User Score
6.6

Mixed or average reviews- based on 148 Ratings

User score distribution:
  1. Positive: 60 out of 148
  2. Negative: 21 out of 148

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  1. Dec 20, 2020
    4
    Superhot: Mind Control Delete builds upon its predecessor by adding new, creative enemy types along with a host of interesting gameplay features. However, the larger picture direction in which MCD chooses to go leads to a disappointing and overall boring experience.

    Much of what made Superhot so enjoyable was that every level was carefully, individually crafted. Because of this, playing
    Superhot: Mind Control Delete builds upon its predecessor by adding new, creative enemy types along with a host of interesting gameplay features. However, the larger picture direction in which MCD chooses to go leads to a disappointing and overall boring experience.

    Much of what made Superhot so enjoyable was that every level was carefully, individually crafted. Because of this, playing a level of Superhot in 2016 felt like solving a puzzle, as opposed to mindlessly gunning down enemies. In MCD, levels are procedurally generated, so you will inevitably play the same maps over and over again. There is now an unknown kill quota required to complete each level, along with the player having multiple lives.

    The entire game design of Superhot was built on the foundation of a one-hit kill system. As a result, MCD feels like an interesting game built on the incorrect foundation—the game falls apart once the novelty of the new features is lost. MCD feels less like puzzle solving and more like slow-motion survival. It only takes one or two hours for MCD to feel boring and repetitive.

    Additionally, without spoiling anything, the ending was, to me, completely unacceptable.
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  2. Dec 29, 2020
    4
    Had fun until dog came. After few times with it I just deleted game, cos that was a enough for me. I wanted to play for fun, not stress about some unkillable **** chasing me.
  3. Jul 28, 2020
    0
    [eurogamer]"The arbitrary amount [of locked-in time for the end credits] we shipped with was eight hours, a perfect time to sleep on the game you just finished we thought," co-director Marcin Surma said.

    "You can leave it running overnight and have a fresh mind to see the results in the morning. We actually considered the eight hours quite lenient - we started with 24 hours but that
    [eurogamer]"The arbitrary amount [of locked-in time for the end credits] we shipped with was eight hours, a perfect time to sleep on the game you just finished we thought," co-director Marcin Surma said.

    "You can leave it running overnight and have a fresh mind to see the results in the morning. We actually considered the eight hours quite lenient - we started with 24 hours but that felt a bit too restrictive: you'd end the same time of day you ended the game yesterday. And that's no fun!" [/eurogamer]

    The idea that I'll finish the game then go to bed for 8 hours to "sleep on it" - while it's still running on my PC or console - is ridiculous. I can "sleep on it" without it being on. That shows the Developers' attitude: they want to force you to reflect on their game.

    Whether you're environmentally aware or not (and we all kinda should be), I don't want my PC on for 8 hours or 2.5 hours running this game while I sleep. During the day, I have work to do.

    Is it too clever for its own good? No. It's a poorly thought-out ending to an otherwise disappointingly repetitive game.

    It's interesting (in a way) for attempting to encourage the sort of critique you'd expect to see in the Arts and turn it into a critique of computer games - but it does it in the most infuriating way. This is the Tracy Emin Bed equivalent of computer game art. If you're going to do something different, try to bring people along with you.

    If the story was clearer, perhaps the ending would make more sense, setting some context to allow gamers to consider and/or understand it. But the core game lacks so much story - it's just wave after wave of enemies - that you can only guess as to why the ending is the way it is.

    Those waves of enemies take place in one of 32 randomly generated spaces. You'll play through the same maps time and time again - and the number of maps you need to complete in each 'node' increases as you play. You'll play the same map several times in later nodes. Complete the maps without getting hit twice and you can advance to the next node.

    Repeat.

    [eurogamer]"After all, we don't want to punish the players, we want players to feel both the significance of what they themselves achieved during the ending, and to have a moment to be part of this experience more as performing along than just playing," Surma continued.

    "One of my favourite things is seeing people chime in on Discord saying, 'hey guys I'm doing it let's go!' and posting updates on how much time they have left, using that time to talk about their experience of the game and to just have a breather and have it all sink in." [/eurogamer]

    Gamers are capable of feeling the significance of game experiences without being forced into it.

    I'd argue that you're not taking "a breather" from the game while you're watching an in-game clock ticking down second by second through 2.5 hours of flickering CRT graphics.

    [eurogamer]"It's much more powerful for someone to filter the game through the lenses of their own experiences," Skorupka said. [/eurogamer]

    This is the sort of Arts garbage language that appears to mean a lot but means absolutely nothing. Obviously our individual experiences change how we look at things. Children know this. And again: I can appreciate how different games make me see the world without being forced to look at a ticking timer for 2.5 hours.

    The fact that co-director Marcin Surma said the 8 hour figure was "arbitrary" and that they originally considered 24 hours shows how poorly thought out this idea was. There was no rationale for 24 hours, or any rationale for reducing that by two thirds to 8 hours. No rationale for dropping it again to 2.5 hours.

    Pointless.
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  4. Jul 25, 2020
    0
    This is an entirely unfair rating. Then again it's also entirely unfair that the game at the end forces you to wait 2 hours, leaving the game running all that time. Couldn't leave this review on steam either. As soon as I heard about the ending, uninstalled and refunded. Game developers; We have lives. We pay electricity bills. We might want to play other games after yours. Or do otherThis is an entirely unfair rating. Then again it's also entirely unfair that the game at the end forces you to wait 2 hours, leaving the game running all that time. Couldn't leave this review on steam either. As soon as I heard about the ending, uninstalled and refunded. Game developers; We have lives. We pay electricity bills. We might want to play other games after yours. Or do other things with our computer or console. This attempt at being thought provoking is little more than a tone deaf troll.

