Metascore
80

Generally favorable reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 39
  2. Negative: 0 out of 39
  1. Feb 11, 2026
    74
    Reanimal doesn't meaningfully develop Tarsier's approach to gameplay in the Little Nightmares games, but it's a grim sight to behold, and a worthwhile horror adventure.
  2. Feb 11, 2026
    71
    Reneimal is a horror fairy tale that captivates with its atmosphere, but leaves much of its potential untapped in terms of puzzles and co-op play.
  3. Apr 15, 2026
    70
    REANIMAL portrays its grotesque horror through its captivating ruins, loathsome monsters and tension-filled sequences, even if it doesn’t quite break the mould as a horror adventure game. While light on puzzles, it contains enough spooks to keep you awake at night.
  4. Mar 5, 2026
    70
    Reanimal is a disturbing and visually meticulous déjà-vu, where gameplay lacks courage and co-op isn't fully exploited. Still, better to play it in two than alone.
  5. Feb 25, 2026
    70
    REANIMAL continues everything great that we expect from the developer, but the short length and irritatingly small details hold it back a bit.
  6. Feb 11, 2026
    70
    Reanimal is a captivating horror adventure with an intense creepy atmosphere and a cinematic look. It provides variety in terms of gameplay, but leaves a lot of narrative potential untapped.
  7. Feb 11, 2026
    70
    Reanimal is an enjoyably disturbing horror fairy tale full of beautifully designed scenarios, landscapes and creatures that just doesn't quite bring itself together as a whole.
  8. Feb 11, 2026
    60
    Reanimal exploits our love of theories and in doing so creates a game that’s bloated and narratively confusing. While it’s undeniably pretty and the boss designs are cool, two-player co-op is fiddly and unforgiving, detracting from any real tension the game tries to build.
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  1. Feb 25, 2026
    The real (and well done) Little Nightmare 3, but too familiar. Despite that, you need to play it for the art style, its monsters and a few memorable terror moments. [Recommended]
  2. Feb 11, 2026
    The highlight of Reanimal is its final hour, which includes sequences that differentiate themselves from the rest of the game by putting you in the position of being both the hunter and the hunted. And the conclusion helps give some meaning to the repeated images you see throughout the adventure that hint at its larger story...If anything, this bright spot only highlighted my disappointment with the game even more because I know Tarsier can make a good game. Unfortunately, a handful of highs and a nice ending don’t redeem the hours I spent meandering from place to place, unmotivated and unamused.
  3. Feb 11, 2026
    Reanimal isn't the scariest or most challenging horror game I've played, but I'll crown it the most visually striking, and on top of that, one of my most memorable gaming experiences. I'm not sure how grateful I am to have been inflicted with claustrophobia, acrophobia, thalassophobia, automatonophobia, and a few other phobias, but the profound mixture of horror, awe, and sadness I felt by the end of this cinematographic masterpiece makes it worth the struggle. Let's hope Tarsier Studios preserves its minimalism in future projects — no need for voice acting and other such nonsense.
  4. Over the last third, Reanimal sheds its Silent Hillian pallor and veers a bit randomly into World War parody, with areas made up of trenches, stripped trees, and Futurist gutted cityscapes. In some ways these closing chapters are the heart of the game. Reanimal's zoological body horror appears to take heavy inspiration from the agony of animals during the World Wars – beasts of burden splintered and thrashing in the mud, lashed to artillery cannons or caught on the wire, entangled and transformed into vengeful, howling machines.