User Score
8.1

Generally favorable reviews- based on 315 Ratings

User score distribution:
  1. Negative: 26 out of 315

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  1. Apr 30, 2023
    7
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  2. Feb 13, 2023
    2
    Putting why I dislike Risk of Rain into words feels a bit difficult, not because it's hard to explain, but because it's so easy to explain that it feels redundant to do so. In short, I feel that Risk of Rain is not well made. Controlling your character feels awkward, since every action seems to have a pause between it and the next: want to perform a roll move? You'll have to stop for aPutting why I dislike Risk of Rain into words feels a bit difficult, not because it's hard to explain, but because it's so easy to explain that it feels redundant to do so. In short, I feel that Risk of Rain is not well made. Controlling your character feels awkward, since every action seems to have a pause between it and the next: want to perform a roll move? You'll have to stop for a second, then perform the roll, then stop for a second again, and then you can do something else. Levels all feel the exact same, and the overall design just comes down to singular straight platforms. The whole thing feels like a proof of concept for what would eventually become Risk of Rain 2, which is a genuinely fun game. Expand
  3. Apr 29, 2021
    8
    One of the best roguelikes that I've had the pleasure of playing. It's not quite as replayable or customizable as the binding of isaac, but it comes pretty close. I wish there were a little more variety in the characters, which feels weird to say given that there are so many characters, but it felt like the characters that were able to kite had a huge advantage over the other ones so itOne of the best roguelikes that I've had the pleasure of playing. It's not quite as replayable or customizable as the binding of isaac, but it comes pretty close. I wish there were a little more variety in the characters, which feels weird to say given that there are so many characters, but it felt like the characters that were able to kite had a huge advantage over the other ones so it would've been nice to have more characters like that. Expand
  4. Aug 16, 2020
    10
    Risk of Rain is a challenging rouge like with rewards worthwhile.

    The incredible artwork and dedication the Developers have put in the game are deserving of recognition. The music is amazing well produced and made, motivating you to keep up with the fight and sucking you into the mystery of the world. Definitely one of the best soundtracks for a game. For collectors there are log books
    Risk of Rain is a challenging rouge like with rewards worthwhile.

    The incredible artwork and dedication the Developers have put in the game are deserving of recognition. The music is amazing well produced and made, motivating you to keep up with the fight and sucking you into the mystery of the world. Definitely one of the best soundtracks for a game.
    For collectors there are log books that contain lore of enemies. It is a joy to read the journal entries of enemies to expand upon the world building. The items you collects by completing challenges and playing through the game also have log entries that help to explain the lore of the world before the events of the game.

    The rush and excitement of fighting through hordes of monsters and bosses to reach new stages keeps the pace up. The final boss is a fitting and fair end to the game. The challenge of the hard difficulty takes time to adjust to, but with practice the anger switches from anger to fun. The artifacts you collect can create new experiences that are worth experimenting with.

    The variety of characters and items can fit any player, the game doesn't force you to play one way but instead encourages experimentation. All characters are well balanced and unique.
    The more you play the bigger you're game gets as well as the players strength.
    Risk of Rain deserves the recognition of a great games that will hold up as an important inspiration for more rouge likes and games to come.
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  5. Jul 21, 2020
    5
    Локации показались мне невыразительными и унылыми, исследовать их неинтересно.
    Навязчивый поток врагов напрягает, и появляются они максимально тупо.
    Вообще всё происходящее ощущается как что-то бессмысленное и ненужное. Игру вернул, ничего интересного для себя в ней найти не удалось.
    Локации показались мне невыразительными и унылыми, исследовать их неинтересно.
    Навязчивый поток врагов напрягает, и появляются они максимально тупо.
    Вообще всё происходящее ощущается как что-то бессмысленное и ненужное.
    Игру вернул, ничего интересного для себя в ней найти не удалось.
  6. Jul 12, 2020
    9
    This game runs great solo or with friends. The replay ability is insane and there are so many hidden aspects that are constantly unfolding. The difficulty is perfect, and I cannot wait to see what else is going to be released.
  7. Feb 12, 2020
    8
    Great game but doesnt feel very rogue like as I expected it to. Still amazing gameplay and playable characters but maybe its too short.
  8. Jul 23, 2019
    8
    This is an incredible game to put 10-20+ hours into with a friend. I would recommend it to anyone who likes roguelikes.
  9. Apr 21, 2019
    5
    Risk of Rain is a slow paced grind of a shooter with random levels, random items and spawning enemies. Online multiplayer was a chore to setup. Despite lots of abilities, combat never felt fun.
  10. Nov 18, 2018
    10
    I love this game totally and utterly. I have around 190 hours spent on it and I enjoyed every one. I like this game especially for the late-game stuff, the masses of enemies and the difficulty of evading them. For a project written by two students, the art, the sound (especially) and the gameplay are all excellent. I am excited for the sequel!
  11. Oct 24, 2018
    6
    Risk of Rain takes a gritty aesthetic and a distinctly creative approach to creating an action game. It was developed according to a cohesive design and balancing philosophy which, while difficult to figure out at first, leads to a very distinct and interesting experience. The way the game is paced is innovative, rewarding the player for increasing their speed, but at the same time thisRisk of Rain takes a gritty aesthetic and a distinctly creative approach to creating an action game. It was developed according to a cohesive design and balancing philosophy which, while difficult to figure out at first, leads to a very distinct and interesting experience. The way the game is paced is innovative, rewarding the player for increasing their speed, but at the same time this feels somewhat like a brute force solution to better, more fluent level and difficulty design. The game has a very steep learning curve and moderate skill cap which should be able to engage a wide audience of player skill levels and attention spans. It is worth noting that the game tries to extend its "length" far beyond reasonable by creating a long and convoluted unlockable tree which doesn't change or enhance the gameplay very much, mainly existing as a series of shiny virtual items to keep players repeating the mostly-identical levels over and over again. Expand
  12. May 7, 2018
    9
    Great action platformer with roguelike elements. Atmospheric music and 8-bit graphics which complement each other perfectly. Each design-whether we are talking about enemies, levels, characters or items, is very interesting. Each enemy type, and every item have it's own lore, or backstory of sorts. The number of artifacts (unlockable game changing modifiers), enemy modifiers (like those ofGreat action platformer with roguelike elements. Atmospheric music and 8-bit graphics which complement each other perfectly. Each design-whether we are talking about enemies, levels, characters or items, is very interesting. Each enemy type, and every item have it's own lore, or backstory of sorts. The number of artifacts (unlockable game changing modifiers), enemy modifiers (like those of champion/boss versions of Diablo monsters), items and unlockable characters, each with four unique abilities, do wonders for the game's replayability.

