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7.9

Generally favorable reviews- based on 1630 Ratings

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  1. Apr 26, 2021
    8
    Good horror game, good atmosphere, mediocre gameplay and average story.

    I hate that someone chasing me when I am trying to find puzzle pieces. Why you do this Capcom?
    And Why is Ethan so slow?
  2. Apr 23, 2021
    8
    Resident Evil 7 is probably most famous for being the Resident Evil game that made the jump from third to first person perspective, and for being the title that redeemed the franchise after the disaster that was RE6. For both things, it is, I think, rightly praised.

    But there is plenty more cause for admiration here. When the game starts, you are Ethan Winters, on a mission to find
    Resident Evil 7 is probably most famous for being the Resident Evil game that made the jump from third to first person perspective, and for being the title that redeemed the franchise after the disaster that was RE6. For both things, it is, I think, rightly praised.

    But there is plenty more cause for admiration here.

    When the game starts, you are Ethan Winters, on a mission to find your long lost wife, who apparently turned up in a dilapidated mansion in the Louisiana swamp after three years of being missing. That’s all you’ll learn of his back story, and that’s all you need to know. Ethan is the protagonist, but he is not the star of the show.

    The main gameplay loop is familiar: you explore the various properties of the Baker family, scavenging for weapons, ammunition and items, all the while being in danger from the murderous denizens of the location, which you have to evade or fight off. Occasionally, the game throws an environmental puzzle at you, to spice things up.

    Combat is a sluggish, uncomfortable affair. Aiming your various guns feels slow and imprecise. Ethan is so slow on his feet that evading your enemies’ attacks is almost impossible. Melee attacks are possible but almost completely ineffective. This is not a detriment to the experience. RE7 is a horror tale, the protagonist is not expected to come out of the mayhem unscathed, and while there is plenty of harm inflicted upon Ethan during cutscenes, it’s quite hard not to get bled during the regular engagements, as well. There is never enough ammunition to actually feel confident during engagements, but usually there is enough to never actually run out. The whole system is balanced really well: It engenders terror, but never frustration. Full marks.

    Exploration is also great, and this is mostly a credit to the art direction. I usually take a lot of screenshots to memorize the beautiful moments within a game, but while playing RE7, I rarely ever felt the need to make a screenshot. This is a compliment: The locations here are so lovingly crafted examples of irredeemable rot and dirt and dilapidation that I felt the constant urge to wipe my monitor instead. Every surface feels soiled and moist. The soundscape wraps you in squelches and screams and blubbering and so many other disturbing noises.The environment is so scary and oppressive that I breathed a sigh of relief every time I entered a safe room. Those are just as expertly crafted to feel comforting as the rest of the game is to terrorize you, without them feeling out of place.

    The puzzles are fine. There are no real head scratchers, nothing to get stuck on. They serve to structure the route Ethan takes through the game, and although some of them stretch the limits of suspension of disbelief, none of them broke it for me.

    The plot is great, I think. A lean tale, mostly unburdened by the convoluted Resident Evil mythos, laser focussed on the struggle between a murderous family of degenerates and their would be victims. The characters are great for what they are. None of them feel really developed, but they don’t have to be: they are great implementations of their tropes, the enemies feel menacing. The few allies you have you build a connection with simply by being in the same horrible situation, and they are likable enough that you feel it when horrible things happen to them. The main villain has a somewhat sympathetic back story, but I hated her with a passion anyway, which made the truly bonkers final confrontation quite cathartic for me.

    The game is also very well paced. The locations are spacious, but not overly so. There is no filler, every room has a purpose, both within the game world and with regards to the story. You get just enough time within each location to get familiar with them, but before that familiarity can breed feelings of security, you move on.

    Since we are in an imperfect world, there are a few marks against the game. While the main antagonists are unique and memorable and well designed, at some point the game introduces a couple of rank and file monsters, and those designs, while memorable when first encountered, are very samey. There are three main types, which is too few, and they look very similar. Also, the most impactful moments of the story are front-loaded, so the engagement levels drop a bit during the middle chapters, until the revelations of the final third of the game ratchet things up again.

    Finally, a word about the DLC: There’s, like, a ton of it, and I only played the story-based one’s but those are excellent additions to the game. They give you more time with the Baker family and, at their best, equal the first hours of the main game in excellence. Well worth your time and money.

    TLDR: If you ever wanted to to the protagonist of a really good horror movie is scary even if you avoid all the idiotic decisions the people in the movies keep making, spend your time and money here.
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  3. Apr 20, 2021
    9
    Seriye yeni bir tat getirdi.Bence efsane olmasada çok güzel bir oyun.Kesinlikle oynanması gereken oyunlardan.
  4. Apr 19, 2021
    8
    The only two games I’ve played in this series were Code Veronica on the Dreamcast and Resident Evil 4 on the GameCube. I don’t think I’ve ever finished them, so I never really developed the enthusiasm and interest for this series. From what I can tell, future installments roughly followed the same formula and gameplay. It seemed to become more outlandish with each new game, so I neverThe only two games I’ve played in this series were Code Veronica on the Dreamcast and Resident Evil 4 on the GameCube. I don’t think I’ve ever finished them, so I never really developed the enthusiasm and interest for this series. From what I can tell, future installments roughly followed the same formula and gameplay. It seemed to become more outlandish with each new game, so I never cared to pick up another Resident Evil. So, why did I pick this up? It looked to deviate from its original philosophy and design, so I thought, yeah, what the heck, let’s give it a shot; and I’m glad I did.

