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7.9

Generally favorable reviews- based on 1630 Ratings

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  1. Jan 24, 2017
    5
    I kind of liked it but I can't recommend it for $60. It's a breath of fresh air for the series but I think the game is a year or two late. It has a good atmosphere but so do a lot of $15-$30 horror/walking games on Steam. It adds little new to the table besides an alright (kind of slow/clunky at times) combat system. Had it been $30 I'd say go for it.
    However I'd recommend the game to
    I kind of liked it but I can't recommend it for $60. It's a breath of fresh air for the series but I think the game is a year or two late. It has a good atmosphere but so do a lot of $15-$30 horror/walking games on Steam. It adds little new to the table besides an alright (kind of slow/clunky at times) combat system. Had it been $30 I'd say go for it.
    However I'd recommend the game to anyone who has yet to play a fps-horror game that game out in the last 3 years (Layers of Fear comes to mind although it doesn't have combat).
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  2. May 14, 2021
    6
    In a way, typical Resident Evil game - full of weird puzzles, like a box "closed" loosely with a tape, which you cannot open until you find a knife (even when your life is in danger - really?). Or a rickety wooden box, which you cannot break by hand, but only with a pocket knife. Oh.. And of course some immortal creature materializing from thin air and slowly pursuing you through the area.In a way, typical Resident Evil game - full of weird puzzles, like a box "closed" loosely with a tape, which you cannot open until you find a knife (even when your life is in danger - really?). Or a rickety wooden box, which you cannot break by hand, but only with a pocket knife. Oh.. And of course some immortal creature materializing from thin air and slowly pursuing you through the area. Even though now it is happening in a farmer's house, puzzles are still the same as in old castles from earlier games. But now they just look a lot more weird. Lazy ideas and thinking that is.. Expand
  3. Sep 25, 2017
    6
    This review contains spoilers, click expand to view. I recommend this game BUT I was VERY close to not recommending it.

    I am totally divided by this game. I don't really care about the new direction. They wanted a change they decided on first person. That is fine.

    The visuals were great, it ran well enough on my GTX 1070 and i5 6400, that I could run it at 60fps, 1440p with everything on max except AA and then I even bumped the resolution scaling up a couple of notches as well. So it runs very well indeed.

    I enjoyed the throw backs to the original Resi games. Although I think some were a little TOO familiar. Swapping a shotgun with a broken one for example. Stupid and lacking creativity.

    It was also WAY too easy. Not combat wise that was fine but puzzle wise it was kind of pathetic. Basically didn't need a brain to play this. Never once did I even need to think about a puzzle. You find something that you need and more often than not you will be handed that exact thing not a minute later. Which boils it down to a straight action game for the most part.

    Story wise it was okay. I do like that they are trying to tie it into the main franchise. I personally loved the originals and while it will never match the T-virus Racoon City story arches trying to get it in there somewhere is fine by me.

    What I didn't really like was The Bakers and Eveline. I just think the entire premise is crap. The stupid sludge enemies are lame. Didn't scare me in the slightest. In the originals you had the T-virus which was applied in LOADS of different ways. It spawned grey heads, crimson heads, dogs, spiders, crows, lickers, giant plants, sharks, Tyrant, Nemesis.

    In this game you have a few red necks, a little girl that voms black stuff and a load of black blobs. So unimaginative!!!!

    And speaking of not scaring people. This game's ONLY scare mechanic is jump scares which makes me feel like they are totally out of ideas already. Jump scares stopped being scary about 10 years ago. EVERYONE jumps at jump scares it is evolutionary. It is also a cliche and out of date. Move on and do something different.

    The dialogue in this game is f***ing terrible. This ♥♥♥♥♥♥♥ chases his lost girlfriend right into the middle of a swamp and NOT once did he really ask why. It was like he is a puppet. Being pushed along by the player. Never really questioning why anything is the way it is. He's pathetic.

    That part with the police officer OMFG!! Some of the most pointless lines ever spoken in a game. That part was just totally unnecessary and boring.

    Really not a fan of the respawning enemies as well. Smash a guy's head in with a car and some girders and he just comes back again. BORING!!

    Also having it in first person and this guy's total lack of any human features makes it nearly impossible to give a single shred of a f**k about what happens to him. He could have died at the end and I wouldn't have cared. He just doesn't act HUMAN! No one would act like he does in this game.

    Also that stupid "choice" they give you between saving Zoe or.......(I've actually forgotten her name that is how forgettable she was) the other one. I've never been given a choice in a game I've cared SO LITTLE ABOUT. He should have left them both there. At least then they'd have some company.

    It was all just so forgettable. So uninteresting. TOTALLY overhyped.

    The best standout moment for me was the young guy's mazes/puzzles. With the birthday cake. THAT was pretty good. I enjoyed that.

    But everything else I was just going through the motions. There are also some really crappy things like at the end when you are flying away on the helicopter and there is emotional classical music playing. It is totally out of place. There was nothing epic about that ending. Like I said I felt nothing for the c**t you played as and I honestly was kind of glad it was over. Some of the creepy Marylin Manson music from the movies would have gone down a lot better.

    I don't know I just honestly don't think I'll remember much about this game in a few weeks. It's already starting to fade. I actually needed to force myself to keep playing it at some points. I turned it off for bed and then didn't touch it again for a few days.

    This is far from the worst game ever but it is a LONG way from the best games. It is a LONG way from the originals as well. It's worth playing but not remembering.
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  4. Mar 5, 2017
    6
    Resident Evil 7 gets off to a great, if hackneyed start, piling on atmosphere, gruesome details and a sense of vulnerability that unfortunately starts to give way once the combat becomes established, weapons and ammunition become increasingly plentiful (comically so in the third act, with the addition of a rapid fire weapon with hundreds of rounds just lying around). The game's strengths,Resident Evil 7 gets off to a great, if hackneyed start, piling on atmosphere, gruesome details and a sense of vulnerability that unfortunately starts to give way once the combat becomes established, weapons and ammunition become increasingly plentiful (comically so in the third act, with the addition of a rapid fire weapon with hundreds of rounds just lying around). The game's strengths, if not in it's unremarkable writing (so far, so Resident Evil, in that regard) are in the sparsity but intensity of the encounters in the first half of the game, largely revolving around a few distinct characters (or at least two of them - with a tanker-ship sized plot hole simply leaving one antagonist floating somewhere in the ether, never to be discussed ever again). The relatively small variety of creatures to deal with, all of which are less than challenging to dispatch, are also fairly similar, and familiar, and after the initial shock encounters lead into repetitive headshot after headshot, the tension dissipates rapidly. Boss encounters are also a mixed bag, the first two being staggered and increasingly weird affairs, eventually becoming trad-Resident Evil Giant Monster Eye Target Practice. It's so badly in contrast with the claustrophobic, minimalist approach at the beginning of the game that it yanks you out of the experience.

