User Score
7.0

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 8 out of 13
  2. Negative: 3 out of 13

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  1. Apr 14, 2012
    1
    This game is easily the worst thirty dollars i spent (i think. pre-ordered on steam and got RW 1242. haven't played much of it). MW3 is worse, but i got that for christmas, luckily (no 60$ from me). Anyways, The things that killed me about it are, in a nutshell, Buggy, lvling does... what?, combat, economy, and THOSE FREAKIN ROBBERS!!! and a few other irksome things. going sequentially inThis game is easily the worst thirty dollars i spent (i think. pre-ordered on steam and got RW 1242. haven't played much of it). MW3 is worse, but i got that for christmas, luckily (no 60$ from me). Anyways, The things that killed me about it are, in a nutshell, Buggy, lvling does... what?, combat, economy, and THOSE FREAKIN ROBBERS!!! and a few other irksome things. going sequentially in order of mention, the bugs: when i first launch it from my desktop, the load pic comes up and... what? has it crashed? there are no moving parts on it at all. not exactly reassuring. its also takes a while to boot, so im left at my desk wondering if it crashed or not. when it does bott, im in the game, so on and so forth, i get into a fight, and the loading screens show up. No, it's not a tendency to crash, or obscenly long loading times that i hate. No, its that the screen fails to update the still images(as in, the game doesn't update the loading screen at all. Deosn't make sense, does it? example: loading screen pops up. rather than show you the progress of the load, its frozen, and the only way is to show progress is pressing the windows key. alot.), so i have to press the windows key at least 4 time every fight. not fun. the next thing: the lvling with no point (practically). so you're playing the game, you finish a fight AGAINST ALL ODDS(more on that later) and you lvl up. so a screen pops up and you see a bunch of stuff to spend a skill point or two in. how ever, none of them have any real use. taxmaster: increases taxes marginally. Warlord-or-something-similiar: decreases price of recruiting marginally. Pray before battle: increases morale ... marginally. see a pattern? Combat: hate hate hate hate HAAAATE! getting soldiers to move: after you tell them to do it, it takes five seconds to start diong it and the formation commands (wedge,line,etc.) rarely work. I have also rarely encountered a battle where i am grossly outmatched. another note: the game has a somewhat skewed perception of enemy strength relative to yours. lot's of units at half-strength when there are at least 2-3 time more units are apparently more dangerous than full strength units with a unit count equal to yours. Economy: ignorable, until you need to repair a unit after battle, which is all the time, thanks too those freakin robbers. it take alot to repair your special cavalry at the beggining of the game. and since i never got past the missionn where you had to take an enemy castle by sneaking in and opening the gate, i never got to expeirence the wrath off powerful unit repairs. And those ROBBERS keep stealing all the cash you really need. and kill a few units sometimes to. next to last theing: morale. before we get into it, lets talk about online multiplayer shooters. your team is winning by alot. the other team has basically nothing at all. then they win. its usually because all of the good players on your team leave, other team gets good players, etc. In RW2NC, there is morale. if you are winning, but one of your units is getting beaten like there is no tommorrow, they will run away. then that sets off a chain reaction that causes you to lose. last thing: FREAKIN ROBBERS!!! i never got to a point of the game were i could beat them. never. They steal all my gold, kill units occasianaly if i dont give them my gold, if i try to fight them, they were always overpowered, and they are everywhere. EVERYEWHERE. THE END Expand
  2. Jul 11, 2013
    3
    (This review reflects the state of the game in late 2011 I'm just resubmitting it because my original review's text got corrupted somehow)

    Good idea crippled by poor execution. The problem with this game is that there are too many core features that either don't work as intended, don’t work at all or use numbers that are imbalanced to the point where they make other features
    (This review reflects the state of the game in late 2011 I'm just resubmitting it because my original review's text got corrupted somehow)

    Good idea crippled by poor execution.

