- Publisher: 2K Games
- Release Date: Oct 19, 2005
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Unfortunately, while the game has heart, it just doesn't have the goods.
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Edge MagazineFew other FPS titles can match the intensity of this nitrous-charged shooting gallery, but plenty of them offer the kind of less that feels like much, much more. [Nov 2005, p.104]
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It's essentially the same game in a prettier engine, mowing down waves and waves of enemies with the all-too-infrequent vehicle sequence or boss battle to break things up.
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It's hard not to find at least some love for a game which thinks (for example) it's a good idea to put a crocodile in a Croatian jersey, hide it in a level and provide a CROcodile secret bonus.
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If you require hollandaise with your FPS's, you'll be disappointed with its straightforward gameplay, but it's still an unpretentious delight in small doses, and it's replayable enough to stay on your hard drive for a little while.
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PC FormatUnfortunately, sheer numbers alone are just not enough to set this apart from the competition. [Nov 2005, p.90]
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There isn’t much to this game at all. Just grab a weapon and shoot stuff endlessly.
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A fun and frenzied shooting romp, but -- as a longtime fan of the franchise -- beneath my expectations.
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Serious Sam II has a lot of levels and a few good laughs, but its simple shooting action is less likely to get your adrenaline pumping as it is to make you go numb.
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Quite frankly it's an insult to have to pay 35 quid for something that starts getting irksome in under half a day and is only genuinely entertaining in 20-minute bursts. Mindlessly fun and manically intense it is, innovative and essential it seriously isn't. [PC Zone]
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Nothing but a serious disappointment... It just about manages to cover all the criteria but nothing feels as though Croteam have stretched the barrel – in many cases they feel surprisingly weaker then its predecessor.
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Admittedly, the assorted firepower offers little excitement, but the experience is convincingly upbeat thanks to the game’s droll sense of humour.
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games(TM)It's to Croteam's credit that Serious Sam II manages to stay interesting for as long as it does, thanks to the weird enemy design and tight levels keeping the pace from slacking. [Dec 2005, p.112]
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The first Serious Sam was tongue-in-cheek but this sequel crosses the line into obnoxiousness.
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Computer Games MagazineThe problems with Sam have nothing to do with the bad guys; there's a lot of them, and they're all weird. [Jan 2006, p.42]
Awards & Rankings
User score distribution:
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Positive: 150 out of 304
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Mixed: 125 out of 304
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Negative: 29 out of 304
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Jun 9, 2013
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EonJan 18, 2008
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LukeK.Oct 20, 2005Fun old time game, but thats just it its time for somethin new.