    All this being said, though, I had fun, even if it wasn't as consistently thrilling and genuinely uncomfortable as Alien: Isolation. The first half of the game plays brilliantly, full of tension and every corner of the Baker residence is a curiosity, lovingly rendered in explicit, grimy, mouldy detail. The environmental design throughout is exceptional, bar for the closing chapters which revolve around bland metal corridors and caves. If this wasn't a Resident Evil franchise entry, however, I suspect the developers could have gone in more interesting directions, instead of falling back upon overly familiar tropes as fan service. More than once whilst playing, I reminisced on what Silent Hills could have been had Konami not taken the vexing and perverse decision to cancel it. Ultimately, the unlimited weirdness of Silent Hill, combined with Junji Ito imagery and Del Toro narrative flair, would have been a more truly unique game - Resident Evil 7 largely feels like a bag of horror cliches, better executed than most but beholden to a franchise known for poor writing and characterisation, that is getting increasingly long in the tooth.
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  5. Feb 5, 2017
    6
    This is a Resident Evil, it has its all cliche moments and fan service, but the 1st person camera is what makes the history non important, ethan is just forgetable. The entire Baker's mansion is very well delivered but everything after that is bad written and just plain mediocre. You have only 3 monsters and 75% of the time is just one they use. History is short and really easy toThis is a Resident Evil, it has its all cliche moments and fan service, but the 1st person camera is what makes the history non important, ethan is just forgetable. The entire Baker's mansion is very well delivered but everything after that is bad written and just plain mediocre. You have only 3 monsters and 75% of the time is just one they use. History is short and really easy to understand even beffore they explain it to you (E-001) . I finished the game with TONS, TOOOONS of extra ammo. The final boss has no dificulty at all or strategy. They had so much potencial but they couldnt deliver for me. Game is not worth 60$ in its actual state, just wait a little longer and it might be worth it. Expand
  6. Nov 6, 2018
    6
    At first I was cautiously optimistic about RE7, as I try to be with all games. Quickly that optimism gave way to frustration, the cause of which I will explain in the following three paragraphs. I forced myself to push through that frustration, though, and in hindsight I'm glad I did. By the final third the game had won me over. Without further ado, here is what my journey through ResidentAt first I was cautiously optimistic about RE7, as I try to be with all games. Quickly that optimism gave way to frustration, the cause of which I will explain in the following three paragraphs. I forced myself to push through that frustration, though, and in hindsight I'm glad I did. By the final third the game had won me over. Without further ado, here is what my journey through Resident Evil 7 was like:

    Most of the combat in the first several hours involved boss characters, specifically the various members of the family inhabiting the series of buildings in which the beginning part was set. I did not enjoy these parts of the game. You see, in RE7 the main antagonists are somehow able to reassemble themselves after serious injuries. I mean extreme mutilation and loss of limb, not just mere bullet wounds or broken bones. It was frustrating for me to think I had defeated a boss only for them to return later, even more powerful than they were before.

    I nearly lost all patience with the second boss who required an obscene amount of firepower to defeat. I swear I unloaded four or five tanks of flamethrower fuel, multiple shotgun shells and 44 magnum rounds, everything I brought with me PLUS what I could find in the area where the battle took place. Still, this was not enough. I ended up having to go back to an earlier area and unlock the grenade launcher, which enabled me to deal sufficient damage and overcome that boss.

    In addition, the early parts of RE7 did not run very well on my system. With a GTX 970, 16GB RAM and an i5 4690k I should not have experienced frequent drops in the framerate, especially considering I had several settings either turned off or set to low. However, later parts performed much better, probably due to the fact that the environment became darker, less intricately detailed, and more confined.

    It wasn't just the performance that improved after about 7 hours. I also found the gameplay and story much more enjoyable. RE7 really found it's footing in the final third, starting with the boat section and up to the ending. I felt that on the boat I was experiencing high quality survival horror gameplay. The game gave me just enough resources to squeak my way through and required a good deal of planning before making my next move. Eventually I found a machine gun and remote bombs and got to feel powerful for a little while before that part of the game came to an end. My only complaint regarding the boat section is that it was arguably the least visually interesting of all the environments RE7 offered.

    I would describe the rest of RE7 as competent and generally enjoyable. After the boat there was a brief section in a mine which lasted only for about an hour. I don't have much to say about that part except that it had some intense moments of combat with multiple enemies attacking at once.

    The final part of RE7 was even shorter than the mine. There was no combat outside of the final boss battle, which I did not find very compelling. First I had to chase them back and forth across the game's beginning stage, a rather tedious affair. Once I finally confronted them I only had to shoot them in the face a dozen times or so and that was all. I only died once and felt very little satisfaction when I defeated them. There was a nice little plot twist involving this final boss, though, so at least it had that going for it.

    To quickly conclude my review I will say that RE7 certainly had its moments of well-executed survival horror and is in my opinion the best game in the main series since 4. It's unfortunate that it took several hours to get to those moments, and that most of them occured in the most visually boring setting of the entire game. If you're willing to look past the flaws I've pointed out then this game could be worth giving a chance, especially if you can get it on sale like I did.
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  7. Oct 7, 2019
    6
    A decent horror game which looks nothing like Resident evil and feels as well as plays similarly, nothing like RE and more like Outlast.

    The story begins promising but turns into abysmal nonsense with suspicious similarities to F.E.A.Rs story. The influence from Outlast is ever present I'm not exaggerating it, it plays like Outlast with guns which is great, this game proves that Outlast
    A decent horror game which looks nothing like Resident evil and feels as well as plays similarly, nothing like RE and more like Outlast.

    The story begins promising but turns into abysmal nonsense with suspicious similarities to F.E.A.Rs story. The influence from Outlast is ever present I'm not exaggerating it, it plays like Outlast with guns which is great, this game proves that Outlast should have guns.
    Its a weird not very RE sense of horror, less dependent on what made RE horror great and more on Outlasts based psychological, gore based horror which just doesn't fit for RE. Outlast and Silent Hill have much starker tones that are much darker than RE therefore it feels "tryhard" dramatic to me.

