- Publisher: Shrapnel Games
- Release Date: Jul 29, 2001
- Critic score
- Publication
- By date
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What makes Remote Assault so refreshing is that it successfully transplants the accuracy and rules and regulations of combat as featured in these games and abandons the two-dimensional and turn-based elements.
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The gameplay more than makes up for the lack of big budget production.
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Much deeper and more complex than it looks to be on first acquaintance; it could be a real sleeper in the wargaming community.
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It actually emphasizes the "S" in RTS by de-emphasizing the ho-hum tank rush mentality and encouraging strategic and tactical thinking.
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This stable game gets it right but provides conventional gameplay, unimaginative graphics and a noticeable lack of depth.
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The problems [including the lack of an intermission save feature] are a shame, because they tend to overshadow what is really a very good game.
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Winds up seeming flat and uninspired. I admit that I applaud some of the concepts behind the game but the overall effect is a paradox of frustration and boredom.
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As a finished title, it falls short. Basic graphics, a limited storyline, and non-existent sound and music make it seem as though the game is still in production.