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54

Mixed or average reviews - based on 21 Critic Reviews What's this?

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  • Summary: Fear everything and nothing for death brings you closer to victory in this challenging open world action-roguelite. As the Vessel of an ancient power you must use steel and skill to complete your mission in a dangerous fantasy world inspired by Scandinavian folklore.
Score distribution:
  1. Positive: 2 out of 21
  2. Negative: 5 out of 21
  1. Mar 30, 2023
    75
    Just don't forget to bring your patience, and your twitch combat skills, you'll need them when the going gets tough, and the tough get... Ravenbound.
  2. Apr 3, 2023
    70
    I think Ravenbound has a solid foundation as a roguelite, but it’s buried underneath some mechanics that aren’t enjoyable enough to keep you engaged. Also, if you’re one those people who don’t like “always online” games, skip this one because you won’t be able to play Ravenbound otherwise.
  3. Mar 30, 2023
    68
    Ravenbound’s limited successes do not come from an abundance of new ideas, but combining or juxtaposing old ones. If Ravenbound was a full-price, triple-A game I’d be a lot less forgiving of its flaws. No matter the price, it’s still derivative, janky and in serious need of optimization and bug fixes. But at less than 30 bucks, it’s maybe worth a gamble for fans of open world RPGs and action roguelikes. Provided, that is, that they temper their expectations and can overlook the game’s sometimes messy mechanics and other shortcomings.
  4. Apr 4, 2023
    55
    Ravenbound strives to conquer the gaming skies, but its ambitiously fragile bones break underneath the weight of its own unpolished body. The world is an empty shell which desperately needs the mighty soul of some open world God, that will solve repetitive gameplay, technical issues and fill this husk of a world with some actual content, rather than just endless fighting. Neat ideas are here, and the intriguing genre mixing provides a well-deserved breath of fresh air, that unfortunately gets quickly spoiled by frustrating shortcomings.
  5. Apr 20, 2023
    50
    There isn’t much for me to recommend in Ravenbound — its beautiful landscapes and somewhat fun combat won’t be worth the hours of fighting RNG, a lack of deck-building mechanics, and basically non-existent healing options.
  6. 50
    A huge melting pot of different ideas that comes out rather bland. Its nice ideas are undermined by the shallowness of the experience.
  7. Mar 30, 2023
    30
    Lousy open-world roguelite with a sterile, lifeless game world, weak combat and ridiculously little content.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. May 23, 2023
    5
    Good-
    Nice aesthetic. Combat can feel crunchy at times. Decent enemy variety. Vast world to explore. Guardians are unique enough to fight.
    Good-
    Nice aesthetic. Combat can feel crunchy at times. Decent enemy variety. Vast world to explore. Guardians are unique enough to fight.

    Bad-
    No in-game map, which makes revisiting some areas difficult. Points of interest are fairly repetitive with nothing but fighting. Towns are underdeveloped with little to no personality among NPCs. One-note side quests and gameplay loop. Hatred system limits freedom of exploration while unfairly increasing difficulty. Combat gets repetitive quickly, and some mechanics are spotty. Bugs and optimization issues.

    Thoughts-
    Ravenbound could still very well live up to its potential as a rogue-lite-hack-and-slash-meets-3D-open-world. However, its combat, world design, enemy variety, Hatred system, towns, NPCs, performance, environmental effects and more still need some serious work, and that’s before adding any new mechanics or variety to the gameplay.
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  2. Jul 20, 2023
    3
    The game just doesn't do it for me. While it looks good, it lacks in more important areas, like the gameplay itself. All weapons and armorThe game just doesn't do it for me. While it looks good, it lacks in more important areas, like the gameplay itself. All weapons and armor degrade after each encounter. The mana-crystal-whatever system makes it so that you cannot use the loot you have just picked up, cause you need more of those crystals. Every time you open a chest, your debuf line fills up a little. And after it's filled, you start getting a mandatory permanent debuf after EVERY encounter. I'm not talking "minus 0.5% health", I'm talking "minus 1 equipment slot out of 3 you have in total". Somehow, the game punishes you for playing. Instead of getting stronger, after every encounter, my character kept getting weaker, which felt extremely unsatisfying and frustrating.
    As for the gameplay... well, it is just not there for the most part. There are 5 unique types of enemies, and you choose which combination of them to fight. The fight is dynamic and engaging, but, while it was fun for the first hour, I got bored of repeating the same stuff pretty fast.
    Cities are just a huge disappointment. They're empty, and serve no real purpose, except "heal for X gold".
    All in all, the game is a failure. I wish they would concentrate on making an actual game, instead of an empty shell with graphics. At this point, it is not even a game, just a demo, a "minimal working example" with the very smallest amount of content possible.
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