- Publisher: Square Enix
- Release Date: Mar 1, 2010
- Also On: Xbox 360
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games(TM)This is a purist RTS with old-school communists values, where there's power in numbers. [Issue#95, p.122]
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SupCom 2 is a pretty darn fun time... it's probably just not what SupCom fans expected.
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Simpler, shallower but more accessible, this will divide fans but should engage the less committed.
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There’s fun to be had here, but nothing that is substantially unique from similar servings already in the genre.
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Supreme Commander 2 feels like Gas Powered Games was trying to make a game that appeals to all audiences, but pleases none.
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A worthy RTS game, but not a worthy successor to the crown.
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While the Supreme Commander universe is interesting enough, this probably isn’t the game that fans of the first installments in the series were expecting. Really, Supreme Commander 2’s cardinal sin is that it offers less than the games it follows on from, and fans of the original titles are probably best served by continuing to play those.
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As with the first game, the real charm of this title will be found in the multiplayer, which is as hectic and rush-fuelled as ever - and now fully integrated into Steam to boot.
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Simplified gameplay can be hit or miss, while Steam integration and leaderboards for the multiplayer are a welcome addition. The single-player campaign remains very weak.
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Fast, accessible and just plain good old fun. This sleeper hit sequel could have been a masterpiece with better A.I. and more up-to-date graphics.
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Not pretty to look at, has a horrible story and a long walk from the spirit of the original game. The mechanism makes good multiplayer games and the technology system offers different playing techniques, but the game struggles to stand out from other average titles.
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A surprisingly middle-of-the-road RTS excursion, Supreme Commander 2 fails to live up to the expectations set forth by its larger-than-life predecessor.
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The first Supreme Commander was unique even despite its problems. The sequel turned into a “just another RTS” with a couple of nifty ideas and flawed balance.
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A good RTS, but it almost seems like if it was made as an introduction for the first game.
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Like most of Chris Taylor’s games, Supreme Commander 2 deserves to be in every RTS fanatic’s games library.
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It's fun, addictive, accessible and easy to play, ideal for players less knowledgeable, but also good enough for the real-time strategy veterans.
Awards & Rankings
User score distribution:
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Positive: 423 out of 834
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Mixed: 111 out of 834
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Negative: 300 out of 834
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Feb 20, 2011
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Nov 28, 2010
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May 9, 2011