- Publisher: LucasArts
- Release Date: Feb 15, 2006
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Empire at War has everything. The graphics, sound, and overall presentation are each near perfect. Gameplay is fast-paced and fun, with very little repetition, and fans of the setting will be amazed with the attention to details.
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A colossal game from the geniuses that brought us all "Command and Conquer."
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Finally a Star Wars strategy game that got it right. Everything works the way it should, and that is no mean feat.
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Not only is this a great game but like most Star Wars videogames, the production values are beyond reproach. The game looks fantastic.
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Third time is the charm for LucasArts as they hit a grand slam with their new Star Wars real-time strategy game.
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Computer Games MagazineWho would have guessed that some of the most seasoned real-time strategy veterans on the planet would take one of the most well-worn licenses in gaming and turn it into one of the most inventive game in years? [May 2006, p.45]
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If you're into AT-ATs stomping around battlefields, Darth Vader knocking over 20 soldiers with Force push, or space battles thick with dozens of fighters swarming in between gargantuan capital ships, Empire at War will deliver all that in a fun, compelling package.
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Pelit (Finland)The best Star Wars strategy ever, which, actually, is not much of a merit. Thanks to the strategic metagame and the good space battles, it is also a lot of fun. The ground battles are only so-so, but they are also short enough. Good job! [Mar 2006]
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It is the first strategy game to really capture the feel of Star Wars, and is a must buy for anyone who is a fan of the classic trilogy.
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The gameplay is smooth and streamlined, making it easy for noobs and deep for veterans.
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PC GamerEmpire at War finally delivers a truly satisfying Star Wars strategy experience. [Apr 2006, p.62]
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Yes, Empire At War boasts almost everything a Star Wars and RTS fan could hope for. There's innovation, excitement, intrigue and enough tension to give you an aneurism, but those pesky land battles just manage to sully an otherwise top-class piece of software. [PC Zone]
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For the Star Wars fan, this game quite easily shakes the shadow of Force Commander, and stands as a serious, fun strategy game in all gameplay modes.
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Even hampered, however, Empire at War is a great game with exhilarating visuals, and fun gameplay that any true RTS fan should enjoy.
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Star Wars Empire at War is the RTS Star Wars fans have been waiting for. Not only will those that loved the movies be impressed, but the game also offers a great deal of engaging play that should please any fan of the genre.
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The only problem with this game is that it could have been so much better. The game's land battles tend to get repetitive but thanks to the wide variety of missions and options, this game will be playing in your PC for a very long time.
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Gamers who are out for classic real-time strategies, might be repelled by the overwhelming Star Wars lore and the relatively steep learning curve. Still, once you get the hang of it, you're sure to find the game a rewarding experience, both in single-player and multiplayer.
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A very good real-time strategy game and the best that has featured the Star Wars franchise (regardless of what I said about Galactic Battlegrounds).
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Game InformerIt's not every day that a licensed game actually makes its source material cooler, especially when you are talking about Star Wars. [Mar 2006, p.114]
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A surprisingly charming title. It’s simple enough to be liked by casual gamers and deep enough to have some appeal for the hardcore player.
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Its pure size is its greatest asset, but because it occasionally loses focus, its greatest liability too. Even with the inconsistencies on the ground, the galactic map and thrilling space battles fill in the gaps.
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By far the best strategy released under the Star Wars banner and a real success for Petroglyph Games.
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For me, this was like having the world’s biggest Star Wars play set and getting to play ‘army”, only with cool special effects and explosions and authentic sounds.
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While the ground stages don't quite match the rest of the game's quality, there's still something superbly delightful about marching a group of AT-ATs into battle, or commanding a fleet of star destroyers, or chopping up stormtroopers with Obi-Wan Kenobi. Empire at War captures these emotions perfectly, and backs them up with a robust large-scale strategic game and no end of single and multiplayer content.
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In short, to make the game more accessible to Star Wars fans, the RTS elements -- while innovative and fun -- lack the depth that can define genre greats. Nevertheless, the Force is strong with this one.
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There's no denying that there are a number of features implemented in Empire at War that separate the game from any other RTS title, and the excellent interconnection between strategy and tactics creates an enthralling experience; it's just a shame that certain areas, cannot match the enjoyment provided by strategically taking over the galaxy in the galactic sections.
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You’ll have worked out by now that our earlier reference to the quality of the three parts of the game refer to the space battles being pretty good, the campaign map being reasonable, and the ground battles being a bit limp.
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The thing of it is, though, all but the most hardcore RTS junkies will play only one-fourth of the game (only the Empire half, and within that half, only the space battles). That doesn't mean the other three-fourths of the game is wasted content, but if LucasArts had balanced things out a bit more, there's little that could've stopped this game from being a must-buy.
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Star Wars: Empire at War definitely scores big in terms of style. Gamers who are looking for an authentic Star Wars experience will not be disappointed with this one... What really stinks is that the actual gameplay isn't exciting enough to support the setting.
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If you are looking for an RTS that doesn’t get too in-depth, or if you are just looking for a cool new Star Wars game, look no further than Star Wars: Empire at War.
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PC FormatVisual splendour, but we find its lack of (3D) space disturbing. [Apr 2006, p.92]
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Sure, you could find a deeper or better-tuned strategy game—but this one has AT-ATs.
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The day-to-day ground conflicts that make up most of the game are not particularly inspiring. The full-on space wars are a real thrill to behold.
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The $50 price tag might seem somewhat high for a game that takes one idea, tweaks it a bit, and calls it a whole new play function. However, when one takes into consideration the extensive replay value that the multiplayer functionality brings to the table, that price point seems less intimidating.
Awards & Rankings
User score distribution:
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Positive: 264 out of 341
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Mixed: 60 out of 341
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Negative: 17 out of 341
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Apr 3, 2014
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Apr 14, 2014
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KneelB4ZodDec 13, 2006