- Publisher: inkle
- Release Date: Feb 2, 2016
- Critic score
- Publication
- By date
- Unscored
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Mar 21, 2016If you like choose your own adventures, this is for you.
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Mar 28, 2016For a game with such immersive storytelling and decision-making, I thought it could perhaps have benefited from a little more background music to add to the sense of grand adventure. Maybe even a little bit of noise from the surrounding environment – such as the sounds of a busy market town or the chirping of crickets in the undergrowth at night. In fact I was quite surprised that this kind of embellishment was left out of the game, as it would have been a nice touch for a heightened sense of immersion.
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Feb 12, 2016By wrapping classical adventure writing in a thoroughly modern play experience, inkle has turned Sorcery! into a great testament to the power and place of text in gaming's canon.
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Apr 12, 2016Nicely told gamebook suffers from a certain prolixity and perhaps too much freedom which is suddenly take. But if you enjoy reading, you will enjoy Sorcery.
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CD-ActionMay 1, 2016A simple PC port of a good gamebook adaptation released originally on mobile devices. Both parts can be completed in few hours but they reveal their depth on the third playthrough. [04/2016, p.49]
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LEVEL (Czech Republic)Apr 12, 2016Who said that plain text is boring? They were wrong! Interactive version of the old-time gamebooks proves that hundreds of thousands of letters are perfect for a great gaming experience. [Issue#262]
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Mar 2, 2016When it comes to gameplay, Sorcery! won't be taxing for anyone. While the melee and magic combat don't shine on their own, they support the text adventure side of the game well, breaking up the extended periods of reading. Doesn't try to be an epic adventure, and will entertain over an afternoon.
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Feb 2, 2016Sorcery! Parts 1 & 2 is an enjoyable enough attempt to recreate the gamebook experience and, as such, is more suitable to players familiar with the format and its inherent limitations, or those that are more interested in following a well-written fantasy than exploring a fictional world.
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Feb 2, 2016Much like 80 Days, Sorcery stands as a great example of what text can do, the more fun bits of gamebooks between the bullshit bits, and an excellent classic adventure that soon becomes a fascinating modern RPG in its own right. No dice, scribbled margin notes, or agonising little paper-cuts required.
User score distribution:
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Positive: 7 out of 11
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Mixed: 2 out of 11
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Negative: 2 out of 11
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May 27, 2022