User Score
8.4

Generally favorable reviews- based on 160 Ratings

User score distribution:
  1. Negative: 16 out of 160

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  1. Aug 28, 2015
    7
    Starpoint Gemini 2 is a Freelancer clone. The story is interesting, there is a huge universe to explore and you have, like in Freelancer, a good choice of career. It's overall a good game but it's unequal game-play will soon wear your patience thin.

    The Good: Choice of career, customisable ship and vast universe to explore. Interesting quest story but you can also choose not to follow
    Starpoint Gemini 2 is a Freelancer clone. The story is interesting, there is a huge universe to explore and you have, like in Freelancer, a good choice of career. It's overall a good game but it's unequal game-play will soon wear your patience thin.

    The Good: Choice of career, customisable ship and vast universe to explore. Interesting quest story but you can also choose not to follow it and do your thing: Trade, fight or smuggle. Unfamiliar but easy to get used to interface.

    The Bad: Bugs. Expect crashes. This is complicated by the fact that you can only save at stations forcing you to quit whatever you are doing and dock at a station rather than racking up side missions after side missions. Game-play is totally unequal and mostly unfair. You can manage to kill four enemies on your own to complete a mission just to be blown up by a single shot of suddenly appearing "impossible to kill" enemies. Missions are supposed to be evaluated by level but you can't trust it. Progression through rank is painfully slow limiting your ability to get better ships.

    Conclusion: Get it when it's at a discount. Lower your expectations. Play it once in a while, a few missions at a time and you'll get to enjoy the game.
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  2. Jun 7, 2015
    6
    Good developer. Boring game... I see a lot of potential in this game but right now it feels more like a framework for something better. The entire game revolves around completing repetitive quests or very mundane trading between stations and planets. There are a lot of issues.

    1st, combat is a bit straight forward and boring. There is really not much strategy to it aside form shifting
    Good developer. Boring game... I see a lot of potential in this game but right now it feels more like a framework for something better. The entire game revolves around completing repetitive quests or very mundane trading between stations and planets. There are a lot of issues.

    1st, combat is a bit straight forward and boring. There is really not much strategy to it aside form shifting power usage between full engines to get around and shields/weapons when in combat... not exactly hard to figure out. Almost all encounters are easy mode. Just head in, fire long range salvos against hard enemies and whittle them down once in range. I found it easier to simply grapple everything once in range and just fight them face to face. This works with 100% success rate as long as you got the 1st hit earlier and are in a similar or better class ship. This is boring. No strategy. I like that you can target certain things on the enemy ship to disable them and I like being able to board and take over ships but its also much too easy... just click, transfer troops and watch. All you need is a few boarding perks, a toggle-able skill, or more troops than the enemy and you will win. Replenishing troops is trivial and cheap as is repairing your ship and restocking heavy ammo... again, its boring how easy everything is in the game.

    Trading in this game is silly. You check the high and low price indicators in your map and simply run between stations who sell and buy the items you want to trade. Stations always restock when you leave and come back and its an endless boring loop of profit. There is no such thing as production in this game nor price controls. There is also no automation so you have to run the trade routes manually.

    Thats it... there are a few more features like being able to repair stations through a context menu and a few more things but none are fleshed out much. I stopped playing at about level 30 after the endless monotony of recycles missions. It needs more work. At this time, it feels like a consolized/dumbed down X3 lite. It needs more ships, more things to do, more strategic combat (not that x3 is brilliant in this area), more strategic trade/economy, or something... it feels incomplete.
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  3. Sep 30, 2014
    7
    This game has the potential to be a 10/10, but as of right now it has a bit of polish to undergo if it wants to rival AAA-title quality like Freelancer. My hope is that the game will resume intense continued development for quite some time. With that said, the game is still enjoyable.
  4. Dec 20, 2014
    7
    To sum up SG2 in 1 sentence:

    Eve Offline with less depth but more FUN. Graphics: Some awesome ship designs, each area has a distinct feel and graphical style (there are no loading screens, it's all seamless transitions), some of the fog shaders are a little overdone (they can look "blurry") but it's nothing that will put you off the game. Overall graphics are acceptable/good and
    To sum up SG2 in 1 sentence:

    Eve Offline with less depth but more FUN.

    Graphics: Some awesome ship designs, each area has a distinct feel and graphical style (there are no loading screens, it's all seamless transitions), some of the fog shaders are a little overdone (they can look "blurry") but it's nothing that will put you off the game. Overall graphics are acceptable/good and actually are very impressive for such a small dev team.

    Sound: The sound design is OK, it's nothing to write home about but it does keep you immersed. I find the music sometimes cuts out leaving the soundscape a bit empty but it's not a game killer for me.