    If I had to sum this game up in one word, I would say…..atmosphere. The third-person perspective really accentuates the dread and tension surrounding you through the entire playthrough. And to top it off, combat is close quarters: fighting enemies in narrow hallways or small rooms can be a nerve-racking experience. I have two complaints here, and that’s the lack of enemy variety and length. I clocked in around 16 hours, which is not bad, but I wanted more.

    Great game. I’m glad I decided to pick it up. Although I won’t say this game alone has rekindled my interest in the Resident Evil series, it at least has got me interested to pick up Village, and future installments should they follow this same formula. Get it!
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  5. Mar 24, 2021
    10
    'Хорошая игра , сюжет очень затягивает держит в на пряжении и местами жутко , очень атмосферно
  6. Mar 9, 2021
    10
    meu 4 ° melhor jogo da franquia depois de RE 2 RE 3 E RE 1 originais e remakes (menos o 3 de 2020), Resident Evil 7 Biohazard era tudo que a franquia precisava para renascer , a poucos anos era impossível imaginar que teriamos um resident evil desses totalmente voltado a ser como era em suas origens continue assim capcom e que Resident Evil 3 Remake tenha sido apenas um deslize que não semeu 4 ° melhor jogo da franquia depois de RE 2 RE 3 E RE 1 originais e remakes (menos o 3 de 2020), Resident Evil 7 Biohazard era tudo que a franquia precisava para renascer , a poucos anos era impossível imaginar que teriamos um resident evil desses totalmente voltado a ser como era em suas origens continue assim capcom e que Resident Evil 3 Remake tenha sido apenas um deslize que não se repita mais! Expand
  7. Jan 25, 2021
    3
    RESIDENT EVIL VII: BIOHAZARD goes first person and takes the worst of RESIDENT EVIL 2 & 3, which is recurring, scripted, unkillable villains. I hated Mr. X in RESIDENT EVIL 2 and Nemesis in RESIDENT EVIL 3, and here you get the Baker Family, a Texas Chainsaw-like redneck family.
    RESIDENT EVIL VII is not scary, often times you'll be laughing because it is ridiculous. It's just full of
    RESIDENT EVIL VII: BIOHAZARD goes first person and takes the worst of RESIDENT EVIL 2 & 3, which is recurring, scripted, unkillable villains. I hated Mr. X in RESIDENT EVIL 2 and Nemesis in RESIDENT EVIL 3, and here you get the Baker Family, a Texas Chainsaw-like redneck family.
    RESIDENT EVIL VII is not scary, often times you'll be laughing because it is ridiculous. It's just full of predictable cheap jump scares and illogical BS, for instance you get your hand hacked off - no problem, just staple it back on, 2 minutes later it's as if nothing ever happened. Chainsaw wounds? No problem! Just eat an herb: insta-heal!
    Graphics are advertised as photo realistic - what a joke! Just look at the washed-out textures and you'll come to the conclusion that some games of 2015 look much better than this 2017 release! Then there's plenty of clipping errors - for scripted sequences!
    The playable character Ethan along with all the others are just bland stereotypes, especially the Texas Chainsaw family - I mean the Baker family. Dialogues are just atrocious and make no sense (Ethan's girlfriend urging Ethan to come save her, but not to come. Huh?!).
    You get one horror cliche following a jump scare, followed by more cliches. I did enjoy RESIDENT EVIL 1 & 2 when they came out in the 1990s. The recent RESIDENT EVIL 2 remake is pretty good with a mod that takes out the annoying Mr. X/Tyrant and gets rid of those horrible camera angles and the crappy aiming of the 90s games. It is good to do something new with RE 7, by ditching 3rd person POV for a 1st person experience, but man did Capcom **** to bed with the story!
    3 out of 10 - BAD!
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  8. Jan 25, 2021
    9
    I wasn't keen on the horror games at the time, but RE7 got me good. It quickly became one of my favourite games of all time. The thrilling gameplay and amazing graphics did their best as I was always on my nerves while getting through the mansion. I loved the story, although I might have missed some parts, as I am not a big RE fan. Overall, loved the game and excited to play more RE stuff.
  9. Jan 23, 2021
    3
    Graphics - 9/10
    Story - 5/10
    Variety of enemies - 3/10
    Amount of meaningful bosses with cool design - 2/10
    Game's length - 6/10
    Gameplay - 5/10
    Variety of weapons - 4/10
    General world design - 6/10
    Fun factor - 4/10
    Main/Pause menu music - 5/10
    Sound/Music - 5/10
    How many times i have finished it - 1
    Where does it stand in my top "1000 video games of all time" list - 200
  10. Jan 20, 2021
    10
    Excelente juego, todo lo que me gusta lo tiene, no tiene pérdida alguna (a comparación del RE 6 que bueno... ya sabemos el final y las críticas que tiene XD). Creo que después de la caída que tuvo Capcom con el RE 6, este juego ayudó a levantarse y nos dejó contentos a la mayoría. Sin duda uno de mis favoritos de la franquicia :D
  11. Jan 13, 2021
    8
    Başlarda aynı evin içerisinde dönüp duracakmışız gibi olsa da sonrasında hem mekanlar hem de düşmanlar çeşitleniyor. Düşmanın biri acayip derecede Saw filmini anımsattı. Hikaye ise hiç beklemediğim yerlere gitti. Oyun bitti zannederken üzerine 2 saat daha oynadım. O bir türlü ölmek bilmeyen dayının ağzına tüküreyim. Bir kaç jump scare hariç korkmadım ve gerilmedim. Sanırım nedeni daha önceBaşlarda aynı evin içerisinde dönüp duracakmışız gibi olsa da sonrasında hem mekanlar hem de düşmanlar çeşitleniyor. Düşmanın biri acayip derecede Saw filmini anımsattı. Hikaye ise hiç beklemediğim yerlere gitti. Oyun bitti zannederken üzerine 2 saat daha oynadım. O bir türlü ölmek bilmeyen dayının ağzına tüküreyim. Bir kaç jump scare hariç korkmadım ve gerilmedim. Sanırım nedeni daha önce 3 saate yakın oynamış olmam. Görsel olarak 2 ve 3 remake'lerinin epey gerisinde kalsa da genel kalitesi 2'ye yakın, 3'ten iyi. Expand
