User Score
7.7

Generally favorable reviews- based on 259 Ratings

User score distribution:
  1. Negative: 30 out of 259

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  1. Aug 27, 2015
    7
    Hmmm I love and hate this Shadowrun. Game is good i I have a lot of fun on the street of Hong Kong, but .... Dragonfall was a lot better game, Dragonfall was a 100 step forward compare to SR: Returns, Hong Kong it's in technical aspect of game it's better then Dragonfall but scenario is not so good. Plot in Dragonfall was full of surprises, turning points, treachery and not so obviousHmmm I love and hate this Shadowrun. Game is good i I have a lot of fun on the street of Hong Kong, but .... Dragonfall was a lot better game, Dragonfall was a 100 step forward compare to SR: Returns, Hong Kong it's in technical aspect of game it's better then Dragonfall but scenario is not so good. Plot in Dragonfall was full of surprises, turning points, treachery and not so obvious decisions, plot in S: HK is like S:R - there is great evil and we must save a city ... Characters in S: HK are good but for example Gloria from Dragonfall in masterpiece compare to them. Technical is very good i always play Decker and love the idea of matrix in newest game. S:HK is easiest from all Shadowruns playing on normal i didint lost single fight, and last boss was piece a cake - difficult level is like easy in Dragonfall, and its shorter then Dragonfall - 9 hours to accomplish and i did every secondary missions. So for me it's good game but better wait it's no worth 20 Euro. Have a good day :) Expand
  2. Oct 9, 2015
    7
    The additions and add improvements are good and from a technical aspect this games is a step forward in the right direction. The core game is still great, but the story/dialogue could have been executed better.

    I'm only giving it a 7 because I find the story and dialogue kind of confusing at times. There is so much dialogue (good thing), that the dialogue system gets messy.(bad) So I've
    The additions and add improvements are good and from a technical aspect this games is a step forward in the right direction. The core game is still great, but the story/dialogue could have been executed better.

    I'm only giving it a 7 because I find the story and dialogue kind of confusing at times. There is so much dialogue (good thing), that the dialogue system gets messy.(bad) So I've started skipping text, which is a shame.

    They should also clean up the shop system, it's gets too messy with all the items for sale.
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  3. Jan 20, 2016
    7
    well,to be honest,before the game be released i expected less long boring dialogues to be seen and instead of that we would have clips(like in deadlight) or real-time voiced characters but it seems not big changes were made but only just improving both strong and weak points.
    i hoped to see more physically flexible and charismatic characters in the game,to make us sure that we won't
    well,to be honest,before the game be released i expected less long boring dialogues to be seen and instead of that we would have clips(like in deadlight) or real-time voiced characters but it seems not big changes were made but only just improving both strong and weak points.
    i hoped to see more physically flexible and charismatic characters in the game,to make us sure that we won't experience a true one-linear open world which puts you in a huge jail and claim to gave you freedom.
    I can't understand the characters.All these end to an action-thrilling game not a RPG one.
    but can be recommended to those who love this game and want a "shank"-like game not a "limbo" one.
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  4. Mar 26, 2021
    7
    Does a good job of introducing concepts from the world. Definitely recommend this over as an entry point to the shadowrun universe. Could have done a better job in all departments, but is still pretty enjoyable.
  5. Dec 12, 2015
    6
    Mediocre. A lot of time has passed since the first shadowrun game, this is like the 3rd installment, and it's really sad to see the same issues that plagued the first game exist here.

    The runs are short, there's very limited options on how to accomplish tasks. Still strength + charisma + some biotech options, very few conjuring, astral or willpower options in dialogues. Few interactive
    Mediocre. A lot of time has passed since the first shadowrun game, this is like the 3rd installment, and it's really sad to see the same issues that plagued the first game exist here.

    The runs are short, there's very limited options on how to accomplish tasks. Still strength + charisma + some biotech options, very few conjuring, astral or willpower options in dialogues. Few interactive objects on levels. If something is glowing, you pretty much have to click on it.

