User Score
6.6

Mixed or average reviews- based on 148 Ratings

User score distribution:
  1. Positive: 60 out of 148
  2. Negative: 21 out of 148

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  1. Aug 29, 2020
    5
    Overall - 5.5/10

    It's the same **** repeated over and over again, i bought this for 1$ and that is its real worth tbh. It's just the old main game with added some new maps, weapons and 'hacks'. It gets really boring real fast.

    Enjoyment - 4/10
  2. Oct 29, 2020
    7
    Felt a little bit like more of the same. Still an enjoyable time and worth taking a look, if you have played the first and move straight to this you might find it a little repetitive.
  3. Feb 3, 2022
    5
    I was a huge fan of the original Superhot so when I got Mind Control Delete free as a gift I was looking forward to it. The game play itself is very similar to Superhot and is still a lot of fun. It is one of the only games that can have little story to it that I still enjoy playing through. Sadly outside of the game play Mind Control Delete has found several ways to annoy me to the pointI was a huge fan of the original Superhot so when I got Mind Control Delete free as a gift I was looking forward to it. The game play itself is very similar to Superhot and is still a lot of fun. It is one of the only games that can have little story to it that I still enjoy playing through. Sadly outside of the game play Mind Control Delete has found several ways to annoy me to the point that I was happy to be done with the game. Even on it’s last few minutes it was finding ways to not respect my time and introduce ways to sap any enjoyment I had left. The first thing the game did that I loathed was introduce enemies that couldn’t be killed. They spawn randomly, sometimes not at all, and when they do all you can do is try to avoid them. I have always hated enemies I had to run from and in this genre it is inexcusable. The worst part was that they get introduced after you get granted certain powers and later in the game they stop appearing after you are forced to give the powers back. The kicker is that I never used any of these powers, if I had the option to give them back right away and save myself some anger I would have. Later in the game on the very last level you are also forced to give up. You can try to keep battling through the levels but you are forced to give up everything including the ability to move and look around. You are meant to give up until you are past it. Then you are forced to press the “E” button over and over for about 1-2 minutes to manually trigger the “super hot” voice that is usually automatic. There is no reason to force the player to do this but you are forced regardless. After that you have to manually move the cursor up along the code to spell out messages. I should add that even hitting Escape didn’t bring up the main menu, I had to Alt-F4 in order to close the game at this point as I had enough of this ridiculous nonsense. I have heard that the game even forced people to sit through a 2 and a half hour wait unless you wanted to edit a file to skip it. I don’t know whose idea that all of this garbage was but they should be fired as they ruined what could have been a good game. The game play itself was fun, they had to go out of their way to ruin it. The gun play was still top notch and the variety of weapons was good. The red and white graphics style was still pleasing to the eye. The level design was good albeit the levels got repetitive fast as they are overused a lot.

    I played Mind Control Delete on Linux. It never crashed on me and I didn’t notice any bugs or glitches. There was a v-sync toggle and one quality setting. The game saved after each node but each one was pretty quick so not having a manual save wasn’t always a huge issue although during the longer nodes it would have been nice. The performance was great and I noticed no lag at all.

    Game Engine: Unity
    Graphics API: OpenGL
    Disk Space Used: 2.5GB
    Game Version Played: 1.0.1.1.0.3 (40627)

    Settings Used: High; v-sync on; 1920x1080
    GPU Usage: 0-99 %
    VRAM Usage: 422-689 MB
    CPU Usage: 3-19 %
    RAM Usage: 3.3-3.7 GB
    Frame Rate: 100-144 FPS

    Overall I was disappointed and left angry and bitter with this game. It did a disservice to Superhot and I can’t recommend it even at the price of free. It is one of the only times I can say that having good game play doesn’t save a game from being bad and that just feels weird to say. I finished the campaign in 13 hours and 6 minutes.

