User Score
6.6

Mixed or average reviews- based on 148 Ratings

User score distribution:
  1. Positive: 60 out of 148
  2. Negative: 21 out of 148

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  1. Aug 29, 2020
    5
    Overall - 5.5/10

    It's the same **** repeated over and over again, i bought this for 1$ and that is its real worth tbh. It's just the old main game with added some new maps, weapons and 'hacks'. It gets really boring real fast.

    Enjoyment - 4/10
  2. Dec 20, 2020
    4
    Superhot: Mind Control Delete builds upon its predecessor by adding new, creative enemy types along with a host of interesting gameplay features. However, the larger picture direction in which MCD chooses to go leads to a disappointing and overall boring experience.

    Much of what made Superhot so enjoyable was that every level was carefully, individually crafted. Because of this, playing
    Superhot: Mind Control Delete builds upon its predecessor by adding new, creative enemy types along with a host of interesting gameplay features. However, the larger picture direction in which MCD chooses to go leads to a disappointing and overall boring experience.

    Much of what made Superhot so enjoyable was that every level was carefully, individually crafted. Because of this, playing a level of Superhot in 2016 felt like solving a puzzle, as opposed to mindlessly gunning down enemies. In MCD, levels are procedurally generated, so you will inevitably play the same maps over and over again. There is now an unknown kill quota required to complete each level, along with the player having multiple lives.

    The entire game design of Superhot was built on the foundation of a one-hit kill system. As a result, MCD feels like an interesting game built on the incorrect foundation—the game falls apart once the novelty of the new features is lost. MCD feels less like puzzle solving and more like slow-motion survival. It only takes one or two hours for MCD to feel boring and repetitive.

    Additionally, without spoiling anything, the ending was, to me, completely unacceptable.
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  3. Oct 29, 2020
    7
    Felt a little bit like more of the same. Still an enjoyable time and worth taking a look, if you have played the first and move straight to this you might find it a little repetitive.
  4. Feb 3, 2022
    5
    I was a huge fan of the original Superhot so when I got Mind Control Delete free as a gift I was looking forward to it. The game play itself is very similar to Superhot and is still a lot of fun. It is one of the only games that can have little story to it that I still enjoy playing through. Sadly outside of the game play Mind Control Delete has found several ways to annoy me to the pointI was a huge fan of the original Superhot so when I got Mind Control Delete free as a gift I was looking forward to it. The game play itself is very similar to Superhot and is still a lot of fun. It is one of the only games that can have little story to it that I still enjoy playing through. Sadly outside of the game play Mind Control Delete has found several ways to annoy me to the point that I was happy to be done with the game. Even on it’s last few minutes it was finding ways to not respect my time and introduce ways to sap any enjoyment I had left. The first thing the game did that I loathed was introduce enemies that couldn’t be killed. They spawn randomly, sometimes not at all, and when they do all you can do is try to avoid them. I have always hated enemies I had to run from and in this genre it is inexcusable. The worst part was that they get introduced after you get granted certain powers and later in the game they stop appearing after you are forced to give the powers back. The kicker is that I never used any of these powers, if I had the option to give them back right away and save myself some anger I would have. Later in the game on the very last level you are also forced to give up. You can try to keep battling through the levels but you are forced to give up everything including the ability to move and look around. You are meant to give up until you are past it. Then you are forced to press the “E” button over and over for about 1-2 minutes to manually trigger the “super hot” voice that is usually automatic. There is no reason to force the player to do this but you are forced regardless. After that you have to manually move the cursor up along the code to spell out messages. I should add that even hitting Escape didn’t bring up the main menu, I had to Alt-F4 in order to close the game at this point as I had enough of this ridiculous nonsense. I have heard that the game even forced people to sit through a 2 and a half hour wait unless you wanted to edit a file to skip it. I don’t know whose idea that all of this garbage was but they should be fired as they ruined what could have been a good game. The game play itself was fun, they had to go out of their way to ruin it. The gun play was still top notch and the variety of weapons was good. The red and white graphics style was still pleasing to the eye. The level design was good albeit the levels got repetitive fast as they are overused a lot.

    I played Mind Control Delete on Linux. It never crashed on me and I didn’t notice any bugs or glitches. There was a v-sync toggle and one quality setting. The game saved after each node but each one was pretty quick so not having a manual save wasn’t always a huge issue although during the longer nodes it would have been nice. The performance was great and I noticed no lag at all.

