- Publisher: Konami
- Release Date: Sep 7, 2004
- Also On: PlayStation 2
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The large number of cut scenes seems a little distracting at first, but once you get used to them, they add a lot of depth to the game.
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AceGamezIf you're not expecting "Resident Evil" then I think you'll be impressed, particularly with the camera, which I found to be very good indeed.
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For real, genuine scares, this does not disappoint.
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It's the details that we love in this game...Graphics are wonderful, too...Just dont play it in the dark.
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The bizarre levels and challenging puzzles remain engrossing even when you start asking the never-answered question, “What’s the point?”
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The eeriness of the environments, even your room feels dingy, is captured brilliantly, and the tunnel effect is awesome.
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Despite some of its major flaws - the many-times mentioned control system, unnerving camera angle (which can be adjusted, but with poor result), the fairly idiotic combat system and the lack of more challenging puzzles - I still enjoyed the game for what it was, and that is a freaking scary horror adventure.
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Just make sure you bring along your dual analog gamepad to ensure that all your terror is generated from the cursed setting--and not from the controls.
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All I know is that I never want to be in a situation like Henry Townshend is put through in this game. Then again, he does it in such a nonchalant way.
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The story is so original, the experience is completely scary, and the afterthoughts of the game will make you look over each shoulder when you are alone in the house. This game, like the Silent Hill titles before it, get in your head and stay there for quite sometime.
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A damned scary game, and it's one of the better survival horror titles out there because of that. It's good to see its designers taking risks and experimenting with the formula. This time, however, it's kind of a misfire. It's by no means a failure, but it's not a success, either.
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You expect to be scared, and you will be scared, but the freakishness, the undertones of distress and uncomfortable wreathing of characters that merge lamps and mannequins, replaced now by raging wheelchairs and insignificant ape-things, just don't scare or unnerve me like previous games in the series did.
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But, if you are looking to partake in a definitive step forward for the survival horror genre…I’m afraid that Silent Hill 4 does not take it.
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Tasks as simple as wandering around are frustrated by the controls reversing as the camera angle jumps, while during the frequent combat bits you'll spend more time fighting with the clunking movement mechanism than with the denizens of Silent Hill.
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Edge MagazineLook at it one way, and it's a choking journey with unprecedented attention to unease and psychological horror, a game framed with unparalleled sophistication. From another angle, it's just a clunky PSone throwback, with all the design wit of a dodo. [Aug 2004, p.92]
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PC GamerWhere this game falls short is the actual gameplay. Your apartment serves as a hub and you go back to it repeatedly, either to save your game or to retrieve adn drop off items from your limited inventory. I don't even need to tell you how tedious this backtracking gets. [Holiday 2004, p.99]
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It is a mediocre game that would have probably gone unnoticed under a different title.
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Computer Gaming WorldYet another great console game undermined by a sloppy port. [Jan 2005, p.104]
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Obtuse, ugly, hair-teraingly frustrating at times, and only very occaisionally imaginative. [Nov 2004]
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Fans of the series will have plenty to be happy about, but you can’t help feeling you’ve been here and done that in the previous games. That’s the real horror here.
Awards & Rankings
User score distribution:
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Positive: 128 out of 196
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Mixed: 44 out of 196
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Negative: 24 out of 196
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Oct 18, 2015
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Dec 16, 2011
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Mar 20, 2019