Metascore
82

Generally favorable reviews - based on 93 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 93
  2. Negative: 0 out of 93
  1. Feb 25, 2016
    The overall effect is a good simulation of what it must feel like to have super-speed and recalls some of Quicksilver's memorable scenes in recent X-men movies. But there are a few clever design choices to prevent your superpower from becoming super-overpowering in a gunfight.
  2. I was thoroughly entertained during the couple of hours that the story lasted. It’s brief, yes, but it’s packed with ideas, both in the plotting which is alternately creepy and humorously self-aware, and in terms of level design and modifications to your toolset.
  3. Mar 3, 2016
    With something to work toward and create, the thrill of arranging, executing, and watching back a flawless performance never has to go away.
User Score
7.6

Generally favorable reviews- based on 701 Ratings

User score distribution:
  1. Negative: 61 out of 701
  1. Feb 26, 2016
    10
    Fresh, innovative, cool.
    Brings real life into a dead FPS genre.
    No more CoD-s and MoH trash please, more indie gems like this please.
    Fresh, innovative, cool.
    Brings real life into a dead FPS genre.
    No more CoD-s and MoH trash please, more indie gems like this please.
    Superhot, supercool, super-addictive, SUPERFUN!
    Full Review »
  2. Feb 27, 2016
    6
    The game is made with care and the retro PC-like environment simulation is a really nice touch. I love how there are a lot of extras andThe game is made with care and the retro PC-like environment simulation is a really nice touch. I love how there are a lot of extras and easter eggs. I wanted to love this game, but unfortunately, once you go past the initial presentation, the rest of the package is lacking. There is just one simple game mechanic that you will master in a few minutes, you'll finish the single player campaign in an hour or two, and the narrative doesn't add much to it other than interrupt the gameplay here and there with the usual postmodernist drivel you've come to expect from pretentious indie game designers. I hope at some point indies start caring about gameplay mechanics and content, and stop giving me unskippable high-school level dissertations about the meaning of life, complete with spelling and gramatical mistakes. But I digress.

    All there is here is a dozen or two of very small maps (often just a single room) where enemies respawn, often just in your face. Since both you and them die in a single hit, there is nothing else to the game. There are a set of challenges after the single player narrative where you revisit the same levels with some additional limitations that don't really change the experience by much.

    Although the mechanic itself is 'innovative', at the end it is just an extremely small bite-sized snack that doesn't last for more than two hours, yet it manages to be repetitive even in that little time. Given what little there is here, I find the price of admission way out of touch. This is really a $5 game at most, not much longer than a tech demo or a vertical slide.

    In addition, the Mac port is terrible: poor performance, a broken v-sync implementation, and not even an option to play fullscreen (Command+F works, but that is just a hidden shortcut and is not present in the game menus).
    Full Review »
  3. Mar 26, 2016
    4
    Looks cool as hell, with an eye-catching minimalist aesthetic, and has an amazing core mechanic where the enemies only move when you do,Looks cool as hell, with an eye-catching minimalist aesthetic, and has an amazing core mechanic where the enemies only move when you do, creating a puzzle game rather than what you'd expect from an FPS.

    And... that's it. Yes, nothing else. Story is awful (well, barely exists actually, but what is there is awful), progression is poor and you've seen everything there is to see inside around 20 minutes. You'll have fun for a bit after that with the challenge modes and so on, but you'll get around two hours out of this game before you're totally done with it.

    It's a great proof of concept, but that really is all. Portal 2 understood that a concept is one thing but fleshing it out into a masterful experience is quite another; SUPERHOT definitely does not understand that. If this was expanded on with an exceptional narrative experience and a few more variations on the mechanics (perhaps boss fights and so on?), then you'd be looking at a game of the year candidate. As it is, it's a demo of the year candidate.
    Full Review »