    Game Engine: Unity
    Graphics API: OpenGL
    Disk Space Used: 2.5GB
    Game Version Played: 1.0.1.1.0.3 (40627)

    Settings Used: High; v-sync on; 1920x1080
    GPU Usage: 0-99 %
    VRAM Usage: 422-689 MB
    CPU Usage: 3-19 %
    RAM Usage: 3.3-3.7 GB
    Frame Rate: 100-144 FPS

    Overall I was disappointed and left angry and bitter with this game. It did a disservice to Superhot and I can’t recommend it even at the price of free. It is one of the only times I can say that having good game play doesn’t save a game from being bad and that just feels weird to say. I finished the campaign in 13 hours and 6 minutes.

    My System:

    AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.0.3 | Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-97-generic
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  5. Sep 13, 2020
    7
    a good game but not the best i play,the gameplay is hard but not so much i play
  6. Dec 29, 2020
    4
    Had fun until dog came. After few times with it I just deleted game, cos that was a enough for me. I wanted to play for fun, not stress about some unkillable **** chasing me.
  7. Jul 28, 2020
    0
    [eurogamer]"The arbitrary amount [of locked-in time for the end credits] we shipped with was eight hours, a perfect time to sleep on the game you just finished we thought," co-director Marcin Surma said.

    "You can leave it running overnight and have a fresh mind to see the results in the morning. We actually considered the eight hours quite lenient - we started with 24 hours but that
    [eurogamer]"The arbitrary amount [of locked-in time for the end credits] we shipped with was eight hours, a perfect time to sleep on the game you just finished we thought," co-director Marcin Surma said.

    "You can leave it running overnight and have a fresh mind to see the results in the morning. We actually considered the eight hours quite lenient - we started with 24 hours but that felt a bit too restrictive: you'd end the same time of day you ended the game yesterday. And that's no fun!" [/eurogamer]

    The idea that I'll finish the game then go to bed for 8 hours to "sleep on it" - while it's still running on my PC or console - is ridiculous. I can "sleep on it" without it being on. That shows the Developers' attitude: they want to force you to reflect on their game.

    Whether you're environmentally aware or not (and we all kinda should be), I don't want my PC on for 8 hours or 2.5 hours running this game while I sleep. During the day, I have work to do.

    Is it too clever for its own good? No. It's a poorly thought-out ending to an otherwise disappointingly repetitive game.

    It's interesting (in a way) for attempting to encourage the sort of critique you'd expect to see in the Arts and turn it into a critique of computer games - but it does it in the most infuriating way. This is the Tracy Emin Bed equivalent of computer game art. If you're going to do something different, try to bring people along with you.

    If the story was clearer, perhaps the ending would make more sense, setting some context to allow gamers to consider and/or understand it. But the core game lacks so much story - it's just wave after wave of enemies - that you can only guess as to why the ending is the way it is.

    Those waves of enemies take place in one of 32 randomly generated spaces. You'll play through the same maps time and time again - and the number of maps you need to complete in each 'node' increases as you play. You'll play the same map several times in later nodes. Complete the maps without getting hit twice and you can advance to the next node.

    Repeat.

    [eurogamer]"After all, we don't want to punish the players, we want players to feel both the significance of what they themselves achieved during the ending, and to have a moment to be part of this experience more as performing along than just playing," Surma continued.

    "One of my favourite things is seeing people chime in on Discord saying, 'hey guys I'm doing it let's go!' and posting updates on how much time they have left, using that time to talk about their experience of the game and to just have a breather and have it all sink in." [/eurogamer]

    Gamers are capable of feeling the significance of game experiences without being forced into it.

    I'd argue that you're not taking "a breather" from the game while you're watching an in-game clock ticking down second by second through 2.5 hours of flickering CRT graphics.

    [eurogamer]"It's much more powerful for someone to filter the game through the lenses of their own experiences," Skorupka said. [/eurogamer]

    This is the sort of Arts garbage language that appears to mean a lot but means absolutely nothing. Obviously our individual experiences change how we look at things. Children know this. And again: I can appreciate how different games make me see the world without being forced to look at a ticking timer for 2.5 hours.

    The fact that co-director Marcin Surma said the 8 hour figure was "arbitrary" and that they originally considered 24 hours shows how poorly thought out this idea was. There was no rationale for 24 hours, or any rationale for reducing that by two thirds to 8 hours. No rationale for dropping it again to 2.5 hours.