  12. Jan 10, 2021
    9
    Resident Evil 7, türünün çok iyi bir temsilcisi. Oyunu 8 saatlik bir oynayışın ardından bitirdim. Böyle bir oyun için 8 saatin yeterli bir süre olduğunu düşünüyorum, ne çok kısa ne çok uzun. Hikayesinden biraz bahsedeyim, öncelikle bir karşılaştırma yapmak gerekirse Resident Evil 2 ve 3'ün yeniden yapımlarını da oynamış biri olarak bu oyunun 2 ve 3'ün yeniden yapımlarına göre çok daha iyiResident Evil 7, türünün çok iyi bir temsilcisi. Oyunu 8 saatlik bir oynayışın ardından bitirdim. Böyle bir oyun için 8 saatin yeterli bir süre olduğunu düşünüyorum, ne çok kısa ne çok uzun. Hikayesinden biraz bahsedeyim, öncelikle bir karşılaştırma yapmak gerekirse Resident Evil 2 ve 3'ün yeniden yapımlarını da oynamış biri olarak bu oyunun 2 ve 3'ün yeniden yapımlarına göre çok daha iyi bir hikaye ve hikaye sunumuna sahip olduğunu söyleyebilirim. Hikayesi gerçekten sürükleyici ve karakterler de gayet akılda kalıcı ve güzel. Resident Evil 7 aynı zamanda dediğim gibi hikaye sunumu konusunda da oldukça iyi. Oyuna yılladır haber alamadığı karısından kendisine bir video gelmesi ile şaşkına dönen Ethan'In karısını bulmak için Dulvey, Louisiana'daki ıssız bir kulübeye gelmesi ile başlıyoruz. Baker ailesinden Jack'in gelip bizi bulması ile asıl hikayemiz başlıyor. Baker ailesi, bataklığın ortasındaki bir çiftlik evinde yaşayan mutantlardan oluşuyor. Kapının çalmasından faydalanarak kaçıyoruz. Biz kaçarken Jack genelde peşimizde oluyor, bazen aniden kapıdan çıkıp önümüzde beliriyor bazen ise duvarları kırıp önümüzü kesiyor. Jack'e ateş etsek de, yaksak da patlatsak da bir şey olmuyor ölümsüz olduğu için. Buradan kurtulabilmemiz için Baker ailesinin kızı Zoe bizimle iletişime geçiyor ve serum için gerekli parçaları toplayabilirsek buradan kaçabileceğimizi söylüyor. Böylece uzun bir süre serumun parçalarını edinmek için uğraşıyoruz. Nihayet parçaları aldığımızda Mia ve Zoe'nin Baker ailesinin oğlu Lucas tarafından yakalandığını öğreniyoruz. Bu sefer de Lucas'ın yakaladığı Mia ve Zoe'ye ulaşabilmek için çaba sarf ediyoruz. Sonunda onlara ulaşıyoruz ve tam serumu alacakken daha önceki kısımlarda testere ile kestiğimiz Jack'in devasa bir canavara dönüştüğünü görüyoruz ve burada bir Boss savaşı patlak veriyor, Boss savaşlarından daha sonra bahsedeceğim. Jack'i sersemlettikten sonra onu öldürebilmemiz için Zoe bize iki serumdan birini veriyor, serumu Jack'e uyguluyor ve onu öldürüyoruz. Ardından Zoe ve Mia'nın yanına gidiyoruz, elimizde sadece bir tane serum kalıyor. Ancak serum hem Mia'yı, hem de Zoe'yi iyileştirmek için lazım. Oyuncu burada isterse Zoe'yi, isterse Mia'yı iyileştirebiliyor, burada verilen karar doğrultusunda oyunun sonu değişiyor. Buradan sonra iyileştirdiğimiz kişiyle birlikte bota biniyoruz, fakat Eveline ismindeki mutant kız botumuza saldırıyor ve sonradan Eveline ile Mia'nın daha önce gemi ile birlikte buraya geldiğini, Mia'nın küçük Eveline'e ona annelik yapacağını söylediğini, bu yüzden de Eveline'in Mia'nın peşinde olduğunu öğreniyoruz. Ardından Ethan bir halüsinasyon görüyor, bu halüsinasyonda Baker'lardan Jack bizimle konuşuyor ve aslında kendisinin de ailesinin de katil ve mutant olmadığını Eveline'in kendilerinin DNA'sını bozarak onları birer katil mutanta dönüştürdüğünü söylüyor. Bu sahneden sonra zorunda olduğu için onları öldürmüş olsa da Ethan biraz pişman oluyor. Ardından burada kontrol Mia'ya geçiyor. Mia ile biraz oynadıktan sonra, daha önceden verdiğimiz karar doğrultusunda Mia'nın akıbeti belli oluyor ve kontrol tekrar Ethan'a geçiyor. Ethan olarak tekrardan oyunun başındaki çiftlik evine gidiyoruz, yaşadığımız olaylar gözümüzün önüne geliyor ve en sonunda bu evde Eveline'i yakalıyoruz. Ardından Eveline'in küçük bir kız olmadığını, Baker'ların evinde hep gördüğümüz, hiç konuşmayan ve sürekli hareketsiz bir şekilde sandalyede oturan yaşlı kadın olduğunu öğreniyoruz. Sonra oyunun Boss savaşı başlıyor ve kadın aynı Jack'e olduğu gibi devasa bir canavara dönüşüyor. Ethan canavarın işini bitiriyor ve oyun sonlanıyor. Hikaye böyleydi, oynanışa gelelim. Oyun, Resident Evil 2 ve 3'ün de yeninden yapımında kullanılan RE Engine'ı kullanıyor. Bu oyun motoru ilk defa bu oyunda kullanıldığı için oynanış dinamikleri ve vuruş hissiyatı 2 ve 3'teki kadar başarılı değil ancak yine de yeterli seviyede. Grafik olarak da oyun 2017 yılına göre güzel grafiklere sahip, bazı yerlerde kapamaların çözünürlüğünün düşük kalması hatasına rastlanılabiliyor, onu da ekleyeyim. Bu oyunun en zayıf kısmına gelelim, yani Boss savaşlarına. Oyunda doğru dürüst Boss savaşı yok, yalnızca 2 tane var ve zaten biri oyunun sonunda yaşanıyor, ayrıca ikisi de birbirinin aynısı ve sıkıcı. Boss savaşı konusu hayal kırıklığı olsa da oyunun atmosferi gayet iyi. FPS kamera açısı da oyunun atmosferine uygun olduğu için atmosferi hissetmek daha kolay oluyor. Sonuç olarak, Resident Evil 7 iyi bir Hayatta Kalma-Korku oyunu, bu türü sevenlere öneriyorum. Expand
  13. Jan 3, 2021
    9
    This review contains spoilers, click expand to view. I played and streamed the game via gamepass on the PC (makes the horror setting more bearable for me: D) and it took a little over 9 hours for the passage on normal difficulty. First of all, for me a great representative in the horror genre. My last Resident Evil was part 4 and before that I hardly played a Resi (so the remakes are already waiting for me).

