- Publisher: Encore Software, Inc. , Encore Software
- Release Date: Mar 25, 2004
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TotalGames.netSacred definitely gets better the more you play it, the monsters keep getting bigger until they almost fill the screen, the weapons and skills go from a half-hearted stab to a whirling dervish of metal and magic and the lands of Ancaria roll before you begging to be explored.
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I was addicted again for days to the Plus version despite playing the original over half a year ago. The thing with Sacred is despite all its flaws it keeps you coming back for more and that for me is the sign of a quality RPG.
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BoomtownAlthough it doesn’t offer anything new, Sacred wields a metaphorical mace of monster mash with pride and panache. This is slick action adventuring with a lack of ambition but no shortage of charm.
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If you're not looking for an intricate story and lots of character interaction then there's quite a fun and hectic journey to be had through the troubled land of Ancaria.
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Frequent issues with controlling your avatar coupled with broken quests keep this gem from truly shining up to its full potential. The good news is there’s nothing so wrong with it that a few patches can’t fix.
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Every so often I had some fun with the game, but too much playing time is taken up by long, boring trudges where you have to kill the same enemies over and over again (and then over and over some more, since monsters constantly re-spawn), and that isn’t much fun.
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Cheat Code CentralHopelessly addicted RPG enthusiasts will probably not be able to resist its allure but you won't find any lasting peace and happiness deep down in your soul once you've completed it. Next!
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Computer Gaming WorldSacred is about as close as a game can get to being "Diablo" without getting lawyers involved. [July 2004, p.73]
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The character development system seems a little basic and unfinished and the amount of bugs in the game really is unacceptable.
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AceGamezThe sheer size of the game and the time it will take to play through should keep the average player occupied for months and it moves with a steady pace that should keep most players interested.
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It’s a testament to the game that despite all of these problems, Sacred is still fun to play. No really, it is!... But there’s still no excuse for releasing a game in such shoddy condition.
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In the end the bugs and problems simply aren't worth the tradeoff for the few interesting ideas the game does employ.
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Given the variety of characters, you're bound to find at least one whose play style is entertaining enough to justify riding out the rough spots.
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Computer Games MagazineIt just plods along in mediocrity from start to finish, smiling contently all the way. And there's nothing innately wrong with that. There just isn't anything innately right with it either. [July 2004, p.58]
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Monotonous combat, a lackluster story, and poor visuals are countered by moderately intriguing characters; however, this isn't nearly enough to salvage the game.
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While Sacred is a fun, addictive diversion, its relentless simplicity makes it feel like it’s not quite a full fledged game. I don’t need a complex crafting system, but I do need to feel like I have some control over my character’s abilities and destiny.
Awards & Rankings
User score distribution:
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Positive: 154 out of 241
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Mixed: 72 out of 241
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Negative: 15 out of 241
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Nov 24, 2010
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Dec 10, 2013
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Dec 1, 2014