    Pointless.
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  8. Jul 27, 2020
    10
    This review contains spoilers, click expand to view. I freaking loved it.

    The ending is controversial, because ppl think you'll get more stuff if you go through the painful hour (maybe) of wandering through an ASCII landscape, followed by another 8 hr real time wait to "restore your files". You barely get anything new. A few hard levels, and the "PURE" core which is a vanilla game mode to try on those really hard levels.

    I think there's a joke in the 8 hr wait (now 2.5 hrs), that they want you to use a cheat tool to hack the "hacking" game you've been playing. Some ppl feel weird about doing that.

    Also, the un-killable mini-bosses are supposed to be an obstacle. I'm not sure how that's confusing to anyone. After you get the power to deflect all bullets at lightning speed and hotswap multiple times, how would you like the game to get harder?
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  9. Sep 18, 2020
    5
    When a followup to a game like Superhot comes out especially one that comes out 4 years after the first one my one expectation is that it will have everything the original game had and more but Superhot: Mind Control Delete feels like everything the original game and less. The satisfying slow motion gun play is here and feel satisfying as ever but when you look past that there is no wayWhen a followup to a game like Superhot comes out especially one that comes out 4 years after the first one my one expectation is that it will have everything the original game had and more but Superhot: Mind Control Delete feels like everything the original game and less. The satisfying slow motion gun play is here and feel satisfying as ever but when you look past that there is no way the game improves on the first one and instead feels like a step back in all the ways that mattered. The game features about 15 different levels that you cycle through over and over again but none of them are as interesting as the ones in the original. There is no story, the game doesn't find new ways to toy with its premise and is just a bunch of sort of bland superhot levels that have to repeated long past the point of monotony. every-once in a while text will appear telling you thats what youre doing but there is no actual meta commentary; just an admission of its short comings that don't excuse those short comings. the combat is still enjoyable but I don't feel like this followup had a shred of the substance or intelligent game design it needed to be really worth my time. Expand
  10. Aug 2, 2020
    8
    This review contains spoilers, click expand to view. So overall I would give this game a 7.5 / 10

    It was a great game overall and added a lot to the SUPERHOT experience.
    I got it for free since I owned the original SUPERHOT on Steam so that was nice.

    Btw Spoiler Alert so if you don't want the game to be spoiled stop reading.

    My problems was mainly with the ending and the price. Even though I got it for free, I think $25.00 is a bit overpriced for how short the game is. Also the ending was not that good. At one point you have to wait 2.5 (or 8) hours to "Recover Data" that you deleted when you gave up your cores and hacks. After that, there was not many more exciting things after that. You just get to replay the game again and you have the "Pure.core" which gives you no hacks or cores or anything like that.

    I would still replay this game in the future because it was still a very fun game.

    I would still recommend this game to anyone but maybe if you don't want to spend $25 then wait for it to be on sale.
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  11. Dec 12, 2020
    8
    First of all its free and if you play a few levels per day it doesn't get boring at least for me
  12. Jul 17, 2020
    8
    Really great game that you should probably check out soon. Some people criticize the whole randomly generated aspect of the game but I think it works really well and tests your ability and skill. Only issue I have is with me, not the game because it can be infuriating sometimes. Please play this.

    P.S: The game tricks you at the beginning with some fake “The End” screens. Some people have
    Really great game that you should probably check out soon. Some people criticize the whole randomly generated aspect of the game but I think it works really well and tests your ability and skill. Only issue I have is with me, not the game because it can be infuriating sometimes. Please play this.

    P.S: The game tricks you at the beginning with some fake “The End” screens. Some people have probably fallen for it so I’m warning you beforehand.
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  13. Jul 25, 2020
    0
    This is an entirely unfair rating. Then again it's also entirely unfair that the game at the end forces you to wait 2 hours, leaving the game running all that time. Couldn't leave this review on steam either. As soon as I heard about the ending, uninstalled and refunded. Game developers; We have lives. We pay electricity bills. We might want to play other games after yours. Or do otherThis is an entirely unfair rating. Then again it's also entirely unfair that the game at the end forces you to wait 2 hours, leaving the game running all that time. Couldn't leave this review on steam either. As soon as I heard about the ending, uninstalled and refunded. Game developers; We have lives. We pay electricity bills. We might want to play other games after yours. Or do other things with our computer or console. This attempt at being thought provoking is little more than a tone deaf troll.