    story

    I liked it consistently, the whole story was very exciting and excitingly staged, even if it takes a while in the game to get the background explained. But the game gives you the feeling that something is completely wrong. The game has apparently (2?) Endings and are likely tied to a specific decision (I healed Mia). The representation of the individual family members in the sections of the house was an exciting structure for the entire escape from the house.

    Incidentally, I also really liked everything about the house.

    I found the part in the Ship a bit weaker, even if that provided the background mentioned and was therefore necessary.

    I found it really cool that a certain family member then got this outstanding meaning (it literally clicks at one point in time) and works as a bracket for me, even the sequence with the father towards the end was almost emotional.

    Atmosphere / graphics

    The game looks exactly as it should, great graphics, a harmonious setting and, in the most important places, attention to detail. The atmosphere in the house is characterized by the game of cat and mouse and the heart likes to beat a little faster here. I'm not that big of a horror genre player, I have no problem with movies, but Resident Evil 7 does it right for me. It does not focus on jumpscares or the like, but occupies one with such tension through the mood of the game, masterfully.

    This threatening atmosphere is joined by a brutality that has almost frightened me at one point or another. Only the point mentioned before (Ship) was weaker, especially at the beginning, as was the end part in the
    Mine, here you were basically only thrown with transforms, real tension only arose from the background information.

    Gameplay

    The cat and mouse game mentioned was implemented perfectly, kept the tension constantly high and I really enjoyed being able to explore all parts of the house with increased progress (unfortunately I planned the whole time that I already had the crow key and thus one Missed door with a gun).

    The resource management was ok, I only like it to a certain extent, but it adds to the depth of the gameplay. You have to think about what things you are crafting, what exactly you need, etc. I found the inventory management more difficult and was overjoyed with every backpack found, unfortunately I had one or the other situation in which I had objects (just now unpacked), contrary to expectations, I needed and had to pick it up (at least these checkpoints are set acceptable).