    The difficulty was meh, enemies are pretty weak if you land headshots and spawn in very predictable places, they cannot open doors so your safe near a doorway this is barely an exploit and more a poor game mechanic. Again the "boss fights" play like Outlasts main antagonists except you have weapons, without spoiling anything they're ok to inferior DOOM and yeah you can start to see the tonal dissonance here you have "boss fights", this isn't DOOM this is a super serious horror game where you save your wife. The puzzles are relatively easy but there's next to none compared to previous RE titles so they're nearly non-existent.

    The game play mechanics of run and hide and even level design as well as lighting all echo the design of Outlast but its still a pretty good game overall with smooth controls and decent combat rewarding accuracy with headshots I never had a problem with low ammo. The story is absolute nonsense and the massive lack of originality makes this game in no way related to the RE franchise. Its not worth the full price but on a 30-50% special definitely, the graphics alone are beautiful and warrant its purchase in part. Its an absolute far cry from P.T and Silent Hills atmosphere, more a very unusual "Japanesey" Outlast with a mediocre, downright cartoonish story that's unintentionally hilarious at times due to this tonal dissonance. Overall I still enjoyed it though, I just wish it wasn't attached with the label RE and had some trace of originality to bolster it. It could stand alone as its own goofy title like Deadly Premonition.
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  8. Feb 1, 2017
    6
    There is not much to talk about this game because it doesn't really have much on offer. So I will get straight to pros and cons:

    Pros: - detailed environments - nostalgic - can be climatic, but sadly inconsistently - well calculated resources, so you need use it efficiently - feels catching enough despite many cons. Cons: - disjointed gameplay, half of the game is hide and seek
    There is not much to talk about this game because it doesn't really have much on offer. So I will get straight to pros and cons:

    Pros:
    - detailed environments
    - nostalgic
    - can be climatic, but sadly inconsistently
    - well calculated resources, so you need use it efficiently
    - feels catching enough despite many cons.

    Cons:
    - disjointed gameplay, half of the game is hide and seek puzzle solving, second half is COD shooter
    - disjointed storyline that feels written in 10 minutes while doing a thing in a toilet.
    - poorly developed and poorly presented characters
    - excessive backtracking and re-use of content with video tapes.
    - graphics from technical standpoint feel underwhelming (poor textures, bad anti-aliasing solutions, inconsistent lighting)
    - personally, I didn't feel any horror and didn't found enough tension I was looking for.
    - lazy enemy design and extremely few enemy types
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  9. Mar 31, 2020
    5
    Although it looks very nice and the game engine is great, the game itself is rather lucklustre.

    The game relies heavily on the family interactions as the only real interests, but the rest of the game is just walking around areas avoiding large slime enemies. Most of which can be dispatched quite easily with the basic knife. Lots a of scripted interactions to instigate the family, which
    Although it looks very nice and the game engine is great, the game itself is rather lucklustre.

    The game relies heavily on the family interactions as the only real interests, but the rest of the game is just walking around areas avoiding large slime enemies. Most of which can be dispatched quite easily with the basic knife. Lots a of scripted interactions to instigate the family, which results in characters popping out right in front of you, despite you knowing exactly where they were located.

    There are a few puzzles littered around, but they take moments to solve. There are VHS' for you to catch up on some narrative and backstory, in which you can actually recieve game over states...which makes no sense at all.

    All in all, it's a very shallow and uninspired game. Not "bad", but it's certainly not good. It got a lot of rave reviews, but i'm really not sure why. Maybe it's a better experience in VR...who knows?
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  10. Feb 10, 2017
    6
    Приветствую всех,мои любители игр!Сегодня я бы хотел поведать вам историю о потерянных 8 часах игры,а так же 2000 рублей.Хотел бы отметить все плюсы и минусы игры
    Плюсы:
    +Графика +Оптимизация +Хорошие DLC На этом плюсы кончились. А теперь минусы: -Геймплей -Босс файты -Сюжет(так-как в игре очень мало диалогов и кат сцен) -Не оправданная цена(хоть её и взломали) -Не страшно!
    Приветствую всех,мои любители игр!Сегодня я бы хотел поведать вам историю о потерянных 8 часах игры,а так же 2000 рублей.Хотел бы отметить все плюсы и минусы игры
    Плюсы:
    +Графика
    +Оптимизация
    +Хорошие DLC
    На этом плюсы кончились.
    А теперь минусы:
    -Геймплей
    -Босс файты
    -Сюжет(так-как в игре очень мало диалогов и кат сцен)
    -Не оправданная цена(хоть её и взломали)
    -Не страшно!
    -Это не Резидент Эвил(я играл с 4 части)
    -Нет выборов( кроме концовки)
    Это всё,что я хотел сказать.Спасибо за внимание!
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  11. Mar 3, 2017
    6
    Had to up my initial review rating from 2 to 6/10. I was very disappointed with their decision to force you to use AA on pc. On my giant 120" screen with projector, the game was a blurry horrible mess that was giving me eyestrain headaches. I usually run no AA for a crisp clear image- until they come up with an AA option that completely eliminates aliasing (8k monitor anyone?) I dont seeHad to up my initial review rating from 2 to 6/10. I was very disappointed with their decision to force you to use AA on pc. On my giant 120" screen with projector, the game was a blurry horrible mess that was giving me eyestrain headaches. I usually run no AA for a crisp clear image- until they come up with an AA option that completely eliminates aliasing (8k monitor anyone?) I dont see the point in these rubbish blur filters that make it a little less aliased at the cost of clarity and detail.
    After messing with the resolution multiplier though, running at 1.9 times the resolution gave me a much cleaner image, and I was able to play through the game and found the gameplay quite enjoyable.
    If it had the option to turn off antialiasing and use a 104degree FOV i would have given it an 8/10.
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  12. Jan 31, 2017
    7
    Game itself is good, however I encountered some issues with the PC version. Let me explain:

    I had initially planned to play the game with a gamepad on my 4K TV, however this is when issues started. For whatever reason, I was unable to set the game to operate at 60 hz when I set the resolution to 4K. In fact, on my TV, I wasn't able to set it at anything above 30 hz unless I set the
    Game itself is good, however I encountered some issues with the PC version. Let me explain:

    I had initially planned to play the game with a gamepad on my 4K TV, however this is when issues started. For whatever reason, I was unable to set the game to operate at 60 hz when I set the resolution to 4K. In fact, on my TV, I wasn't able to set it at anything above 30 hz unless I set the resolution down to 1080p. So, I look online and find that other people are having this issue, however there is no definitive way to fix this issue. (And before people ask, my GTX 1080 can handle 4K 60 hz no problem, and my HDMI cable was fine according to Nvidia Control Panel.) So, after my initial frustrations, I decided to play the game on my 1440p Gsync monitor. Luckily, the game was able to detect 144 hz at 1440p. (I have a feeling that this game just prefers Display Port cables for anything above 1080p 60 hz. But seeing as my TV doesn't have a Display Port connection and an adapter would require me to completely change my sound setup on my TV for the game, that's not going to happen either.)