    Worse is that you considered eight hours acceptable. Or 24. And never considered console releases would auto shutdown and corrupt saves. How utterly disconnected from reality must you be? How self absorbed does one have to be when clumsy metatextual **** matters more than remembering the needs of your customers and their systems? So, much as I was looking forward to playing the game, I cannot accept or support such a stupid move. Yes, I could skip the time in game, edit the save file, whatever. But frankly, for the disdain and contempt you show for your customers time, you don't deserve my custom, my time or my money.

    I will go and enjoy a game that at least respects that customers have lives outside their games. Maybe you should remember that next time rather than making your customers suffer an utterly pretentious and poorly thought out fart that you thought would be deep.
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  14. Aug 4, 2020
    0
    Boring variation of levels, no story. First game was great, this one is really bad.
  15. Jul 17, 2020
    9
    Superhot: Mind Control Delete improves the original game with even more challenging levels, new weapons and fun. Getting this game for free, is a true gift for all of the fans of the original game, and a hell of a new entry in the franchise.
  16. Jul 25, 2020
    3
    Its still not changed on consoles. Still have to wait eight freaking. hours. I waited my eight hours and didn‘t see anything new (I know now that I missed the “PURE” core), so I assumed that I should go to the end and see if there’s some new mega boss, or now you can kill the three Un-Killables. I went through deleting all the cores again, and all that Jazz, and now I’m waiting an extraIts still not changed on consoles. Still have to wait eight freaking. hours. I waited my eight hours and didn‘t see anything new (I know now that I missed the “PURE” core), so I assumed that I should go to the end and see if there’s some new mega boss, or now you can kill the three Un-Killables. I went through deleting all the cores again, and all that Jazz, and now I’m waiting an extra eight hours.
    I know that its mainly my fault (although it baffles me that they would leave the ability to go through all this again, why would they even leave it in there for somebody to stumble into), but at this point Iv’e left a negative review, and I cant recommend SHMCD to any friends (which disappoints me because OG Superhot on Endless Mode was always really fun to play when we would visit each other’s houses). It doesn’t add enough new things (you‘ve got a few new things to throw, a force pull, and extremely repetitive gameplay), and is just wasting my time. Even buying the game for $15 on discount feels like too much.
    Superhot: Mind Control Delete is not the most innovative shooter I’ve played in years, its the dumbest.
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  17. Jul 18, 2020
    6
    I'd give this a 9 if it weren't for that godawful ending. I hope you like hearing your pc fan scream at you for 8 hours
  18. Dec 25, 2021
    10
    Игра, которая разрывает шаблон! Великолепно, гениально, 1010. Это как Нолан только от мира игр.
  19. Nov 10, 2020
    7
    SUPERHOT: MIND CONTROL DELETE is a standalone expansion to SUPERHOT. Once again, time only progresses when you move, but there is so much more content in the form of levels, modifications and enemies. Between SUPERHOT: MCD and the original, this game is far more replayable.
  20. Dec 12, 2020
    0
    Нова концепція, де ти маєш пройти 5-7 рівнів за одну сесії, дуже погана, це просто дратує, дуже тупа ідея. І такого сюжету, як був у першій частині не має. Дарма купив.
  21. Aug 3, 2020
    6
    This game is very different than other games. But you are doing same thing again and again.
  22. Aug 6, 2020
    1
    The good:

    +The combat? The fugly: -RPG like system with health points and powerups that are unlocked after new stages grinding (in original, those were available almost immediately). -Unnecessary spike in difficulty without much of a purpose.. -Still no story (gibberish nonsense). -The same roster of weapons, enemies. -The gameplay and stages become too repetitive after an
    The good:

    +The combat?

    The fugly:

    -RPG like system with health points and powerups that are unlocked after new stages grinding (in original, those were available almost immediately).
    -Unnecessary spike in difficulty without much of a purpose..
    -Still no story (gibberish nonsense).
    -The same roster of weapons, enemies.
    -The gameplay and stages become too repetitive after an hour in.

