User Score
7.4

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 10 out of 19
  2. Negative: 2 out of 19

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  1. srx
    May 2, 2021
    6
    A unique take on the roguelike deckbuilder genre, but it's not only very repetitive, but also terribly luck-heavy to a point that it's just unfun most of the times. However, it does show promise and with more content and balance tweaks when it comes to "dungeon" generation, I can see it being a banger.
  2. Oct 8, 2021
    7
    I have a lot of experience in other card-based roguelikes like Slay The Spire, and for a while I felt like this game would be a great alternative. There are a ton of elements to this game that I really enjoy, but after playing about 20 or 30 runs now I have to say that there is just too much volatility, especially in the endgame, and it leads to runs where I've made hundreds of goodI have a lot of experience in other card-based roguelikes like Slay The Spire, and for a while I felt like this game would be a great alternative. There are a ton of elements to this game that I really enjoy, but after playing about 20 or 30 runs now I have to say that there is just too much volatility, especially in the endgame, and it leads to runs where I've made hundreds of good decisions ending because of a single misclick, which is just aggravating and not very fun to play around. I enjoy playing games with a lot of risk, but this game takes it way too far and makes it unconscionably easy to die in an instant to something that wasn't even obviously a threat. Expand
  3. Nov 7, 2021
    5
    This game has a fun central card-battler mechanic and art style, but the gameplay design is way off, as many critics and gamer reviewers have noted here. It feels more based on luck than strategy, and is too punishing and brutally tough to be fun for long. I sometimes wonder if game devs, especially solo, lose perspective on difficulty and the importance of tutorialisation duringThis game has a fun central card-battler mechanic and art style, but the gameplay design is way off, as many critics and gamer reviewers have noted here. It feels more based on luck than strategy, and is too punishing and brutally tough to be fun for long. I sometimes wonder if game devs, especially solo, lose perspective on difficulty and the importance of tutorialisation during development… feels like the case here. I hope it gets tweaked based on all the reviews and feedback - it’s *almost* really good. But something just isn’t clicking. Expand
  4. Dec 5, 2022
    7
    TL;DR: A cool mobile game, except it's not on mobile and they're charging $20 for it.

    DISCLAIMER: Got this one free on Epic Games. This game reminds me a lot of some card-based dungeon crawlers on the mobile scene, something along the lines of "Night of the Full Moon" or "Dungeon Tales", I think both of which have been likened to "Slay the Spire" in some way. Get cards to equip your
    TL;DR: A cool mobile game, except it's not on mobile and they're charging $20 for it.

    DISCLAIMER: Got this one free on Epic Games.

    This game reminds me a lot of some card-based dungeon crawlers on the mobile scene, something along the lines of "Night of the Full Moon" or "Dungeon Tales", I think both of which have been likened to "Slay the Spire" in some way. Get cards to equip your character, decide whether to fight or sneak past enemies in a ring, and escape to the next room as you attempt to get to the end of the dungeon and get one of the game's two endings.

    No doubt about it, I found the game fun, if not frustrating at times (par for the course in RNG-heavy roguelikes). But I guarantee I'd have never paid $20 for this game. If I had spent $5 on Android, I would have felt like I got about what I paid for. I got one of the endings in roughly 8 hours of in-game time and didn't feel compelled to go find the second ending.
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Metascore
74

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 9
  2. Negative: 0 out of 9
  1. Oct 28, 2020
    55
    Ring of Pain shows creativity and promise, but all to little depth to carry those qualities through. The choices presented by the game are interesting in principle, but in practice your success or failure are determined by luck more than anything else. The result is a game defined by repetition, which struggles to justify the time it asks of you. That said, for a minor price and a fun few runs, you could do far worse as a distraction.
  2. Oct 28, 2020
    80
    Ring of Pain is interesting and enjoyable in ways that can keep you enthralled despite doing almost the exact same thing for hours. The quick runs are really nice for just jumping in and having a few goes rather than oversaturating yourself with this world. It nails the creepy aesthetic from the art and sound design right down to the way it plays. It can make you feel a bit unsettled no matter what stage of the game you're at and how confident you're feeling. Ring of Pain swings between frustration and satisfaction but thankfully leans heavily to the latter most of the time. It's a delightfully disturbing mix of roguelike and card game genres that's worth stumbling in the darkness to discover.
  3. Oct 20, 2020
    82
    All in all, Ring of Pain is a different enough take on the card game genre that it’s definitely going to be a good time. While not perfect, it has enough lurking in its depths to keep you thinking “Okay, well just one more run!”