    I liked the pistol and shotgun a lot, unfortunately I couldn't test the Magnum (I just found 1 round of ammunition). The grenade launcher was very helpful towards the end and made the final boss look pretty ridiculous. The final boss fight itself is also my biggest point of criticism, because it was quite slow and I had hoped for more resistance, the two puke-transformed ones shortly before the end were more problematic.

    Conclusion

    I haven't played a better horror game yet, but despite all that, Resi 7 isn't quite perfect for me. But deserves 9/10 ETHAAAAAN for me.
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  14. Jan 1, 2021
    10
    Resident Evil returns to its survival horror roots.

    I really didn't like the direction Resident Evil was going starting from RE5. It increasingly becoming an action game rather than survival horror, which RE1 was ALL about. But RE7 takes things back to the first page, and amps it up. The plot pulls you in right at the opening. You're going to look for your long lost wife, who has been
    Resident Evil returns to its survival horror roots.

    I really didn't like the direction Resident Evil was going starting from RE5. It increasingly becoming an action game rather than survival horror, which RE1 was ALL about. But RE7 takes things back to the first page, and amps it up. The plot pulls you in right at the opening. You're going to look for your long lost wife, who has been missing for 3 years. You know some horrific things have happened, and the game lets you slowly unravel it.

    The settings in the game contributes to a huge factor to the horror. The realism of the objects, environment, and lighting. It was all perfect. There were many places where I didn't even want to step foot in because it looked so creepy. Ammo conservation is actually important again. Not as strict as the PS1 Resident Evils, but you still had to look out for how much ammo you blow. I actually over conserved my ammo, and I had a crap ton by the end of the game.

    The level design and gameplay progression was golden. It was clear what items you needed next, and markings on the map indicated what doors needed opening, so needless backtracking wasn't necessary. The VHS flash forward system was also really cool. You play through the memories of people who have visited the house. These give you clues as to where items were located. It was a clever addition.

    Overall, the entire experience kept me at the edge of my seat. I'm really happy the series brought back it's survival horror roots. I hope Resident Evil keeps going in this direction.
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  15. Dec 31, 2020
    9
    Resident Evil 7 was such a good experience I don't see why you shouldn't pick it up. Sure it's First Person view but that's not a bad thing. A camera view doesn't automatically make it a copy of another game.
    At it's core it still felt like a Resident Evil game just different from the rest.
    The story was fun, the gameplay felt cool and the enemies were nice. The environment fit survivor
    Resident Evil 7 was such a good experience I don't see why you shouldn't pick it up. Sure it's First Person view but that's not a bad thing. A camera view doesn't automatically make it a copy of another game.
    At it's core it still felt like a Resident Evil game just different from the rest.
    The story was fun, the gameplay felt cool and the enemies were nice. The environment fit survivor horror. People are mostly mad because they want bad camera angles again.

    Resident Evil 7 is a great game but it's not perfect. The part that ruins the game for me is the boat where it suddenly becomes a full action game now where as earlier I more about conserving ammo and resources.
    Resident Evil 7 was an experiment gone right and raises the idea of Capcom trying NEW THINGS as well as bringing back old ones too. For some reason some people don't like change... unless that idea is RE6, then we go backwards or change it immediately.

    This title is one of the few titles that brought Capcom back to the light and that's a great thing because they've been better than ever.