    Tedious way to milk off first game success. I wish the devs introduced many new features and at least some slight changes to the gameplay and overall variety, but nah, it's the same rehashed cr*p. Threat it like OG's endless and mindless killing expansion rather than something worth for the buck.
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  23. Aug 27, 2020
    7
    SUPERHOT is a weird beast. Initially, a proof-of-concept turned into a full-blown game; SUPERHOT has players running and gunning through a virtual environment where time only moves when you do. It was a huge hit, and the quirky and quite creepy story only helped catapult it’s popularity even higher.

    Now the game’s sequel, SUPERHOT: MIND CONTROL DELETE, has been released and it’s more of
    SUPERHOT is a weird beast. Initially, a proof-of-concept turned into a full-blown game; SUPERHOT has players running and gunning through a virtual environment where time only moves when you do. It was a huge hit, and the quirky and quite creepy story only helped catapult it’s popularity even higher.

    Now the game’s sequel, SUPERHOT: MIND CONTROL DELETE, has been released and it’s more of the game. Much more. Taking place directly after the ending of the first game you’re trust into a bit of a loop before you’re greeted with more game. There’s even more flexability with a new rogue-like aspect to levels, an ASCII map to traverse, and new abilities in the form of .core and .hack files. These will either grant you with powers to use in a stage or will hack things like your healther meter, bullet count, or even how fast you can move.

    Is more better? In some cases, it is. The core and hack features add a lot of impressive variety to the basics laid out in the first game. The story remains just as creepy and somewhat confusing as the first, with tidbits of information found here and there as you uncover new areas of the map. SUPERHOT is just as fun as you remember it.

    My one complaint with the game is that the random levels get a bit tedious after a while. You’re always fighting in the same few level layouts over and over again. Each level is relatively small, too. It’s not a game killer, but a bit more diversity would have been excellent.

    On the plus side, the procedural nature of the levels can make them a bit harder than the original. You can’t always see where enemies are spawning, and you often can get shot in the back without even knowing someone was behind you. That’s where having a few hearts worth of health comes in handy.

    SUPERHOT: MIND CONTROL DELETE is so much more than it’s predecessor, and yet still a bit less in some ways. Fans of the original will be satisfied by the frantic energy and action in the game, but series newbies will be better off playing the first game.

    A key for SUPERHOT: MIND CONTROL DELETE was provided free for review by the SUPERHOT Team
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  24. Sep 8, 2020
    0
    Such trash in comparison with previous games. Invincible enemies, repeated random levels, the story written by an idiot. Not recommended.
  25. May 5, 2022
    0
    ⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀ ⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀
  26. Jan 12, 2021
    7
    fun game its simple-ish its got a decent progression system i would recomeen playing it
  27. Mar 14, 2021
    0
    Terrible game, dont support anything that has to do with the title or sorts of,should be banned here
  28. Mar 12, 2021
    7
    GÜMÜŞ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  29. Apr 6, 2021
    0
    it is not gex ‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍‍ ‍ ‍ ‍
  30. Dec 14, 2021
    9
    Superhot: Mind Control Delete (mcd) takes superhot in a new direction as a rogue-like. Sporting a new look and some stunning animations mcd is just as fun if not more than the original superhot. While there are some complaints about the game just being the same thing over and over, i find that it's best to play this game in spurts or with a level goal in mind. Of course, it can get boringSuperhot: Mind Control Delete (mcd) takes superhot in a new direction as a rogue-like. Sporting a new look and some stunning animations mcd is just as fun if not more than the original superhot. While there are some complaints about the game just being the same thing over and over, i find that it's best to play this game in spurts or with a level goal in mind. Of course, it can get boring just working your way through the levels (or dying over and over to the stupid dog), but I would recommend trying to the game for yourself. Expand
  31. Mar 17, 2021
    5
    Gameplay wise it's pretty much the same thing as the last game but with a few added powerups. I really liked the first game but this just feels way to repetitive.
  32. Jan 28, 2021
    8
    SuperHot: Mind Control Delete lleva todo lo que hacía interesante al original SuperHot un poco más allá. No se producen cambios revolucionarios, pero si que añade nuevas opciones, nuevas dinámicas de progreso, nuevos mapas y demás. El resultado es un juego complicado en algunos momentos pero que se siente muy tenso y lleno de interés, además de que resulte apasionante aunque se pase muchoSuperHot: Mind Control Delete lleva todo lo que hacía interesante al original SuperHot un poco más allá. No se producen cambios revolucionarios, pero si que añade nuevas opciones, nuevas dinámicas de progreso, nuevos mapas y demás. El resultado es un juego complicado en algunos momentos pero que se siente muy tenso y lleno de interés, además de que resulte apasionante aunque se pase mucho rato con el tiempo casi parado. Eso si, a nivel de historia no se si lo que tiene se le puede llamar como tal, y a nivel gráfico y de sonido no tiene grandes cambios con respecto a lo visto anteriormente, manteniendo esa estética del original que es muy suya pero cansa un poco. También hay que decir que no es un juego largo, a mi me llevó unas 15 horas (las otras 9 es para sacar el último logro, que requiere tener el juego abierto x horas seguidas al final, una mecánica que han puesto para que parezca que el juego es más largo de lo que realmente es).

