- Publisher: Bandai Namco Games
- Release Date: Oct 18, 2018
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Game World Navigator MagazineNov 21, 2018Soulcalibur had always been relatively accessible fighting series, and now it is even more so: certain moves that previously required multiple button presses are now relegated to shoulder buttons. Still, it doesn’t oversimplify combat, as inertia from miscalculated strike still can drag you out of area boundaries, causing an instant loss. [Issue #233, p.66]
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Nov 26, 2018No stuttering, no frame drops, no crashes: SOULCALIBUR VI is rather polished. The story modes are intriguing, and Libra of Soul is likely to hold your interest through its entirety. Perhaps even beyond that, especially if you enjoy RPG elements added to a fighting game. A release to check out, for sure.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Oct 24, 2018In all, I’m pleased by my scrappy fights, and my tutelage of Hooves the horse man continues. One sad thing to note is that £50 is a high price, a fandom price, and that’s a pity.
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Oct 18, 2018Bandai Namco is on a bit of a fighting game roll. Tekken 7 and Dragon Ball FighterZ are both hugely successful, and SoulCalibur 6 comes out swinging with the same sort of tightly-constructed, satisfying action. It’s arguably the most approachable of the trio, though its accessible systems aren’t necessarily the best-balanced in the world. It’s an easy recommendation, mind, because at a casual level SC6 is just bloody good fun.
Awards & Rankings
User score distribution:
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Positive: 72 out of 174
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Mixed: 26 out of 174
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Negative: 76 out of 174
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Oct 22, 2018
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Oct 24, 2018
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Oct 22, 2018