User Score
7.2

Mixed or average reviews- based on 277 Ratings

User score distribution:
  1. Negative: 47 out of 277

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  1. Apr 1, 2022
    0
    i hate games that demand perfection from the player but are incredibly flawed themselves:
    * the camera is way too close. as a 3rd person game, your own character is constantly in your field of view.
    * the menus are so badly designed. typical console **** try to select the skills with the mouse. sometimes it says to confirm with enter, actually it needs the spacebar. * I have a pretty
    i hate games that demand perfection from the player but are incredibly flawed themselves:
    * the camera is way too close. as a 3rd person game, your own character is constantly in your field of view.
    * the menus are so badly designed. typical console **** try to select the skills with the mouse. sometimes it says to confirm with enter, actually it needs the spacebar.
    * I have a pretty powerful PC, but this game jerks so often that it ruins the situation.
    * you can't skip the interboss sequences. especially in a rougelike you have to see a hundred times how the crap boss pulls up a plant.
    stay with the dirt on the console.
    Expand
  2. Apr 1, 2022
    2
    It would be awesome game if not lots of bugs:.
    - camera work is a nightmare (your main killer)
    - controller input on PC sucks (lags, not reacting correctly)
  3. May 3, 2022
    4
    The game is not working as intended as it crashes every 30 mins. When it is not crashing, I'm getting frame drops every time I enter a new room with a 6800XT and R5800X. The game is composed of 5 levels. During those 5 levels the only thing you will be doing is combat. There is no exploration or story. The combat , the levels, the animation are all very well done. Those 5 levels are aboutThe game is not working as intended as it crashes every 30 mins. When it is not crashing, I'm getting frame drops every time I enter a new room with a 6800XT and R5800X. The game is composed of 5 levels. During those 5 levels the only thing you will be doing is combat. There is no exploration or story. The combat , the levels, the animation are all very well done. Those 5 levels are about 15 minutes of content. Now you ask me if this game is an hour and a half long, why is it getting positive reviews? A normal game with standard difficulty would get crushed by this small amount of content. But this game is extremely hard. Elden Ring is a piece of cake compared to this game. So you will be redoing levels again and again and again to try to finish them with the least amount of deaths, because your deaths carry over to the next level. When you died to many its game over, back to square one. The only permanent unlocks are moves which are mostly bad and you won't use. Expand
  4. Feb 24, 2022
    0
    I've heard a lot of arguments about the game's difficulty, but the problem is that the only thing that works in the game is the staging. Everything else is a bunch of lapses in implementation and idea.
  5. Feb 14, 2022
    0
    As another said, this is Absolver but less several features. Sloclap never really finished Absolver for that matter. As such this is purely a rebranded product, basically the video game equivalent of an Arby's sandwich or Taco Bell taco. In that regard it's only impressive in that it's not totlly broken.
  6. Apr 4, 2022
    0
    Game is complete trash I have to restart this game every day it just keeps Erasing my progress every day I’m tired of beating theses same bosses back to back just for it not to save
  7. Mar 22, 2022
    3
    Weaker than I expected. The artistic side is great, but the gameplay is not very engaging, combat feels fine... and that's it. ^Plus the way that so called aging mechanic is implemented is stupid.
  8. Feb 25, 2022
    0
    La DA est d'un autre âge, le gameplay est brouillon, l'ost est d'un terrible ennui, la durée de vie est artificiellement rallongée grâce à une difficulté inintéressante.
  9. Feb 12, 2022
    0
    Game difficulty is a tricky thing since players vary in skill and preference.
    Some games like the Mario series only have one setting, designed so everyone can have fun and the better players might finish faster or with fewer deaths or a better score.
    Some games like the Halo series have multiple difficulty settings, although this can get obnoxious if they don’t let you change
    Game difficulty is a tricky thing since players vary in skill and preference.
    Some games like the Mario series only have one setting, designed so everyone can have fun and the better players might finish faster or with fewer deaths or a better score.
    Some games like the Halo series have multiple difficulty settings, although this can get obnoxious if they don’t let you change difficulties mid-campaign.
    Some games, mostly shooters like Halo and Call of Duty, give you regenerating health so the better players can rush forward faster but everyone can get through if they match their pace.
    Some games with RPG elements, like Cyberpunk 2077 and God of War 2018, let you farm experience points to progressively lower the difficulty the longer you play and at the same time let you swap out equip-able items to set your own level of difficulty for each fight.
    Some games with roguelike elements like Hades randomizes the difficulty each round, but in the background also progressively lowers the difficulty by letting you earn better stats the more you play.