    Por todo ello, no es un juego rompedor pero si que es un juego interesante y entretenido.
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  33. Nov 26, 2020
    6
    Trouxe muita inovação na gameplay em comparação com o antecessor, porém não é tão interessante como tal, sendo muito repetitivo e às vezes maçante
  34. Mar 10, 2021
    7
    La verdad que no tengo mucho que decir, dura 20 minutos, es super corto, me hubiera gustado que sea mas largo, a pesar de que sea repetitivo, que pase la hora y media de duracion por lo menos.
    Graficamente esta muy bueno, muy lindo estilo de arte, me gusta.
    El sistema de disparos esta buenisimo, las mecanicas que tiene el juego son muy buenas y muy distintas a las de los demas shooter,
    La verdad que no tengo mucho que decir, dura 20 minutos, es super corto, me hubiera gustado que sea mas largo, a pesar de que sea repetitivo, que pase la hora y media de duracion por lo menos.
    Graficamente esta muy bueno, muy lindo estilo de arte, me gusta.
    El sistema de disparos esta buenisimo, las mecanicas que tiene el juego son muy buenas y muy distintas a las de los demas shooter, eso de frenar el tiempo esta muy bueno, me encantaria probar este juego con las VR.
    Historia no tiene, ni coleccionables, ni misiones, ni desafios, nada, es un juego digno de una demo.
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  35. Feb 2, 2022
    5
    It's SUPERHOT. That is all. It's just SUPERHOT. On one hand, the really original combat style remains and is expanded in some ways, each encounter is a bit of a puzzle, the graphics are more of a gameplay element with its "colorcoding", the feedback from killing enemies is great. On the other, the AI is still simplistic, the map quality is all over the place, the new modifiers are great inIt's SUPERHOT. That is all. It's just SUPERHOT. On one hand, the really original combat style remains and is expanded in some ways, each encounter is a bit of a puzzle, the graphics are more of a gameplay element with its "colorcoding", the feedback from killing enemies is great. On the other, the AI is still simplistic, the map quality is all over the place, the new modifiers are great in theory, but the implementation is often fairly lackluster and only few of them work well.

    First off - as mentioned, the graphics style remains - white location, black interactive objects and weapons, red enemies. Despite that, most of the maps are actually surprisingly detailed, though most of the effort inevitably gets wasted as the combat takes most of the focus. Still, I appreciate that the dev(s) put int the effort and did not just keep it completely simplistic.

    Sound is another matter though. While the weapon and impact sounds are okay, the ambience is lackluster - there is some of it, but it is mostly very indistinct - and there is no music, which is quite an oversight and missed opportunity, some blood pumping music, that would escalate or slow down as the encounters change tempo would work really well.

    Story wise, the devs tried some sort of mysterious thriller thing. Whatever. It was really bland and did not really catch my interest. The way it is presented through scraps of "code" is also more annoying than alluring. It's a pointless part of the game, and for all intents and purposes, it may as well not have existed at all. It has no bearing on the experience what so ever.

    Gameplay wise, the game tries to add some twist and turns, on one hand, adding so called "hacks" and "cores" which give you some new abilities, on the other hand, the enemies also gain a couple tricks up their sleeves.

    Unfortunately, most of the abilities you can gain are pretty much useless. And whereas for cores it does not matter, as you can pick them for each section of the campaign, hacks you get randomly - a couple each section. Unfortunately, as about half of them is literally useless gimmicks, and the remaining useful half is all over the place balance wise, you often get screwed over. I get what they were trying to do - change up the gameplay, force you to make a choice - do I do my usual thing despite not having the best upgrades for it, or do I change it up and try a different playstyle that I got buffs for? However, as mentioned, as at least half of the "hacks" have little to no use because they are gimmicky crap applicable to very unlikely situations and so you get gimped, or rather not buffed at all, but the enemies will always have their new "toys" for you to contend with.