    The DLC on the other hand is not worth getting. Just play the free one with Chris Cleanfield or the punching simulator.
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  16. Dec 22, 2020
    8
    Great Game, i just wish we had other Enemy designs, because enemy design in this game is very weak. Still fun game and nice Story.
  17. Dec 20, 2020
    9
    One of the best Resident Evil, the first person camera worked very well, but the game has very easy puzzles without challenge, the graphics are sensational.
  18. Nov 22, 2020
    7
    /////////////////////////////////////////////// Good Game /////////////////////////////////////////////////////////
  19. Nov 13, 2020
    2
    Just came here to say, here's my negative review for this awful game............
  20. Nov 11, 2020
    8
    This review contains spoilers, click expand to view. Yes, this is not a RE 0-6. And you know what? I am glad! I was wildly enraged by many stupid and uninteresting things of previous games that from that Japanese developers, which are not in RE7. However, this does not mean that the game is not devoid of its own bad moments.
    What I liked: Sounds are simple but correctly inserted in every single place of the game. Great graphics. Very strong and emotional intro with the spirit of "old good horror movies"(A little bit wildly, but after intro it's not happening, so it was forgivable and immediately took the player by the psychological gills). Save-rooms(I understand that horror games implies the fear of death from every cockroach, but for such psychos there is a maximum level of difficulty, and for ordinary players who like such games, allowing them to save in such rooms is an excellent solution. Although the logic is silly that monsters cannot knock out a flimsy door and not kill the player). The plot is actually full of logical nonsense and absurdity, but overall it was interesting. If it were not for all sorts of clichés and outright stupidity for the sake of "stretching the drama on the genital organ" - it would be generally excellent storytelling. A lot of people complained that the horror gradually turned into an simple action by the end of the game, but it seemed to me normal, since according to the plot it was quite justified. Another complaint was about the too simple-looking last location. Like it was done carelessly. I beg your pardon, what should the mine look like? With paintings of Rembrandt and a bar-scene? What did you expected to see there?
    ...And now, what I didn't like:
    1) Immortal stupid Slo-o-o-ow do-o-o-ors(Jesus! A crowd of monsters is chasing me, and the character seems to be examining every crack on the door while opening it).
    2) The animation of weapons and objects is very good, but the animation of hitting the enemy is terrible and fills cardboard. The aiming is worse the closer the enemy is.
    3) Very inconvenient inventory. At least on a PC.
    4) No dodges, For what the f*ck*ng block with your hands here? Every enemy can bite you. I used it only in the last 10 minutes of the game. The knife is useless piece of sh*t for boxes with lot. No one will forgive you picking himself with a knife.
    5) YOU CAN NOT MISS DIALOGUES. This is generally an extreme degree of stupidity: why the f*ck should I watch the same scenes and dialogues after every death. Again, all modern games have this ability.
    6) Of course every American family has a house with a morgue and clock and shadow puzzles.
    7) Many times you see a very soapy picture. But the optimization is very good.
    8) The cake puzzle is a scripted f*cking sh*t. You saw what what will be happening but you can't move because of the f*ng script. It is logically epic fail.
    9) The main character is totally unemotional. He is a simple type of human but does not react at all to all that insane gore, blood and horror in the house. Only once on the spider-woman he swore in the scripted moment only AFTER she ran away.
    10) I beg to anyone to enter already huge penalties for the using of stupid screamers in films and games. I am waiting that happy time when the authors will begin to make quality horror without using "dumb loud screaming out from your back"?
    11) Playing all RE games I have already pissed of shooting sometimes 3 bullets and sometimes 100500 bullets to the head of any monster.
    12) Viscous control. Even for a non-commando character, he is moving like a slow snail. In the last games there was a running, but the developers, apparently, thought that they didn’t care about logic, the main thing was that the player was afraid of being caught up(It looks especially stupid in the last DLC, when Zoya barely crawls with a rope while what is happening in the bathroom).
    13) Speaking of DLC: I didn't like them at all. The ideas and stories in all but one were interesting, but realization is terrible. It seems that the creators of the game deliberately turned on the difficulty of the game-play and the stupidity of some moments, so that it would seem like some kind of challenge ...But NO! ...An old boxer grandpa, killing strong monsters with his bare hands, which can regenerate and kill special forces soldiers by themselves. What the f*ck is that?
    14) A suspicious person in a house with barbed wire, during the disappearance of people and a policeman tells "What are you doing here, you're suspicious" instead of calling for help in the beginning. The character is also stupid, instead of a normal explanation of the problem, "I have been kidnapped" starts to say "you don't understand" and "give me a gun". GIVE ME YOUR GUN?
    15) Anyone even doubted about the final boss? Which was very disappointing. 3 minutes of covering face with arms, and 3 minutes of shooting straight ahead? WHAT?!
    Despite all the criticism, I liked the game much more. This is definitely much better than the latest RE games.
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  21. Oct 31, 2020
    10
    One of the best Resident Evil games. 5 was "Meh", 6 was terrible but Resident Evil 7 saved the saga. Excellent graphics, good history, new characters...It is not perfect but it's very good
  22. Oct 26, 2020
    9
    Resident Evil 7: Biohazard is much more different like previous installment, but in a good way.

    Pros: - Really amazing looking graphics - The story is somewhat good - Great characters - Fluid animation - Great puzzles - Good inventory management - Jumpscares and even some chasing Cons: - Sometimes the story doesn't make sense - There is a part in the game where you have to
    Resident Evil 7: Biohazard is much more different like previous installment, but in a good way.

    Pros:
    - Really amazing looking graphics
    - The story is somewhat good
    - Great characters
    - Fluid animation
    - Great puzzles
    - Good inventory management
    - Jumpscares and even some chasing

    Cons:
    - Sometimes the story doesn't make sense
    - There is a part in the game where you have to decide between 2 options and the outcome is really just the same.
    - The AI is kinda dumb at some places

    9/10. It's really good and I can recommend it.
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  23. Oct 26, 2020
    7
    I'm not sure if i'm on board with the new direction Resident Evil is going starting with this 7th main entry, but i'd be disingenuous if i said that RE7 isnt a good game.

    The new to the series first person perspective works well for the most part, though it still comes off as weird because i've used to playing Resident Evil mostly from a 3rd person perspective, part from the classics,
    I'm not sure if i'm on board with the new direction Resident Evil is going starting with this 7th main entry, but i'd be disingenuous if i said that RE7 isnt a good game.

    The new to the series first person perspective works well for the most part, though it still comes off as weird because i've used to playing Resident Evil mostly from a 3rd person perspective, part from the classics, and grown accustomed to bonding myself with protagonists in 3 dimensions, where as i couldnt do the same with Ethan, with whom you play majority of the game. 3rd person perspective is the reason why Jill, Chris, Leon, Claire etc. are so popular, beloved and recognizeable, same cant be said about Ethan.
    Speaking of characters, i do not like their uncanny valley ''realistic'' looks, Mia especially is just...unpleasant looking. Not a fan in general with game developers desperetly chasing realism with their character designs, very few pull it off well, most come up with freaky, uncanny looking designs that will age poorly with time. Franchises that have relied on stylised or semi-realistic looking characters, like Resident Evil, should stick to their guns. And womens long hair physics in RE7 are some of the most laughable i've yet seen aswell. The overall character designs just come off as bland and boring due to the realism focus.
    And what in the hell did Capcom do to Chris Redfield in RE7 ? He nor looks, nor sounds, nor feels like anything Chris Refield should.

