User Score
8.1

Generally favorable reviews- based on 315 Ratings

User score distribution:
  1. Negative: 26 out of 315

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  1. Nov 16, 2013
    10
    Just give it a shot! The mechanics are amazing, the gameplay is incredibly tight and extremely rewarding. It is good for longer sessions or a quick playthrough. And I did not even try the multiplayer yet!
  2. Sep 21, 2014
    7
    Risk of Rain is like FTL's younger platformer cousin with the added bonus of multiplayer. Like FTL, this game is difficult and it will take multiple playthroughs before you make any headway. Also like FTL, the journey can be heaps of fun especially if you manage to get some of your friends along for the ride. It's not the most polished of games out there but if you're willing to be patientRisk of Rain is like FTL's younger platformer cousin with the added bonus of multiplayer. Like FTL, this game is difficult and it will take multiple playthroughs before you make any headway. Also like FTL, the journey can be heaps of fun especially if you manage to get some of your friends along for the ride. It's not the most polished of games out there but if you're willing to be patient with its shortcomings Risk of Rain is a game well worth checking out. Expand
  3. Aug 10, 2014
    9
    Great, great, great game.

    A roguelike platformer bullethell such as never been seen before. The mechanics are fun, the character diversity is awesome, and the enemies are scaled well. The multiplayer, with certain perks, I will admit, because almost tediously easy, but that only adds to the allure. The controls will require some getting used to, but are not extremely difficult to learn
    Great, great, great game.

    A roguelike platformer bullethell such as never been seen before. The mechanics are fun, the character diversity is awesome, and the enemies are scaled well. The multiplayer, with certain perks, I will admit, because almost tediously easy, but that only adds to the allure. The controls will require some getting used to, but are not extremely difficult to learn and only consist of a few buttons that can be reassigned anyways.

    The art is nice and the lore is fantastic, and, furthermore, although the game is out and finished, the programmers are still releasing new things, with more planned!

    Why, then, a nine out of ten? Well, the glitches are numerous, and the programmers, being college students, sometimes are a bit....slow in responding. Like, five months slow. Not cool for a finished game, but I'm looking at the game more than the devs. At least they're still nice and responsive to the community!
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  4. Oct 2, 2014
    9
    This game is amazing,One of the best games I have ever played.

    Pros:

    Amazing game play!

    Amazing variety of items!

    Good variety of characters

    Cons:

    I Hate to say this but,Bad graphics

    Hard to use on keyboard

    Overall I give this game a: 9/10...GO BUT THIS!
  5. Feb 25, 2015
    10
    This is a very good game, that way too many people overlook. To those who are starting out, yes - this game is very hard, but with time and effort, you can play it like a boss.
  6. Oct 8, 2015
    10
    I can think of fewer games that leaves a taste of "I want some more" than Risk of Rain. A marvelous game from art to soundtrack. The characters play very different and the upgrades you get really gives you that sense of progression.
    It's hard, and punish your mistakes, but not to the point where you can call it bad game design. After some time, even the lore got me hooked up. If I can
    I can think of fewer games that leaves a taste of "I want some more" than Risk of Rain. A marvelous game from art to soundtrack. The characters play very different and the upgrades you get really gives you that sense of progression.
    It's hard, and punish your mistakes, but not to the point where you can call it bad game design. After some time, even the lore got me hooked up. If I can really have to point a bad thing, it's that it doesn't have an on-line mode - but try playing it with some friends on local coop, the sensation of job well done that Risk of Rain gives you is one of a kind.
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  7. Nov 19, 2013
    6
    This is a decent game and the combat is a lot of fun. However, the platforming is extremely dull and most of the game is spend unloading hundreds of rounds into enemies with way too much health. It's not that it's hard, it's just dull. Killing some "normal" enemies can take over 30 seconds, and a lot of the time that's when you're on a ledge they can't get to, spamming your abilitiesThis is a decent game and the combat is a lot of fun. However, the platforming is extremely dull and most of the game is spend unloading hundreds of rounds into enemies with way too much health. It's not that it's hard, it's just dull. Killing some "normal" enemies can take over 30 seconds, and a lot of the time that's when you're on a ledge they can't get to, spamming your abilities until they die. This is fine for the bosses, but fighting pretty much every enemy involves the exact same steps.

    The game seems to assume that more health more damage harder enemies, which, while true, is a really boring way to increase difficulty.

    There aren't any clear ways to unlock anything. The game doesn't explain what you should be doing to unlock things. Getting far (to say level 4 or 5) doesn't get you any progress towards unlocking things, you have to complete "achievements" which are random things like "Fail a shrine 3 times in a row" or "get to 500 health".

    The levels are actually designed, and there are only 2 variations per "zone". however, the placement of enemies/powerups/end of level are randomized. This seems good, but the levels are extremely boring to walk though, and coupled with the really boring platforming mechanics, it just ends up being pretty boring to go through.

    Overall, it's a decent game to spend a few hours on, but it doesn't even get close to games like Spelunky and Binding of Issac. Towerclimb is a much better Rogelike platformer.
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  8. Nov 23, 2013
    10
    This game has amazing combat system and has a lot of replayablilty. Best game i played in a long time. I love the art. The game is a lot of fun and i recommend it to anyone.
  9. Nov 27, 2013
    10
    Very pleasing game, run after run you discover new items. It's a mix between binding of isaac for the items and fun and Faster than light for re-playability and each run being a load of fun and discoveries.

    I really enjoy this game.
  10. Nov 25, 2013
    10
    Really, truly phenomenal fun. It'll take a bit to get into it as it takes hard work to unlock the best characters and it is quite hard, but the entire process is worthwhile. Easily the best of the whole rogue-lite genre that has been popular recently. Go buy it!
  11. Nov 15, 2013
    10
    I LOVE this game. Holy crap is it hard but god after just 3 runs I begged for more. I think this is the only rogue like I've played that is based more around fluid combat then platforming rts elements rpg elements and bullet hell. And holy crap is it an addicting formula. I'd recommend this game to anyone who likes Spelunky and Binding of Isaac. Their is just enough random to makeI LOVE this game. Holy crap is it hard but god after just 3 runs I begged for more. I think this is the only rogue like I've played that is based more around fluid combat then platforming rts elements rpg elements and bullet hell. And holy crap is it an addicting formula. I'd recommend this game to anyone who likes Spelunky and Binding of Isaac. Their is just enough random to make every run different while not overdoing it and making it feel impossible. One thing I love about this game that is hard to say about a lot of roguelikes is that when I die, its my fault. I messed up somewhere and that is powerful, that puts the hook in you baiting you telling you to do better. Visuals are what they are, if you see screenshots you get what you see I personally think they could be a little sharper but they don't detract from the game and more importantly they NEVER overcomplicate things which can be a problem in other games. The sound, oh god the sound just listen to the soundtrack and tell me you dont want to be blastin baddies on an alien homeworld. The gameplay, well its hard to describe. Its a lot of Dip Duck DOdge dive duck whatever else their is and a lot of strategic use of cooldowns. Its really well done and I only have 2 characters (Both of which feel very different.) All in all I'd say go buy this game right now. Seriously buy it. Stop reading. Buy. Go to steam. Purchase. Enjoy. Expand
  12. Nov 24, 2013
    10
    Risk of rain is super hard, but super rewarding and addictive. The strong points about the game are the difficulty meter, the itemization and classes. But also the neat gameplay and interesting design and not to speak about the music, it's amazing. Risk of rain is also a blast with friends, the inly downside is the need to port forward.
  13. Dec 2, 2013
    8
    Quite a fun game, I played it both single- and multiplayer. It's a bit of a shame you have to go through a bit of trouble to host a server, certainly is a fair game (all those times i died were my own fault)
  14. Nov 26, 2013
    10
    I saw someone complain about the informal style of reviews on Metacritic, so here goes:

