- Publisher: Codemasters
- Release Date: Feb 18, 2005
- Also On: PlayStation 2
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Overall, we though, found Second Sight intensely challenging, a creative alternative to other PC shooters and -- priced under $25 -- a great value.
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Best of all, Second Sight tells an excellent story and does so with a presentation that borders on interactive cinema.
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Second Sight isn't a perfect game, but is a solid game with an extremely strong story. If you don't mind dealing with wonky controls and not being able to save whenever you want, it's more than worth a look.
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Brings a fresh twist on a tired genre: providing the player with a real sense of choice – and coupled with an innovative USP, enchanting charactisation, a rich narrative and gameplay that really feels like what the game.
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It's got a unique blend of gameplay quirks between its stealth, telekinesis, and shooting, and the presentation is well done, even by the standards of Free Radical Design. Sigh...but if only they fixed the game's general difficulty and replayability.
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Packed with a solid gameplay, a substantial amount of levels for a lengthy experience, some really, really cool special powers, and a really enjoyable storyline.
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Even with all its drawbacks it managed to hold my attention and interest with its intriguing plot and versatile gameplay.
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Has a surprisingly good story and voice acting, but it suffers from a combat system that's both flawed and too easy, and from underwhelming visuals that wouldn't be so bad if the stealth action genre wasn't so competitive.
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Just don’t expect a revolutionary, mind-blowing title.
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It's got some flaws and it's not very long or replayable--you'll probably finish it in 12 to 15 hours, without much incentive to go back to the beginning--but it's fun while it lasts.
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Those are the game’s main transgressions, but you do get used to them and learn how to avoid most of the major problems. You’ll want to take the effort too, because at its heart Second Sight is a good game whose rewards outweigh its frustrations.
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Although the storyline and the graphics are still up there, the fact that the control system seems to be insistent on gamers using a keyboard/mouse combo does actually ruin the responsive feel that a console/PC controller gives you.
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Clunky controls and an average presentation prohibit this game from being any better than it is.
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Second Sight's visuals are more balanced than its gameplay.
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The camera, AI and dreadful respawning conspire to cause great damage to an otherwise enjoyable yarn.
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PC FormatSo nearly entertaining, but the controls are just too crummy. [March 2005, p.96]
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PC GamerIf feats of mind over matter were really possible, this game would be a lot better. [May 2005, p.72]
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If you like the sound of Second Sight, make sure you play it on a console. It is possible, we suppose, that you might get on with the PC version, but in truth we just can't see it.
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BoomtownMore troubling is the fact that, while it’s easy to aim your crosshair at any part of a locked-on enemy’s body, it’s much harder to switch between multiple targets be they men or explosive barrels.
Awards & Rankings
User score distribution:
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Positive: 27 out of 43
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Mixed: 7 out of 43
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Negative: 9 out of 43
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Nov 9, 2012
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Mar 17, 2014
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Jul 31, 2011