    When playing on my monitor, I prefer to use a keyboard and mouse over a gamepad, which is when the next issue started. For whatever reason, the game would refuse to use my keyboard and mouse for input, despite not having any controller plugged in. I tried the next logical step (I'm looking at you Dark Souls), which was disabling any controller drivers on my computer. I still couldn't use my keyboard and mouse. So, I get frustrated once again and look online, where yet again people are encountering this issue. I then saw a YouTube video that gave a workaround; you have to plug in a controller (X-Input more than likely), start and close the game, and then start the game. This actually worked, however the method behind getting things to work is incredibly stupid; I have to plug a controller in to use a keyboard and mouse.

    Similar to Street Figher V's PC release, the graphics settings are good, if not great even, however the control options and screen options are pretty limiting. But unlike Street Fighter V, Resident Evil 7 is a complete game at launch, so I can actually recommend it for its gameplay. I will be happy to give this game a higher score if things are properly patched, however I think a 7/10 is the appropriate score for now. (If people want to know, I would have easily given this game an 8/10 if I didn't encounter these issues.)
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  13. syr
    Feb 27, 2017
    7
    We saw a lot of things from other games for example: alien isolation, SOMA, P.T Silint hill and others. And on it we aren't always frightened in this game. It is a lot of skrimer and probably they make this game of such terrible. I had liked a game I waited for it and was generally happy with a gameplay.
  14. Dec 15, 2018
    5
    Personalmente solo llegue a jugar la primera mitad por que la segunda parte es aburrida, los gráficos están muy bien, la primera parte da muuucho miedo pero después se pone tan repetitivo que llega a niveles absurdos. Por eso el 5 se quedo a mitad de camino. Igualmente la idea es buena, solo que da un giro radical a la mitad. Otro punto negativo es que no se siente como los primerosPersonalmente solo llegue a jugar la primera mitad por que la segunda parte es aburrida, los gráficos están muy bien, la primera parte da muuucho miedo pero después se pone tan repetitivo que llega a niveles absurdos. Por eso el 5 se quedo a mitad de camino. Igualmente la idea es buena, solo que da un giro radical a la mitad. Otro punto negativo es que no se siente como los primeros resident evil asi que si se llamara "terror en la mansión X" seria exactamente lo mismo. La música paso desapercibida cosa que con otros resident no me pasaba. Expand
  15. Aug 27, 2020
    5
    Игра явно ушла не в ту степь. Сеттинг подобран неудачный, противники однообразные, управление с видом от 1-го лица так вообще убого. Также постепенно понял, что эта игра сделана не по принципу беги-стреляй/бей, а по принципу дотошного обследования каждого угла и ящика в поисках предметов, которые нужно использовать в других углах, чтобы продвинуться дальше по сюжету. Бегаешь туда-сюда иИгра явно ушла не в ту степь. Сеттинг подобран неудачный, противники однообразные, управление с видом от 1-го лица так вообще убого. Также постепенно понял, что эта игра сделана не по принципу беги-стреляй/бей, а по принципу дотошного обследования каждого угла и ящика в поисках предметов, которые нужно использовать в других углах, чтобы продвинуться дальше по сюжету. Бегаешь туда-сюда и пытаешься понять (а то и просто ищешь в инете), куда бежать и что делать. Может кому это и нравится, но не мне. Я за пару пройденных локаций просто заскучал. А уж на нудные игры времени точно не выделю - нудных занятий и так в жизни полно. Лучше пойду лишний раз перепройду шикарный ремейк 2-ой части. Expand
  16. Sep 15, 2020
    5
    Resident Evil 7 is a return to the horror genre from the survival action games that the previous three games had been. Presented in a first person perspective, you play as Ethan, a man who is trying to find his missing wife, who sent him a mysterious message, first telling him not to look for her, then where to find her.

    The game starts off very promising – the house is suitably creepy,
    Resident Evil 7 is a return to the horror genre from the survival action games that the previous three games had been. Presented in a first person perspective, you play as Ethan, a man who is trying to find his missing wife, who sent him a mysterious message, first telling him not to look for her, then where to find her.

    The game starts off very promising – the house is suitably creepy, and when you run into the Baker family for the first time, they’re proper horror game enemies. Completely impossible to kill, they are implacable and unstoppable, and all you can do is slow them down and then run and hide. Horrible things happen to the main character, and there is something fundamentally wrong with his wife, Mia. Zoe, who seems to be related to the Bakers in some way, helps you out over the phone, and the whole thing seems to be unfolding rather nicely, as you try to explore a house while being stalked by a man who can’t be stopped and can’t be killed.

    There are even boss fights against these enemies, where you use powerful environmental objects to seemingly cause them severe damage and even “kill” them, but just minutes later they pop back up again and start throwing you around.

    The problem is, the game has to move on, and after that point, the game stops really working.

    The reason for this is fairly simple – when you’re early on in the game, you are weak and helpless. The house is creepy, the enemies are implacable, and you don’t know what’s going on. The few “lesser” enemies you face are really tough to take down and take a ton of shots from the pistol to the head to kill.

    To finally break out of the house, you get a shotgun and you manage to take down one of the Bakers before you break out. The fight is suitably dramatic – after multiple prior encounters where no matter what you did, your foe kept on coming back, here, you can finally do a good number on him, and there isn’t the same sense that he’s just going to pop back up again.

    But at this point, the Bakers are no longer invulnerable, and you are better armed and can actually meaningfully fight back. And this pretty much makes the game fall apart, because now, you know what’s going to happen – you’re going to creep around for a bit, there’s going to be a boss fight, and you’re going to kill them, and then they’ll come back and you’ll kill them again.

    So what was originally a really cool horror game turns into a more action oriented game. The enemies are still not something you want to waste ammo on, but the fact that you know you CAN just take them down makes them feel a lot less menacing – something that stays until a brief section towards the end of the game, where you are temporarily disarmed again (well, sort of. It’s complicated). The feeling of helplessness is gone.