    Single player/multiplayer: 2/2-Alone or with friends, this game is as fun and as rewarding as you make it. Graphics 2/2: No complaints, beautiful art, in my opinion. It may not be to the liking of others, but do you honestly expect, or want AAA graphics from 2 students, who, in my opinion, di an
    I saw someone complain about the informal style of reviews on Metacritic, so here goes:

    Single player/multiplayer: 2/2-Alone or with friends, this game is as fun and as rewarding as you make it.
    Graphics 2/2: No complaints, beautiful art, in my opinion. It may not be to the liking of others, but do you honestly expect, or want AAA graphics from 2 students, who, in my opinion, di an amazing job.
    Gameplay: 2/2: It's simple, and not as fiddly as I first thought, it may just take some getting used to.
    Music: 2/2: I liked it so much, as I write this review, I'm listening to the Precipitation track from the game.
    Replayability 2/2: 100+ Items, 10 classes, multiple levels and FREE future updates, what's not to like?
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  15. Nov 16, 2013
    10
    This blend of many different genres is a fantastic play. I've been playing this both single player and with my roommate, and it's more than I'd hoped it would be. It'd be nice if the multiplayer wasn't your old-school "connect to someone's IP address" as opposed to a fleshed out lobby and open game selection thingamajig, but you know what? It's still a great game. 10.
  16. Dec 31, 2013
    9
    A great rogue-lite! I don't usually like games that are timed (difficulty grows as time passes) but it works very well preventing you from farming. Quick paced action with many collectible items to keep the game from growing stale. I highly suggest this title!
  17. Jan 3, 2014
    9
    This game is a hyper intense fight for your life survival game. I defiantly recommend it if you like games like terraria and such. There is a ton of replay-ability, and is just even more fun with friends.
  18. Dec 30, 2013
    9
    Don't get me wrong, you're not playing this because the graphics nor the plot, you just wanna go and explose some derpitty doo who wanna kill ya. This game has tons of replayibility through achievements and unlockables so you have a lot of time to expend here. The derps who says that this game has wierd controls, i play this on keyboard and i really don't get how can you miss a key or howDon't get me wrong, you're not playing this because the graphics nor the plot, you just wanna go and explose some derpitty doo who wanna kill ya. This game has tons of replayibility through achievements and unlockables so you have a lot of time to expend here. The derps who says that this game has wierd controls, i play this on keyboard and i really don't get how can you miss a key or how cant you climb a rope, i mean, that's damn basic to do. W/E, if you want another indie to pick and play not caring much about the results cuz you're gonna lose anyway (Like FTL or the binding of isaac) this is your game.
    Btw, engineer is op as
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  19. Jan 7, 2014
    9
    This game throws you into a interesting, bizarre and very hostile world without much advice on what to do or how to survive. One thing: get going or get killed. It took me a while to realize that unlike most games it's often not worth it to search the whole level for loot and stuff, because the game gets incrementally harder as time passes.

    You need to find good equipment, and fast, or
    This game throws you into a interesting, bizarre and very hostile world without much advice on what to do or how to survive. One thing: get going or get killed. It took me a while to realize that unlike most games it's often not worth it to search the whole level for loot and stuff, because the game gets incrementally harder as time passes.

    You need to find good equipment, and fast, or you will not survive very long. There are, however, many ways and strategies to approach the game, depending on what items the Random Number Generator gives you. One thing that bugs me is that in order to get a good quick start in the first level, you need gold. In order to get gold, you need enemies to kill. Usually it works out, but on some playthroughs it takes a good 2 minutes before anything starts spawning on the first level... Sometimes it seems that more enemies spawn once you kill the first ones, but this is not always the case. I don't know if this is a bug.

    Playing this game you will die. But it doesn't matter, because the replay value seems to be quite good. This is the first game in a long while where I did not feel the need to adjust difficulty to "insane" or whatever. You constantly unlock more things to find while playing. There is some contradiction in this: you unlock better items when you get further in the game, which in a way actually makes the game a bit easier the more you play it. A slight learning curve exists, but it doesn't matter because it's all action. Anyway, once you learn the right strategies for getting good stuff and fighting various enemies with different classes, utilizing your items etc. the game becomes quite fun.

    All that said, the game is both challenging and rewarding, and having played for a couple of days I can say that I'm totally hooked. 9/10
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  20. Jul 9, 2014
    10
    This game is the ****

    It can be difficult, but with the available classes, all with unique, fun abilities, the game-altering artifacts, and the randomization that exists in the game is excellent, especially considering it was created by two students.

    And the best part is, I picked it up for around 2 dollars in the Summer Sale!
    Good, cheap fun. 10/10
  21. Nov 19, 2013
    10
    Wow. That is all I can say. I can not believe only 2 people made this game. The polish and fluid combat are off the charts. If you haven't tried this game yet you need to. Period.
  22. Nov 21, 2013
    6
    I don't really understand the hype around this title. Yes, it's a rogue like with some solid, even compelling mechanics, but the more you play it, the more flawed it feels. An unfair element of luck(even for a rogue-like), poor class balance, monotonous level design, and several outstanding technical issues stop RoR from reaching greatness on both single player and multiplayer.

    I prefer
    I don't really understand the hype around this title. Yes, it's a rogue like with some solid, even compelling mechanics, but the more you play it, the more flawed it feels. An unfair element of luck(even for a rogue-like), poor class balance, monotonous level design, and several outstanding technical issues stop RoR from reaching greatness on both single player and multiplayer.

    I prefer the gamepad over the keyboard controls. RoR's combat is frantic and fun, with each character class having several unique attacks. All the crazy items you collect stack up on effectiveness and they are really what is making you stronger. With the right classes and a lot of luck, multiplayer in RoR is frantic and fun.