    And then there are the Dark Souls’ clones, designed around being as obnoxiously difficult as possible, by restricting checkpoints to the point of frustration and ensuring that the few farm-able resources can all be lost with a single mistake after hours of time invested. In Dark Souls’s case, the difficulty is there to disguise the fact that the gameplay is boring; balance the encounters correctly and you’ll see that the combat system is pathetically simplistic when compared to the modern 3D brawlers.

    In Sifu’s case, the obnoxious difficulty is there to disguise the fact that they only made a 3-hour campaign. You can die in single hit or sequence of hits, and you only get to start the next level at the youngest age you beat the last level, so this forces you to replay each level hundreds of times until you perfect it just to get a reasonable chance to beat the next. Additionally, the upgrades are lost unless you sink ridiculous amounts of experience into making them permanent, and experience doesn’t stack or save if you die, so be prepared to waste hours farming only to lose it all to one mistake. This does what it always does in these games, makes you play in the cheesiest least-fun way possible, abusing the environmental mastery skill to kill from afar, making you stack enemies by staircases so they take fall damage, forcing you to memorize each enemies’ location for the safest kill. That there is no way to truly get ahead without a perfect run means that no matter how much time you invest, you might never beat or see even half the game.

    The real tragedy is that buried inside is a terrific 3-hour game. The combat scheme is terrific, with multiple interlocking systems. Tapping the block button parries, or holding it and moving the analog stick dodges, creating a tradeoff between risking having your guard broken and taking a hit. You get health only from executions and weapons even up the odds, and crowd management is a tense experience of fast moves vs sweeps and deciding who to focus on. The death system where each respawn makes you have less health but deal more damage balances out the difficulty of that age while at the same ramping up the tension; however the fact that you stay that age after beating a level with no true checkpoint kills all sense of progress.