    My System:

    AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.0.3 | Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-97-generic
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  4. Sep 13, 2020
    7
    a good game but not the best i play,the gameplay is hard but not so much i play
  5. Sep 18, 2020
    5
    When a followup to a game like Superhot comes out especially one that comes out 4 years after the first one my one expectation is that it will have everything the original game had and more but Superhot: Mind Control Delete feels like everything the original game and less. The satisfying slow motion gun play is here and feel satisfying as ever but when you look past that there is no wayWhen a followup to a game like Superhot comes out especially one that comes out 4 years after the first one my one expectation is that it will have everything the original game had and more but Superhot: Mind Control Delete feels like everything the original game and less. The satisfying slow motion gun play is here and feel satisfying as ever but when you look past that there is no way the game improves on the first one and instead feels like a step back in all the ways that mattered. The game features about 15 different levels that you cycle through over and over again but none of them are as interesting as the ones in the original. There is no story, the game doesn't find new ways to toy with its premise and is just a bunch of sort of bland superhot levels that have to repeated long past the point of monotony. every-once in a while text will appear telling you thats what youre doing but there is no actual meta commentary; just an admission of its short comings that don't excuse those short comings. the combat is still enjoyable but I don't feel like this followup had a shred of the substance or intelligent game design it needed to be really worth my time. Expand
  6. Jul 18, 2020
    6
    I'd give this a 9 if it weren't for that godawful ending. I hope you like hearing your pc fan scream at you for 8 hours
  7. Nov 10, 2020
    7
    SUPERHOT: MIND CONTROL DELETE is a standalone expansion to SUPERHOT. Once again, time only progresses when you move, but there is so much more content in the form of levels, modifications and enemies. Between SUPERHOT: MCD and the original, this game is far more replayable.
  8. Aug 3, 2020
    6
    This game is very different than other games. But you are doing same thing again and again.
  9. Aug 27, 2020
    7
    SUPERHOT is a weird beast. Initially, a proof-of-concept turned into a full-blown game; SUPERHOT has players running and gunning through a virtual environment where time only moves when you do. It was a huge hit, and the quirky and quite creepy story only helped catapult it’s popularity even higher.

    Now the game’s sequel, SUPERHOT: MIND CONTROL DELETE, has been released and it’s more of
    SUPERHOT is a weird beast. Initially, a proof-of-concept turned into a full-blown game; SUPERHOT has players running and gunning through a virtual environment where time only moves when you do. It was a huge hit, and the quirky and quite creepy story only helped catapult it’s popularity even higher.

    Now the game’s sequel, SUPERHOT: MIND CONTROL DELETE, has been released and it’s more of the game. Much more. Taking place directly after the ending of the first game you’re trust into a bit of a loop before you’re greeted with more game. There’s even more flexability with a new rogue-like aspect to levels, an ASCII map to traverse, and new abilities in the form of .core and .hack files. These will either grant you with powers to use in a stage or will hack things like your healther meter, bullet count, or even how fast you can move.

    Is more better? In some cases, it is. The core and hack features add a lot of impressive variety to the basics laid out in the first game. The story remains just as creepy and somewhat confusing as the first, with tidbits of information found here and there as you uncover new areas of the map. SUPERHOT is just as fun as you remember it.

    My one complaint with the game is that the random levels get a bit tedious after a while. You’re always fighting in the same few level layouts over and over again. Each level is relatively small, too. It’s not a game killer, but a bit more diversity would have been excellent.

    On the plus side, the procedural nature of the levels can make them a bit harder than the original. You can’t always see where enemies are spawning, and you often can get shot in the back without even knowing someone was behind you. That’s where having a few hearts worth of health comes in handy.

    SUPERHOT: MIND CONTROL DELETE is so much more than it’s predecessor, and yet still a bit less in some ways. Fans of the original will be satisfied by the frantic energy and action in the game, but series newbies will be better off playing the first game.

