User Score
8.0

Generally favorable reviews- based on 551 Ratings

User score distribution:
  1. Negative: 59 out of 551

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Apr 10, 2017
    7
    Overrated and extremely boring to play. The game play is not addictive and truly nothing special. If you want to play retro games. Pick up a real NES or just buy the NES classic. You can even emulate old NES games. Shovel knight is just a rehash of Duck tales and Mega Man with a new original story. However nothing is new about the game mechanics or style of the game. This game received soOverrated and extremely boring to play. The game play is not addictive and truly nothing special. If you want to play retro games. Pick up a real NES or just buy the NES classic. You can even emulate old NES games. Shovel knight is just a rehash of Duck tales and Mega Man with a new original story. However nothing is new about the game mechanics or style of the game. This game received so much fan fare and high ratings because of this whole retro gaming trend that is currently going on. Developers are taking advantage of this fact and allows them to release low quality games like this, and make a quick buck off retro nostalgia. Expand
  2. Jul 1, 2014
    7
    This game have so many reference from old games that it does not bring much original content even in the platforming. Why do you need always copy the concepts of the old games? Why can't you create your own concepts making the game look as much original and reducing the feeling of "having played this before many times".

    Graphics and animations are good, but sometimes you feel that some
    This game have so many reference from old games that it does not bring much original content even in the platforming. Why do you need always copy the concepts of the old games? Why can't you create your own concepts making the game look as much original and reducing the feeling of "having played this before many times".

    Graphics and animations are good, but sometimes you feel that some of the enemy sprite does not even belong to the game environment. Controllers and it's physics needs to be upgraded, this is where most of the indies makes the same mistakes. The upgrade of health, armor and weapon is not interesting. The level design mostly is very good, but sometimes annoying. Sometimes the levels feels too long, making you thank the old mega man levels length.

    Music, very good, there are tracks that should added to best of video game music archive, but there are also song that sound very bizarre.
    Expand
  3. Jul 8, 2014
    5
    If you want to feel the nostalgia of nes games then, this game is for you.

    However, you can play nes games right now, via emulation, compilation and such (even legally and for free). So, for a real fans of old games, this game is more of the same, it is not a bad game but it does not shine or add a new value.
  4. Sep 13, 2014
    7
    Shovel Knight is a retro 2D platformer game deeply devoted to its aesthetic and its puns. Designed as a pseudo-NES game, it harkens back to a long-ago era in gaming, and the game itself feels as if it fits into the era of Megaman. You are the Shovel Knight, a knight armed with a shovel who must beat his way past 12 stages to confront the Sorceress and rescue Shield Knight.

    Story For
    Shovel Knight is a retro 2D platformer game deeply devoted to its aesthetic and its puns. Designed as a pseudo-NES game, it harkens back to a long-ago era in gaming, and the game itself feels as if it fits into the era of Megaman. You are the Shovel Knight, a knight armed with a shovel who must beat his way past 12 stages to confront the Sorceress and rescue Shield Knight.

    Story

    For being such a simplistic game, there is a clear story to the game – Shovel Knight feels guilty because he could not save Shield Knight, and has recurring dreams of catching her while she is falling. Black Knight stands in between Shovel Knight and his goal, not out of loyalty to the Sorceress, but out of loyalty to Shield Knight. The Knights of No Order stand in the way for their own reasons.
    Is there much story here? No. But there is enough of a story – and enough reinforcement of the central theme of the game – that it works, and is a bit more than an excuse plot due to the recurring dream of saving Shield Knight.
    The game is also wonderfully full of terrible puns, and there are various townsfolk in a couple towns who can be spoken to and who often have silly dialogue.

    Gameplay

    The gameplay is very straightforward – Shovel Knight can hit things with his shovel, or use relics (of which there are 10), each of which has some special ability. Later on, Shovel Knight also gains the ability to charge up his shovel attacks to make them more powerful, and to switch which armor he is wearing for some minor bonus, frequently counteracted by some minor penalty.
    The game is very much classic platforming, with the ability for shovel knight to attack enemies from the side with his shovel or spring up and down on top of them using his shovel like a pogo stick, occasionally necessary for navigating the levels or accessing secrets. The levels often make use of the fact that the protagonist wields a shovel, forcing them to dig through obstacles, sometimes taking advantage of the fact that the pogo sticking has to be stopped manually, and sometimes making use of the shovel otherwise by having Shovel Knight dig stuff out or dig through walls. There is a surprisingly decent variety of enemies, harkening back to Megaman type games, though some of them are repeated with only minor variations between them.
    The relics add an additional complication to gameplay; however, I found that I didn’t end up using most of the relics very often, while the basic fireball attack relic, which granted a cheap ranged attack, and the temporary invincibility relic, were very versatile and useful. The rest were all very situational or just less cost efficient, though there were areas which specifically relied on the special properties of specific relics to navigate, which were interesting.
    The levels themselves were reasonably varied, in a way somewhat reminiscent of the Megaman games, where each of the 8 major bosses had a specific world, and there was a prologue stage and 3 end-game stages which combined elements from all the previous stages. In addition to the main stages, there were a number of additional mini-stages which often focused on some specific aspect of the game; the overworld map even had Super Mario Brothers 3-esque enemies pop up and walk around on the world map, encouraging you to go fight them.
    The levels also had various secrets hidden around them, and in hiding its secrets the game did quite well – the secrets are not immediately obvious, but if the player knows how to look, they stand out, and again remind me of secrets from the era. In addition to the relics, there are also musical tracks which serve as collectibles in the game, with one hidden in every level.
    The bosses themselves were reasonably varied and had a decent variety of abilities, but unfortunately suffered from being rather too easy; only two bosses ever killed me, and both of those were because of environmental hazards in the stage which spelled instant death, rather than the actual boss whittling away my health. They were reasonably interesting to fight, but unfortunately the ease of beating them combined with ready access to relics and a couple items reminiscent of E-Tanks from Megaman (fully restoring both magic and health – you could refill them before every stage, too, and could carry two of them) meant that losing to them was extremely unlikely, making them a bit disappointing in terms of difficulty level.
    On the whole, the game does a good job of recalling the 8-bit era, and it feels like a very solid game from that era. It is worth noting that the game also recalls the 8-bit era in terms of length as well – the game is pretty short, likely clocking in at 6-8 hours to complete, if not less, depending on how good you are at it and how much time you spend trying to collect achievements and gather money and search for every secret in the game.
    Expand
  5. Mar 28, 2015
    6
    Terribly dated and simple plattformer in NES technique, with a frustratingly high difficulty.
    After having tried to like this game for about 20 hours, i cannot recommend this game.
  6. Feb 6, 2017
    7
    TIER 2

