User Score
7.8

Generally favorable reviews- based on 101 Ratings

User score distribution:
  1. Positive: 71 out of 101
  2. Negative: 12 out of 101

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  1. Aug 15, 2023
    6
    Q2 was first Quake I've ever played. I had a demo disc. At the time it was visually ground breaking game. I only had P133 with no accelerator card, so I run it in 360. But after the demo my mates and I started playing Q2 deathmatches at Internet Caffee's for over a year and a half ( and depending on the machine in 640 or 800! ), and that was best part of this game. BUT I can't tell youQ2 was first Quake I've ever played. I had a demo disc. At the time it was visually ground breaking game. I only had P133 with no accelerator card, so I run it in 360. But after the demo my mates and I started playing Q2 deathmatches at Internet Caffee's for over a year and a half ( and depending on the machine in 640 or 800! ), and that was best part of this game. BUT I can't tell you exactly when I've played full Q2 campaign for the first time - I think it was around the time I've got Voodoo 1 but I've got to a certain point and didn't complete it. Certainly I've completed it a decade later when I've got my hands on the full game disc at a second hand store. Regardless, that's the problem with this game's SP campaign: it's forgettable. Not only forgettable, but already few maps in it starts dragging. It felt exactly the same playing it all those years ago as I am feeling right now about it. It's hard to put finger on what it exactly is: is it a map layouts? Connected levels? Enemy placement? Environment design? Weak weapon impact? Maybe it is a combination of all of these elements. The level layout just doesn't stick, and everything feels samy. Enemies placement feels like a pattern. Got to say, first time I've played Q1 was after playing Q2, and although visually poorer, the level layouts are much more memorable, weapons feel stronger, enemies placement seams more thought-out, and in general Q1 feels like a much more precise design, even thought creating it was probably much more hectic. Although the soundtrack in this one still rocks socks off ( crank that volume knob up! )

    The Enhancement looks really cool. Added new effects and lightening make it much more atmospheric, there are 2 og expansions plus brand new one, and N64 port, which is a very nice package and a job well done. But because the game itself just isn't that great I am giving it a fair score of 6. For anyone who never played it, it's worth getting it at current price to experience it and make up their own mind.
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  2. Aug 15, 2023
    6
    PC version crashes quite a bit at the moment. Here's hoping there will be patches for stability... otherwise my PS5 review transfers over here.
Metascore
89

Generally favorable reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 14
  2. Mixed: 0 out of 14
  3. Negative: 0 out of 14
  1. Jan 28, 2024
    80
    This is a solid and filled with new content remaster of one of the most popular and technologically advanced first-person shooters of the 1990s.
  2. Dec 24, 2023
    90
    Nightdive’s Quake II remaster is one of the best values in a year overflowing with fantastic games. It appeals to veterans who played the original, and all the customization bells and whistles make it welcoming to players who want to experience it for the first time.
  3. Oct 10, 2023
    90
    This is exactly how legendary games should be revived: with respect for the source material, enhanced and expanded, not tarnished or turned upside down. Quake II Remastered offers the main campaign, two original mission packs, a completely new expansion and Quake II 64, and thanks to a handful of improvements plays even better that 26 years ago.