    Gameplay: The campaign is lack lustre and not really worth your time in it's current iteration: I would advise new players to just play in "free" mode. The game can become repetitive and it would be nice to see the ability to take over sectors and build your own stations (like the X series) however having said this the game is still very fun as it does feel like you are in a dynamic universe. This dynamic feel could be improved by having random galaxy wide events (such as alien invasions) or by providing more end game content as it can get a bit stale.

    Flight mechanics: Somewhere between Eve online and X3:TC, you do have direct control over your ship but it doesn't feel like you are controlling a space ship - it feels more like you are controlling the camera and the ship just rotates in front of the camera. I think they could do a lot of work on improving the physics engine as collisions feel very "bouncy" and unrealistic. It's not terrible but it's not great either.

    Economy: If you like trading the system in this game will keep you happy for a while although there is no way to see market data and because the player cannot build their own stations it can feel a bit like you're not having any affect.

    UI: The UI is acceptable and some parts are actually really well done, I like the context sensitive radial menu and power distribution UI; it's elegant and gets the job done fast.

    Size: The game world is huge so you can definitely get immersed in the world, it's just a shame it all feels a bit generic (from a gameplay perspective) different regions don't offer different styles of gameplay or missions.

    Re playability: Your mileage will vary depending how much you like space games. For me I think I could get a good 100+ hours out of the game and feel like I definitely got my moneys worth.

    Difficulty: Put it on extreme or you will find it far too easy.

    Overall: 7/10 - with expansions that allow for station building, sector takeovers and larger fleets, wars and rando galaxy events this could easily be 9/10

    Thumbs up if you found this helpful
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  5. Jan 8, 2015
    6
    The game is a mix between Freelancer and X3. You can command fleets, hire wingmen, level up skills, buy massive battleships, trade, do missions. It's a lot like Darkstar One too, if we are comparing - but a lot better.

    The focus here is on large ship battles - and with many ships, rather than smaller dogfigthing. Your starting ship is fairly large ( gunship), and some of the stuff I
    The game is a mix between Freelancer and X3. You can command fleets, hire wingmen, level up skills, buy massive battleships, trade, do missions. It's a lot like Darkstar One too, if we are comparing - but a lot better.

    The focus here is on large ship battles - and with many ships, rather than smaller dogfigthing. Your starting ship is fairly large ( gunship), and some of the stuff I have seen to buy looks cool. You can climb the ranks and get battleships, dreadnoughts and the like, and command officers and mercs to help you out in battle, either on your own ship or as a wingman. You can even board enemy ships and take control of them, or tractor ships back to stations to sell them.

    It looks lovely and has a massive open map to explore, complete with anomalies, slipstreams, wormholes, gates, planets, stations asteroid fields, nebula etc. - all you would come to expect from such a game and more.

    The campaign is basic, but enjoyable. The voice-acting is absolutely atrocious though - the accents are all over the place and it is detrimental in an necessary way. You also have the option to free-roam, doing missions as they come along, trading or becoming a pirate. It has a complete reputation and trading system, allowing you to become anything you want.

    A lack of multiplayer hits hard, since this game would be infinitely better with it and a real shame it is not included. It also seems to have a fairly repetitive and grindy feel to it - hence the mark of 6/10. If it had multiplayer I think my score would jump to 8/10 instantly though.

    Jimbo Rating: 6/10
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  6. May 30, 2015
    6
    I'll update this as a play but early on it is not gripping me. I'm finding more flaws than good points. I find the battles quite dull, literally just spamming keys until they die; the voice acting is not great and is quite a turn off; the story I am finding uninteresting and I am already bored of spending five-ten minutes flying here and there to do anything. I will persevere and I willI'll update this as a play but early on it is not gripping me. I'm finding more flaws than good points. I find the battles quite dull, literally just spamming keys until they die; the voice acting is not great and is quite a turn off; the story I am finding uninteresting and I am already bored of spending five-ten minutes flying here and there to do anything. I will persevere and I will update this if this gets better but even deep games need to grip early on and this is not gripping me at all. Expand
  7. Dec 5, 2022
    6
    Igrao sam je do lvl 20 i toliko je monotona postala da to nije normalno jbg ne volim toliki grind pogotovo sto su ostali brodovi krenuli da budu bas jaki i onda combat traje dugo dugo bez ikakve potrebe i to je to, nisam bas za to.
Metascore
70

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 19
  2. Negative: 1 out of 19
  1. CD-Action
    Jan 9, 2015
    80
    SG2 has everything that makes space sims great, but despite its complexity is accessible enough to make it a wonderful first step into the genre. [13/2014, p.64]
  2. LEVEL (Czech Republic)
    Dec 3, 2014
    40
    It is a vast universe with endless possibilities - nothing more, nothing less. If you prefer solo play and you have a vivid imagination give the game a chance. Otherwise leave it be. [Issue#247]
  3. Dec 1, 2014
    80
    An enjoyable single player space romp with a steep learning curve. Ignore the campaign and persevere with the sandbox for a rewarding experience.