    ...but as a single player game? This game falls flat on it's face. For one major issue, not all the classes are balanced that well. The starting class, the commando, has an indispensable dodge maneuver and a long attack range...but some classes have neither of these, making it impossible to even outrun the monsters on screen which will surely annihilate you very quickly.

    It's obvious that these classes were all designed with multiplayer in mind. Nevertheless, it doesn't play well alone. Even the rogue like elements feel kinda uninteresting. Randomized loot works a lot like how loot worked in The Binding of Isaac...and theres no reason NOT to collect everything you find. But because of the element of luck, you'll have good runs and bad based entirely on where stuff is. You'll sometimes find yourself going around in circles, frustrated as more and more stronger enemies spawn right on top of you while you can't find the level exit.

    Beyond that, there are technical problems too. While the sound track is great, I couldn't help but notice that NO MUSIC plays in about half these levels after the first one. And sometimes, for some reason, the music just doesn't play at all unless you restart from the menu. Gamepad integration is horrible, too. Certain menus only work if you use the mouse...whereas others can be navigated with the game pad. It's a nitpick, but it's still incredibly annoying.
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  23. Nov 15, 2013
    9
    This was overall a great experience. While other games are held back by their lack of innovation and fun gameplay, this game suffers from none of that. Although the pixel art can use some work, and a few bugs need to be worked out, this is still an experience to not be passed up.
  24. Nov 23, 2013
    4
    I don't understand why this game is getting such a high rating by users. I don't like it. I bought this game after watching TotalBiscuit's fantastic review of it only to find myself disappointed by it.

    People are saying how fun and addictive this game is but for whatever reason I cannot relate to that. I find the controls annoying and on multiple occasions have found myself pressing the
    I don't understand why this game is getting such a high rating by users. I don't like it. I bought this game after watching TotalBiscuit's fantastic review of it only to find myself disappointed by it.

    People are saying how fun and addictive this game is but for whatever reason I cannot relate to that. I find the controls annoying and on multiple occasions have found myself pressing the wrong button thus activating the wrong ability. With the default PC controls, it is incredibly difficult to climb ropes/ladders/whatever-they-are, because you cannot jump diagonally.

    I've played this game with a game-pad which improves the controls a little bit, but even that doesn't make me enjoy the game.
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  25. Dec 29, 2013
    10
    Difficult game, but once you master the controls it's a heck of a lot of fun. The low scores are people that likely didn't give it enough time, or are bad at games that require precise, quick control.
  26. Feb 10, 2014
    8
    Excellent roguelike, but maybe the devs should have been a bit more conscious of how similar the game is to Binding of Isaac. It lacked the quirky fun I expect in current-gen roguelikes, I had trouble figuring out what many items were supposed to look like ("here's a light tan blob that looks like a cookie mostly consumed by ants -- it's some monster tooth which increases your attackExcellent roguelike, but maybe the devs should have been a bit more conscious of how similar the game is to Binding of Isaac. It lacked the quirky fun I expect in current-gen roguelikes, I had trouble figuring out what many items were supposed to look like ("here's a light tan blob that looks like a cookie mostly consumed by ants -- it's some monster tooth which increases your attack power," "ummm... okay"), and the items didn't have the flair I was expecting, instead largely just changing numbers around a bit instead of necessitating a shift in playing style like Binding of Isaac items could. I initially ignored the game just by its name -- I thought it was some phone game port. It came across with the attitude of a more straight-forward arcade game out of the nineties, though gameplay is very fun for all the same reasons Binding of Isaac is. I very much appreciate the bite-size chunks you get from gameplay (where a round could last between 5 minutes and 30+ minutes) which lets me play as long as I want without worrying I'll have to continually interrupt gameplay to take care of other things. It's a very well-executed combination of twitch, luck, and skill which feels satisfying whether you reach the end on a play-through or not. Definitely recommend if you're new to the genre or have enjoyed similar titles. Expand
  27. Jun 26, 2014
    8
    Game: Risk of Rain
    Genre: Action
    Developer: Hopoo Games System: Steam (PC) Total Score: 82/100 Value Score: 8.2/10 • Story: 6/10 • Characters: 7/10 • GamePlay: 8/10 • Graphics: 8/10 • Sound: 10/10 • Music: 8/10 • Length: 5/10 • Replay Value: 10/10 • Player Value: 10/10 Pros +Great gameplay that never gets repetitive in terms of its level design and gameplay
    Game: Risk of Rain
    Genre: Action
    Developer: Hopoo Games
    System: Steam (PC)
    Total Score: 82/100
    Value Score: 8.2/10

    • Story: 6/10
    • Characters: 7/10
    • GamePlay: 8/10
    • Graphics: 8/10
    • Sound: 10/10
    • Music: 8/10
    • Length: 5/10
    • Replay Value: 10/10
    • Player Value: 10/10

    Pros
    +Great gameplay that never gets repetitive in terms of its level design and gameplay style
    +Great usage of items and unique level of difficulty that changes the longer you play along with that humorous messages upon character death.
    +Great challenging single player and multiplayer
    +4 player co-op
    +Variety of playable characters and difficulty/rule settings for each playthrough
    +Impressive soundtrack and sound effects
    +Great looking level design and art style

    Cons
    -FPS drops from time to time when playing MP (varies)
    -Storyline is lack luster
    -Game's campaign is really short
    -The difficulty might turn off some people especially those who want to play the single player campaign
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  28. Feb 27, 2014
    9
    One of the best rogue likes I enjoyed! I absolutely recommend that game for everyone that is not offended by retro style graphics.

    Risk of rain has that very appealing minimalistic pixel graphic style that is utilized here to build wonderful levels and great looking monsters. The soundtrack sucked my in and matched the atmosphere of the world quite well. The combat is fluid with all
    One of the best rogue likes I enjoyed! I absolutely recommend that game for everyone that is not offended by retro style graphics.

    Risk of rain has that very appealing minimalistic pixel graphic style that is utilized here to build wonderful levels and great looking monsters. The soundtrack sucked my in and matched the atmosphere of the world quite well.
    The combat is fluid with all the charactes i have played so far (6 in number) and they have their own very unique style in matters style and tactics.
    The huge amount of unlockables and achievements contribute to the big replay value.

