- Publisher: Electronic Arts
- Release Date: Nov 13, 2007
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A fun game that is accessible and seemingly geared for all members of the family. The game has a really gentle and relaxed feel to it, even when your city starts to hustle and bustle with businesses going up right and left, and the city coffers are working hard to keep up with the growth.
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Pelit (Finland)The newest Sim City differs quite a lot from its predecessors. It concentrates more on the social atmosphere than being a realistic city simulator. Social energies is a fresh idea which works nicely although they’ve simplified the administrative side of the game maybe a little too much. SC: Societies is a nice way to waste time, but you’ll get bored with it at some point because the game starts to repeat itself. [Nov 2007]
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SimCity Societies is ultimately a step down from its predecessors, but it doesn’t fall so far to be considered a blunder. You may not sink as much time into this installment, but the reinvention of the gameplay mechanics results in an inventive array of new problems to solve.
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What it’s done is added a real human element to the SimCity genre. Where before people were really just another resource to control, they now bring some personality to the places they inhabit. This makes for a much more unpredictable and interesting game, in my opinion.
Awards & Rankings
User score distribution:
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Positive: 23 out of 109
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Mixed: 28 out of 109
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Negative: 58 out of 109
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Dec 21, 2010
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Jun 25, 2011
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PatD.Nov 20, 2007