    Worse, after searching the first house, the next two areas just feel like rehashes, where you’re just going up against a different member of the Baker family. The third area does mix up the formula a bit, but it still ends up following the same structure, which makes the game feel too predictable, which undermines the horror.

    And frankly, the other two members of the Baker family just aren’t as good at being intimidating as Jack is.

    The result is something like letting air out of a balloon, as the game feels like it just gradually deflates, transitioning more and more into a FPS game as enemies become less and less of a threat – but it still feels a bit janky, because it was originally a horror game.

    All in all, by the end of it, I was armed to the gills and ready for anything, and while this served as a bit of catharsis, it ultimately felt like the game was too long even at only 10 hours in length.

    It doesn’t help that the protagonists of the game – Ethan and his wife, Mia – are frankly not very interesting characters. Ethan feels kind of generic, and often seems to be kind of useless, and Mia’s character is very vaguely defined for most of the game, until you get to nearly the end of it. And while Jack Baker is a cool foe, the other two members of the family aren’t as interesting, even if a late-game twist tries to fix that.

    So what are my overall feelings on this game?

    On the one hand, the start of the game was really good, and delivered the horror, “don’t get caught” feel very well. On the other hand, the game just kind of goes downhill after you escape the first “real” area of the game.

    So I’m not sure I can really recommend this. It was interesting to play through for a bit, but at the end, I wasn’t terribly invested.
    Expand
  17. May 7, 2022
    7
    I've been playing RE all out of order, and that may influence my ratings of them. I've played this one months after playing Village, and it hit me kind of weird. It seems a bit dated.
    But I can understand how this must have felt like fresh air for the series.
  18. Apr 8, 2017
    7
    Gameplay : 7
    Graphics : 8
    Story : 7
    Sound : 8
    **********************************************************************************
    Overall : 7
  19. Apr 12, 2017
    7
    It kinda works. It got my heart going a little. It kept it fresh-ish. For $60 though? Eh... The value isn't really there. Certainly shocks more than it intrigues. Doesn't really stand out as much,
  20. May 24, 2021
    5
    The inconsistency in this was horrible. It starts out as an atmosphereic horror with amazinly levels of detail, and by the end it is an incoherent mess of genres. It "borrows" (copies) heavily from other sources for monsters/bosses, but I guess not enough to trigger copyright violations. Overall, a lot of people got a few references and that makes them ultra-clever, so the game must beThe inconsistency in this was horrible. It starts out as an atmosphereic horror with amazinly levels of detail, and by the end it is an incoherent mess of genres. It "borrows" (copies) heavily from other sources for monsters/bosses, but I guess not enough to trigger copyright violations. Overall, a lot of people got a few references and that makes them ultra-clever, so the game must be good. However, as a whole, that is far from the truth. Perhaps if the game designer could stick to one type of game and interweave the elements he wants through it instead of jarring area changes that make it look like multiple mini-games stitched together, this could actually be as good as so many claim. Expand
  21. Apr 11, 2017
    5
    Perhaps I had the wrong expectations. I've found this game to be quite boring. True, at the beginning there is the sense of fear with a few scares, but it seems like that the game doesn't have much more to offer - you are scared because after such a long period of doing nothing you have some crazy opponent jumping on you. I've played 3 hours or so, and added it to the list of expensive AAAPerhaps I had the wrong expectations. I've found this game to be quite boring. True, at the beginning there is the sense of fear with a few scares, but it seems like that the game doesn't have much more to offer - you are scared because after such a long period of doing nothing you have some crazy opponent jumping on you. I've played 3 hours or so, and added it to the list of expensive AAA titles I'll never play. Expand
  22. Mar 17, 2017
    7
    Graphics: 7
    Gameplay: 8
    Screenplay: 6
    Atmosphere: 7
    Ending: 6
    My score 6.8
    Ok let it be 7.
    It's worth playing just for the good gameplay.
    The story is too weak. For the characters do not worry. Crumpled ending.
  23. Oct 26, 2020
    7
    I'm not sure if i'm on board with the new direction Resident Evil is going starting with this 7th main entry, but i'd be disingenuous if i said that RE7 isnt a good game.

    The new to the series first person perspective works well for the most part, though it still comes off as weird because i've used to playing Resident Evil mostly from a 3rd person perspective, part from the classics,
    I'm not sure if i'm on board with the new direction Resident Evil is going starting with this 7th main entry, but i'd be disingenuous if i said that RE7 isnt a good game.

    The new to the series first person perspective works well for the most part, though it still comes off as weird because i've used to playing Resident Evil mostly from a 3rd person perspective, part from the classics, and grown accustomed to bonding myself with protagonists in 3 dimensions, where as i couldnt do the same with Ethan, with whom you play majority of the game. 3rd person perspective is the reason why Jill, Chris, Leon, Claire etc. are so popular, beloved and recognizeable, same cant be said about Ethan.
    Speaking of characters, i do not like their uncanny valley ''realistic'' looks, Mia especially is just...unpleasant looking. Not a fan in general with game developers desperetly chasing realism with their character designs, very few pull it off well, most come up with freaky, uncanny looking designs that will age poorly with time. Franchises that have relied on stylised or semi-realistic looking characters, like Resident Evil, should stick to their guns. And womens long hair physics in RE7 are some of the most laughable i've yet seen aswell. The overall character designs just come off as bland and boring due to the realism focus.
    And what in the hell did Capcom do to Chris Redfield in RE7 ? He nor looks, nor sounds, nor feels like anything Chris Refield should.

    When it comes to the horror aspect, RE7 delivers. The atmosphere was pulled off expertly, where ever you are across the bayou and Baker farm, the game doesnt stop delivering a moody atmosphere, an unsettling feeling and dread. Star of the setting easily was the Baker place, as it felt like a genuinenly lived in home and location. The latter part of the game that takes place in other locations, despite seeing many ''professional'' reviewers lambasting them, didnt fair that much worse either in my opinion, they offered different environments than that of Baker's and still managed to deliver unease and suspense.

    RE7's story managed to suprise me. While there were some questionable decisions made by the devs, such as the tired old trope of a binary choice option at a crucial narrative point in the game, which even doesnt matter later on once Capcom makes the canonical choice in a related DLC for the game, but all in all i enjoyed what the story had to offer quite a bit. From the outset the game makes Baker family look like these grotesque monsters whom you either cant wait to kill or get away from, but as the game progresses you start seeing them from a very different perspective and sympathising with them. One of the Baker home characters doesnt feel just right during the game, but during the final stint of the main story, the character gives you a very satisfying ''makes sense'' feeling that you always had about them, but couldnt put your finger on it. Coming back to realism that RE7 strives towards so much, at times the game doesnt know what it wants to be, either this more serious horror experience, or dark comedy, it's not a major botheration, but that conflicting nature can be weird and somewhat confusing at times.