    A small downturn is that I have the feeling that until now only the starting character 'commando' is able to perform well with an arbitrary set of items. Rest of the chars seem to need very specialized gear or just lack mobility to get past some monster types.
    But thats just one flaw and maybe a very subjective one.
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  29. May 5, 2014
    8
    it's so addicting! You feel the urgency to loot xp and money the fast as you can, every second is important and you don't have that much time to explore. It's like a space survival horror - rogue like! Was perfect to me , cause i don't play that much games nowadays and when i play i often choose a fast game that don't need too much attention.
  30. Sep 28, 2014
    2
    Risk of Rain is an 8-bit shooting platformer that is a grind for gold coins and experience points. The first five minutes of play is essentially the whole game. "Rogue-like" is becoming a way to describe old, boring, and Nintendo-hard.
  31. Nov 16, 2013
    9
    Excellent game a very fast paced game with a very unique way to play, the difficulty scales up with time so you have to make the choice of farm attempt to fight. It would be a legend in the SENS era and is is rock solid and exceptionally hard but always fair.
  32. Nov 16, 2013
    9
    Lots of fun, I'd recommend playing Co-op as the interaction with classes can make for some fun moments. The randomness can be your downfall or make you Overpowered for a time, but fighting against the clock usually evens things out or overtakes you.
  33. Dec 2, 2013
    10
    The only bad reviews i see for this are nitpicking. This game is fantastic for its price and for the fact that only 2 people made it. great soundtrack, fun combat and alot more fun in multiplayer when multiple classes are at use on one run. There is no such thing as a "bad" item, like in Binding of Isaac, and all of the items abilities are described on pickup so you know what you have.The only bad reviews i see for this are nitpicking. This game is fantastic for its price and for the fact that only 2 people made it. great soundtrack, fun combat and alot more fun in multiplayer when multiple classes are at use on one run. There is no such thing as a "bad" item, like in Binding of Isaac, and all of the items abilities are described on pickup so you know what you have. Sure, there is a luck based element on what items you get on a run, but the luck isn't nearly as impactful as games like Rogue Legacy and Isaac, you can still beat the game if you know how to properly use whichever character you're using. The game may seem dull at first, because you only have one class, but as you unlock the other 9 classes the replayability becomes more and more evident. For its price, it is a must buy in my opinion. Expand
  34. Nov 22, 2013
    0
    Stuck in the stone age with its incredibly frustrating port forwarding based online multiplayer.

    I can play Age of Empires 2 HD without worrying about port forwarding and it's from the 90s!
  35. Dec 20, 2013
    10
    Taking serious notes from "The Binding of Isaac," this game kills the player unless the player can acquire a good set of equipment to prevent that from happening. The game will attempt to guile you into thinking that level ups are important- but the balance is, while you're still weak, to try and find the best supplies in the shortest amount of time.

    Because within 15 minutes, bosses
    Taking serious notes from "The Binding of Isaac," this game kills the player unless the player can acquire a good set of equipment to prevent that from happening. The game will attempt to guile you into thinking that level ups are important- but the balance is, while you're still weak, to try and find the best supplies in the shortest amount of time.

    Because within 15 minutes, bosses start spawning. The enemies uniformly become stronger. Your best weapons are merely pinpricks in the tough skins of the monsters that follow from there. All this awareness of the impending end is buffeted by the shinyness of opening a box, or killing a boss monster. or stacking an item that you've already got one of and already love the effect. And then... like ashes in your mouth, your character is killed by an unusually hard mob.

    There are more characters to unlock. They ALL have benefits. Everyone will have their own favorite character- right now mine is the huntress for her ability to run and shoot. They unlock slowly enough that you'll be ready for a change. It will be a big change.

    The randomization of loot is not the downside, but the draw here. And after you visit later levels you can return and replay the set if you wish, before facing the final boss. It's this kind of New Game+ that warms the of my heart. By the time you reach the highest difficulty (factored by time) you will be facing large numbers of bosses simultaneously. And if you're careful, they'll simply be food for the war machine as you continue to acquire items.

    It is a lovely game. Every aspect pushes the fact that a two man team created this to the limit of achievement. Even the music has a polish not often heard in indie games (hated Spelunky's music).

    The low reviews have been created by 1 of 3 kinds of people.
    A.) Don't favor roguelikes.
    B.) Don't favor serious challenge in a game.
    C.) Expect massive studio polishing even when playing an indie game.

    Risk of Rain is a difficult game that slowly rewards your efforts. The payoff is sweet. And if the titanic pile of loot I gathered at the end of my last play session that allowed me to curbstomp anything and everything in my path is a kind of payoff from these two people who made this game, they are firmly entitled to my favorable review.
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  36. Dec 18, 2013
    0
    Can't get behind this game at all. Wouldn't be surprised if some of these reviews were fake. Bad mechanics, and just bad overall. The forums were not help either.
  37. Aug 2, 2014
    0
    A rogue-lite/platformer hybrid. A novel concept. A shame that it fails in both genres, and never really finds footing of its own. Platforming is weak. Easy to get lost in a level when everything looks exactly the same. Jump mechanics lack oomph. Combat is a bore: Run one direction, dodge enemies, shoot backwards ad infinitum. Enemies are randomly spawned, so it's ever so slightly differentA rogue-lite/platformer hybrid. A novel concept. A shame that it fails in both genres, and never really finds footing of its own. Platforming is weak. Easy to get lost in a level when everything looks exactly the same. Jump mechanics lack oomph. Combat is a bore: Run one direction, dodge enemies, shoot backwards ad infinitum. Enemies are randomly spawned, so it's ever so slightly different every time you play. Should you want an excuse to extend your visit to the dullard nebula, that's the best I could think of.

    All this for $9.99. Atrocious.
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  38. Nov 6, 2014
    4
    Slow run speed, with a lot of back tracking on the first level to find power ups. Random drops tied to player success rather than skill. Often you will die simply because you haven't gotten enough damage/health power ups on the first level. Leads to a frustrating experience. A lot of control is taken out of the player's hands. Maybe I'm just getting tired of rogue likes. Often feels like aSlow run speed, with a lot of back tracking on the first level to find power ups. Random drops tied to player success rather than skill. Often you will die simply because you haven't gotten enough damage/health power ups on the first level. Leads to a frustrating experience. A lot of control is taken out of the player's hands. Maybe I'm just getting tired of rogue likes. Often feels like a waste of time. Expand
  39. Jan 22, 2014
    8
    Rain of Rain has its own unique graphical charm (if a little unpolished) coupled with an awesome soundtrack and tough, fun, addictive indie roguelike gameplay Rain of Rain keeps you begging for more while rewarding your hard work gamers which are not familar with roguelikes maybe be a little intimidated with its tough unforgiving oldskool nature.
  40. Dec 30, 2013
    8
    A fun game for fans of rogue-likes. The overall concept of the game is quite simple, kill enemies, get to the teleporter on each level, and do it as quickly as possible. The game gets harder over time with a visual indicator showing a bar that fills up) so you better book it to the teleporter. The controls are tight and the sound design is quite good. The art style is charming in aA fun game for fans of rogue-likes. The overall concept of the game is quite simple, kill enemies, get to the teleporter on each level, and do it as quickly as possible. The game gets harder over time with a visual indicator showing a bar that fills up) so you better book it to the teleporter. The controls are tight and the sound design is quite good. The art style is charming in a retro-esque way.
    There is a bit of a metagame in that if you rush to the teleporter too early you won't have enough items (or good enough ones) to survive the next level. I do like how the items stack allowing you to get better bonuses.
    There's no point to hoarding gold in the game as your leftover gold gets turned into experience when you use the teleporter.
    I've only played the first 2 characters but the commando is extremely fun to play because of his agility and long range capabilities. I can't say whether all the other characters are equally as fun since I only have the enforcer unlocked (besides the commando).
    There's not much for story except for little blips from the codex or item descriptions but honestly, if you're playing this for a story you've come to the wrong game.

