Metascore
62

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 8
  2. Negative: 0 out of 8
  1. 53
    Winds up seeming flat and uninspired. I admit that I applaud some of the concepts behind the game but the overall effect is a paradox of frustration and boredom.
  2. What makes Remote Assault so refreshing is that it successfully transplants the accuracy and rules and regulations of combat as featured in these games and abandons the two-dimensional and turn-based elements.
  3. 70
    It actually emphasizes the "S" in RTS by de-emphasizing the ho-hum tank rush mentality and encouraging strategic and tactical thinking.
  4. As a finished title, it falls short. Basic graphics, a limited storyline, and non-existent sound and music make it seem as though the game is still in production.
  5. The gameplay more than makes up for the lack of big budget production.
  6. This stable game gets it right but provides conventional gameplay, unimaginative graphics and a noticeable lack of depth.
  7. Much deeper and more complex than it looks to be on first acquaintance; it could be a real sleeper in the wargaming community.
  8. The problems [including the lack of an intermission save feature] are a shame, because they tend to overshadow what is really a very good game.