User Score
8.1

Generally favorable reviews- based on 315 Ratings

User score distribution:
  1. Negative: 26 out of 315

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  1. Sep 21, 2014
    7
    Risk of Rain is like FTL's younger platformer cousin with the added bonus of multiplayer. Like FTL, this game is difficult and it will take multiple playthroughs before you make any headway. Also like FTL, the journey can be heaps of fun especially if you manage to get some of your friends along for the ride. It's not the most polished of games out there but if you're willing to be patientRisk of Rain is like FTL's younger platformer cousin with the added bonus of multiplayer. Like FTL, this game is difficult and it will take multiple playthroughs before you make any headway. Also like FTL, the journey can be heaps of fun especially if you manage to get some of your friends along for the ride. It's not the most polished of games out there but if you're willing to be patient with its shortcomings Risk of Rain is a game well worth checking out. Expand
  2. Nov 19, 2013
    6
    This is a decent game and the combat is a lot of fun. However, the platforming is extremely dull and most of the game is spend unloading hundreds of rounds into enemies with way too much health. It's not that it's hard, it's just dull. Killing some "normal" enemies can take over 30 seconds, and a lot of the time that's when you're on a ledge they can't get to, spamming your abilitiesThis is a decent game and the combat is a lot of fun. However, the platforming is extremely dull and most of the game is spend unloading hundreds of rounds into enemies with way too much health. It's not that it's hard, it's just dull. Killing some "normal" enemies can take over 30 seconds, and a lot of the time that's when you're on a ledge they can't get to, spamming your abilities until they die. This is fine for the bosses, but fighting pretty much every enemy involves the exact same steps.

    The game seems to assume that more health more damage harder enemies, which, while true, is a really boring way to increase difficulty.

    There aren't any clear ways to unlock anything. The game doesn't explain what you should be doing to unlock things. Getting far (to say level 4 or 5) doesn't get you any progress towards unlocking things, you have to complete "achievements" which are random things like "Fail a shrine 3 times in a row" or "get to 500 health".

    The levels are actually designed, and there are only 2 variations per "zone". however, the placement of enemies/powerups/end of level are randomized. This seems good, but the levels are extremely boring to walk though, and coupled with the really boring platforming mechanics, it just ends up being pretty boring to go through.

    Overall, it's a decent game to spend a few hours on, but it doesn't even get close to games like Spelunky and Binding of Issac. Towerclimb is a much better Rogelike platformer.
    Expand
  3. Nov 21, 2013
    6
    I don't really understand the hype around this title. Yes, it's a rogue like with some solid, even compelling mechanics, but the more you play it, the more flawed it feels. An unfair element of luck(even for a rogue-like), poor class balance, monotonous level design, and several outstanding technical issues stop RoR from reaching greatness on both single player and multiplayer.

    I prefer
    I don't really understand the hype around this title. Yes, it's a rogue like with some solid, even compelling mechanics, but the more you play it, the more flawed it feels. An unfair element of luck(even for a rogue-like), poor class balance, monotonous level design, and several outstanding technical issues stop RoR from reaching greatness on both single player and multiplayer.

    I prefer the gamepad over the keyboard controls. RoR's combat is frantic and fun, with each character class having several unique attacks. All the crazy items you collect stack up on effectiveness and they are really what is making you stronger. With the right classes and a lot of luck, multiplayer in RoR is frantic and fun.

    ...but as a single player game? This game falls flat on it's face. For one major issue, not all the classes are balanced that well. The starting class, the commando, has an indispensable dodge maneuver and a long attack range...but some classes have neither of these, making it impossible to even outrun the monsters on screen which will surely annihilate you very quickly.

    It's obvious that these classes were all designed with multiplayer in mind. Nevertheless, it doesn't play well alone. Even the rogue like elements feel kinda uninteresting. Randomized loot works a lot like how loot worked in The Binding of Isaac...and theres no reason NOT to collect everything you find. But because of the element of luck, you'll have good runs and bad based entirely on where stuff is. You'll sometimes find yourself going around in circles, frustrated as more and more stronger enemies spawn right on top of you while you can't find the level exit.

