Metascore
81

Generally favorable reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 28
  2. Negative: 0 out of 28
  1. LEVEL (Czech Republic)
    Oct 12, 2015
    100
    Formula, polished almost to perfection. Immersive storytelling and an emphasis on multiple ways to complete the missions make this game a real RPG and not only a turn-based strategy spiced up with the story. [Issue#256]
  2. Dec 22, 2015
    90
    Shadowrun: Hong Kong offers a steady evolution of Harebrained Schemes' Shadowrun experience. It's such an enjoyable game that a director's cut wouldn't need to do much to boost it from an excellent, tactically engaging family conspiracy to a must-have.
  3. Sep 14, 2015
    90
    Excellent story, likeable characters and dynamic missions filled with tension. In the latest addition to the modern Shadowrun saga authors gave their best.
  4. Aug 20, 2015
    90
    This is a game that transcends its name and should be spoken of in the same breath as the genre’s best.
  5. Pelit (Finland)
    Sep 9, 2015
    88
    Shadowrun: Hong Kong is a solid RPG. Whether it be the dialogue, story, combat or exploration, the third installment in the Shadowrun series delivers. [Sept 2015]
  6. Sep 20, 2015
    87
    If you loved Dragonfall, you're going to really like Hong Kong.
  7. Sep 4, 2015
    87
    Perhaps it doesn't reach the heights of Dragonfall in the writing department, but this is still a wonderful walk in the Sixth World.
  8. Aug 24, 2015
    87
    Despite ultimately feeling slightly "inferior" to the greatness that is Dragonfall, Shadowrun: Hong Kong introduces lots of much-desired improvements to the series and remains a solid RPG effort, true in every way to the high standards that we've come to expect from its developers.
  9. Sep 14, 2015
    85
    A really enjoyable play. The Hong Kong setting gives a new thematic twist for the series that feels well fleshed-out and interesting, and the increasingly strange mystery you get caught up in makes for a great experience...Definitely one for newbs and phreaks alike.
  10. Aug 28, 2015
    85
    Harebrained Schemes has again struck gold within the Shadowrun universe. Refined Decking and brilliant writing as well as some genuine surprises breathe life into the fantastical future Hong Kong setting. Sadly, some pacing and level design issues stop it just short of the heights it was reaching for.
  11. Aug 24, 2015
    85
    Harebrained Schemes has managed to once again impress by adding a few, but only a few, good improvements to the recipe, while delivering a very interesting setting and some imaginative missions. However, it might not feel like a whole new experience, just "more of the same."
  12. Games Master UK
    Nov 3, 2015
    82
    The writing shines through as some of the most genuinely compelling we've seen in a title this year. [Nov 2015, p.81]
  13. Jan 19, 2016
    80
    Shadowrun: Hong Kong isn't the best RPG Harebrained Schemes has put out, but it's still a great game in its own right.
  14. CD-Action
    Nov 14, 2015
    80
    The game grew in scale since the previous Shadowrun – locations are a bit larger and story lasts for over 20 hours. The visuals and the interface were improved a bit. The third trip to The Sixth World is worth every penny, but the game mechanics could really use a facelift. [11/2015, p.54]
  15. Oct 23, 2015
    80
    Shadowrun didn't need a revolution to impress, considering the base game was simple but tactical and well calculated. With Hong Kong, though, the developers went the extra mile, finely creating a great storyline, and an inspired background. We expect more enhancement in the gameplay for future DLCs and expansions, but for now we're fully satisfied.
  16. PC PowerPlay
    Oct 1, 2015
    80
    Hong Kong features a wonderful story but patience is required due to the glacial pace with which it progresses. [Oct 2015, p.56]
  17. Sep 18, 2015
    80
    Players who have already taken this trip with Shadowrun Returns and its expansion may find themselves wanting a bit with the gameplay, and newbies will have quite the learning curve to surmount, but if you see the gameplay as an adequate means to experience the more satisfying narrative end, Shadowrun: Hong Kong more than earns your attention.
  18. Sep 11, 2015
    80
    What it lacks in new features it makes up for in improving old ones, such as a better experiences in the Matrix as well as improved interface options.
  19. Sep 3, 2015
    80
    Shadowrun Hong Kong shows the excellent level of skills in Harebrained Schemes. Although the title can't compete in terms of graphics with high-profile productions, and the gameplay model can still be improved, new Shadowrun is still a very recommendable game.
  20. Sep 3, 2015
    80
    With its sprawling story, not to mention the array of side missions available when Shadowrunning, Shadowrun: Hong Kong is a huge game, with mystery at the heart of everything. Its stunning visuals won’t tax your hardware too much, meaning that it can run on PCs half a decade old without much in the way of performance issues, and its open-ended gameplay means that no two playthroughs will be the same.
  21. Aug 30, 2015
    80
    Story, characters and dialogues make it a thrilling game, despite the stagnant game mechanics.
  22. Game World Navigator Magazine
    Sep 25, 2015
    77
    Although Hong Kong is basically a clone of Dragonfall, it doesn’t diminish the game’s strengths: solid storyline and interesting missions (only a few, if any, are straightforward or purely combat-oriented). It has only one downside – the game expects players to read. A lot. Crime against humanity, I know. [Issue#201, p.50]
  23. Sep 10, 2015
    77
    Shadowrun: Hong Kong is a good game and it’s better than its predecessors in some aspects, but I can’t help but feel that this is as good as it gets. And the design of the campaign feels a little bit tired.
  24. Oct 8, 2015
    75
    Shadowrun Hong Kong’s success boils down to a smart early decision to stay true to Hong Kong, and exaggerate the flaws of the city’s bizarre governing philosophy to find a new, urgent relevance in the cyberpunk genre.
  25. Oct 4, 2015
    75
    Shadowrun: Hong Kong is fun for a select audience, but doesn’t have the depth or innovation to stand out.
  26. Sep 22, 2015
    70
    If you really loved the original, you will enjoy this expansion, which is honestly much less original and compelling compared to the main game.
  27. Sep 16, 2015
    70
    If you are a huge fan of this series, then you will no doubt get some enjoyment out of this title. You should keep your expectations in check, however, because it probably isn’t the type of compelling, lasting experience that will top your favorites list when all is said and done.
  28. Aug 28, 2015
    70
    The best Shadowrun to date, but the series is starting to go grey.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Shadowrun: Hong Kong is a substantial and in some respects lavish cyberpunk romp, which, if looked at purely in its own right, is only really guilty of a bit of visual and narrative flab.
User Score
7.7