    A key for SUPERHOT: MIND CONTROL DELETE was provided free for review by the SUPERHOT Team
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  10. Jan 12, 2021
    7
    fun game its simple-ish its got a decent progression system i would recomeen playing it
  11. Mar 12, 2021
    7
    GÜMÜŞ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  12. Mar 17, 2021
    5
    Gameplay wise it's pretty much the same thing as the last game but with a few added powerups. I really liked the first game but this just feels way to repetitive.
  13. Nov 26, 2020
    6
    Trouxe muita inovação na gameplay em comparação com o antecessor, porém não é tão interessante como tal, sendo muito repetitivo e às vezes maçante
  14. Mar 10, 2021
    7
    La verdad que no tengo mucho que decir, dura 20 minutos, es super corto, me hubiera gustado que sea mas largo, a pesar de que sea repetitivo, que pase la hora y media de duracion por lo menos.
    Graficamente esta muy bueno, muy lindo estilo de arte, me gusta.
    El sistema de disparos esta buenisimo, las mecanicas que tiene el juego son muy buenas y muy distintas a las de los demas shooter,
    La verdad que no tengo mucho que decir, dura 20 minutos, es super corto, me hubiera gustado que sea mas largo, a pesar de que sea repetitivo, que pase la hora y media de duracion por lo menos.
    Graficamente esta muy bueno, muy lindo estilo de arte, me gusta.
    El sistema de disparos esta buenisimo, las mecanicas que tiene el juego son muy buenas y muy distintas a las de los demas shooter, eso de frenar el tiempo esta muy bueno, me encantaria probar este juego con las VR.
    Historia no tiene, ni coleccionables, ni misiones, ni desafios, nada, es un juego digno de una demo.
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  15. Feb 2, 2022
    5
    It's SUPERHOT. That is all. It's just SUPERHOT. On one hand, the really original combat style remains and is expanded in some ways, each encounter is a bit of a puzzle, the graphics are more of a gameplay element with its "colorcoding", the feedback from killing enemies is great. On the other, the AI is still simplistic, the map quality is all over the place, the new modifiers are great inIt's SUPERHOT. That is all. It's just SUPERHOT. On one hand, the really original combat style remains and is expanded in some ways, each encounter is a bit of a puzzle, the graphics are more of a gameplay element with its "colorcoding", the feedback from killing enemies is great. On the other, the AI is still simplistic, the map quality is all over the place, the new modifiers are great in theory, but the implementation is often fairly lackluster and only few of them work well.

    First off - as mentioned, the graphics style remains - white location, black interactive objects and weapons, red enemies. Despite that, most of the maps are actually surprisingly detailed, though most of the effort inevitably gets wasted as the combat takes most of the focus. Still, I appreciate that the dev(s) put int the effort and did not just keep it completely simplistic.

    Sound is another matter though. While the weapon and impact sounds are okay, the ambience is lackluster - there is some of it, but it is mostly very indistinct - and there is no music, which is quite an oversight and missed opportunity, some blood pumping music, that would escalate or slow down as the encounters change tempo would work really well.

    Story wise, the devs tried some sort of mysterious thriller thing. Whatever. It was really bland and did not really catch my interest. The way it is presented through scraps of "code" is also more annoying than alluring. It's a pointless part of the game, and for all intents and purposes, it may as well not have existed at all. It has no bearing on the experience what so ever.

    Gameplay wise, the game tries to add some twist and turns, on one hand, adding so called "hacks" and "cores" which give you some new abilities, on the other hand, the enemies also gain a couple tricks up their sleeves.

    Unfortunately, most of the abilities you can gain are pretty much useless. And whereas for cores it does not matter, as you can pick them for each section of the campaign, hacks you get randomly - a couple each section. Unfortunately, as about half of them is literally useless gimmicks, and the remaining useful half is all over the place balance wise, you often get screwed over. I get what they were trying to do - change up the gameplay, force you to make a choice - do I do my usual thing despite not having the best upgrades for it, or do I change it up and try a different playstyle that I got buffs for? However, as mentioned, as at least half of the "hacks" have little to no use because they are gimmicky crap applicable to very unlikely situations and so you get gimped, or rather not buffed at all, but the enemies will always have their new "toys" for you to contend with.

