- Publisher: Eidos Interactive
- Release Date: Aug 27, 2003
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The rather clunky and standoffish interface, combined with the fact that gamers will be required to actually learn things before they are comfortable with the game might put off a fair amount of people who were initially excited about the game.
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The graphics and audio are both very good, but the gameplay just isnt all that fun, and the learning curve is without a doubt steep.
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Unintuitive game controls can't wreck an engrossing game experience based on an imaginative adaptation of the old expansion/dirty tricks strategy design.
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TotalGames.netThe intelligent tactical basis should certainly make this a massive hit with hard-core strategists, but the average gamer may struggle to be inspired by the map-based gameplay action and heavy subject matter.
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You'll never get to the point where you'll be able to unleash unfettered urban chaos. Combined with a steep learning curve and a quirky interface, the combination alone will drive many away, but Republic has some good fundamentals and an intriguing concept. Definitely a diamond in the rough.
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Freeform, subtle, complex, rather dry, and just the tiniest bit (appropriately enough) oppressive, Republic: The Revolution is likely to sharply divide gamers.
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It's just too bad that overly linear missions and noninteractive 3D action get in the way of the deep political strategizing of Republic's later levels.
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The best advice I can give anyone playing this game is to keep the poorly written manual close at hand, because you'll be referring to it frequently. In fact, I can easily say that this game is almost impossible to play well without it.
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The problem that I had with Republic was the steep learning curve that came with the game, accompanied by a long read of the manual to get your bearings.
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netjakRepublic is just the latest victim of a gaming epidemic: a very original and entertaining game, completely obliterated by a disastrous interface and useless features.
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It just seems that the team spent a lot more time coming up with ideas for the game than they did executing them properly. [Dec 2003, p.183]
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Edge MagazineFour years on and Republic is revealed as a more familiar and modest proposition. What promised to be revolutionary has emerged as a mere curio. A shame. [Oct 2003, p.90]
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Republic would quite probably work excellently as a well-implemented "spreadsheet" style game; the 3D element is worse than pointless, and just gets in the way of the gameplay.
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Computer Gaming WorldRepublic would have been good as a pure strategy game with more varied gameplay, or as a straightforward role-playing adventure with developed plot, characters, and actions. Instead it feels like the effort put into both parts prevented either from really being finished. [Dec 2003, p.134]
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PC GamerThe impressive 3D graphics lose their luster because of the lack of interaction, and the actual gameplay falls short because of its spreadsheet mentality. [Dec 2003, p.124]
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GMR Magazine99.99 percent of us should be completely befuddled by this incomprehensible "game" of a day-planner simulator. [Nov 2003, p.80]
Awards & Rankings
User score distribution:
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Positive: 13 out of 24
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Mixed: 8 out of 24
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Negative: 3 out of 24
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FelixD.Aug 5, 2004
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Mar 14, 2021
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Feb 22, 2021This review contains spoilers, click full review link to view.