    The enemies - most of them I liked. There is at least one, however, which is unkillable (as far as I know) and which has really fast attack, making them extremely annoying to deal with. If there is one thing I hate more than bulletspongy enemies, it's invincible enemies. Why do I even fight then, if I can't f-king kill this thing? Like, what's the point? Not like there are any cinematic QTEs in this game either, where they would magically become vulnerable and die after bashing a button for a couple seconds...

    Speaking of enemies, the AI remains pretty crap. They mostly just run at you and always know where you are. There's nothing else to say. Oh, wait - sometimes the enemies get stuck on some geometry and just stay in that place.

    The maps are... Well, there's 25 of them in the main part of the game, and then a couple one offs in special sections of the game. You could say that's quite a few. Perhaps it is, but the game is way too long for the amount of maps it has, and so they get reused. A lot. What is worse, is that only about 10 of them appear regularly, the rest only sometimes, meaning that by the end, you will have 10 maps you are really really tired of, and 15 you are starting to be tired of. The maps are generally pretty small too, and the design, from gameplay perspective, is not very good. In most maps, you have one small spot that's just really good for cheesing the encounters, which makes the maps feel even smaller, but trust me, if you ever play this game, you'll use these spots at least a couple times, because you will eventually get tired of the game's crap and will just want to progress ASAP. Then there's a couple pretty balanced, good maps, and a couple that are just outright crap.