    The game is not without issues, however.
    Characters aren't perfectly balanced, on the contrary. Some of them are a lot harder to play, and don't do too well in the late game (Sniper, Acrid, Bandit), while others are a much easier to use and powerful at the same time, especially the Engineer, A.K.A. The Vending Machine of Doom. If you know what you are doing, you can also easily snowball out of control using specific artifacts and items, and even the Monsoon difficulty level becomes a Breeze, at best.
    Another problem of Risk of Rain is the game engine-it could be a little bit more stable. Also, while most players probably won't encounter this problem, when you get into sessions longer than 90, the number of enemies and projectiles on the screen is just to much for the poor engine-in game timer slows down, the game plays as in slow motion, and some effects disappear. The game remains playable, though. Last but not least, the multiplayer is unfriendly, and quite unstable.
    Still, I heartily recommend it, especially if collecting items while fighting off hordes of unrelenting enemies on a very alien planet sounds appealing to you.
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  13. Feb 24, 2017
    9
    34hrs played in this game, and for the price the replayability is 100% great. It has some flaws and could use better item system but for such a small game I have no complaints.

    great stuff
  14. Jun 14, 2016
    10
    fadedprophecy

    My review of this game is on the Steam community forums under general discussions. I've played this game more 650+ hours and it's amazing.... I have no clue what to say. If you have a GTX 970 or higher.... just calm down lol.

    Brandon J
  15. Mar 28, 2016
    8
    Very addictive Rogue side-scroller. It might not be as well-balanced as some other titles in terms of different characters, but a tone of special abilities and upgrades remedy this, especially if you disable random power-ups, and try to build up a planned character, rather than go by chance.
    Music in this game is SUPERB! Dude! Seriously! Props for the tracks - alas not too many.
    Very addictive Rogue side-scroller. It might not be as well-balanced as some other titles in terms of different characters, but a tone of special abilities and upgrades remedy this, especially if you disable random power-ups, and try to build up a planned character, rather than go by chance.
    Music in this game is SUPERB! Dude! Seriously! Props for the tracks - alas not too many.
    Spent a ton of hours in this seemingly simple game.
    Highly Recommend.
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  16. Oct 8, 2015
    10
    I can think of fewer games that leaves a taste of "I want some more" than Risk of Rain. A marvelous game from art to soundtrack. The characters play very different and the upgrades you get really gives you that sense of progression.
    It's hard, and punish your mistakes, but not to the point where you can call it bad game design. After some time, even the lore got me hooked up. If I can
    I can think of fewer games that leaves a taste of "I want some more" than Risk of Rain. A marvelous game from art to soundtrack. The characters play very different and the upgrades you get really gives you that sense of progression.
    It's hard, and punish your mistakes, but not to the point where you can call it bad game design. After some time, even the lore got me hooked up. If I can really have to point a bad thing, it's that it doesn't have an on-line mode - but try playing it with some friends on local coop, the sensation of job well done that Risk of Rain gives you is one of a kind.
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  17. Oct 1, 2015
    7
    Tier 2
    + Very well-conceived co-op roguelike gameplay that shines with 3 to 4 players
    + Good cast of characters with diverse mechanics that interplay well with the random assortment of power-ups that are available + Offers a fair amount of replay value for what's on offer ? World and enemy design can become repetitive with multiple play-throughs - "Difficulty scaling" relies on the
    Tier 2
    + Very well-conceived co-op roguelike gameplay that shines with 3 to 4 players
    + Good cast of characters with diverse mechanics that interplay well with the random assortment of power-ups that are available
    + Offers a fair amount of replay value for what's on offer
    ? World and enemy design can become repetitive with multiple play-throughs
    - "Difficulty scaling" relies on the end game being jam-packed with enemies and projectiles that become so extreme it can hitch modern gaming PCs
    - Success and fun depend heavily on item-drop RNG, though some would say this is inherent to its genre
    Expand
  18. Aug 24, 2015
    9
    Bravo, dudes.

