Metascore
66

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 17
  2. Negative: 2 out of 17
  1. Dec 2, 2024
    88
    The stealth in general is quite shallow and it could be greatly improved if the people you possessed panicked and caused a scene allowing you to sneak past guards in a new body. As it stands it's just tedious and dull. That said, gripes aside there is more than enough in Slitterhead to warrant a recommendation, even at a (frankly ridiculous) price of $50.
  2. Nov 8, 2024
    80
    Slitterhead is innovative, fresh, and different. This action-packed brawler with a unique possession mechanic occasionally shows some rough edges, but its cyclical narrative promises to earn its place as a future cult classic in gaming.
  3. Nov 4, 2024
    80
    Slitterhead can be a slow-burn to begin with, but once its combat clicks, this is an action horror game like few others.
  4. Nov 4, 2024
    80
    Slitterhead is an incredibly inventive game with a brilliant, novel idea at its core. It’s the exact kind of release we should be uplifting, a new IP that pushes graphics and trends aside to try something fresh.
  5. Nov 4, 2024
    75
    Slitterhead relies on the mechanic of possessing and controlling human bodies, which is not new, but is used to great effect in the game. Once you get past the clunky start and get into it, Slitterhead manages to deliver an impressive experience. Although it would be more spectacular if more things were clearer and better handled.
  6. Nov 4, 2024
    71
    Slitterhead is a unique blend of horror, action-adventure and time-loop mechanics, showcasing some intriguing concepts. However, it struggles to fully realise its potential due to various limitations. The creativity is commendable, but the execution is poor.
  7. Nov 5, 2024
    70
    It is imperfect in a mysterious and sordid story that at times seems like an incomprehensible gibberish, but that ends up fitting with a structure that reminds us of Siren. It is imperfect in a combat system that lacks depth and precision, but that makes up for it with originality and rhythms different from those of any other hack and slash. It is imperfect in its gameplay loop, relying too much on a repetition that becomes repetitiveness, but which at the same time poses curious situations. And it is imperfect in its audiovisual finish, where there are tremendous contrasts that show that this is neither an indie game nor a great production, but neither is it something that is right in the middle, but rather it transits in that range as it sees fit. There will be those who think it is a mediocre video game, and it is true that you have to have a certain predisposition to enjoy it, whether for what it proposes in its mechanics, for its setting, for its tone or for the legacy of those who signed it. But we wouldn't want to miss it for anything. It's a victory for gamers and the industry that Slitterhead exists.
  8. Nov 4, 2024
    70
    The thing about Slitterhead is that the main conceit of the possession mechanic is innovative. However, the story and one-note nature bog it down. Siren had a similar method of storytelling, in that it presented a comprehensible plot yet left enough things ambiguous that to this day, fans still discuss and debate on the finer details. The problem with Slitterhead, in my opinion, is that the story isn’t so gripping that it would have that kind of impact on the playerbase. I do really enjoy how the game feels and I’m still excited for future projects from Bokeh Game Studio though. This was a really cool debut from the studio. Despite its cult classic status and passionate fanbase, Siren got pretty middling reviews from critics at launch, so time will tell if Slitterhead is exonerated in the same way.
  9. Nov 4, 2024
    70
    Slitterhead delivers a bloody and dark universe where its gameplay and mechanics can show its full potential. Even if it's not perfect, Slitterhead remains a good game.
  10. Nov 4, 2024
    70
    A flawed but fun action slaughterfest with a great NPC-possession hook.
  11. Nov 4, 2024
    67
    Slitterhead is a graphically and structurally rather old game that fails in any way to approach either modern productions or the other glorious works of the Keiichiro Toyama. The only good cues come in the form of the ability to control different characters through possession, which make the traversal and combat dynamics varied, but the dilution and repetitiveness of certain quests tend to dull enthusiasm soon.
  12. Nov 20, 2024
    60
    Even when Slitterhead gets to its wilder stretches, and time travel enters the mix, the fundamentals fail its ideas early and often, making the relatively reasonable length of the thing feel so much longer and more arduous as a result.
  13. Nov 4, 2024
    60
    Slitterhead demonstrates admirable creative courage, and functions less as a final product and more as a creative manifesto - a glimpse of future possibilities. However, the forced cyclicality raises questions about how such a promising concept - a time loop of supernatural horror - can be simultaneously so expansive in its ambitions and so claustrophobic in its execution. For an independent studio on its first flight, there is something courageously poetic about creating a game about a formless entity that seeks to define itself through others. Perhaps, in the end, that's Slitterhead's real victory: not so much what it achieves technically, but what it tries to suggest.
  14. Nov 4, 2024
    50
    A unique premise, great sense of style, and a number of novel design concepts aren’t quite enough to compensate for Slitterhead’s repetitive mission structure and lifeless combat.
  15. Nov 4, 2024
    50
    The body-swapping mechanic of Slitterhead and being able to control these wildly different characters in an Asian city full of creepy monsters sounds appealing, but unfortunately, this horror/action does not bring the spooks at all and, frankly, isn't enjoyable to play. If you're someone who likes a somewhat janky brawler that feels like it came out of the PS2/360 era, there might be something of value here, but otherwise, it's hard to recommend this one.
  16. Nov 6, 2024
    40
    The body-swapping combat, RPG-like team of possessable people, the monster-hunting semi-paranormal narrative--they're all exciting until you engage with them a little, when they reveal themselves to be shallow and underdeveloped. The actual experience of playing Slitterhead is constant repetition of systems that aren't very engaging even their first time, across levels you'll see over and over again, telling a story that never makes much sense, with characters that feel like first-draft lists of stereotypes. Slitterhead has a lot of fascinating ideas and compelling gameplay on the surface, but beneath, it's just boring and banal--a bunch of scary-looking monsters who turn out not to be very scary at all.
  17. Nov 4, 2024
    35
    It’s eminently clear throughout that Slitterhead suffered a messy development. It’s an incomprehensible slog to play through and I regret spending so much of my week with it.
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  1. Jan 2, 2025
    Slitterhead has a certain appeal, but also a lot of imperfections. Even so, if you are looking a video game unique with the soul of old survival games, maybe enjoy it.
  2. Nov 4, 2024
    Slitterhead is a very peculiar game, one that throws a dozen or so different ideas at the wall, and, to the game’s credit, most of them manage to stick over time. With the exception of some occasionally finicky platforming, an inherently chaotic combat system, and near-constant drip feed of tutorials introducing new mechanics as the game progresses, the game is a compelling hodgepodge of ideas that feels like the survival horror equivalent of the multi-perspective gameplay of Watch Dogs: Legion. Its eccentricities may be a turn-off for some players, but on a whole, Slitterhead is an entertaining and experimental experience that only gets better as it goes on.
  3. Besides slitterheads, the biggest enemy was really Bokeh Studios' distrust in you, the player. You're forever told how to go about each challenge because the world isn't malleable enough to entertain your investigative spirit. That's with all the emptiness and the irritants on top, which come together to form a deeply unlikeable game. That's unfortunate, because I do think it has some genuinely impressive ideas and delivers, on occasion, some brief bursts of interesting combat and the occasional nice wander. They're just too few and far between for me to recommend it.