Generally favorable reviews- based on 259 Ratings

User score distribution:
  1. Negative: 30 out of 259
  1. Aug 24, 2015
    10
    The third iteration of the Shadowrun series of group-based cRPGs. These games are fairly light on gameplay and more narrative focused thanThe third iteration of the Shadowrun series of group-based cRPGs. These games are fairly light on gameplay and more narrative focused than most cRPGs. By that I mean there is an extensive amount of well-written dialogue (however, a few spelling issues/typos) and combat doesn't happen too frequently. However, the amount of combat somewhat depends on player choice of skills, how they approach a situation, and which team members they bring to the missions. There are cases where you can go through missions with minimal or no combat which is a big change from the previous games.

    You team selection is fairly well-rounded and good for both combat and non-combat situations. Bringing different team members usually provides you with different ways of approaching a problem. I found on my second playthrough that the missions played a bit differently based on my skills, who I brought and choices I made. I think that it adds to the replay value so it's worth playing through a second time just to see what you've missed. The missions are really well designed and have multiple ways to traverse them or find extras within the levels.

    As far as the story/writing, well the entire game is just absolutely loaded with dialogue, text-descriptions, menu based choices, and interaction with companions and various NPCs. If you're looking for more of an action-based game, this isn't it. If you spend your time reading through all of the dialogue and doing all of the missions available, it'll likely take you around 20 hours to beat. If you just try to beat the game as quick as possible and ignore the dialogue, it'll likely take you under 10 hours. One of the key selling points of the game is reading through the texts and finding more about the world, it's characters, and the story. One nagging downside is the story tends to halt for a bit if you're looking to do every mission. You'll have talked to everyone, have the final missions unlocked, and still have three or four optional missions left.

    The combat plays out well and a lot quicker paced than the previous two games with smaller bite sized battles and partially due to the fact that the AI responds faster and animations are quicker. In addition, you're able to enter battle mode if you see an encounter so you're tactically in a better place before the battle starts and you'll leave battle mode after encounters. This is a change from the previous games where it would just have entire maps full of battles.

