Left me craving more.
The strategy part of the game ends up having rather spesific solutions for each battle. This is well-crafted enough to be quite enjoyable.
The mercenary-mech aspect of Sunrider is also very nice, where I find myself enjoying slowly developing my carrier and my fighters. The economy is tight enough to keep me prioritizing througout.
The VN-part of the gameLeft me craving more.
The strategy part of the game ends up having rather spesific solutions for each battle. This is well-crafted enough to be quite enjoyable.
The mercenary-mech aspect of Sunrider is also very nice, where I find myself enjoying slowly developing my carrier and my fighters. The economy is tight enough to keep me prioritizing througout.
The VN-part of the game have some really wierd quirks that is gonna take a long time to grow on me. I guess it's part of the genre or something. Stuff like the staffs head popping up to convey their personality at very odd moments. Stuff like the bridge being empty outside of my leutenant who keeps shouting orders towards the seemingly empty chairs. Stuff like laserbeams that bends in vacuum.
I would have liked being able to make some decisions on which figters to employ, but within the frames of economy of this game I know of nothing I would trade away to get it.… Expand