- Publisher: The Adventure Company
- Release Date: Dec 14, 2004
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I liked this game. There was always something new to see, a fun puzzle to solve or another comment from the A.I. to mull over. I never felt frustration or the need to “get it over with.” I want more.
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One of the better adventure games produced in recent years, and thoroughly deserves to rub shoulders with the likes of "Myst." It’s just a shame it didn’t come up with the idea first.
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The pick-up-and-play nature and the level of attention paid to graphics, sound and story truly make this worth every penny, especially considering this title costs less than 20 dollars (US).
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A most enjoyable and mostly satisfying game. Despite being a bit too generous with the sound puzzles, it's a lot of fun sorting out the problems and following the story.
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Like many games, Sentinel’s gameplay isn’t its strongest point, but that isn’t a putdown. Instead, the stunning graphics and excellent storyline take the spotlight.
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Has a compelling story right out of the pages of Asimov's, with interesting and subtle characters whose soul-searching never tilts over into preachiness, and whose motives can remain unclear without becoming annoying.
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A Myst-like adventure with FPS controls. Now if they tuned up Beni's innate abilities, I would have been blown away. The uniqueness of the puzzles and how they work get big ups from this reviewer.
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The puzzles themselves are really very good, varied and challenging.
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While the machines are nothing but intricate toys, they make excellent puzzles, and the first-person interface that allows you to explore Sentinel's three-dimensional environments serves those puzzles well.
Awards & Rankings
User score distribution:
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Positive: 4 out of 7
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Mixed: 2 out of 7
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Negative: 1 out of 7
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May 25, 2023