    My biggest complaints are that certain levels become very platforming-heavy (which can be quite difficult when under attack) and that the difficulty can spike if you don't have decent items.
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  41. Jul 6, 2014
    8
    Great combat, great variety of classes, and very nice choice of items that help you upgrade your character during your play through.

    It is so much fun to watch your character go from wimpy no items to 20 items and pwning everything in sight. Most games single player take about 20-60 minutes but they are very fun. The artifacts also add some extra fun in letting you customize your game
    Great combat, great variety of classes, and very nice choice of items that help you upgrade your character during your play through.

    It is so much fun to watch your character go from wimpy no items to 20 items and pwning everything in sight. Most games single player take about 20-60 minutes but they are very fun. The artifacts also add some extra fun in letting you customize your game settings to a certain extent.

    It is a difficult game but it has easy, normal, and hard difficulty settings so even noobs can do well. Dying almost always seems fair and not at all frustrating, which is key in a rogue-like game.

    Probably not worth $10, maybe wait for sale. I got 20 hours out of this gem.
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  42. Feb 11, 2014
    9
    9 = Must Try, worth the money unless if your expecting a AAA title, then this isn't the game for you since you know, some people just don't know what indie means.
  43. Feb 1, 2014
    8
    This review contains spoilers, click expand to view. Be it as it may be, Risk of Rain is an incredibly replayable game if you have the stomach for its challenging gameplay and incredible difficulty. Retro though it may be, I do believe this was one of the harder titles I've attempted to play in recent years, and the satisfaction of having completed even a marginally successful run is immense and like no other elated feeling I've felt in a pretty long while. Strangely, despite it's scarier foes, even Dark Souls pales a little in comparison to Risk of Rain, so I don't know which really scares me more anymore- they're both hardcore...

    Concept: 8-bit awesomeness with a real kick in the tail for the unprepared player attempting it, especially when they realize things only get harder as they progress, and never any easier at all.

    Graphics: The 8-bit art is pretty mundane as environments go, with nothing you haven't really seen before. However, the enemy designs and the random worlds that are generated, along with the dynamic enemy spawning are some pretty imaginative and awesome things.

    Sound: It's an 8-bit soundtrack if there ever was one. The same chip tunes and synth notes can be heard ringing in my head now just at the mere mention of them...

    Playability: The control scheme is simplistic and works well, which is good since it is a PC title- though if possible, you can play with a special controller as well, if you have the means to do so. I'd recommend either way that suits you, as both are about the same in execution.

    Entertainment: It's really replayable and catchy, despite the challenge and extreme difficulty. The progression system is very large and you can unlock nearly a dozen or more classes throughout your travels and woes, even if you don't necessarily complete the game every single time. A thoroughly enjoyable experience to be sure.

    Replay Value: High.

    Overall Score: 8.25
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  44. Jan 6, 2014
    8
    Very nice game with lovely pixel art graphics and great music. I only have 2 classes so far, but I enjoy them both, swift commando and tanky enforcer both require different play style; definitely worth my money.
  45. Jan 29, 2014
    10
    A retro masterpiece. Mechanics are great, music is awesome, graphics are cool as hell. Multiplayer support is limited so i suggest creating a virtual LAN with Hamachi if you're going to try it with friends. Play it, love it, recommend it.
  46. Feb 21, 2015
    3
    The worst thing about this game is how much I want to like it, but can't bring myself to. It's fun solo and a blast on multiplayer, but it absolutely fails on its difficulty curve. Any game that calls itself a "rogue-like" should reward two things: smart choices, and random luck. I have played this game enough times to experience both, and yet, I consistently am unable to pass the third orThe worst thing about this game is how much I want to like it, but can't bring myself to. It's fun solo and a blast on multiplayer, but it absolutely fails on its difficulty curve. Any game that calls itself a "rogue-like" should reward two things: smart choices, and random luck. I have played this game enough times to experience both, and yet, I consistently am unable to pass the third or fourth level.
    Most of the time, it doesn't come down to skill; it comes down to what items randomly spawn and whether or not enemies spawn directly on top of you. I don't mind randomness in games, but when randomness trumps skill, the game may as well just be a dice-rolling simulator.
    My verdict? Stay far away from this game. There are much worthier platform/shooter/roguelikes that deserve your attention.
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  47. Feb 15, 2014
    10
    This game is vastly underrated it baffles me how this game didn't even reach a metascore of 80. Even COD: Ghosts on PS4 got a higher critic score.... Whats even better is that most of the reviews say almost nothing bad about the game and give it such positive feedback, yet end it with a 7-8/10... This makes no sense to me at all. I can easily consider this one of the best indies I've everThis game is vastly underrated it baffles me how this game didn't even reach a metascore of 80. Even COD: Ghosts on PS4 got a higher critic score.... Whats even better is that most of the reviews say almost nothing bad about the game and give it such positive feedback, yet end it with a 7-8/10... This makes no sense to me at all. I can easily consider this one of the best indies I've ever played and easily one of the very best games of 2013. 77 on matecritic is just bs... It deserves at least an 88-90. Expand
  48. Feb 17, 2014
    10
    This game is amazing. I have only had it for just over two days and have already devoted 23 hours to is and have unlocked 4 of the playable characters. No, I am not a developer as some other reviewers have suggested and am in no way associated to this game aside from the fact that I play it. Yes, at first I did think that the controls were rather frustrating but all you have to do is goThis game is amazing. I have only had it for just over two days and have already devoted 23 hours to is and have unlocked 4 of the playable characters. No, I am not a developer as some other reviewers have suggested and am in no way associated to this game aside from the fact that I play it. Yes, at first I did think that the controls were rather frustrating but all you have to do is go to the controls configuration and change the jump key to up so that it shares a key with the climb function (trust me, this works really well). In contrast to what others have said, climbing ropes and ladders in this game works just fine and in no way involved jumping, you just hold the up key. This game is quite challenging if you play it for about 10 minutes or maybe even less depending on starting difficulty as time played=difficulty, meaning it continually gets much much harder. Also, abilities such as protect and serve (aka enforcer's shield) are in no way OP, as it only protects you from the front and greatly limits your mobility. Plus, later in the game, this doesn't even matter because many enemies have powerful projectiles that target you from behind and therefore get around the shield and there are also many enemies that deal splash damage, getting around your shield. The other ability that was suggested to be OP is the commando's dive roll which only makes you invincible for about half a second and has a cool-down of about 4 second. Overall, this game is great and ignore the negative reviews because they obviously have not devoted any time or effort to the game. Expand
  49. Apr 2, 2014
    9
    Great game, very easy for easy for the casual gamer and can be really hardcore for the hardcore gamers. If you like rouge like you will defiantly like this game. The sprites and animations look great as well as the classes. Very nice level design with a very simple objective.