    The enemies - most of them I liked. There is at least one, however, which is unkillable (as far as I know) and which has really fast attack, making them extremely annoying to deal with. If there is one thing I hate more than bulletspongy enemies, it's invincible enemies. Why do I even fight then, if I can't f-king kill this thing? Like, what's the point? Not like there are any cinematic QTEs in this game either, where they would magically become vulnerable and die after bashing a button for a couple seconds...

    Speaking of enemies, the AI remains pretty crap. They mostly just run at you and always know where you are. There's nothing else to say. Oh, wait - sometimes the enemies get stuck on some geometry and just stay in that place.

    The maps are... Well, there's 25 of them in the main part of the game, and then a couple one offs in special sections of the game. You could say that's quite a few. Perhaps it is, but the game is way too long for the amount of maps it has, and so they get reused. A lot. What is worse, is that only about 10 of them appear regularly, the rest only sometimes, meaning that by the end, you will have 10 maps you are really really tired of, and 15 you are starting to be tired of. The maps are generally pretty small too, and the design, from gameplay perspective, is not very good. In most maps, you have one small spot that's just really good for cheesing the encounters, which makes the maps feel even smaller, but trust me, if you ever play this game, you'll use these spots at least a couple times, because you will eventually get tired of the game's crap and will just want to progress ASAP. Then there's a couple pretty balanced, good maps, and a couple that are just outright crap.