    It took time to get used to the tanky and somewhat clunky controls of Ethan in first person, though i still didnt like them all that much by the end of the game, i realise it's a survival horror game first, action second, but damn Capcom, an average man should be a tad more athletic and agile than that.

    Gunplay felt adequate, shotgun especially had a satisfying kick to it and sound effects for the guns were done quite nicely, blasting the Mold in the head was one of the most satisfying parts of the gameplay. If there's anything that i wish was more robust then it would be the aim down sights zoom view, as you cant really aim down the actual sights, rather just extend the side way view aim of the firearms.
    The boss battles were fun, except for the one with Lucas, as it relied too much on good ole Capcom's ''shoot the orange bits'' trope and the area was a pain to navigate. And screw whoever came up with the spitting attack for big fat blob enemy type, as they can hit you even if you stand still behind solid objects, which didnt exactly feel like a intentional part of the game's design. The overall enemy variety didnt offer much in visual and mechanical variety, but regardless offered a decent challenge and were fun to fight against, except when the game overwhelms you with various enemy types at once.

    RE7 on PC comes with some graphical issues too. The HBAO+ option is broken, if enabled it introduces very annoying ghosting effect to shadows of environmental objects. Texture setting also is a mess. The quality of textures doesnt improve past Medium, but if you go past it anyway, the game introduces severe stuttering. There's moderate issues with texture streaming too, as they tend take their sweet time to fully load during gameplay.
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  24. Jun 5, 2017
    7
    I liked it on my first playtrough. The house and the Baker family give a great dark atmosphere. But as soon as you left the house(s), it gets pretty boring. The ship is boring and the salt mines are no survival horror anymore, just an ordinary shooter level. On the second playtrough at "madhouse" difficulty, all items and enemies are on different places, but its not nearly the sameI liked it on my first playtrough. The house and the Baker family give a great dark atmosphere. But as soon as you left the house(s), it gets pretty boring. The ship is boring and the salt mines are no survival horror anymore, just an ordinary shooter level. On the second playtrough at "madhouse" difficulty, all items and enemies are on different places, but its not nearly the same atmosphere as the first playtrough. Also you recoginze on your second playtrough how scripted everything is.
    Besides that, all enemies disappear, if you enter the safe rooms, or walk the stairs up the cellar and this is like a cheat you can use at any time and safe a lot of bullets. Just run.
    First playtrough = awesome
    Second playtrough, even on higher difficutly = boring as hell
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  25. Sep 8, 2022
    6
    Игра неплохая, но во первых: в этой игре нет ничего общего с предыдущими частями серии, кроме Криса в конце, но и то он на себя даже не похож, так что это не считается.
    Во вторых: последняя треть игры, начиная с корабля, ну совсем скукотень. Остальное сделано неплохо, но всё-таки игра как-то сильно ушла от корней и ощущается, что это не продолжение,а перезапуск, ну или спин-оф, но даже в
    Игра неплохая, но во первых: в этой игре нет ничего общего с предыдущими частями серии, кроме Криса в конце, но и то он на себя даже не похож, так что это не считается.
    Во вторых: последняя треть игры, начиная с корабля, ну совсем скукотень. Остальное сделано неплохо, но всё-таки игра как-то сильно ушла от корней и ощущается, что это не продолжение,а перезапуск, ну или спин-оф, но даже в спинофах в сто раз больше Резидента, чем в семёрке. В восьмой части они исправились, а здесь, как эксперимент, сойдёт.
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  26. Feb 21, 2017
    7
    Resident Evil 7 brings some of the feel of older RE titles back with a few twists. The game plays basically the same as the older ones with the setting and survival horror styled mechanics like saving your ammo, health and such, but unlike any other main entry in the series Resident Evil 7 is not played from fixed camera angles, but from first person. In my mind it doesn't really changeResident Evil 7 brings some of the feel of older RE titles back with a few twists. The game plays basically the same as the older ones with the setting and survival horror styled mechanics like saving your ammo, health and such, but unlike any other main entry in the series Resident Evil 7 is not played from fixed camera angles, but from first person. In my mind it doesn't really change the feel of the game in either way, but I understand if it shocks some hardcore fans like me. The story on the other hand isn't really all that great (well it's Resident Evil duhh) as it feels too similar to other games of the same gender. All in all the setting is good and the Bakers are a terrifying enemy, but that's just it cause the other enemies feel a bit overused and boring after a while. Sound is great, atmosphere nice, but still the game does not feel Resident Evil to me. I don't know maybe I'm just stuck in the past with my ink ribbons, Jill and Wesker. Although I would give it a shot regardless if you are a RE fan or a fan of horror games in general. I'll be playing this again when I get a better PC. Expand
  27. Mar 7, 2017
    7
    The PC version of this game is pretty much the same as the consoles minus the fact that the controls are a complete pile of **** I mean seriously you don't know how many meds I wasted trying to crouch.
  28. Mar 18, 2022
    6
    This game has its qualities. Good atmosphere. Great sound design, Amazing graphics and great characters (except from the main character).
    I've tried this game 2 times. First time I stopped at the marguerite boss fight. That fight took way too long with no progress indication. Resulting in a very irritating fight. Second time I stopped at the Chainsaw boss fight. Entered with 0 bullets,
    This game has its qualities. Good atmosphere. Great sound design, Amazing graphics and great characters (except from the main character).
    I've tried this game 2 times. First time I stopped at the marguerite boss fight. That fight took way too long with no progress indication. Resulting in a very irritating fight. Second time I stopped at the Chainsaw boss fight. Entered with 0 bullets, resulting in an annoying knife fight. The tank controls are fine, but with the addition of accelerated animations of enemies when you're "too" far away make it unfair and annoying. The game is not scary (at least in my opinion). This makes the hide and seek parts the most annoying in the game. As a player I'm not scared of Jack. But the game forces me to hide, making reaching your destination or solving a puzzle not fun and even annoying. Jack even teleports in front of you after some time. Yes, its surprising, but takes away any strategy regarding the route you take etc. The goo enemies are bullet sponges and hard to sidestep in the beginning of the game. There is no indicator of your health (except from the abstract blood on the screen). All this resulted in 2 just not fun playthroughs.
    I appreciate what they did, reviving the RE franchise and I think first person was the right step. But this isn't it for me. And RE8 is, in my opinion, not the right evolution either.
    Again RE7 has its qualities, but the annoying gameplay made this game simply not fun for me.
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  29. Oct 20, 2018
    5
    Nice attempt at making the game more original and bringing in some touches from older RE games, but this simply is not RE.
    No zombies, no atmosphere closely relevant to RE.
    This feels like i am playing a game adaptation of The Chainsaw Massacre & not the best one at that.
  30. Jul 30, 2020
    6
    I am so conflicted with my experience once the credits rolled around. This game in concept as well as the First Person aspect was something I really like and the over all arching story works... But there were a lot of detractors on the execution side which keep this from Excellence. My score could also be due to my recent completion of RE 2 Remake and riding that high wanted to get aI am so conflicted with my experience once the credits rolled around. This game in concept as well as the First Person aspect was something I really like and the over all arching story works... But there were a lot of detractors on the execution side which keep this from Excellence. My score could also be due to my recent completion of RE 2 Remake and riding that high wanted to get a little more RE feels, but it was bittersweet.