    Risk of Rain is a game that will bring you a different experience each time you open it up. in terms of random drops/pickups, few games pull this off as successfully as RoR (BoI does well at this, but RoR is the true champion). The characters are diverse and feature difficulties and advantages unique to their skillsets. The sheer volume of unlockables in this game will
    Bravo, dudes.

    Risk of Rain is a game that will bring you a different experience each time you open it up. in terms of random drops/pickups, few games pull this off as successfully as RoR (BoI does well at this, but RoR is the true champion). The characters are diverse and feature difficulties and advantages unique to their skillsets. The sheer volume of unlockables in this game will keep you starting up another run to unlock the next character or weapon. Some of these items and characters are earned by killing certain monsters in a certain way, finding secret areas on the randomly generated maps, defeating secret bosses, collecting mysterious relics, or activating and figuring out hidden puzzles. Risk of Rain is a retro experience with a new-age twist and a belly full of secrets characters and weapons.

    The controls are tight, though to the uninitiated they may seem clunky at first. This is all part of the journey that is Risk of Rain – once you've unlocked things like double jump (Hoopoo Feather), Rusty Jetpacks, Photon Jetpacks, and Goat Hoofs you'll be telling a different story. The world you are dropped in is convincing, deadly, and awe-inspiring – once you grasp the enormity of this world and its inhabitants you'll begin to realize your smallness on screen is no accident.

    I absolutely love the aesthetic of this game for the most part, and I can't recommend it enough to someone looking for a game with infinite replay value and a great multiplayer mode. Just don't play on the same computer (the sprites are too tiny for this), so make sure your buddy has a gamepad and $15 bucks to drop if you want to play with a friend. Minor bugs and poor menus are annoying, but they won't prevent you enjoying the game overall (with 60 hours on record, I've seen my fair share of game ruining freezes and yet still find myself booting right back up).
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  19. Jun 24, 2015
    7
    This is a Rogue-like game. This game is very good, you can end up playing this game for hours. Even if you have died (which you will, many, many times) in the game countless of times, however you will always try again and again and again, believe me it's pretty addicting, especially with Co-Op. Its Easy to play, but very hard to master, this 'quote' can be applied to this game. EveryThis is a Rogue-like game. This game is very good, you can end up playing this game for hours. Even if you have died (which you will, many, many times) in the game countless of times, however you will always try again and again and again, believe me it's pretty addicting, especially with Co-Op. Its Easy to play, but very hard to master, this 'quote' can be applied to this game. Every playable character has its own unique play-style, which is very cool. The only problem I have with the game is the controls, sadly it seems like this game was developed with a controller in mind, so keyboard players are going to suffer quite a bit, I'd suggest remapping the controls to your own style Expand
  20. Jun 11, 2015
    10
    A great platformer, it inspired me to make a similar game. Before I used to stay away from this catagory but this game proved it can be onbe of the best genre's of games (in my opinion). I really hope there will be a sequel to this great game as it is one of the best of it's genre.
  21. Feb 25, 2015
    10
    This is a very good game, that way too many people overlook. To those who are starting out, yes - this game is very hard, but with time and effort, you can play it like a boss.
  22. Feb 21, 2015
    3
    The worst thing about this game is how much I want to like it, but can't bring myself to. It's fun solo and a blast on multiplayer, but it absolutely fails on its difficulty curve. Any game that calls itself a "rogue-like" should reward two things: smart choices, and random luck. I have played this game enough times to experience both, and yet, I consistently am unable to pass the third orThe worst thing about this game is how much I want to like it, but can't bring myself to. It's fun solo and a blast on multiplayer, but it absolutely fails on its difficulty curve. Any game that calls itself a "rogue-like" should reward two things: smart choices, and random luck. I have played this game enough times to experience both, and yet, I consistently am unable to pass the third or fourth level.
    Most of the time, it doesn't come down to skill; it comes down to what items randomly spawn and whether or not enemies spawn directly on top of you. I don't mind randomness in games, but when randomness trumps skill, the game may as well just be a dice-rolling simulator.
    My verdict? Stay far away from this game. There are much worthier platform/shooter/roguelikes that deserve your attention.
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  23. Feb 6, 2015
    9
    My favorite platform game!