    Anyways, overall, the new features mostly dilute, rather than improve, the original formula. Most of the issues of the original, mainly the simplistic AI, remain. The map design goes from fantastic to craptastic, and there's too few of them for the scope the game attempts, making the game repetitive. In the end, as there are no significant improvements and the main issues remain, and the new content brings a whole batch of its own problems, the only real quality this game has is quantity. The question is, is it enough? Not for me.
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  36. Feb 16, 2021
    5
    Mind numbingly boring, the same thing over and over again. It is a glorified endless mode.
  37. Feb 21, 2021
    6
    The additions are minimal and the gameplay is starting to feel all of the same without anything to keep me playing.
  38. Mar 2, 2021
    6
    Superhot: Mind Control Delete can get really repetitive after 40 minutes of gameplay. However some fun can be had if you enjoyed the original and just wanted something new. The new hacks system is a welcomed addition and the new enemy types are fun and add a bit of variety to the game. Unfortunately you'll discover that there's very few maps in the game and they recycle them over and overSuperhot: Mind Control Delete can get really repetitive after 40 minutes of gameplay. However some fun can be had if you enjoyed the original and just wanted something new. The new hacks system is a welcomed addition and the new enemy types are fun and add a bit of variety to the game. Unfortunately you'll discover that there's very few maps in the game and they recycle them over and over and over again. You'll be doing the exact same thing for hours and you find yourself getting bored pretty quickly, I'd recommend getting this on Gamepass rather than a full purchase.
    6/10
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  39. Mar 9, 2021
    0
    Que final es ese, 8 horas esperará su p**** madre desarrolladores, de verdad que disfrute el inicio pero esperar 8 horas para ver el final me parece un mal chiste.
  40. Oct 7, 2021
    8
    the game feels smooth and the variety of game play is nice, but it's also pretty frustrating to be chased by immortal red dudes.
  41. Mar 14, 2021
    8
    Unfortunately the story is not as good as it was in the first part, however the game concept is still a good game concept and I had some good hours with the game.
  42. May 17, 2021
    2
    It's the exact same game as the PC version, what more can I say. The levels may be different, but that's not saying much since the environments are populated with completely white objects. To be frank the art style and gameplay itself are a bit overdone, this is not a very unique game. Contrary to popular belief slowing down time has been a thing in video games for a very long time.
  43. May 24, 2021
    6
    Lo bueno: original, jugabilidad exquisita, innovación.
    Lo malo: es MUY corto (3h), es caro para las horas que tiene, no tiene rejugabilidad y se hace algo repetitivo.
  44. Aug 10, 2021
    7
    The game overall is cooler to play compared to it's antecessor; SUPERHOT, even it's funnier to play, the game is very repetitive and you can easily get bored if searching for something intriguing and dynamic to play, the gameplay is fantastic as always with it's classic time mechanic, I really enjoyed playing this game but it could be better...
  45. Jul 2, 2022
    7
    Superhot
    Is an indie fps shooter game. Game's shooter mechanics are quite simple. There is only basic shooting and throwing mechanics in the game. But still with the fast paced gameplay and basic visual design, game doesn't feel like an immature indie fps.
    Core Gameplay is based on a wave system. At each level the player suddenly appears in different places, and the enemies (red glass
    Superhot
    Is an indie fps shooter game. Game's shooter mechanics are quite simple. There is only basic shooting and throwing mechanics in the game. But still with the fast paced gameplay and basic visual design, game doesn't feel like an immature indie fps.
    Core Gameplay is based on a wave system. At each level the player suddenly appears in different places, and the enemies (red glass mens) comes through in waves, and player tries to clean waves with environmental objects and some guns which dropped by enemies.
    The biggest aspect of the game is the slow time mechanics. Time spends really slow when player is not moving. With this game design the player has to think fast as possible to stayin alive. Game has secondary missions which rewards player with some new skills. Even, the player couldn't use all the skills at once this skills provides variety for game design.
    Game visuals are basic and efficient. The art design is not realistic, it looks more like origami but the visuals are not disturbing at all. And the music's are good enough. The game has a alternate storytelling which is buried in levels, but i was not attracted by story of the game.
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  46. Oct 13, 2021
    6
    Acrescentou algumas novidades em relação ao primeiro SUPERHOT, mas o fato de ser extremamente repetido o torna cansativo e enjoativo.
  47. Mar 2, 2022
    5
    Поиграл полчаса, в итоге не прошёл, слишком сложно. Что могу сказать так это то, что эта игра никак не отличается от оригинала.
  48. Mar 22, 2023
    5
    Despite its numerous additions it is worse than the first commercial release. Problems with readability, randomness and unbalanced skill choices which do not have any RNG mitigation, so the rogue-lite runs vary wildly difficulty wise and certain deaths are practically unavoidable. Very repetitive, dull structure, vastly overstays its welcome.
    A better execution of the same concept could
    Despite its numerous additions it is worse than the first commercial release. Problems with readability, randomness and unbalanced skill choices which do not have any RNG mitigation, so the rogue-lite runs vary wildly difficulty wise and certain deaths are practically unavoidable. Very repetitive, dull structure, vastly overstays its welcome.
    A better execution of the same concept could have made this a fun sidekick to the first Superhot.
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  49. May 9, 2023
    7
    Expands the SUPERHOT gameplay formula with a good number of new features and mechanics. If you liked SUPERHOT, you'll like this. It simply is MORE. Can get repetitive though.
  50. Jun 14, 2022
    8
    In my opinion this game has really interesting concept and it's really cool overall. I love it and recommend it to everyone especialy because of small price for this game.
  51. Jul 5, 2022
    6
    it got old really fast but at least it was really cheap so you can maybe try it out
  52. Jul 30, 2022
    6
    It's more of the same. The game as a whole runs better than the original did. Retreads the same story but does a worse job at it. Some cool new powers but none that I would take instead of more health.
  53. Aug 1, 2022
    6
    wish the game is more original and give you more exciting gameplay instead it gets old too fast
  54. Oct 25, 2022
    6
    Sadly the game got stale too fast I want the game to be good it has some good ideas to be honest.
Metascore
78

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 34
  2. Negative: 0 out of 34
  1. Aug 2, 2020
    80
    This is a tough but addictive installment for the third SUPERHOT follow-on. This game includes multi-level stages, a variety of new enemies, and a roguelike element that puts a fresh twist on the beloved original. Mind Control Delete is also free to those who already own SUPERHOT.
  2. Aug 2, 2020
    70
    The joyous carnage of Superhot remains solid throughout Mind Control Delete, despite the fact that the road you take intentionally tries to delay and derail you. If you’ve been waiting for more of this distinct gunplay, there are at least eight hours of it here, including infinite and endless modes. VR felt like the perfect evolution of the series when it launched, but this new entry lacks an identity beyond just bringing more Superhot to the fans that crave it.
  3. Aug 2, 2020
    75
    Mind Control Delete expands on the Superhot universe in every conceivable way. While there’s a lot of fun within its bigger time-manipulating shooter playground, the lofty ambitions result in a unique concept extended beyond its limits.