    There is more of everything as far as combat options; Adepts/mages/shamans all have a few new spells and totems, there are more melee/cyberware/gun/drug/health options than before, etc. Dragonlines are one of the bigger new additions to magic. They allow mages to have their spells bounce off of nearby targets(or allies if they're in the area), allow damaging spells to heal you or simple reduce cooldown/increase effectively like the old leylines. The particular effect isnt posted so its try and see. Armor has been radically simplified in that it no longer provides bonuses but straight armor class and there are unique options from the vendors around town (mage/shaman, adept, street sam, and decker). It's purely cosmetic but helps your character look the part.

    The matrix has been completely overhauled from the previous games. Almost all of the matrix nodes will just have White IC (intrusion countermeasures) scour areas with set paths and vision cones. As long as you avoid them, you avoid matrix combat. However, if you blunder into them or just don't care to work around timing puzzles, you can just enter into combat with them and it's a bit more challenging but certainly doable. There is a mini-game associated with hacking firewalls to get access to datastores or matrix controls and it's fairly easy to accomplish. Those can also be destroyed brute force via combat if you're in an alert state.

    The aesthetics of the game have been improved from the previous two games. The colorful art style and backgrounds are still there but now there is more variety in PC/NPCs and most of the character models/animations have been redone. No more massive body trolls with stick legs. The spells have nice new effects, there is more blood and gore, and all of the weapons/spells/punches/abilities feel more impactful. The music is very atmospheric but non-descript. I found that I don't seem to remember any particular track from the game but found that it just subtly added to the mood/atmosphere.

    All in all, I loved the game and have played through it twice and assume I will play it again! I think it's a good sign when the game ends that you roll up a new character and start another game. The drawbacks I have for the game are mostly subjective, there are a few minor bugs/typos which will hopefully get fixed soon. However, people may not enjoy the new non-combat themed matrix, lack of combat in the missions, the story, etc etc. However, I give it a 10 because I certainly did! It's a winner in my book
    Full Review »
  2. Aug 22, 2015
    9
    They've built on everything accomplished in Dragonfall and they polished and balanced what needed improving. The game once again combines anThey've built on everything accomplished in Dragonfall and they polished and balanced what needed improving. The game once again combines an engrossing cyberpunk universe and a pristine plot with effective turn based rpg combat. Like a good book, it catches your attention right from the start with intriguing party members and surprising paths and choices that warrants it a second play through. NPC's are interesting and fleshed out, the game notably offers you many different dialogue choices who actually matter in how the situations play out. Its very flexible characters builds offer the opportunity to be anything from a Junkie sword wielding maniac, a Mr.Robot hacker who terrorizes his enemies with the environment to a half-man half machine modified sniper cyborg. To finish off I'd say this game has good value for less than 30$ you get an experience far superior to the majority of triple AAA titles. Shadowrun is a successful indie crowdfunding project. that still only has a fraction of the budget bigger gaming studios possess. They put something money can't buy into their games, which is the best of themselves and the result is amazing. Collapse Full Review »
  3. Aug 27, 2015
    7
    Hmmm I love and hate this Shadowrun. Game is good i I have a lot of fun on the street of Hong Kong, but .... Dragonfall was a lot betterHmmm I love and hate this Shadowrun. Game is good i I have a lot of fun on the street of Hong Kong, but .... Dragonfall was a lot better game, Dragonfall was a 100 step forward compare to SR: Returns, Hong Kong it's in technical aspect of game it's better then Dragonfall but scenario is not so good. Plot in Dragonfall was full of surprises, turning points, treachery and not so obvious decisions, plot in S: HK is like S:R - there is great evil and we must save a city ... Characters in S: HK are good but for example Gloria from Dragonfall in masterpiece compare to them. Technical is very good i always play Decker and love the idea of matrix in newest game. S:HK is easiest from all Shadowruns playing on normal i didint lost single fight, and last boss was piece a cake - difficult level is like easy in Dragonfall, and its shorter then Dragonfall - 9 hours to accomplish and i did every secondary missions. So for me it's good game but better wait it's no worth 20 Euro. Have a good day :) Full Review »