- Publisher: MicroProse
- Release Date: Oct 23, 2000
- Critic score
- Publication
- By date
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A great combination of real-time strategy with a primary focus on team tactics and intense 3D action.
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Here we have the opposite of the norm -- a great game based on a bad film.
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Captures the essence of a war movie better than any other game I have played, with the possible exception of the original "Close Combat."
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The game is rich, detailed and fun to play. The only large complaint I find with the game is the lack of multiplayer, which will keep Starship Troopers out of the top slot.
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There's not enough excitement here to keep you interested.
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Even more tragic is the fact that there is no way for you to turn the tables and play as the Arachnids. I don't know about you, but I wanted to be the first kid on my block to suck a human brain out of a skull with a three-foot long proboscis.
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Campaign missions tend to be repetitive and can become very tedious. The game's story lags and becomes stale quickly, resulting in a game that depends more on action and its war aspect then on plot. Even so, if you have a decent machine, Starship Troopers can be a blast to play.
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The most distinctive characteristic of Starship Troopers' gameplay is its immersive quality... In Starship Troopers you feel like a member of the squad. You're not actually in the action yourself (ala Quake) but you'll feel connected to the team.
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CNET GamecenterTense missions coupled with bug-bashing fun make this one of the better strategy games we've seen this year, though it won't appeal much to gamers who aren't fans of the book or movie.
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PC GamerMediocre. Fans of the setting may enjoy it, but not too many other folks will. [Feb 2001, p.81]
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While the prospect of running around, blowing the hell out of space arachnids starts off as a blast, a lack of variety, the fact that you can't save your games mid-mission, and a camera that actually serves as a One Ring-sized gameplay burden ensure that the fun won't last for long.
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Nice visuals and nifty RPG elements help to spice things up, but can't save this game from the quicksand of mediocrity.
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Has all the right atmosphere and, for once, really comes across as how a game of a film should look and feel, and it's just the game to successfully bridge the gap between role-playing and strategy.
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On the one hand it has a terrific atmosphere and a style that fans of the movie will most likely adore... Yet on the other it is exceedingly frustrating thanks to the lack of an in-mission save feature.
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CheckOutThe whole multiplayer aspect was wasted, essentially a glorified deathmatch where players can either be bugs or humans, but once again there's just not a hell of a lot to do and the whole things feels tacked on just so they could slap "multiplayer" on the side of the box.
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AntagonistThis game is a frustrating waste of time.
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When I first played SST, I considered it a guilty pleasure; by the time I finished I considered it a waste of time.
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Thanks to its great graphics, just watching your soldiers as they storm across the battlefield killing bugs is actually pretty fun - for a while, at least.
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Daily RadarDecided it didn't want an in-game save function and forgot to add multiplayer, a skirmish mode or the ability to change the level of difficulty.
Awards & Rankings
User score distribution:
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Positive: 42 out of 59
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Mixed: 9 out of 59
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Negative: 8 out of 59
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Dec 31, 2018
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ZachM.Dec 21, 2005
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Dare_DevilNov 13, 2005I just love this game - its only drawback is probably the lack of multiplayer mode. One of the games I often re-play since its first issue in 2000.