    Beyond that, there are technical problems too. While the sound track is great, I couldn't help but notice that NO MUSIC plays in about half these levels after the first one. And sometimes, for some reason, the music just doesn't play at all unless you restart from the menu. Gamepad integration is horrible, too. Certain menus only work if you use the mouse...whereas others can be navigated with the game pad. It's a nitpick, but it's still incredibly annoying.
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  4. Oct 1, 2015
    7
    Tier 2
    + Very well-conceived co-op roguelike gameplay that shines with 3 to 4 players
    + Good cast of characters with diverse mechanics that interplay well with the random assortment of power-ups that are available + Offers a fair amount of replay value for what's on offer ? World and enemy design can become repetitive with multiple play-throughs - "Difficulty scaling" relies on the
    Tier 2
    + Very well-conceived co-op roguelike gameplay that shines with 3 to 4 players
    + Good cast of characters with diverse mechanics that interplay well with the random assortment of power-ups that are available
    + Offers a fair amount of replay value for what's on offer
    ? World and enemy design can become repetitive with multiple play-throughs
    - "Difficulty scaling" relies on the end game being jam-packed with enemies and projectiles that become so extreme it can hitch modern gaming PCs
    - Success and fun depend heavily on item-drop RNG, though some would say this is inherent to its genre
    Expand
  5. Jun 24, 2015
    7
    This is a Rogue-like game. This game is very good, you can end up playing this game for hours. Even if you have died (which you will, many, many times) in the game countless of times, however you will always try again and again and again, believe me it's pretty addicting, especially with Co-Op. Its Easy to play, but very hard to master, this 'quote' can be applied to this game. EveryThis is a Rogue-like game. This game is very good, you can end up playing this game for hours. Even if you have died (which you will, many, many times) in the game countless of times, however you will always try again and again and again, believe me it's pretty addicting, especially with Co-Op. Its Easy to play, but very hard to master, this 'quote' can be applied to this game. Every playable character has its own unique play-style, which is very cool. The only problem I have with the game is the controls, sadly it seems like this game was developed with a controller in mind, so keyboard players are going to suffer quite a bit, I'd suggest remapping the controls to your own style Expand
  6. Jul 21, 2020
    5
    Локации показались мне невыразительными и унылыми, исследовать их неинтересно.
    Навязчивый поток врагов напрягает, и появляются они максимально тупо.
    Вообще всё происходящее ощущается как что-то бессмысленное и ненужное. Игру вернул, ничего интересного для себя в ней найти не удалось.
    Локации показались мне невыразительными и унылыми, исследовать их неинтересно.
    Навязчивый поток врагов напрягает, и появляются они максимально тупо.
    Вообще всё происходящее ощущается как что-то бессмысленное и ненужное.
    Игру вернул, ничего интересного для себя в ней найти не удалось.
  7. Oct 24, 2018
    6
    Risk of Rain takes a gritty aesthetic and a distinctly creative approach to creating an action game. It was developed according to a cohesive design and balancing philosophy which, while difficult to figure out at first, leads to a very distinct and interesting experience. The way the game is paced is innovative, rewarding the player for increasing their speed, but at the same time thisRisk of Rain takes a gritty aesthetic and a distinctly creative approach to creating an action game. It was developed according to a cohesive design and balancing philosophy which, while difficult to figure out at first, leads to a very distinct and interesting experience. The way the game is paced is innovative, rewarding the player for increasing their speed, but at the same time this feels somewhat like a brute force solution to better, more fluent level and difficulty design. The game has a very steep learning curve and moderate skill cap which should be able to engage a wide audience of player skill levels and attention spans. It is worth noting that the game tries to extend its "length" far beyond reasonable by creating a long and convoluted unlockable tree which doesn't change or enhance the gameplay very much, mainly existing as a series of shiny virtual items to keep players repeating the mostly-identical levels over and over again. Expand
  8. Apr 21, 2019
    5
    Risk of Rain is a slow paced grind of a shooter with random levels, random items and spawning enemies. Online multiplayer was a chore to setup. Despite lots of abilities, combat never felt fun.
  9. Apr 30, 2023
    7
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
Metascore
77

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 12
  2. Negative: 0 out of 12
  1. LEVEL (Czech Republic)
    May 16, 2014
    80
    Heaps of fun, dirt cheap. The game keeps coming up with entertaining challenges and enjoyable surprises. [Issue#241]
  2. PC PowerPlay
    Feb 24, 2014
    70
    Incredible work went into the design of almost every element of Risk of Rain, shame that the gameplay couldn't have been more inspired. [March 2014, p.60]
  3. CD-Action
    Feb 10, 2014
    70
    Last time I had so much fun with characters built of handful of pixels was probably in the Lemmings era. [02/2014, p.71]