Metascore
54

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 21
  2. Negative: 5 out of 21
  1. Apr 3, 2023
    70
    I think Ravenbound has a solid foundation as a roguelite, but it’s buried underneath some mechanics that aren’t enjoyable enough to keep you engaged. Also, if you’re one those people who don’t like “always online” games, skip this one because you won’t be able to play Ravenbound otherwise.
  2. Mar 30, 2023
    70
    Ravenbound is a striking Scandinavian fantasy, and one that’s often a delight to experience. However, this particular open world can often feel too empty and lifeless, relying on a player's thorough involvement in its collection of gameplay ideas to stay engaged.
  3. Mar 30, 2023
    68
    Ravenbound’s limited successes do not come from an abundance of new ideas, but combining or juxtaposing old ones. If Ravenbound was a full-price, triple-A game I’d be a lot less forgiving of its flaws. No matter the price, it’s still derivative, janky and in serious need of optimization and bug fixes. But at less than 30 bucks, it’s maybe worth a gamble for fans of open world RPGs and action roguelikes. Provided, that is, that they temper their expectations and can overlook the game’s sometimes messy mechanics and other shortcomings.
  4. Apr 12, 2023
    60
    Ravenbound is a fun game, and a refreshing, if not extreme, take on the hack and slash action genre. Its open world is gorgeous and lore-rich, its combat is lightning fast, and its roguelite elements, whilst not perfect, have some serious potential.
  5. Mar 30, 2023
    60
    Ravenbound presents an intriguing world that simply doesn't live up to its potential. It's a decent enough adventure, but lacks the nuance needed to stand out.
  6. Apr 5, 2023
    58
    Sadly, a series of missteps along the way means it never reaches its true potential and is left languishing behind other more accomplished titles in the genre.
  7. Apr 2, 2023
    58
    Ravenbound is clear proof that having a good idea isn't enough to make a successful video game. While offering a decent combat system, the Systemic Reaction title is plagued by a number of hitches that cannot be overlooked. The presence of an open and freely explorable world has turned out to be a double-edged sword for production, given the low concentration of points of interest that makes moving around boring. Equally problematic are the camera and some enemy behaviors, which negatively affect what is good in the combat system. In short, just like in our first contact with the game, the feeling we had was that the product was not ready to debut on the shelves and still needed more or less marked interventions.
  8. Mar 30, 2023
    58
    There's merit in Ravenbound's kinetic combat, but the game's ambition is undermined by technical issues and an empty world.
  9. Apr 4, 2023
    55
    Ravenbound strives to conquer the gaming skies, but its ambitiously fragile bones break underneath the weight of its own unpolished body. The world is an empty shell which desperately needs the mighty soul of some open world God, that will solve repetitive gameplay, technical issues and fill this husk of a world with some actual content, rather than just endless fighting. Neat ideas are here, and the intriguing genre mixing provides a well-deserved breath of fresh air, that unfortunately gets quickly spoiled by frustrating shortcomings.
  10. Mar 30, 2023
    55
    Ravenbound, to emerge from the classic roguelikes, challenges the competition by adding an open world map and permanent death to the formula. Unfortunately, despite the idea being original, the technical problems that afflict it and the dated combat system don't make the game shine, leaving us at the mercy of repetitive and uninteresting activities.
  11. Apr 20, 2023
    50
    There isn’t much for me to recommend in Ravenbound — its beautiful landscapes and somewhat fun combat won’t be worth the hours of fighting RNG, a lack of deck-building mechanics, and basically non-existent healing options.
  12. Apr 4, 2023
    50
    There is no part of Ravenbound that is absolutely bad – in fact, most of it is a good foundation for a fun roguelike, from its solid combat to its interesting setting and enemies. But so much of Ravenbound feels like it’s either missing a key piece that would elevate it or is just poorly executed, with frustratingly unpredictable loot and obnoxiously obtuse systems. On top of that, it’s infested with bugs that take those issues from disappointing to outright annoying. There’s certainly some fun to be had in Ravenbound, but it’s hard to recommend leaving the nest to find it.
  13. 50
    A huge melting pot of different ideas that comes out rather bland. Its nice ideas are undermined by the shallowness of the experience.
  14. Mar 30, 2023
    50
    Systemic Reaction's rogue-lite starts out promising but fumbles due to technical issues, repetitive combat, and much more.
User Score
tbd

No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Jul 20, 2023
    3
    The game just doesn't do it for me. While it looks good, it lacks in more important areas, like the gameplay itself. All weapons and armorThe game just doesn't do it for me. While it looks good, it lacks in more important areas, like the gameplay itself. All weapons and armor degrade after each encounter. The mana-crystal-whatever system makes it so that you cannot use the loot you have just picked up, cause you need more of those crystals. Every time you open a chest, your debuf line fills up a little. And after it's filled, you start getting a mandatory permanent debuf after EVERY encounter. I'm not talking "minus 0.5% health", I'm talking "minus 1 equipment slot out of 3 you have in total". Somehow, the game punishes you for playing. Instead of getting stronger, after every encounter, my character kept getting weaker, which felt extremely unsatisfying and frustrating.
    As for the gameplay... well, it is just not there for the most part. There are 5 unique types of enemies, and you choose which combination of them to fight. The fight is dynamic and engaging, but, while it was fun for the first hour, I got bored of repeating the same stuff pretty fast.
    Cities are just a huge disappointment. They're empty, and serve no real purpose, except "heal for X gold".
    All in all, the game is a failure. I wish they would concentrate on making an actual game, instead of an empty shell with graphics. At this point, it is not even a game, just a demo, a "minimal working example" with the very smallest amount of content possible.
    Full Review »
  2. May 23, 2023
    5
    Good-
    Nice aesthetic. Combat can feel crunchy at times. Decent enemy variety. Vast world to explore. Guardians are unique enough to fight.
    Good-
    Nice aesthetic. Combat can feel crunchy at times. Decent enemy variety. Vast world to explore. Guardians are unique enough to fight.

    Bad-
    No in-game map, which makes revisiting some areas difficult. Points of interest are fairly repetitive with nothing but fighting. Towns are underdeveloped with little to no personality among NPCs. One-note side quests and gameplay loop. Hatred system limits freedom of exploration while unfairly increasing difficulty. Combat gets repetitive quickly, and some mechanics are spotty. Bugs and optimization issues.

    Thoughts-
    Ravenbound could still very well live up to its potential as a rogue-lite-hack-and-slash-meets-3D-open-world. However, its combat, world design, enemy variety, Hatred system, towns, NPCs, performance, environmental effects and more still need some serious work, and that’s before adding any new mechanics or variety to the gameplay.
    Full Review »