    Pros: Xbox Control support. Very smooth controls for both keyboard and Xbox controller. Lots of unlocks to
    Great game, very easy for easy for the casual gamer and can be really hardcore for the hardcore gamers. If you like rouge like you will defiantly like this game. The sprites and animations look great as well as the classes. Very nice level design with a very simple objective.

    Pros:
    Xbox Control support.
    Very smooth controls for both keyboard and Xbox controller.
    Lots of unlocks to keep you interested.
    Great multiplayer and very fun with friends

    Cons:
    Some classes and items are very hard to unlock even for veteran players.
    Multiplayer items can be hard to work out on who gets what .(this is easy to get around if your playing with friends)
    Can get very laggy in later levels due to to many enemies making the frames suffer even for good computers.
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  50. Jun 10, 2014
    8
    This game is truly amazing. The game itself gives many opportunities to use many different powerups and characters and there are many worlds and bosses. It may be hard to finish the boss and the enemy at each level but the effort will truly pay off. You will be rewarded with a new level with new monsters and elemental types. The powerup collecting is always fun in this game and you willThis game is truly amazing. The game itself gives many opportunities to use many different powerups and characters and there are many worlds and bosses. It may be hard to finish the boss and the enemy at each level but the effort will truly pay off. You will be rewarded with a new level with new monsters and elemental types. The powerup collecting is always fun in this game and you will need it to conquer all the bosses and hardcore enemies. And you will have to do it quickly because the more time it will take for you to kill them the harder the enemies will be.
    Overall I enjoyed playing this game. The fact that it can be really hard to get everywhere you should totally try this game out!
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  51. Jun 21, 2014
    9
    Risk of rain gives me a spelunky feel with a game-pad controller the game is even better!
    survival tactics are required in this game so you can get to the end.
    the only reason why its not a ten is because the online is not working all that well only if.
    a good game to play for a while
  52. Sep 14, 2014
    8
    Risk of Rain is a game that is fun on your own and even more addictive with friends. Unfortunately, I fear most people are going to be discouraged by the old style direct connect multiplayer method. I found multiplayer through Hamachi worked well after an initial set up and removed some of the hassle.

    The game is difficult and is designed to require many many playthroughs before
    Risk of Rain is a game that is fun on your own and even more addictive with friends. Unfortunately, I fear most people are going to be discouraged by the old style direct connect multiplayer method. I found multiplayer through Hamachi worked well after an initial set up and removed some of the hassle.

    The game is difficult and is designed to require many many playthroughs before seeing every level and unlocking each class. As you move through the levels and kill monsters you earn gold that you can use to buy power ups. Some of these have neat descriptions but others are very vague and require you to experiment with them to figure out how they work. After a while, you start to learn which power ups work well with which character class. Unfortunately, things aren't as easy as selecting which power ups you want like a class load out. No, you have to find them in the game world in chests or buy them from dispensers. It's random chance if you'll find something useful or get your money's worth. This might be frustrating for some players as your success in any given game will largely depend on the luck of the draw. For others this will enhance the skill based aspect of the game, and the game does require a degree of skill. Each class has four abilities. Learning how and when to use them is essential to survival. Some abilities combo well with others and some even complement the power ups. The game is more intricate than it first appears and with each game you peel back another layer. My only major criticism is the game's visual appearance. It's a nice pixel art style, which looks charming, but with so many things on screen in the latter levels from ability effects to explosions to experience and coin pickups to burning terrain, things get messy and indistinguishable fast. While it does add a certain layer of tension it is also frustrating. In short, great game with great value for the price. Excellent co-op experience with others - provided you can get over the initial hurdle of setting up a game.
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  53. Mar 28, 2016
    8
    Very addictive Rogue side-scroller. It might not be as well-balanced as some other titles in terms of different characters, but a tone of special abilities and upgrades remedy this, especially if you disable random power-ups, and try to build up a planned character, rather than go by chance.
    Music in this game is SUPERB! Dude! Seriously! Props for the tracks - alas not too many.
    Very addictive Rogue side-scroller. It might not be as well-balanced as some other titles in terms of different characters, but a tone of special abilities and upgrades remedy this, especially if you disable random power-ups, and try to build up a planned character, rather than go by chance.
    Music in this game is SUPERB! Dude! Seriously! Props for the tracks - alas not too many.
    Spent a ton of hours in this seemingly simple game.
    Highly Recommend.
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  54. Aug 5, 2014
    9
    It¡s a solid rogue-like game under platforming scenario.
    Bunch of funny buff items and solid game-play.
    Some time frustrating, but, it's in the game nature to be so.
  55. May 7, 2018
    9
    Great action platformer with roguelike elements. Atmospheric music and 8-bit graphics which complement each other perfectly. Each design-whether we are talking about enemies, levels, characters or items, is very interesting. Each enemy type, and every item have it's own lore, or backstory of sorts. The number of artifacts (unlockable game changing modifiers), enemy modifiers (like those ofGreat action platformer with roguelike elements. Atmospheric music and 8-bit graphics which complement each other perfectly. Each design-whether we are talking about enemies, levels, characters or items, is very interesting. Each enemy type, and every item have it's own lore, or backstory of sorts. The number of artifacts (unlockable game changing modifiers), enemy modifiers (like those of champion/boss versions of Diablo monsters), items and unlockable characters, each with four unique abilities, do wonders for the game's replayability.

