- Publisher: Simon & Schuster
- Release Date: Sep 24, 2001
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If you think you'd like a little more realism in your RTS games but shudder when somebody says the name "Jane's," Real War is definitely something you should check out, despite its polish flaws.
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AI is absolutely down right dumber than a puppy chew toy.
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A great concept filled with potential butchered by its numerous problems.
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But most of all, when you NEED TO KNOW precisely which friendly land or air unit you're using that handy menu to send off, you're often completely at a loss.
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You'll likely spend more time laboriously and tediously pumping out units and then frantically chasing after them than doing anything rewarding or intelligent...Real War plays like a tired, third-rate RTS copycat.
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This game is bad. In almost every way this game is bad. I'd love to say that it's not true, but it is.
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A mediocre and rather flaccid RTS in the mould of "Command & Conquer"...an unoriginal and ultimately dull game.
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PC GamerJust another tiresome and unimaginative RTS. Its a real shame. [Holiday 2001, p.72]
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Problems such as an awkward control interface, overbalanced gameplay, and easily confounded AI sadly undermine the innovations.
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Computer Gaming WorldReal War simply overpromises and underdelivers. [Feb 2002, p.103]
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It's about as realistic as an episode of Hogan's Heroes. Add poor path finding and sub-par combat AI, and you have a sure fire recipe for real-time strategy blandness.
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Game design at its worst. And considering its subject matter--the US military going abroad to battle terrorists--it's also an example of colossally bad timing.
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It's an ugly, boring and vastly unoriginal RTS.
Awards & Rankings
User score distribution:
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Positive: 5 out of 11
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Mixed: 2 out of 11
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Negative: 4 out of 11
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Jan 23, 2020
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Dec 17, 2013
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RobertBamfordOct 31, 2006