    TL.DR - A better VR experience than any other on market, not the most essential RE experience in it's long history. Primarily I feel like in 2017 after RE 6 this game was highly appreciated and it's drawbacks were overlooked more so. But in the long run and now in 2019 after Capcom going back to basics this RE Title will be just another in the boom of FP Horror Sims like the Outlast series.

    Good Stuff first. The opening and the first few hours of the game... really good and was a refreshing blast. Marguerite and Jack were certainly the highest points this game ever reached. The Stealth aspects to the game were good considering I am not a lover of heavy stealth focused games; it felt well balanced between an RE experience and what they were attempting. The VFX still stand even 2 years and a 2019 RE remake later. Looks good on my mid level system and I am sure people with better hardware will have better visuals.
    Special mention/Hats off to the Sound design as this was beyond stellar; the groaning, the creaking, the sounds of footsteps in the Baker home kept me on edge even a few hours into my play through. The story unravels itself well enough to keep you intrigued.
    Most of the antagonists actually have better characterizations than our leading man and lady... Jack and Marguerite Baker were really unnerving in their actions Daddy Jack being really calm even when lit on fire and Marguerite being a neurotic whacko.
    The Mo Cap was also en pointe as it really added to the atmosphere.

    Now to the things that really got me on edge and not in a a good way.
    The controls,
    My Play through was severely curtailed with the slow speed at which the character responded to my action input. I would regularly double press my run button in an attempt to make Ethan move faster only to realize he was already at top speed.
    This majorly annoyed me during the boss battles since it felt as if Ethan's run speed was intentionally throttled a bit more than his usual slow crawl just for an added level of tension especially since most of the boss battles you are in a confined section. This is lazy personally speaking; since nerfing over innovative mechanics is always a bad deal.
    Even the combat felt a bit more linear to most of the RE games I have played as the usually excellent RE weapon based combat fluidity was very weak.
    Certain weapons like the flame thrower was nearly useless outside of the Marguerite section as the mold enemies would regularly just charge through being lit on fire, even though the enemies were primarily mold based and it should have been one of; if not the most effective weapon.

    The healing mechanic was another one that really drove me insane.
    Ethan would spend near to a second admiring his friggin hand after pouring the healing potion along with slowing down his movement. This during boss fights especially and during mob skirmishes meant that while you were healing yourself you are already getting caught up in the next enemy attack; thereby taking damage immediately as you complete the 1.5 second heal or more infuriatingly completely cancel your healing animation probably killing you.
    In an RE game, hell in any Shooter be it action or horror this is a horrible design decision. No knife or Grenade sub command was another baffling decision.

    As for the Enemy Designs there was more bad than good... Other than Ma & Pa Baker every other enemy was just a moving mass of black mold; it got boring really soon since after the Marguerite boss fight they were the only enemies appearing in the world.
    We were in a giant swamp I'm sure the mold could be used to make better and imaginative enemies other than just size variation/bullet sponges.
    Lucas was the second weakest link in my play through as his whole section marked the beginning of a loss of momentum for me, the third Jack battle, the ship section all felt like artificial lengthening to the over all campaign.
    Even the Video Tape sections as a whole were really grinding; it only served to be a huge immersion breaker for me especially during the first few hours completely dissipating any dread built before watching/playing one of these fairly lengthy tapes.

    The game is not the best RE ever, nor it is worthy of zeroes, two's or three's; but it is not the best in the RE series.. Experience it only of you just want to enjoy a good VR experience or just for the sake of a different RE experience. Not a must play at all in my opinion.
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  31. Nov 19, 2019
    6
    I didn't like it as a RE game, because of the story and first person. But as a horror game it looks fine, with good graphics and AWESOME soundtrack.
  32. May 17, 2021
    7
    Неплохая история, желательно проходить со всеми DLC.
  33. Aug 10, 2020
    7
    Juego entretenido, original dentro de la saga Resident Evil, pero algo corto, el final decepcionate y muy predicible, y la historia empieza bien pero luego se va desinflando, buen intento, sobre todo enfocado para la VR, pero muy mejorable.
  34. May 20, 2023
    7
    A new blood. Something is being done right I wish a third person camera angle was added.
  35. Nov 22, 2020
    7
    /////////////////////////////////////////////// Good Game /////////////////////////////////////////////////////////
  36. May 14, 2021
    6
    This review contains spoilers, click expand to view. The story becomes attractive, but the plot does not seem to be consistent with what a Resident Evil was. The scenario looks like something out of a Silent Hill game and the first-person form looks more like a silly Bioshock. The story of the characters lacks much more context, which makes the game quite short.

    Some weapons are "cheesy" like the "hobbyist" designed flamethrower and grenade launcher, and Joe's extra set ends up being ridiculous with a "military gauntlet" weapon. The game does things that seem like a mockery of itself.

    They have a poor selection of "serious weapons" but it works, although they forget valuable things about their RE4 gem with the weapon upgrades. There are very few enemies and fighting mechanics.

    The "power-ups" in the form of "coins" are childish.

    The knife fights in certain parts are great, and the entire RE6 nexus is welcome to have been cut, but again it's disappointing not to have the character's voice actor Cris Readfield, (nor his face, which is confusing).