    The game is not without issues, however.
    Characters aren't perfectly balanced, on the contrary. Some of them are a lot harder to play, and don't do too well in the late game (Sniper, Acrid, Bandit), while others are a much easier to use and powerful at the same time, especially the Engineer, A.K.A. The Vending Machine of Doom. If you know what you are doing, you can also easily snowball out of control using specific artifacts and items, and even the Monsoon difficulty level becomes a Breeze, at best.
    Another problem of Risk of Rain is the game engine-it could be a little bit more stable. Also, while most players probably won't encounter this problem, when you get into sessions longer than 90, the number of enemies and projectiles on the screen is just to much for the poor engine-in game timer slows down, the game plays as in slow motion, and some effects disappear. The game remains playable, though. Last but not least, the multiplayer is unfriendly, and quite unstable.
    Still, I heartily recommend it, especially if collecting items while fighting off hordes of unrelenting enemies on a very alien planet sounds appealing to you.
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  56. Oct 1, 2015
    7
    Tier 2
    + Very well-conceived co-op roguelike gameplay that shines with 3 to 4 players
    + Good cast of characters with diverse mechanics that interplay well with the random assortment of power-ups that are available + Offers a fair amount of replay value for what's on offer ? World and enemy design can become repetitive with multiple play-throughs - "Difficulty scaling" relies on the
    Tier 2
    + Very well-conceived co-op roguelike gameplay that shines with 3 to 4 players
    + Good cast of characters with diverse mechanics that interplay well with the random assortment of power-ups that are available
    + Offers a fair amount of replay value for what's on offer
    ? World and enemy design can become repetitive with multiple play-throughs
    - "Difficulty scaling" relies on the end game being jam-packed with enemies and projectiles that become so extreme it can hitch modern gaming PCs
    - Success and fun depend heavily on item-drop RNG, though some would say this is inherent to its genre
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  57. Jun 24, 2015
    7
    This is a Rogue-like game. This game is very good, you can end up playing this game for hours. Even if you have died (which you will, many, many times) in the game countless of times, however you will always try again and again and again, believe me it's pretty addicting, especially with Co-Op. Its Easy to play, but very hard to master, this 'quote' can be applied to this game. EveryThis is a Rogue-like game. This game is very good, you can end up playing this game for hours. Even if you have died (which you will, many, many times) in the game countless of times, however you will always try again and again and again, believe me it's pretty addicting, especially with Co-Op. Its Easy to play, but very hard to master, this 'quote' can be applied to this game. Every playable character has its own unique play-style, which is very cool. The only problem I have with the game is the controls, sadly it seems like this game was developed with a controller in mind, so keyboard players are going to suffer quite a bit, I'd suggest remapping the controls to your own style Expand
  58. Feb 6, 2015
    9
    My favorite platform game!

    Challenging, but satisfying gameplay. Variety of enemies, enormous choice of power-ups, semi-random levels in various environments and beautiful music! The game has many unlocks, interesting achievements and 10 playable characters, each demanding different tactics. Massive replay value! I haven't played many platform games, but Risk of Rain easily became my
    My favorite platform game!

    Challenging, but satisfying gameplay. Variety of enemies, enormous choice of power-ups, semi-random levels in various environments and beautiful music! The game has many unlocks, interesting achievements and 10 playable characters, each demanding different tactics. Massive replay value!

    I haven't played many platform games, but Risk of Rain easily became my favorite!
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  59. Aug 4, 2014
    9
    Amazing rogue-like elements jam packed with action in amazing worlds? Check.
    Quick games or long runs, with instant appeal while offering serious depth? Check.
    Addictive qualities which have you uttering the gamers ultimate love cry 'just one more go'? Check. This is a platformer with a difference. If you're a fan of action RPGs, or rogue-like games with a difference, give this a go,
    Amazing rogue-like elements jam packed with action in amazing worlds? Check.
    Quick games or long runs, with instant appeal while offering serious depth? Check.
    Addictive qualities which have you uttering the gamers ultimate love cry 'just one more go'? Check.
    This is a platformer with a difference. If you're a fan of action RPGs, or rogue-like games with a difference, give this a go, you won't be sorry. Be careful though, it's addictive.
    You've been warned.
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  60. Aug 29, 2014
    9
    It's original, visually appealing, albeit a little simplistic, and tons of fun with friends. I've put in around 25 hours so far, and I'm still enjoying the game!

    (Do note, the final boss isn't the end of the game. The goal is to unlock all the classes/ achievements, and then beat the game with all the artifacts on.)
  61. Oct 26, 2014
    9
    The only thing that's not to love about Risk of Rain is the imbalance of characters, with some being obviously more powerful than others. However, this does not take away the great fun of exploring, AWESOME loot, and epic bosses. Risk of Rain also accomplished something amazing, dying in a perma-death setting does not make you rage as much as you thought. The death messages can even giveThe only thing that's not to love about Risk of Rain is the imbalance of characters, with some being obviously more powerful than others. However, this does not take away the great fun of exploring, AWESOME loot, and epic bosses. Risk of Rain also accomplished something amazing, dying in a perma-death setting does not make you rage as much as you thought. The death messages can even give you a laugh no matter how far you've gotten, and the journey's always worth it. Risk of Rain will leave you to keep going back for more. Expand
  62. Dec 4, 2014
    9
    well i still have not gone past the second stage but it is a blast if you like games for the story then this is not realy for you but it is not a very good platformer but a very good game worth picking up and enjoying every 2 or 3 weekends
  63. Nov 12, 2014
    9
    One of my favorite indie games to come out this year. Love the random levels, items, and unique characters. The art is retro awesome. I highly suggest picking this game up on steam.
  64. Jun 11, 2015
    10
    A great platformer, it inspired me to make a similar game. Before I used to stay away from this catagory but this game proved it can be onbe of the best genre's of games (in my opinion). I really hope there will be a sequel to this great game as it is one of the best of it's genre.
  65. Aug 24, 2015
    9
    Bravo, dudes.

    Risk of Rain is a game that will bring you a different experience each time you open it up. in terms of random drops/pickups, few games pull this off as successfully as RoR (BoI does well at this, but RoR is the true champion). The characters are diverse and feature difficulties and advantages unique to their skillsets. The sheer volume of unlockables in this game will
    Bravo, dudes.

    Risk of Rain is a game that will bring you a different experience each time you open it up. in terms of random drops/pickups, few games pull this off as successfully as RoR (BoI does well at this, but RoR is the true champion). The characters are diverse and feature difficulties and advantages unique to their skillsets. The sheer volume of unlockables in this game will keep you starting up another run to unlock the next character or weapon. Some of these items and characters are earned by killing certain monsters in a certain way, finding secret areas on the randomly generated maps, defeating secret bosses, collecting mysterious relics, or activating and figuring out hidden puzzles. Risk of Rain is a retro experience with a new-age twist and a belly full of secrets characters and weapons.

    The controls are tight, though to the uninitiated they may seem clunky at first. This is all part of the journey that is Risk of Rain – once you've unlocked things like double jump (Hoopoo Feather), Rusty Jetpacks, Photon Jetpacks, and Goat Hoofs you'll be telling a different story. The world you are dropped in is convincing, deadly, and awe-inspiring – once you grasp the enormity of this world and its inhabitants you'll begin to realize your smallness on screen is no accident.

    I absolutely love the aesthetic of this game for the most part, and I can't recommend it enough to someone looking for a game with infinite replay value and a great multiplayer mode. Just don't play on the same computer (the sprites are too tiny for this), so make sure your buddy has a gamepad and $15 bucks to drop if you want to play with a friend. Minor bugs and poor menus are annoying, but they won't prevent you enjoying the game overall (with 60 hours on record, I've seen my fair share of game ruining freezes and yet still find myself booting right back up).
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  66. Jun 14, 2016
    10
    fadedprophecy

    My review of this game is on the Steam community forums under general discussions. I've played this game more 650+ hours and it's amazing.... I have no clue what to say. If you have a GTX 970 or higher.... just calm down lol.

