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User score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2

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  1. May 23, 2023
    5
    Good-
    Nice aesthetic. Combat can feel crunchy at times. Decent enemy variety. Vast world to explore. Guardians are unique enough to fight.
    Bad- No in-game map, which makes revisiting some areas difficult. Points of interest are fairly repetitive with nothing but fighting. Towns are underdeveloped with little to no personality among NPCs. One-note side quests and gameplay loop. Hatred
    Good-
    Nice aesthetic. Combat can feel crunchy at times. Decent enemy variety. Vast world to explore. Guardians are unique enough to fight.

    Bad-
    No in-game map, which makes revisiting some areas difficult. Points of interest are fairly repetitive with nothing but fighting. Towns are underdeveloped with little to no personality among NPCs. One-note side quests and gameplay loop. Hatred system limits freedom of exploration while unfairly increasing difficulty. Combat gets repetitive quickly, and some mechanics are spotty. Bugs and optimization issues.

    Thoughts-
    Ravenbound could still very well live up to its potential as a rogue-lite-hack-and-slash-meets-3D-open-world. However, its combat, world design, enemy variety, Hatred system, towns, NPCs, performance, environmental effects and more still need some serious work, and that’s before adding any new mechanics or variety to the gameplay.
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  2. Jul 20, 2023
    3
    The game just doesn't do it for me. While it looks good, it lacks in more important areas, like the gameplay itself. All weapons and armor degrade after each encounter. The mana-crystal-whatever system makes it so that you cannot use the loot you have just picked up, cause you need more of those crystals. Every time you open a chest, your debuf line fills up a little. And after it'sThe game just doesn't do it for me. While it looks good, it lacks in more important areas, like the gameplay itself. All weapons and armor degrade after each encounter. The mana-crystal-whatever system makes it so that you cannot use the loot you have just picked up, cause you need more of those crystals. Every time you open a chest, your debuf line fills up a little. And after it's filled, you start getting a mandatory permanent debuf after EVERY encounter. I'm not talking "minus 0.5% health", I'm talking "minus 1 equipment slot out of 3 you have in total". Somehow, the game punishes you for playing. Instead of getting stronger, after every encounter, my character kept getting weaker, which felt extremely unsatisfying and frustrating.
    As for the gameplay... well, it is just not there for the most part. There are 5 unique types of enemies, and you choose which combination of them to fight. The fight is dynamic and engaging, but, while it was fun for the first hour, I got bored of repeating the same stuff pretty fast.
    Cities are just a huge disappointment. They're empty, and serve no real purpose, except "heal for X gold".
    All in all, the game is a failure. I wish they would concentrate on making an actual game, instead of an empty shell with graphics. At this point, it is not even a game, just a demo, a "minimal working example" with the very smallest amount of content possible.
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Metascore
54

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 21
  2. Negative: 5 out of 21
  1. Apr 20, 2023
    50
    There isn’t much for me to recommend in Ravenbound — its beautiful landscapes and somewhat fun combat won’t be worth the hours of fighting RNG, a lack of deck-building mechanics, and basically non-existent healing options.
  2. Apr 12, 2023
    60
    Ravenbound is a fun game, and a refreshing, if not extreme, take on the hack and slash action genre. Its open world is gorgeous and lore-rich, its combat is lightning fast, and its roguelite elements, whilst not perfect, have some serious potential.
  3. Apr 11, 2023
    40
    Ravenbound mixes some great ideas and beautiful scenery to intrigue the player, but fails to come through on many of the promises made.