- Publisher: Artifice Studio
- Release Date: Apr 5, 2013
User Score
Generally favorable reviews- based on 114 Ratings
User score distribution:
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Positive: 79 out of 114
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Mixed: 22 out of 114
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Negative: 13 out of 114
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- Most helpful
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Sep 18, 2013Pre-ordered this game from Steam. Great concept, good story, awkward controls, gets very hard very fast, gave up and moved on something else pretty quickly and didn't finish it.
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Apr 17, 2013
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May 27, 2013the story and general feel is good, but its let down by uninspired game-play and poor mechanics, could have been a lot better.
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Apr 9, 2013Idea carina, ma non coinvolge più di tanto, si poteva fare qualcosa in più dal comparto grafico. Prezzo onesto. Fiducioso in una possibile futura release.
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May 14, 2015
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Sep 3, 2016I think this game could of been great, looks pretty average aesthetically and the actual combat game play is clunky and not much fun. The tower defense component is good however game is very difficult quickly and can get frustrating. Some people will likely love it though, not for me.
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Aug 31, 2013Decent game I would give a 9/10, but no windowed mode and extremely long load times?
Cmon, that's the most basic of elements and taught in game design 101, why? Along with that, I have not seen loading screens this long since the mid 90s, my computer as of mid 2013 is the highest of home computer standards, yet I have to wait sometimes up to 3 mins for a level to load. -
Feb 10, 2014
Awards & Rankings
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Mar 25, 2014Sang-Froid is a tower defense and action game fun mix that will suck you in. Its always the same setting won't annoy you until you hit the very ending. However, thanks to its constant additions of new traps and creatures, the game stays entertaining till the end where you get roughly after six or seven hours.
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Aug 6, 2013Sang-Froid has its share of flaws, most of which are typical for indie games, but it is easy to overlook them – after all, not every ‘tower defense’ offers an original concept, cool gameplay mechanics, and a captivating story.
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CD-ActionAug 2, 2013Despite the simplicity of the combat system it’s hard to quit this game. [CD-Action 09/2013, p.71]