    Anyways, overall, the new features mostly dilute, rather than improve, the original formula. Most of the issues of the original, mainly the simplistic AI, remain. The map design goes from fantastic to craptastic, and there's too few of them for the scope the game attempts, making the game repetitive. In the end, as there are no significant improvements and the main issues remain, and the new content brings a whole batch of its own problems, the only real quality this game has is quantity. The question is, is it enough? Not for me.
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  16. Feb 16, 2021
    5
    Mind numbingly boring, the same thing over and over again. It is a glorified endless mode.
  17. Feb 21, 2021
    6
    The additions are minimal and the gameplay is starting to feel all of the same without anything to keep me playing.
  18. Mar 2, 2021
    6
    Superhot: Mind Control Delete can get really repetitive after 40 minutes of gameplay. However some fun can be had if you enjoyed the original and just wanted something new. The new hacks system is a welcomed addition and the new enemy types are fun and add a bit of variety to the game. Unfortunately you'll discover that there's very few maps in the game and they recycle them over and overSuperhot: Mind Control Delete can get really repetitive after 40 minutes of gameplay. However some fun can be had if you enjoyed the original and just wanted something new. The new hacks system is a welcomed addition and the new enemy types are fun and add a bit of variety to the game. Unfortunately you'll discover that there's very few maps in the game and they recycle them over and over and over again. You'll be doing the exact same thing for hours and you find yourself getting bored pretty quickly, I'd recommend getting this on Gamepass rather than a full purchase.
    6/10
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  19. May 24, 2021
    6
    Lo bueno: original, jugabilidad exquisita, innovación.
    Lo malo: es MUY corto (3h), es caro para las horas que tiene, no tiene rejugabilidad y se hace algo repetitivo.
  20. Aug 10, 2021
    7
    The game overall is cooler to play compared to it's antecessor; SUPERHOT, even it's funnier to play, the game is very repetitive and you can easily get bored if searching for something intriguing and dynamic to play, the gameplay is fantastic as always with it's classic time mechanic, I really enjoyed playing this game but it could be better...
  21. Jul 2, 2022
    7
    Superhot
    Is an indie fps shooter game. Game's shooter mechanics are quite simple. There is only basic shooting and throwing mechanics in the game. But still with the fast paced gameplay and basic visual design, game doesn't feel like an immature indie fps.
    Core Gameplay is based on a wave system. At each level the player suddenly appears in different places, and the enemies (red glass
    Superhot
    Is an indie fps shooter game. Game's shooter mechanics are quite simple. There is only basic shooting and throwing mechanics in the game. But still with the fast paced gameplay and basic visual design, game doesn't feel like an immature indie fps.
    Core Gameplay is based on a wave system. At each level the player suddenly appears in different places, and the enemies (red glass mens) comes through in waves, and player tries to clean waves with environmental objects and some guns which dropped by enemies.
    The biggest aspect of the game is the slow time mechanics. Time spends really slow when player is not moving. With this game design the player has to think fast as possible to stayin alive. Game has secondary missions which rewards player with some new skills. Even, the player couldn't use all the skills at once this skills provides variety for game design.
    Game visuals are basic and efficient. The art design is not realistic, it looks more like origami but the visuals are not disturbing at all. And the music's are good enough. The game has a alternate storytelling which is buried in levels, but i was not attracted by story of the game.
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  22. Oct 13, 2021
    6
    Acrescentou algumas novidades em relação ao primeiro SUPERHOT, mas o fato de ser extremamente repetido o torna cansativo e enjoativo.
  23. Mar 2, 2022
    5
    Поиграл полчаса, в итоге не прошёл, слишком сложно. Что могу сказать так это то, что эта игра никак не отличается от оригинала.
  24. Mar 22, 2023
    5
    Despite its numerous additions it is worse than the first commercial release. Problems with readability, randomness and unbalanced skill choices which do not have any RNG mitigation, so the rogue-lite runs vary wildly difficulty wise and certain deaths are practically unavoidable. Very repetitive, dull structure, vastly overstays its welcome.
    A better execution of the same concept could
    Despite its numerous additions it is worse than the first commercial release. Problems with readability, randomness and unbalanced skill choices which do not have any RNG mitigation, so the rogue-lite runs vary wildly difficulty wise and certain deaths are practically unavoidable. Very repetitive, dull structure, vastly overstays its welcome.
    A better execution of the same concept could have made this a fun sidekick to the first Superhot.
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  25. May 9, 2023
    7
    Expands the SUPERHOT gameplay formula with a good number of new features and mechanics. If you liked SUPERHOT, you'll like this. It simply is MORE. Can get repetitive though.
  26. Jul 5, 2022
    6
    it got old really fast but at least it was really cheap so you can maybe try it out
  27. Jul 30, 2022
    6
    It's more of the same. The game as a whole runs better than the original did. Retreads the same story but does a worse job at it. Some cool new powers but none that I would take instead of more health.
  28. Aug 1, 2022
    6
    wish the game is more original and give you more exciting gameplay instead it gets old too fast
  29. Oct 25, 2022
    6
    Sadly the game got stale too fast I want the game to be good it has some good ideas to be honest.
Metascore
78

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 34
  2. Negative: 0 out of 34
  1. Aug 2, 2020
    80
    This is a tough but addictive installment for the third SUPERHOT follow-on. This game includes multi-level stages, a variety of new enemies, and a roguelike element that puts a fresh twist on the beloved original. Mind Control Delete is also free to those who already own SUPERHOT.
  2. Aug 2, 2020
    70
    The joyous carnage of Superhot remains solid throughout Mind Control Delete, despite the fact that the road you take intentionally tries to delay and derail you. If you’ve been waiting for more of this distinct gunplay, there are at least eight hours of it here, including infinite and endless modes. VR felt like the perfect evolution of the series when it launched, but this new entry lacks an identity beyond just bringing more Superhot to the fans that crave it.
  3. Aug 2, 2020
    75
    Mind Control Delete expands on the Superhot universe in every conceivable way. While there’s a lot of fun within its bigger time-manipulating shooter playground, the lofty ambitions result in a unique concept extended beyond its limits.