- Publisher: Telltale Games , GameTap
- Release Date: Jan 25, 2007
- Critic score
- Publication
- By date
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While some of the set ups and situations are undoubtedly quirky and amusing, there’s nothing this time around to compare to the idiosyncratic psychoanalysis dream-sequence or the sitcom filming from the first and second instalments respectively. And in a game so straightforward, this is a problem.
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Sam & Max's third episode feels shorter than the previous two, and at least part of that is due to so many of the environments being recycled from previous episodes.
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It's the shortest and easiest yet, with the episodic formula's skeleton (office/street intro, on-location puzzle, three-pronged task, conclusion) showing more obviously through the tighter, more linear flesh.
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While the script is the best so far of any of the episodes, Episode 3's abbreviated length makes it less of a bargain than the earlier installments. That being said, the entire Sam & Max experiment is shaping up quite well.
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Fun to play, despite its brevity, enlivened as always by the snappy repartee between the loquacious canine Sam and his manic white rabbit sidekick Max, who seems to get the best lines. The humour and silly situations guarantee that you will play with a constant smile on your face.
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Exploration and variety take a backseat to the constant stream of jokes (an unavoidable trade-off, given the series' episodic nature). Everything else is unmitigated and unapologetic fluff -- the joy is in Sam and Max's wit, after all -- and seasoned adventure gamers might find the game too simple to really sink their teeth into.
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Not a bad game, but not up to the usual Sam & Max standards.
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So far Season One is not particularly epic or memorable, but still a very good-looking and extremely fun diversion, and faithful to its franchise. But we're all hoping for a bit longer game next time.
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I don’t need to play the same game three times.
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While the humor is a bit better, this is definitely the weakest episode in the series owing to its uncomplicated puzzles and short length.
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Computer Games MagazineThe only problem is that each episode is getting easier. The episode is still worth $8, though barely so. [Apr 2007, p.68]
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This episode has the shortest playtime and smallest laughs-per-dollar-spent ratio, and it cribs many elements from the previous episodes. Only worth playing if the following episodes improve greatly.
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PC Gamer UKFar too little new content for your very few bucks. Ho hum. [Apr 2007, p.89]
Awards & Rankings
User score distribution:
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Positive: 12 out of 22
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Mixed: 7 out of 22
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Negative: 3 out of 22
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Jun 19, 2018Nice! . .
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Dec 27, 2014
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LL.Dec 1, 2007