    The problem with this game is that there are too many core features that either don't work as intended, don’t work at all or use numbers that are imbalanced to the point where they make other features useless. The only thing mildly enjoyable is the actual combat, but even that feels inferior to games with similar combat engines like King Arthur or some of the better Total War iterations.
    However, the rest of the game, which is supposed to give you the context and motivation to keep playing battles is so broken, it swiftly comes crashing down on itself, leaving you with zero desire to keep playing once you're bored with the TW style battles. Here's why:

    - Most of the game revolves around upgrading your units through battle experience. Problem is, it's not worth doing so. Why? Because their losses become disproportionately more expensive to replace after each upgrade beyond level 2. E.g. If you upgrade your level 2 swordsmen to level 3, they become twice as strong, but 10(!) times as expensive to replace! This goes for all stat upgrades too, which is especially ridiculous if you only upgraded the squad size, as that simply means there will be more units in that squad, no better equipment, no better training, just more units. Thanks to this, 1 lost knight in a 20-man squad costs 30 gold to replace, but if you upgrade the squad size to 40-man, that very same 1 knight (same gear, same training, same strength) now costs around 100 gold to replace! Such increased costs will bankrupt you even if you try auto-resolving battles against enemies dubbed "very weak" by the system, so you'll have to fight every battle yourself *and* keep your strongest units out of risky heavy engagements, which kind of defeats the point of upgrading them in the first place.
    The bottom line is: high level units are a bad investment and that makes the entire unit upgrade system and any progression based on that (which is most of it) pointless.

    - The other "core" RPG element of the game is the main character's skill development, which is as simple as it gets. It's just a list of skills you can spend 1 point on for each level you gain. However the skills are also pretty shallow, unoriginal and most of them hardly make a difference. Basically they're all +X% on some generic variable, like +2% increase to travel speed, +1% increase to critical strike chance, etc. There's also a constant lack of info, like what's a critical strike? There's no indication of such a thing anywhere else in the game, so what does it give? Instant kill? Double, triple, quadruple damage? Who does it affect? Ah well, with just 1% it wouldn't be worth it anyway. So moving on, what else is there. Skills without numbers. Maybe those are something original. Nope, they're just *missing* the numbers, like "Improves prices when trading" or "Improves combat abilities of swordsmen". These are obviously +X% skills too, the devs just thought it'd be cool not to share the exact numbers this time.

    - When you order your army to attack another army, it often gets caught in an awful path-finding routine where it always tries to go where the enemy was a second ago instead of leading ahead, thereby sometimes ending up chasing enemies for minutes on end.

    - Similar path-finding stupidities happen in the battles when your knights try chasing down an escaping archer troop for example. Your knights run over the flag-bearer guy, knocking him over while the rest continue to flee. This creates a gap between the flag-bearer and the rest of his troop, in which the knights get stuck, unable to decide whether to go for the flag guy or his buddies so they just ride around in circles in-between, happily running off the map along with them. If you try manually ordering them to ride over the flag-bearer, they just knock him off his feet, which doesn't seem to damage him as I once trampled a guy with 20 heavy knights about 9 times before he ran off the map, completely unharmed.

    - Trading is supposed to be aided by a map which shows you where things are produced and where they’re consumed, without giving you any info on prices. Unfortunately, the producer town often sells its product for more than what the consumer town is willing to pay, which essentially makes the map a useless feature.

    And I could go on, but these flawed, useless or self-conflicting features make up 80% of the game, with the other 20% being the TW style combat. Most of these issues can be fixed with patches or mods though, so lets hope the devs will see the light and patch up this mess someday. Right now, it feels too much like Mount & Blade at release, which was a game built around an awesome combat system, with everything else just tacked on half-baked. RW2 is the same, only without the "awesome combat system" part.
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. PC Gamer UK
    Feb 26, 2012
    71
    An engaging and enjoyable take on medieval strategy. [Feb 2012, p.107]
  2. Dec 23, 2011
    50
    Real Warfare 2 relies heavily on gameplay gimmicks, eschewing some crucial features that should have been a no-brainer to implement.
  3. Dec 23, 2011
    60
    We're off the opinion that the worst that can happen to a game is it being uninspiring – Northern Crusades isn't a bad game, but neither is it a particularly good game. It simply is and it's hard to give a passionate answer either way as to whether it's worth your time.