    The most obvious solutions would have been to automatically reset your age at the end of each level, and let experience stack so you didn’t feel like multiple runs were wasted. If the makers had the confidence to release this game at its appropriately paced 3-hour experience, it would have been short but terrific. Instead it’s a terrific one hour experience followed by hours and hours of progressive frustration until you quit. Only two things could save the game: a) someone releases a save game with everything unlocked and every level perfected so I could try out each level at the starting age (although that’s no guarantee you’ll beat the harder levels) or b) the developers actually balance games for more than just the tiny percentage of masochists who play games to not have fun.
    Expand
  10. Feb 10, 2022
    4
    $39.99 for five levels? The combat has depth and is easily the best part of the game. But it feels incredibly repetitive. After a few runs on each level, you quickly learn the enemy attack patterns. However, they are not telegraphed all too well.
  11. Feb 20, 2022
    1
    repetitive and boring game that lasts two hours
    horrible ps3 graphics
    fair and sometimes unpleasant playable quality
    a bad product well sold if it didn't have the marketing campaign behind ps5 this game would have an average 40
    As I say, unpleasant to play, short and with graphics from another century.
  12. Feb 20, 2022
    0
    Biggest trash I've ever played. Absolutely frustrating experience. I hate almost everything about this game...
  13. Feb 20, 2022
    0
    it lacks rogue-like elements, this is why it gets boring when you are forced to grind levels for a better age (less deaths per level) i think. also it wants from you too much precision and crazy reaction, too often it slides down to spamming block and praying that some of these hits will be parried... but it has nice visuals and not bad OST, i liked it overall, even though my table didn'tit lacks rogue-like elements, this is why it gets boring when you are forced to grind levels for a better age (less deaths per level) i think. also it wants from you too much precision and crazy reaction, too often it slides down to spamming block and praying that some of these hits will be parried... but it has nice visuals and not bad OST, i liked it overall, even though my table didn't appreciate the pain i caused to it Expand
  14. Feb 18, 2022
    0
    The game will be great if it use another engine
    it often crash and drop fps a lot
  15. Feb 16, 2022
    4
    The good: it's not a broken mess of a game.
    The bad: the presentation is, honestly, ugly, both the visual style (with that damned yellow piss filter) and the animation.
    Overall, it is an unambitious and unremarkable game. No wonder IGN gave it a 9. Can't spell ignorance without IGN.
  16. Feb 15, 2022
    0
    With no tutorial and being insanely hard. The game actively loves to make new players hate this game by giving no information on how to succeed or giving even a basic insight into how the game works. Not worth it unless you love to grind impossibly hard games.
  17. Feb 13, 2022
    0
    This is Absolver but without most of it's features. Nice try to make nothing new and get money.
  18. Feb 13, 2022
    4
    1) Graphically outdated, looks like a PlayStation 2 game title.
    2) Almost unplayable with a keyboard and mouse (Gamepad recommended)
    3) Cliché story about revenge it's forgettable
    4) Some combos/moves and even blocking doesn't work reliably
    5) Aging system isn't well-balanced
    6) Only 5 levels to play with little replay value
    7) Some important gameplay mechanics not explained.
  19. Mar 26, 2022
    0
    It's a good sekiro-esque game. It really reminded me of Sekiro as I played it and even made me want to go back and re-play it. It has good music and the fighting did feel very fluent but I didn't give a **** about the story. 8/10.
  20. Jun 17, 2022
    4
    is a pretty **** game, the story is lame and apart that the balancing is a disaster, is broken difficult and unfair is made intentional stupid difficult just coz prolong longevity, waste of money
    a sorry camera is trash...
  21. Apr 7, 2023
    0
    Terrible game, the most disgusting combat system I've ever seen, opponents break through your block, the game almost does not react when you try to use combos, and so on.
    Also the most flared plot that could be taken as a basis - I have to avenge my father and no one will stop me because I am the strongest among all and blah blah blah.
    The game could have a lot of potential, but it's **** up.
Metascore
81

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 32
  2. Negative: 1 out of 32
  1. LEVEL (Czech Republic)
    Jan 29, 2024
    100
    The game's true action peaks are not in the boss parts (where it's more about epicentres of frustration), but in the mass brawls that match the best scenes from films like Raid or Kill Zone. Actually, it's even better, because here you are in the lead role and you take everyone on in a very personal and dynamic and vigorous way. [Issue#320]
  2. Mar 27, 2023
    85
    Sifu is still a solid action game that feels tailor-made for those willing to put in the time to learn the systems. The subsequent patches have opened up the game to more players who lean on either side of the difficulty spectrum, but it remains challenging even if you try to make the game as easy as possible. The main adventure is a more than satisfying romp thanks to the deep fighting system. The new Arenas mode adds loads more life to the game, even if your only interest is seeing which movies get referenced in a given scenario. Players on both the Xbox platforms and Steam are rewarded for their patience with a very good game, while the Arenas mode alone gives owners on other platforms and stores a big reason to return to Sifu.
  3. Game World Navigator Magazine
    Oct 19, 2022
    77
    High difficulty accentuates every problem, like wonky camera, weird timings and unpredictable invincibility frames of enemy attacks. But at its highs, Sifu is incredibly dynamic, picturesque and rewarding, a great companion for a nostalgia trip to the VHS era. [Issue#259, p.52]