Metascore
54

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 14
  2. Negative: 3 out of 14
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  1. Apr 18, 2015
    80
    Great, innovative mechanics.
  2. Jun 8, 2015
    70
    If you are looking for a third person action-adventure with beautiful settings, an original gameplay, a great attention to physics, many powers and elemental spells, Son of Nor could be a good choice. Not everything is successful, but as debut game Stillalive Studios did not disappoint.
  3. Apr 7, 2015
    70
    For those looking for the most beautiful or moving game ever, whether visually or from a narrative state, move on. For those who are looking for pure action, you're getting a bit warmer but still quite a ways off. If you want a game filled with a mix of puzzles and combat that leans more towards the former, then you're right on the money.
  4. May 20, 2015
    60
    Despite the early access phase, and some interesting ideas, Son of Nor is an unaccomplished game, one that really doesn't know how to take the best out of its qualities.
  5. May 18, 2015
    60
    Son of Nor has some promise, delivers a passable game… but can be so much better.
  6. Apr 15, 2015
    60
    Son of Nor lacks in many aspects but it's genuinely funny, sometimes smart and good for co-op.
  7. Apr 18, 2015
    55
    A game with lots of great ideas that just aren’t implemented as well as you’d hope. Son of Nor is lacking in some areas, but still manages to invoke a few hours of fun nonetheless – if you can look past its rough edges.
  8. Apr 17, 2015
    55
    Son of Nor has it’s moments of brilliance where its strengths are realized, but ultimately none of its best elements are developed enough to make them feel meaningful for more than a few hours. Nor isn’t bad, but it’s so uninteresting it can hardly claim to be good.
  9. Aug 17, 2015
    53
    This action-adventure sports some interesting ideas. The execution leaves a lot to be desired though. Technically and mechanically it feels outdated.
  10. Apr 10, 2015
    50
    Son of Nor has a lot of good ideas, but it's not a good video game. The interactive possibilities with the environment are great and even some puzzles are clever, but this is a game that could have been better.
  11. Apr 8, 2015
    50
    I can sense the heart in the project, but heart alone doesn’t make a great game unfortunately.
  12. May 15, 2015
    40
    Son of Nor is an unpleasant nostalgic romp which brings memories of shoddy games made at the turn of the century. Level and gameplay design, camera movements, graphics… There is not much to see or to do here.
  13. CD-Action
    Jun 29, 2015
    35
    It could have been a fun game if it was developed by creative people with experience and money. [06/2015, p.64]
  14. Apr 8, 2015
    30
    Son of Nor isn't fun at all, and it just feels like an unfinished game.
User Score
7.3

Mixed or average reviews- based on 27 Ratings

User score distribution:
  1. Positive: 16 out of 27
  2. Negative: 4 out of 27
  1. Apr 8, 2015
    10
    Finally the game gone out of EA and it made huge progress. Excellent gameplay with a fantastic co-op mode. Finally a Kickstarter project whoFinally the game gone out of EA and it made huge progress. Excellent gameplay with a fantastic co-op mode. Finally a Kickstarter project who kept their promises and did all the time communicating to the backers and community. Worth playing and buying.

    Enjoyed all hours so far. Spent huge amount of time in co.op mode.
    Full Review »
  2. Apr 7, 2015
    9
    An enjoyable blend of action adventure and puzzles. Thoroughly enjoyed the single player and the coop is among some of my favorite in anyAn enjoyable blend of action adventure and puzzles. Thoroughly enjoyed the single player and the coop is among some of my favorite in any game. Between the telekinesis, terraforming and magic elements, there's a lot of gameplay variety and ways to approach enemies. Full Review »
  3. Apr 4, 2015
    10
    What is the game about?
    You may read that elsewhere. I will stick to my experience.
    How does it feel like playing it with mouse and
    What is the game about?
    You may read that elsewhere. I will stick to my experience.

    How does it feel like playing it with mouse and keyboard?

    First a bit strange. I was excited about moving the sand, but it was irritating to face enemie warriors without having in hand any weapon. While getting introduced to the various ways to finish off an enemy and getting used to handle telekinesis and terraforming it got really entertaining to face enemies. It's not like all these action games where you run around with your gun and repetitively shoot down what comes across. Here every fight is different. You fight them with sand, throwing rocks, precipitating or pushing them into a pit, or shoot the sword of a defeated enemy into the next one. With time you get elemental powers which enable you to fight tougher monsters.

    Which method works, depends heavily on your surroundings (Is there sand? Is there anything you can throw?) and on your adversaries: A shielded warriror for example is immune to many attacks but you can telekinetically snatch the shield away from the warrrior (and use it as weapon yourself). Sometimes I found it best to sneak around the enemies using my skills to hide behind a pile of sand, or to distradt them with a noise somewhere else.

    In short: In fights you have to think how to get past your enemies the best way under these particular circumstances and it super diversified the game for me.

    The other big part of the game are puzzles. Given the huge possibilities I have (terraforming, telekinesis, magic and x logical combinations of them) sometimes I got stuck in a puzzle because i forgot what i am capable of doing (Couldn't kill a monster until I managed to push it off the platform).

    How does it feel with Tobii EyeX eye tracker?
    I had the possibility to test it in a game exposition. With this device enabled you use the mouse only for clicking and adjusting the viewing direction. But the action focus lies on the thing you are looking at. So: Whithout moving the mouse I could grab the rock at my left (just looking at it and clicking) and shoot it at the enemy approaching from the right corner of the screen (by looking it and clicking again).

    And its not like (dark voice:)"Concentrate your eyes on a spot where the desired object lies, and when you are sure, you focussed it, push the right mouse button." It's more like: "Click, click, HEADSHOT!" Because the great thing is: Your eyes focus automatically. You don't need to think about that part.

    Normally I spot a rock, move the mouse to center it, grab it, look for the enemy, center it, and shoot. Now just immagine both mouse-moving-actions just drop out. That is how it really feels. Since I am not a hardcore gamer but more a casual one this was the best gaming experience I ever had, because with all other games i was handicapped by my scatterbrained mouse movements.

    Because of this I can't other than give a 10 out of 10. Without the eye tracker it would be 9/10
    Full Review »