    When it comes to the horror aspect, RE7 delivers. The atmosphere was pulled off expertly, where ever you are across the bayou and Baker farm, the game doesnt stop delivering a moody atmosphere, an unsettling feeling and dread. Star of the setting easily was the Baker place, as it felt like a genuinenly lived in home and location. The latter part of the game that takes place in other locations, despite seeing many ''professional'' reviewers lambasting them, didnt fair that much worse either in my opinion, they offered different environments than that of Baker's and still managed to deliver unease and suspense.

    RE7's story managed to suprise me. While there were some questionable decisions made by the devs, such as the tired old trope of a binary choice option at a crucial narrative point in the game, which even doesnt matter later on once Capcom makes the canonical choice in a related DLC for the game, but all in all i enjoyed what the story had to offer quite a bit. From the outset the game makes Baker family look like these grotesque monsters whom you either cant wait to kill or get away from, but as the game progresses you start seeing them from a very different perspective and sympathising with them. One of the Baker home characters doesnt feel just right during the game, but during the final stint of the main story, the character gives you a very satisfying ''makes sense'' feeling that you always had about them, but couldnt put your finger on it. Coming back to realism that RE7 strives towards so much, at times the game doesnt know what it wants to be, either this more serious horror experience, or dark comedy, it's not a major botheration, but that conflicting nature can be weird and somewhat confusing at times.

    It took time to get used to the tanky and somewhat clunky controls of Ethan in first person, though i still didnt like them all that much by the end of the game, i realise it's a survival horror game first, action second, but damn Capcom, an average man should be a tad more athletic and agile than that.

    Gunplay felt adequate, shotgun especially had a satisfying kick to it and sound effects for the guns were done quite nicely, blasting the Mold in the head was one of the most satisfying parts of the gameplay. If there's anything that i wish was more robust then it would be the aim down sights zoom view, as you cant really aim down the actual sights, rather just extend the side way view aim of the firearms.
    The boss battles were fun, except for the one with Lucas, as it relied too much on good ole Capcom's ''shoot the orange bits'' trope and the area was a pain to navigate. And screw whoever came up with the spitting attack for big fat blob enemy type, as they can hit you even if you stand still behind solid objects, which didnt exactly feel like a intentional part of the game's design. The overall enemy variety didnt offer much in visual and mechanical variety, but regardless offered a decent challenge and were fun to fight against, except when the game overwhelms you with various enemy types at once.

    RE7 on PC comes with some graphical issues too. The HBAO+ option is broken, if enabled it introduces very annoying ghosting effect to shadows of environmental objects. Texture setting also is a mess. The quality of textures doesnt improve past Medium, but if you go past it anyway, the game introduces severe stuttering. There's moderate issues with texture streaming too, as they tend take their sweet time to fully load during gameplay.
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  24. Oct 11, 2020
    8
    Pros:
    + atmospheric
    + detailed environments
    + great visuals, sound and level design

    Cons:
    - second half of the game it's not as good
  25. Oct 3, 2020
    8
    Resident Evil 7 is a worthy successor to RE4's mix of action, horror and self-aware hillariocity, borrowing from every game in the franchise to find a fresh new start. DLC's good too
  26. Sep 15, 2020
    10
    visual: 10/10
    audio: 10/10
    gameplay: 10/10
    narrative: 9/10
    challenge: 9/10
    replayability: 9/10
    value: 10/10
    personal grade: 10/10
    was it scary? yes +1
    total score: 9.75/10
    buy at full price, sale, never: full
    hours spent on the game: 72 hours
    platinumed? yes
  27. Sep 15, 2020
    5
    Resident Evil 7 is a return to the horror genre from the survival action games that the previous three games had been. Presented in a first person perspective, you play as Ethan, a man who is trying to find his missing wife, who sent him a mysterious message, first telling him not to look for her, then where to find her.

    The game starts off very promising – the house is suitably creepy,
    Resident Evil 7 is a return to the horror genre from the survival action games that the previous three games had been. Presented in a first person perspective, you play as Ethan, a man who is trying to find his missing wife, who sent him a mysterious message, first telling him not to look for her, then where to find her.

    The game starts off very promising – the house is suitably creepy, and when you run into the Baker family for the first time, they’re proper horror game enemies. Completely impossible to kill, they are implacable and unstoppable, and all you can do is slow them down and then run and hide. Horrible things happen to the main character, and there is something fundamentally wrong with his wife, Mia. Zoe, who seems to be related to the Bakers in some way, helps you out over the phone, and the whole thing seems to be unfolding rather nicely, as you try to explore a house while being stalked by a man who can’t be stopped and can’t be killed.

    There are even boss fights against these enemies, where you use powerful environmental objects to seemingly cause them severe damage and even “kill” them, but just minutes later they pop back up again and start throwing you around.

    The problem is, the game has to move on, and after that point, the game stops really working.