    Challenging, but satisfying gameplay. Variety of enemies, enormous choice of power-ups, semi-random levels in various environments and beautiful music! The game has many unlocks, interesting achievements and 10 playable characters, each demanding different tactics. Massive replay value! I haven't played many platform games, but Risk of Rain easily became my
    My favorite platform game!

    Challenging, but satisfying gameplay. Variety of enemies, enormous choice of power-ups, semi-random levels in various environments and beautiful music! The game has many unlocks, interesting achievements and 10 playable characters, each demanding different tactics. Massive replay value!

    I haven't played many platform games, but Risk of Rain easily became my favorite!
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  24. Dec 4, 2014
    9
    well i still have not gone past the second stage but it is a blast if you like games for the story then this is not realy for you but it is not a very good platformer but a very good game worth picking up and enjoying every 2 or 3 weekends
  25. Nov 12, 2014
    9
    One of my favorite indie games to come out this year. Love the random levels, items, and unique characters. The art is retro awesome. I highly suggest picking this game up on steam.
  26. Nov 6, 2014
    4
    Slow run speed, with a lot of back tracking on the first level to find power ups. Random drops tied to player success rather than skill. Often you will die simply because you haven't gotten enough damage/health power ups on the first level. Leads to a frustrating experience. A lot of control is taken out of the player's hands. Maybe I'm just getting tired of rogue likes. Often feels like aSlow run speed, with a lot of back tracking on the first level to find power ups. Random drops tied to player success rather than skill. Often you will die simply because you haven't gotten enough damage/health power ups on the first level. Leads to a frustrating experience. A lot of control is taken out of the player's hands. Maybe I'm just getting tired of rogue likes. Often feels like a waste of time. Expand
  27. Oct 26, 2014
    9
    The only thing that's not to love about Risk of Rain is the imbalance of characters, with some being obviously more powerful than others. However, this does not take away the great fun of exploring, AWESOME loot, and epic bosses. Risk of Rain also accomplished something amazing, dying in a perma-death setting does not make you rage as much as you thought. The death messages can even giveThe only thing that's not to love about Risk of Rain is the imbalance of characters, with some being obviously more powerful than others. However, this does not take away the great fun of exploring, AWESOME loot, and epic bosses. Risk of Rain also accomplished something amazing, dying in a perma-death setting does not make you rage as much as you thought. The death messages can even give you a laugh no matter how far you've gotten, and the journey's always worth it. Risk of Rain will leave you to keep going back for more. Expand
  28. Oct 2, 2014
    9
    This game is amazing,One of the best games I have ever played.

    Pros:

    Amazing game play!

    Amazing variety of items!

    Good variety of characters

    Cons:

    I Hate to say this but,Bad graphics

    Hard to use on keyboard

    Overall I give this game a: 9/10...GO BUT THIS!
  29. Sep 28, 2014
    2
    Risk of Rain is an 8-bit shooting platformer that is a grind for gold coins and experience points. The first five minutes of play is essentially the whole game. "Rogue-like" is becoming a way to describe old, boring, and Nintendo-hard.
  30. Sep 21, 2014
    7
    Risk of Rain is like FTL's younger platformer cousin with the added bonus of multiplayer. Like FTL, this game is difficult and it will take multiple playthroughs before you make any headway. Also like FTL, the journey can be heaps of fun especially if you manage to get some of your friends along for the ride. It's not the most polished of games out there but if you're willing to be patientRisk of Rain is like FTL's younger platformer cousin with the added bonus of multiplayer. Like FTL, this game is difficult and it will take multiple playthroughs before you make any headway. Also like FTL, the journey can be heaps of fun especially if you manage to get some of your friends along for the ride. It's not the most polished of games out there but if you're willing to be patient with its shortcomings Risk of Rain is a game well worth checking out. Expand
Metascore
77

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 12
  2. Negative: 0 out of 12
  1. LEVEL (Czech Republic)
    May 16, 2014
    80
    Heaps of fun, dirt cheap. The game keeps coming up with entertaining challenges and enjoyable surprises. [Issue#241]
  2. PC PowerPlay
    Feb 24, 2014
    70
    Incredible work went into the design of almost every element of Risk of Rain, shame that the gameplay couldn't have been more inspired. [March 2014, p.60]
  3. CD-Action
    Feb 10, 2014
    70
    Last time I had so much fun with characters built of handful of pixels was probably in the Lemmings era. [02/2014, p.71]