- Publisher: Square Enix
- Release Date: Jun 21, 2012
- Also On: PlayStation 3, Xbox 360
- Critic score
- Publication
- By date
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Jul 6, 2012It can be entertaining...The obvious downside is that despite the occasionally interesting puzzle-solving, you still waste too much time on numerous platform-related challenges.
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PC PowerPlayJul 31, 2012Unique puzzle mechanics provide some intriguing conundrums, but things end up stuck in the flat dimension. [Aug 2012, p.62]
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Jul 5, 2012Even if the premise is not as self-contained as it should be and the basic design not as fascinating, as in the game that helped Swifts rise to fame: Friend of Portal-esque puzzles will find enough to do for two long afternoons - and at a reasonable price point, too.
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Jun 30, 2012Quantum Conundrum might look a lot like Portal, but the execution is wholly different thanks to the four dimensions that'll change the properties of the game world and all items in it. Unfortunately an interesting context for dropping the puzzle cubes in place is absent.
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Jun 29, 2012The puzzling part of Quantum Conundrum is highly enjoyable and satisfying. Unfortunately, there are a number of frustrating parts where you really need superhuman reflexes to succeed, and the overall experience suffers a bit as a result.
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Jun 25, 2012Kim Swift will make amazing games for family audiences at Airtight Games. But as a watered down version of Portal with a forgettable world and gameplay that makes you pound your desk in fury, Quantum Conundrum is a step backward.
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Jun 21, 2012If you can ignore the jarring, clipped dialogue and attempted story, play Quantum Conundrum to enjoy the tranquility of practiced physics – tranquility that may frustrate you to the point of destroying a beautiful keyboard, but tranquility nonetheless.
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Jun 21, 2012There's no disputing that Quantum Conundrum has some great ideas here, and perhaps it's even something this creative team can build upon. I just hope they dial back the amount of first-person platforming involved to solve these puzzles the next time around, and create a more-compelling world that I actually want to explore.
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PC Gamer UKAug 12, 2012Clever puzzle concepts fail to coalesce into anything scintillating, undermined by inconsistent physics and a rather witless world. [Sept 2012, p.100]
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Jan 29, 2013Quantum Conundrum lacks many things that made Portal so entertaining. It never shocks you with amazing possibilities. It doesn't make you head spin with ingenious ways to solve a trite problem. It doesn't force you to look at the problem at a completely different angle. This is just a puzzle about moving boxes from one place to another.
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Jul 3, 2012It's the misjudged reuse of ideas like this that makes the game feel like a classic '80s rock song being played by the band's contemporary line-up.
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Jun 26, 2012Quantum Conundrum feels like the PC's answer to a smartphone app – a simple idea, well executed but never quite reaching the level of a "real" game. You'll play it for a few hours, enjoying the experience and then suddenly think: "Well, that's enough of that," and never go back. It is what it is; a small slice of casual gaming at a slightly inflated price.
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Jul 24, 2012If the shift powers had been less drip-fed, the puzzles more open to experimentation, the dimensions less generic and the general conceit more fully realised, Quantum Conundrum may well have blown us away as much as Portal did.
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Jun 26, 2012A budget game, and Swift and her team can't be expected to match the perfect cohesion of Portal. The disappointment is that, in trying to do just that, they've undersold their own good ideas as well as inviting unflattering comparisons with a classic. Despite its frequent frustrations, it's a solid, intelligent puzzle adventure and represents good value for money, but it could have been much more by trying to be a bit less.
Awards & Rankings
User score distribution:
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Positive: 112 out of 198
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Mixed: 62 out of 198
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Negative: 24 out of 198
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Jul 1, 2012
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Jun 28, 2012
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Jun 25, 2012