    The reason for this is fairly simple – when you’re early on in the game, you are weak and helpless. The house is creepy, the enemies are implacable, and you don’t know what’s going on. The few “lesser” enemies you face are really tough to take down and take a ton of shots from the pistol to the head to kill.

    To finally break out of the house, you get a shotgun and you manage to take down one of the Bakers before you break out. The fight is suitably dramatic – after multiple prior encounters where no matter what you did, your foe kept on coming back, here, you can finally do a good number on him, and there isn’t the same sense that he’s just going to pop back up again.

    But at this point, the Bakers are no longer invulnerable, and you are better armed and can actually meaningfully fight back. And this pretty much makes the game fall apart, because now, you know what’s going to happen – you’re going to creep around for a bit, there’s going to be a boss fight, and you’re going to kill them, and then they’ll come back and you’ll kill them again.

    So what was originally a really cool horror game turns into a more action oriented game. The enemies are still not something you want to waste ammo on, but the fact that you know you CAN just take them down makes them feel a lot less menacing – something that stays until a brief section towards the end of the game, where you are temporarily disarmed again (well, sort of. It’s complicated). The feeling of helplessness is gone.

    Worse, after searching the first house, the next two areas just feel like rehashes, where you’re just going up against a different member of the Baker family. The third area does mix up the formula a bit, but it still ends up following the same structure, which makes the game feel too predictable, which undermines the horror.

    And frankly, the other two members of the Baker family just aren’t as good at being intimidating as Jack is.

    The result is something like letting air out of a balloon, as the game feels like it just gradually deflates, transitioning more and more into a FPS game as enemies become less and less of a threat – but it still feels a bit janky, because it was originally a horror game.

    All in all, by the end of it, I was armed to the gills and ready for anything, and while this served as a bit of catharsis, it ultimately felt like the game was too long even at only 10 hours in length.

    It doesn’t help that the protagonists of the game – Ethan and his wife, Mia – are frankly not very interesting characters. Ethan feels kind of generic, and often seems to be kind of useless, and Mia’s character is very vaguely defined for most of the game, until you get to nearly the end of it. And while Jack Baker is a cool foe, the other two members of the family aren’t as interesting, even if a late-game twist tries to fix that.

    So what are my overall feelings on this game?

    On the one hand, the start of the game was really good, and delivered the horror, “don’t get caught” feel very well. On the other hand, the game just kind of goes downhill after you escape the first “real” area of the game.

    So I’m not sure I can really recommend this. It was interesting to play through for a bit, but at the end, I wasn’t terribly invested.
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  28. Sep 10, 2020
    10
    The best Resident Evil game since 4. The 1st person view is a refreshing immersive change of pace that makes conflicts even more visceral. Great puzzles, tight combat, compelling story! A must play for fans of the genre. Well worth replaying a 2nd or 3rd play through!
  29. Sep 2, 2020
    8
    A return to form for the series, going back to the slower pacing and survival horror roots that made the franchise. Great atmosphere and story, the setting really pulls you in. Enemies were lacking a little variety though and puzzles not as frequent as you'd expect. Still very much worth playing.
  30. Aug 27, 2020
    5
    Игра явно ушла не в ту степь. Сеттинг подобран неудачный, противники однообразные, управление с видом от 1-го лица так вообще убого. Также постепенно понял, что эта игра сделана не по принципу беги-стреляй/бей, а по принципу дотошного обследования каждого угла и ящика в поисках предметов, которые нужно использовать в других углах, чтобы продвинуться дальше по сюжету. Бегаешь туда-сюда иИгра явно ушла не в ту степь. Сеттинг подобран неудачный, противники однообразные, управление с видом от 1-го лица так вообще убого. Также постепенно понял, что эта игра сделана не по принципу беги-стреляй/бей, а по принципу дотошного обследования каждого угла и ящика в поисках предметов, которые нужно использовать в других углах, чтобы продвинуться дальше по сюжету. Бегаешь туда-сюда и пытаешься понять (а то и просто ищешь в инете), куда бежать и что делать. Может кому это и нравится, но не мне. Я за пару пройденных локаций просто заскучал. А уж на нудные игры времени точно не выделю - нудных занятий и так в жизни полно. Лучше пойду лишний раз перепройду шикарный ремейк 2-ой части. Expand
Metascore
83

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 17
  2. Negative: 1 out of 17
  1. Apr 10, 2017
    60
    Resident Evil 7 is chock full of spectacular cinematic scenes, but what's the point of all that if they're hardly scary at all? Worse, some of them make you laugh.
  2. Mar 21, 2017
    80
    The best Resident Evil game in years is only bogged down by the blatantly RE bits. [Issue#259, p.58]
  3. Feb 6, 2017
    40
    Resident Evil 7 has a strong opening, a sagging middle, and a disappointing finale. In other words, it hews closely to the arc of most horror. But to Capcom’s credit, this Resident Evil is taking pages from books it hasn’t previously read. I’m not convinced it understands those pages, but at least it’s attempting something other than the usual roiling mass of black goo with bright orange weak points you have to shoot. For a while at least. It’ll get to that. But before it plods through its sagging middle to its disappointing finale, Resident Evil 7 is at least trying.