    Corporate and Security etiquette are still the best

    AI is still retarded, does not know how to use cover and runs around like a chicken with a head cut off. Running around means it cant use multi AP special abilities.

    New cyberware implant, the one that you can get at the start of the game is very overpowered, makes all weapons
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  6. Sep 25, 2016
    7
    SRHK is the best written game in the series so far; unfortunately, the mechanics and balance aren't as solid. I recommend this game because of the storyline, the feel of the Shadowrun universe, not for its ability to challenge a turn-based strategy enthusiast.

    The story is altogether well done; several layers, good NPCs, enough space to define your own character through dialogues and
    SRHK is the best written game in the series so far; unfortunately, the mechanics and balance aren't as solid. I recommend this game because of the storyline, the feel of the Shadowrun universe, not for its ability to challenge a turn-based strategy enthusiast.

    The story is altogether well done; several layers, good NPCs, enough space to define your own character through dialogues and actions. It takes it time, offers background information if you're interested, and if you paid attention to what's been said, it even has a real influence on the ending of the game. That part of the game is a clear 10/10.

    The problem is the game mechanics balance; new (or altered) mechanics fail and the game ends up being a roflstomp fest for the player as it nears the end (or it should at least). Some newly introduced mechanics, like the bionic arm that throws all grenades back at the attacker, are completely unbalanced and much too strong. The devs attempted to make decking/the matrix more stealthy too, and while that is an admirable idea, I don't think they succeeded. The player runs between sniffers and if you get caught by one, the trick is to take it down fast. It means you can almost completely bypass decking skills and still succeed in the Matrix which is a bit of a shame. I'm not sure how the Matrix should be represented visually or how it should work through game mechanics but I'm pretty sure this wasn't the answer. Matrix program summoning still doesn't really matter and there still isn't the feel that you're actually hacking anything - it still feels mostly like a mini-game that is eerily similar to a simplified version of regular combat.

    The most predominant problems is, however, that the AI seems broken at times. It handles melee combat units terribly - the enemy units often simply move around between cover and never attack anything, and if you get a melee unit close to one of the AI units, they often spend their entire turn just running around, never attacking anything either. Actually, as you near the end of the game, the AI will surprisingly often spend its turn doing absolutely nothing. Needless to say, that makes winning a combat encounter relatively easy.

    One feature that worked (and I'm not completely sure it's new but I think it is) is that you can now choose to enter turn-based combat mode if you see an enemy on screen, even if combat isn't initialized. This allows you to move into position and plan your attack if you have the element of surprise. That's a nice feature that I'd like to see used more in the future.

    In the end, this game isn't bad. It's got nice ambiance, good storytelling and great characters. You just can't have a top quality game if your basic mechanics don't function.
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  7. Jul 26, 2016
    7
    Five Word Review: New story/characters, same gameplay.
    Favorite Thing: A decent story and combat I still enjoy.
    Least Favorite Thing: Too much running around and talking at times, some play sessions were nothing but. And the matrix, I still hate that place. Playtime: ~ 25h (Including the bonus campaign) Enjoyment: 7/10 Recommendation: If you liked the previous iterations or are a
    Five Word Review: New story/characters, same gameplay.
    Favorite Thing: A decent story and combat I still enjoy.
    Least Favorite Thing: Too much running around and talking at times, some play sessions were nothing but. And the matrix, I still hate that place.

    Playtime: ~ 25h (Including the bonus campaign)
    Enjoyment: 7/10
    Recommendation: If you liked the previous iterations or are a fan of sRPG.
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  8. Aug 27, 2015
    7
    It's a solid effort. Certainly worth buying if your a fan of Dragonfall or Returns. The story is about average length. As with the other titles lots of reading and turn based combat with a Shadowrun flavor. If your not a huge fan of the early games I recommend waiting until this is on sale.

    They tried to upgrade several areas. The Matrix, Adepts, and hand cyber weapons are what I
    It's a solid effort. Certainly worth buying if your a fan of Dragonfall or Returns. The story is about average length. As with the other titles lots of reading and turn based combat with a Shadowrun flavor. If your not a huge fan of the early games I recommend waiting until this is on sale.

