User Score
7.1

Mixed or average reviews- based on 26 Ratings

User score distribution:
  1. Positive: 15 out of 26
  2. Negative: 5 out of 26

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  1. Feb 24, 2018
    0
    Not only does this latest patch remove content and options, it slows it down to a snails pace. Sprinkled with a bunch of unnecessary tedium. With almost 900 hours in this game, I can tell you that this patch is the worst thing they've done with Stellaris. There are a few interesting bonuses, Titans, planet killers, etc... But we had those through mods before. So all this new patch does isNot only does this latest patch remove content and options, it slows it down to a snails pace. Sprinkled with a bunch of unnecessary tedium. With almost 900 hours in this game, I can tell you that this patch is the worst thing they've done with Stellaris. There are a few interesting bonuses, Titans, planet killers, etc... But we had those through mods before. So all this new patch does is slow it down a HUGE amount and it removes a few things.

    The only real positive is the new border colors are much MUCH better.
    Expand
  2. Feb 22, 2018
    4
    developers removed wormholes. so game become much easy :-(
    u can increase hyperlines count to make game experience like with old warp, but we have no alternative for wormholes.
  3. Feb 23, 2018
    0
    Paradox is turning this game into Europa Universalis 4 in space. Most mechanics are not inspiring or interesting. The way planets are just reduced to numbers of energy, minerals and science is bland and old. Every other space game since ever made the same, Galactic Civilizations for example. They could have made management more interesting but it is not. 90% of the game is random or justParadox is turning this game into Europa Universalis 4 in space. Most mechanics are not inspiring or interesting. The way planets are just reduced to numbers of energy, minerals and science is bland and old. Every other space game since ever made the same, Galactic Civilizations for example. They could have made management more interesting but it is not. 90% of the game is random or just straight decisions. Planet is 15+, settle; planet is less, ignore; Also these random events are just a kick in the b4lls. It seems like Simcity on alien invasion mode, fun for people who enjoy chaos but not sightless interesting for a management/simulation game. The game does not fell like a manager creating his own civilization but a survivor trying to deal with random **** thrown at you by the game. Paradox is doing the same with all their series. Instead of giving more control to player enjoy the world and universe they create their games. They restrict all paths to basically be competition/war and c0ckblocking the way for it. I am unable to present this game to my friends because I play mostly for the hope of RPG/Management/simulation but in fact this is a random/survival game with minimal simulation elements. In the story side it is even worse. Races are hyped, most are not inventive. They are human like with other species like reptiles. There is no concept of size, different biology. No exploration of culture shock or language barrier. Diplomacy is the base pathetic game we play here on earth since ever: War/trade/hate/love. The game does not present anything new to diplomacy context that there is already on the sci fi universe. As in civilization beyond earth, all races could be substituted for earth nations/entities and the game would go as normal. The shell of this game look like it is about space but everything is just about earth and past human history. Boring, boring boring. Bunch of achievements that nobody cares about. These "space paths" are just plain pathetic. If the game had more to do than survival random events and war it would not be necessary to implement this player blocker strategy. This holds true for almost every aspect of Paradox games. Expand
Metascore
73

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 0 out of 9
  1. Apr 7, 2018
    60
    Super-weapons are hella fun, but this expansion is oddly skippable if you're not sold by its lean feature-set.
  2. Mar 21, 2018
    90
    A really solid base for a 4X game with plenty of good ideas and a nice presentation. It´s just lacking a bit of content, especially at the endgame.
  3. Mar 7, 2018
    80
    With the revamp of war, naval combat, technological additions and managing territory, Stellaris: Apocalypse might even be a more ambitious addition than last year’s Stellaris: Utopia. Stellaris only seems to journey towards a brighter future and Stellaris: Apocalypse paves the way for it to shine.