- Publisher: Activision
- Release Date: Feb 27, 2002
- Critic score
- Publication
- By date
-
PC GamerThe one design flaw I can't forgive is the lack of in-mission saves. [May 2002, p.65]
-
Could do with a few more chances to explore, make decisions, and otherwise go beyond the rigid confines of a linear story.
-
Game InformerI also got the feeling that my ship was more in control of me than I was of it which means I had t rely on AI piloting. [Apr 2002, p.85]
-
The game is about a 10-hour experience. There's absolutely no reason to replay it.
Awards & Rankings
User score distribution:
-
Positive: 37 out of 51
-
Mixed: 10 out of 51
-
Negative: 4 out of 51
-
JeanM.Jul 2, 2006It is the best game I have played in a long time, I find myself stuck to the quick battle mode all of the time.
-
DarrenApr 23, 2002
-
Sep 21, 2018