    Brandon J
  67. Feb 24, 2017
    9
    34hrs played in this game, and for the price the replayability is 100% great. It has some flaws and could use better item system but for such a small game I have no complaints.

    great stuff
  68. Jul 21, 2020
    5
    Локации показались мне невыразительными и унылыми, исследовать их неинтересно.
    Навязчивый поток врагов напрягает, и появляются они максимально тупо.
    Вообще всё происходящее ощущается как что-то бессмысленное и ненужное. Игру вернул, ничего интересного для себя в ней найти не удалось.
    Локации показались мне невыразительными и унылыми, исследовать их неинтересно.
    Навязчивый поток врагов напрягает, и появляются они максимально тупо.
    Вообще всё происходящее ощущается как что-то бессмысленное и ненужное.
    Игру вернул, ничего интересного для себя в ней найти не удалось.
  69. Apr 29, 2021
    8
    One of the best roguelikes that I've had the pleasure of playing. It's not quite as replayable or customizable as the binding of isaac, but it comes pretty close. I wish there were a little more variety in the characters, which feels weird to say given that there are so many characters, but it felt like the characters that were able to kite had a huge advantage over the other ones so itOne of the best roguelikes that I've had the pleasure of playing. It's not quite as replayable or customizable as the binding of isaac, but it comes pretty close. I wish there were a little more variety in the characters, which feels weird to say given that there are so many characters, but it felt like the characters that were able to kite had a huge advantage over the other ones so it would've been nice to have more characters like that. Expand
  70. Jul 23, 2019
    8
    This is an incredible game to put 10-20+ hours into with a friend. I would recommend it to anyone who likes roguelikes.
  71. Oct 24, 2018
    6
    Risk of Rain takes a gritty aesthetic and a distinctly creative approach to creating an action game. It was developed according to a cohesive design and balancing philosophy which, while difficult to figure out at first, leads to a very distinct and interesting experience. The way the game is paced is innovative, rewarding the player for increasing their speed, but at the same time thisRisk of Rain takes a gritty aesthetic and a distinctly creative approach to creating an action game. It was developed according to a cohesive design and balancing philosophy which, while difficult to figure out at first, leads to a very distinct and interesting experience. The way the game is paced is innovative, rewarding the player for increasing their speed, but at the same time this feels somewhat like a brute force solution to better, more fluent level and difficulty design. The game has a very steep learning curve and moderate skill cap which should be able to engage a wide audience of player skill levels and attention spans. It is worth noting that the game tries to extend its "length" far beyond reasonable by creating a long and convoluted unlockable tree which doesn't change or enhance the gameplay very much, mainly existing as a series of shiny virtual items to keep players repeating the mostly-identical levels over and over again. Expand
  72. Nov 18, 2018
    10
    I love this game totally and utterly. I have around 190 hours spent on it and I enjoyed every one. I like this game especially for the late-game stuff, the masses of enemies and the difficulty of evading them. For a project written by two students, the art, the sound (especially) and the gameplay are all excellent. I am excited for the sequel!
  73. Jul 12, 2020
    9
    This game runs great solo or with friends. The replay ability is insane and there are so many hidden aspects that are constantly unfolding. The difficulty is perfect, and I cannot wait to see what else is going to be released.
  74. Apr 21, 2019
    5
    Risk of Rain is a slow paced grind of a shooter with random levels, random items and spawning enemies. Online multiplayer was a chore to setup. Despite lots of abilities, combat never felt fun.
  75. Feb 12, 2020
    8
    Great game but doesnt feel very rogue like as I expected it to. Still amazing gameplay and playable characters but maybe its too short.
  76. Aug 16, 2020
    10
    Risk of Rain is a challenging rouge like with rewards worthwhile.

    The incredible artwork and dedication the Developers have put in the game are deserving of recognition. The music is amazing well produced and made, motivating you to keep up with the fight and sucking you into the mystery of the world. Definitely one of the best soundtracks for a game. For collectors there are log books
    Risk of Rain is a challenging rouge like with rewards worthwhile.

    The incredible artwork and dedication the Developers have put in the game are deserving of recognition. The music is amazing well produced and made, motivating you to keep up with the fight and sucking you into the mystery of the world. Definitely one of the best soundtracks for a game.
    For collectors there are log books that contain lore of enemies. It is a joy to read the journal entries of enemies to expand upon the world building. The items you collects by completing challenges and playing through the game also have log entries that help to explain the lore of the world before the events of the game.

    The rush and excitement of fighting through hordes of monsters and bosses to reach new stages keeps the pace up. The final boss is a fitting and fair end to the game. The challenge of the hard difficulty takes time to adjust to, but with practice the anger switches from anger to fun. The artifacts you collect can create new experiences that are worth experimenting with.

    The variety of characters and items can fit any player, the game doesn't force you to play one way but instead encourages experimentation. All characters are well balanced and unique.
    The more you play the bigger you're game gets as well as the players strength.
    Risk of Rain deserves the recognition of a great games that will hold up as an important inspiration for more rouge likes and games to come.
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  77. Feb 13, 2023
    2
    Putting why I dislike Risk of Rain into words feels a bit difficult, not because it's hard to explain, but because it's so easy to explain that it feels redundant to do so. In short, I feel that Risk of Rain is not well made. Controlling your character feels awkward, since every action seems to have a pause between it and the next: want to perform a roll move? You'll have to stop for aPutting why I dislike Risk of Rain into words feels a bit difficult, not because it's hard to explain, but because it's so easy to explain that it feels redundant to do so. In short, I feel that Risk of Rain is not well made. Controlling your character feels awkward, since every action seems to have a pause between it and the next: want to perform a roll move? You'll have to stop for a second, then perform the roll, then stop for a second again, and then you can do something else. Levels all feel the exact same, and the overall design just comes down to singular straight platforms. The whole thing feels like a proof of concept for what would eventually become Risk of Rain 2, which is a genuinely fun game. Expand
  78. Apr 30, 2023
    7
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
Metascore
77

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 12
  2. Negative: 0 out of 12
  1. LEVEL (Czech Republic)
    May 16, 2014
    80
    Heaps of fun, dirt cheap. The game keeps coming up with entertaining challenges and enjoyable surprises. [Issue#241]
  2. PC PowerPlay
    Feb 24, 2014
    70
    Incredible work went into the design of almost every element of Risk of Rain, shame that the gameplay couldn't have been more inspired. [March 2014, p.60]
  3. CD-Action
    Feb 10, 2014
    70
    Last time I had so much fun with characters built of handful of pixels was probably in the Lemmings era. [02/2014, p.71]