    They tried to upgrade several areas. The Matrix, Adepts, and hand cyber weapons are what I noticed. My first run was a Decker/Rigger and for me at least the Matrix upgrade was a major disappointment. Just dodging way too many "sniffers". They added Simon and Match game mini games to unlock each data base. In the end it just forces you to slot a movement program and lessens the whole Matrix experience for me.

    The cyber hand weapon upgrade was a nice touch. Now you can actually get handrazors for your street samurai. But the cost was a bit prohibitive. Basically they made it a Karma cost, where you can unlock more available cyber by spending extra Karma in the Body section. The hand razors are only 1 karma and rumored to be massively OP. But when it cost essence and you have to develop other skills, I wonder why they made you pay twice in development. It gets ugly if you spend Karma for items further in the tree.

    I haven't played an adept yet, but they added stances and the NPC's seemed like much stronger adepts.

    As Decker/Rigger I was very disappointed in the new drones. Sure they added variety, but the first med drone was the same as the 3rd level one. Basically 2 weak heal kits, grenades and a grenade launcher like in the other games. Variety in healing drones would be nice. I personally would of preferred a healing drone with maybe a "heal spell" and 6 heal kits. And maybe a hold out hand gun. But no such luck. The drug mule was interesting, but it only has 4 stims per run. So it has limited pay off. Only good if your a stim freak.

    I was also terribly disappointed that there were still only 3 weapon slots. So as a Decker/Rigger my deck and two drones took up my weapon slots. To get around this I tried cyber weapons. Because I trained rifles, I used the Monochrome whip from the new handweapons. It cost me 10 extra karma and it's stats were based off of my 3 in rifle skill. Which means you miss a ton in later missions. I probably would of done more damage with my untrained hand to hand.

    I give this a 7 because they got much love on Kickstarter and I feel they wasted their efforts. The matrix itself was fine. If they added a Matrix bar and chance to hack data and weaken targets before a run. I think that would of added a ton more for deckers. I haven't seen if they upgraded the astral plane but that needed much love in other games. And considering the KS funds they got the story should of been much longer. Or they should of launched with about some DLC's that would of kept players busy until new UGC was launched.

    But like the other SR games in the series, it has replay value. But it is highly dependent on the player community on just how much replay value you get. Next time they should probably look to the UGC community for inspiration on what the game needs to take that next step. If they had followed their direction the game would of been much better IMO. Instead it seems they wasted most of their resources on a Matrix upgrade that actually lessened my experience. And I love Decker/Rigger characters.
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  9. May 25, 2018
    7
    i had fun, it was great, but I can't say it is an upgrade from Dragonfall on any field, i can actually say i liked SHDF much better. Still recomend it tho, a couple of great moments awaits you there.
  10. Mar 27, 2022
    6
    Shadowrun: Hong Kong is a turn-based tactical role-playing video game set in the Shadowrun universe. It was developed and published by Harebrained Schemes. It includes a new single-player campaign and also shipped with a level editor that lets players create their own Shadowrun campaigns and share them with other players.
  11. Dec 11, 2022
    6
    тут графомания сплошная, чувствуется общая затянутость игры геймплей тот же что и в прошлых частях только на 20 - 30 часов что и заруинило игру
Metascore
81

Generally favorable reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 28
  2. Negative: 0 out of 28
  1. Jan 19, 2016
    80
    Shadowrun: Hong Kong isn't the best RPG Harebrained Schemes has put out, but it's still a great game in its own right.
  2. Dec 22, 2015
    90
    Shadowrun: Hong Kong offers a steady evolution of Harebrained Schemes' Shadowrun experience. It's such an enjoyable game that a director's cut wouldn't need to do much to boost it from an excellent, tactically engaging family conspiracy to a must-have.
  3. CD-Action
    Nov 14, 2015
    80
    The game grew in scale since the previous Shadowrun – locations are a bit larger and story lasts for over 20 hours. The visuals and the interface were improved a bit. The third trip to The Sixth World is worth every penny, but the game mechanics could really use a facelift. [11/2015, p.54]