    + Obviously pays strong respects to that which inspired it, but comes out on top as feeling more polished, dense, and masterfully executed than many retro games. + A very good mixture of level mechanics and themes, and while the player has limited mobility and attacks, the levels provide new tools and experiences time and time again. ? The spell system is interesting in
    TIER 2

    + Obviously pays strong respects to that which inspired it, but comes out on top as feeling more polished, dense, and masterfully executed than many retro games.
    + A very good mixture of level mechanics and themes, and while the player has limited mobility and attacks, the levels provide new tools and experiences time and time again.
    ? The spell system is interesting in providing a variety of new tools, but ultimately feels like mixed bag random additional mechanics that reduce the tight execution of the title.
    ? The tedium of some of the boss fights makes it too easy to be tempted into using the invincibility mechanics on offer to cheese combat.
    - The base movement and combat systems, while true to retro games, often don't feel good to use. The lack of directional attacks make many of the enemies nothing but annoying unless you happen to click with what's on offer.
    Expand
  7. May 28, 2015
    5
    Shovel Knight is an ok game that harkens back to the old school 8-bit games. There are some fun levels though I noticed they are mostly very short with some difficult platforming to take up your time. The music is good but repetitive (like the old school games) so I muted it after the first level. I noticed the keyboard controls are not very intuitive and responsive for platforming typeShovel Knight is an ok game that harkens back to the old school 8-bit games. There are some fun levels though I noticed they are mostly very short with some difficult platforming to take up your time. The music is good but repetitive (like the old school games) so I muted it after the first level. I noticed the keyboard controls are not very intuitive and responsive for platforming type games.. I wish I had a controller for my PC to see if it was easier to play, but my hands felt cramped and crowded by the AWSD keys and I wish there was a better way to traverse the menus and use your special power... which required hitting 2 keys which I would not time correctly very often. I played with the key setup constantly but didn't find one that I would like. All-in-all I found some levels to be extremely difficult though but the boss battles were easy. One level I just couldn't get through so I quit altogether, It was a fun few hours until it got too frustrating. Expand
  8. Mar 27, 2015
    7
    I wanted to love this game, i always enjoyed old games, i bought a lot of them on steam and my 3ds. And i was really excited for this game to come out. But something about shovel night makes me so frustrated every time i play it, except the beginning. It may be that i played it on steam instead of my 3ds and it may be better with an xbox controller, but the games controls well on pc. soI wanted to love this game, i always enjoyed old games, i bought a lot of them on steam and my 3ds. And i was really excited for this game to come out. But something about shovel night makes me so frustrated every time i play it, except the beginning. It may be that i played it on steam instead of my 3ds and it may be better with an xbox controller, but the games controls well on pc. so thats not a problem, the problem is that it is frustrating it can't be that its to hard, i play dark souls. I think its that some enemies in the game feel cheap like in risen 3, except hear their much easier to kill and can kill you faster, it may not sound that bad but i got so mad at this game that i broke my headphones by ripping the wire. But this game is good, it has great music great platforming and some amazing things that you can use or buy, i mean use because there are platforms that can kill you but if you're smart and you time it right you can use it to your advantage. if you have one, buy it on your 3ds, if not, i would wait for a sale Expand
  9. Feb 25, 2023
    6
    Shovel Knight is a solid platformer with a few frustrating levels. The items add some leniency but are usually too inconvenient to swap between.
  10. Jan 4, 2023
    7
    qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Metascore
85

Generally favorable reviews - based on 46 Critic Reviews

Critic score distribution:
  1. Positive: 44 out of 46
  2. Negative: 0 out of 46
  1. Nov 13, 2014
    85
    Shovel Knight is a beautiful tribute to the era that used to be. With it's graphics and gameplay it refers to 8-bit games, but it does have a unique touch of its own. It might be a bit short, but it sure has a strong personality.
  2. Nov 1, 2014
    82
    A modern retro platformer that plays in the same league as the classics.
  3. CD-Action
    Oct 22, 2014
    90
    If you spent your childhood playing DuckTales, Super Marios Bros. or Contra on your NES, no one can convince you that a pixel art indie game can bring that feeling back. Except for Shovel Knight. Shovel Knight can. [Sept 2014, p.68]