    Worse is that you considered eight hours acceptable. Or 24. And never considered console releases would auto shutdown and corrupt saves. How utterly disconnected from reality must you be? How self absorbed does one have to be when clumsy metatextual **** matters more than remembering the needs of your customers and their systems? So, much as I was looking forward to playing the game, I cannot accept or support such a stupid move. Yes, I could skip the time in game, edit the save file, whatever. But frankly, for the disdain and contempt you show for your customers time, you don't deserve my custom, my time or my money.

    I will go and enjoy a game that at least respects that customers have lives outside their games. Maybe you should remember that next time rather than making your customers suffer an utterly pretentious and poorly thought out fart that you thought would be deep.
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  5. Aug 4, 2020
    0
    Boring variation of levels, no story. First game was great, this one is really bad.
  6. Jul 25, 2020
    3
    Its still not changed on consoles. Still have to wait eight freaking. hours. I waited my eight hours and didn‘t see anything new (I know now that I missed the “PURE” core), so I assumed that I should go to the end and see if there’s some new mega boss, or now you can kill the three Un-Killables. I went through deleting all the cores again, and all that Jazz, and now I’m waiting an extraIts still not changed on consoles. Still have to wait eight freaking. hours. I waited my eight hours and didn‘t see anything new (I know now that I missed the “PURE” core), so I assumed that I should go to the end and see if there’s some new mega boss, or now you can kill the three Un-Killables. I went through deleting all the cores again, and all that Jazz, and now I’m waiting an extra eight hours.
    I know that its mainly my fault (although it baffles me that they would leave the ability to go through all this again, why would they even leave it in there for somebody to stumble into), but at this point Iv’e left a negative review, and I cant recommend SHMCD to any friends (which disappoints me because OG Superhot on Endless Mode was always really fun to play when we would visit each other’s houses). It doesn’t add enough new things (you‘ve got a few new things to throw, a force pull, and extremely repetitive gameplay), and is just wasting my time. Even buying the game for $15 on discount feels like too much.
    Superhot: Mind Control Delete is not the most innovative shooter I’ve played in years, its the dumbest.
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  7. Dec 12, 2020
    0
    Нова концепція, де ти маєш пройти 5-7 рівнів за одну сесії, дуже погана, це просто дратує, дуже тупа ідея. І такого сюжету, як був у першій частині не має. Дарма купив.
  8. Aug 6, 2020
    1
    The good:

    +The combat? The fugly: -RPG like system with health points and powerups that are unlocked after new stages grinding (in original, those were available almost immediately). -Unnecessary spike in difficulty without much of a purpose.. -Still no story (gibberish nonsense). -The same roster of weapons, enemies. -The gameplay and stages become too repetitive after an
    The good:

    +The combat?

    The fugly:

    -RPG like system with health points and powerups that are unlocked after new stages grinding (in original, those were available almost immediately).
    -Unnecessary spike in difficulty without much of a purpose..
    -Still no story (gibberish nonsense).
    -The same roster of weapons, enemies.
    -The gameplay and stages become too repetitive after an hour in.

    Tedious way to milk off first game success. I wish the devs introduced many new features and at least some slight changes to the gameplay and overall variety, but nah, it's the same rehashed cr*p. Threat it like OG's endless and mindless killing expansion rather than something worth for the buck.
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  9. Sep 8, 2020
    0
    Such trash in comparison with previous games. Invincible enemies, repeated random levels, the story written by an idiot. Not recommended.
  10. May 5, 2022
    0
    ⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀ ⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀
  11. Mar 14, 2021
    0
    Terrible game, dont support anything that has to do with the title or sorts of,should be banned here
  12. Apr 6, 2021
    0
    it is not gex ‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍
  13. Mar 9, 2021
    0
    Que final es ese, 8 horas esperará su p**** madre desarrolladores, de verdad que disfrute el inicio pero esperar 8 horas para ver el final me parece un mal chiste.
  14. May 17, 2021
    2
    It's the exact same game as the PC version, what more can I say. The levels may be different, but that's not saying much since the environments are populated with completely white objects. To be frank the art style and gameplay itself are a bit overdone, this is not a very unique game. Contrary to popular belief slowing down time has been a thing in video games for a very long time.
Metascore
78

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 34
  2. Negative: 0 out of 34
  1. Aug 2, 2020
    80
    This is a tough but addictive installment for the third SUPERHOT follow-on. This game includes multi-level stages, a variety of new enemies, and a roguelike element that puts a fresh twist on the beloved original. Mind Control Delete is also free to those who already own SUPERHOT.
  2. Aug 2, 2020
    70
    The joyous carnage of Superhot remains solid throughout Mind Control Delete, despite the fact that the road you take intentionally tries to delay and derail you. If you’ve been waiting for more of this distinct gunplay, there are at least eight hours of it here, including infinite and endless modes. VR felt like the perfect evolution of the series when it launched, but this new entry lacks an identity beyond just bringing more Superhot to the fans that crave it.
  3. Aug 2, 2020
    75
    Mind Control Delete expands on the Superhot universe in every conceivable way. While there’s a lot of fun within its bigger time-manipulating shooter playground, the lofty ambitions result in a unique concept extended beyond its limits.