    In conclusion, it is not a good game for a fan of the saga, and it is only a good game for a child outside the plot in general.
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  37. May 20, 2021
    6
    Lo bueno: cambios a la franquicia, una historia interesante, unos personajes diferentes a los que nos acostumbra la saga y unos escenarios y gráficos conseguidos.
    Lo malo: unos controles toscos, poca rejugabilidad, recurren demasiado al jump-scare y en general, se queda algo a medias.
    Review completa en mi blog:
    Lo bueno: cambios a la franquicia, una historia interesante, unos personajes diferentes a los que nos acostumbra la saga y unos escenarios y gráficos conseguidos.
    Lo malo: unos controles toscos, poca rejugabilidad, recurren demasiado al jump-scare y en general, se queda algo a medias.
    Review completa en mi blog: https://videogamingreviewsandcritics.blogspot.com/2021/03/titulo-review-resident-evil-7biohazard.html
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  38. Jul 13, 2021
    5
    Ниочем. Не страшная, мыльная хрень с убогим сюжетом, отвратной стрельбой и неинтересными противниками. Можно только похвалить здешнюю постановку и кат сцены, ну и концовка стоит внимания. А так, от слова позор эта игра едва ли убежалаНиочем. Не страшная, мыльная хрень с убогим сюжетом, отвратной стрельбой и неинтересными противниками. Можно только похвалить здешнюю постановку и кат сцены, ну и концовка стоит внимания. А так, от слова позор эта игра едва ли убежала
  39. Mar 3, 2022
    7
    ---{ Graphics }---
    ☐ You forget what reality is
    ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of
    ---{ Graphics }---
    ☐ You forget what reality is
    ☐ Beautiful
    ☑ Good
    ☐ Decent
    ☐ Bad
    ☐ Don‘t look too long at it
    ☐ MS-DOS

    ---{ Gameplay }---
    ☐ Very good
    ☐ Good
    ☑ It's just gameplay
    ☐ Mehh
    ☐ Watch paint dry instead
    ☐ Just don't

    ---{ Story }---
    ☐ No Story
    ☐ Some lore
    ☐ Average
    ☑ Good
    ☐ Lovely
    ☐ It'll replace your life

    ---{ Game Time }---
    ☐ Long enough for a cup of coffee
    ☐ Short
    ☑ Average
    ☐ Long
    ☐ To infinity and beyond

    ---{ Price }---
    ☐ It's free!
    ☐ Worth the price
    ☑ If it's on sale
    ☐ If u have some spare money left
    ☐ Not recommended
    ☐ You could also just burn your money
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  40. Jun 22, 2022
    7
    Интересный хоррор с элементами шутера и квеста. Разве что под конец мне он показался немного затянутым
  41. Jul 28, 2023
    7
    Old game. Original, interesting, but unfortunately they did not give more work to the cinematography and story of Eveline. They showed her a couple of times and that's it, there is no compassion or narration. Only puzzles and nondescript monsters. But mr. Baker and his "spider" wife was great. Stupid notes instead of cutscenes.
  42. Dec 3, 2022
    7
    --------------------
    / My score - 7 /
    ---------------------
  43. Nov 21, 2022
    7
    This review contains spoilers, click expand to view. i think this is an alright horror game. I dont really like this game that much but i do like the intricate level design. the whole boat section i really hate and detest. Boss fights can be hard and also very funny, more often than not the bullets do not really work as intended which makes it scary and hilarious to play this game. Did not like it as much as RE2 remake but i think this game is pretty good in its own right and i can appreciate its design philosophy, my main gripe is the weird camera angles and motion blur sometimes can distract from the experience. Puzzles can be overly complicated and some boss fights not well done. Expand
  44. Dec 15, 2022
    5
    5/10
    Gayplay 6/10
    storytaling do lodki good
    after lodka huinya yobanaya
    igra norm ne bolee
    ITAN pidaras
  45. Jan 4, 2023
    7
    Sei que vou ser só mais um chatão que não amou por isso e aquilo, mas eu tenho meus problemas com este jogo. Não gosto muito do combate, tanto pelos inimigos repetitivos quanto pelas armas e sistema de combate em si.
    Não é exatamente uma coisa que o jogo faz de muito errado, mas eu também não gosto de os itens serem tão bem escondidos algumas vezes, pois tem alguns em cantos que você
    Sei que vou ser só mais um chatão que não amou por isso e aquilo, mas eu tenho meus problemas com este jogo. Não gosto muito do combate, tanto pelos inimigos repetitivos quanto pelas armas e sistema de combate em si.
    Não é exatamente uma coisa que o jogo faz de muito errado, mas eu também não gosto de os itens serem tão bem escondidos algumas vezes, pois tem alguns em cantos que você nunca olharia. Por um lado é bom para recompensar a exploração mais minuciosa, mas por outro é muito anti-intuitivo.
    A atmosfera do jogo e a ambientação são ótimas, mas eu sinto que focou demais no terror, na opressão, às vezes até no grotesco e bizarro, e isso meio que me tira um pouco a diversão, tratando-se de um resident evil, onde uma das coisas que mais gosto é o gerenciamento de itens definir mais o combate que se você está nervoso com um inimigo que você não consegue enfrentar direito por ele ser muito resistente e ser um saco acertar na cabeça.
    No mais, acho um bom jogo, com boms personagens e com um rumo que não foi ruim pra franquia. Algumas coisas foram bons rascunhos pro próximo, então foi muito mérito a este game, apesar de eu não sentir um fator replay deste.
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  46. Jul 21, 2023
    7
    Good atmosphere, great bosses and ... good chapter designs (until the final chapters) make it a good game.
    But it has some weakness:
    Rather than being scary, it's more stressful.
    In the final stages, there is no special innovation in scaring and it's a little repetitive.
    Also final boss is a joke.
  47. May 9, 2023
    7
    Usually I do not like first-person games, definitely if it is a RESIDENT EVIL game but actually this one is good - 7/10
Metascore
83

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 17
  2. Negative: 1 out of 17
  1. Apr 10, 2017
    60
    Resident Evil 7 is chock full of spectacular cinematic scenes, but what's the point of all that if they're hardly scary at all? Worse, some of them make you laugh.
  2. Mar 21, 2017
    80
    The best Resident Evil game in years is only bogged down by the blatantly RE bits. [Issue#259, p.58]
  3. Feb 6, 2017
    40
    Resident Evil 7 has a strong opening, a sagging middle, and a disappointing finale. In other words, it hews closely to the arc of most horror. But to Capcom’s credit, this Resident Evil is taking pages from books it hasn’t previously read. I’m not convinced it understands those pages, but at least it’s attempting something other than the usual roiling mass of black goo with bright orange weak points you have to shoot. For a while at least. It’ll get to that. But before it plods through its sagging middle to its disappointing finale, Resident Evil 7 is at least trying.