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8.3

Generally favorable reviews- based on 2683 Ratings

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  1. Apr 5, 2015
    7
    IE Game #6. Remove the passage of time from the equation and this game will feel as if it was made by Black Isle, and released just after Icewind Dale 2. It's *that* faithful of a successor. It has many of the things that we loved about the BG games, the IWD's, and even Planescape Torment. You can totally control a party of up to 6. The class, race, spell, ability, buildIE Game #6. Remove the passage of time from the equation and this game will feel as if it was made by Black Isle, and released just after Icewind Dale 2. It's *that* faithful of a successor. It has many of the things that we loved about the BG games, the IWD's, and even Planescape Torment. You can totally control a party of up to 6. The class, race, spell, ability, build choices/combinations are almost as vast as they were in Baldurs Gate. The dungeons drip with atmosphere. Many of the quests are quite good. Level advancement is old-school slow, rewarding and allows you to choose how you advance your build in a way I haven't seen in any RPG in a really *really* long time. The UI is slick and intuitive - gloriously designed for PC. The bestiary is suitably large and varied. The attention to detail *everywhere* is unmatched..

    It's just a flat out solid game.

    ...With a few glaring flaws (at least in light of the very games the Kickstarter pitch name-dropped and claimed to take cues from).

    --Loot itemization is bland. and soulless. And unmemorable. Remember when your party found The Wolf Talismen in Icewind Dale? or Carsomyr in BG2? Or Bassilus's Hammer in Bg1? Yeah. That doesn't happen in this game. The labor of love simply isn't there with the magic loot.

    -Combat is dull. I get what they were trying to do by eliminating the ability to pre-buff, and incorporating an engagement mechanic, as designing spell and ability durations to last 2 or 3 seconds. But it just doesn't fit. The IE games weren't action RPGs. But this game tries to be.

    -I don't have much to say about the story, because I didn't understand it. I'm sure it was excellent (this is an Obsidian game we're discussing), but the way the game dumps its lore on you, and the overly cryptic delivery of its narrative resulted in me not understanding what's going on, and consequently not caring about it.

    -The pacing. Ok this is the reason I'm giving PoE a 7 instead of a 9 or 10. The pacing in this game was terribly amateurish. You're either tirelessly engaging in combat every time you take a step, or else exploring whole districts of a city without engaging in any combat whatsoever. There's no in between. The plot delivery is, again, also wonkily passed (is that a word?) There's no slow dip to the lore and plot (like there was in the BG games and in Planescape torment). Instead, It's dumped on you at an incomprehensible rate....and then it's not. There's no in between.

    Overall though, this is a *good* game. And a long one. (took me 100 hours to complete). Probably the best game Obsidian's ever made. I'll take another!
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  2. Apr 19, 2015
    5
    Could have been excellent, but at the moment combat lacks tactical depth. The engagement system and no pre-buff limit your options during fights. Basically every fight is : sneak, position characters, tank and nuke. The story is also a bit lacking, I don't feel as grabbed as in a BG or Planescape Torment.
  3. Apr 3, 2015
    5
    This makes me sad. The difficulty curve in this game is broken. The combat gets so boring. My first 10-15 hours in the game led me to giving it a 9/10. Now that I have played a bit more I have to change it to a 5. It is mediocre at best. BG2 and IWD2 are where its at sadly.
  4. Mar 26, 2015
    7
    As a 32 year old guy who grew up playing the Infinity Engine RPG's, I was really looking forward to this. It is a love letter to a type of game that I had missed. Or at least thought I had missed.

    PoE is full of flaws, just like the older games. The limited budget is constantly obvious. Most of the dialogue is not voice acted, and the different locations are tied together by "story
    As a 32 year old guy who grew up playing the Infinity Engine RPG's, I was really looking forward to this. It is a love letter to a type of game that I had missed. Or at least thought I had missed.

    PoE is full of flaws, just like the older games. The limited budget is constantly obvious. Most of the dialogue is not voice acted, and the different locations are tied together by "story cards" that narrate the cool things that happened in the meantime, rather than cutscenes that show them. I wasn't surprised, I expected that much.

    So, is the story any good? The characters? The lore? The answer in my opinion is that they are... adequate. The story has enough to keep the player going, but is not nearly as epic as Baldur's Gate 2. The characters are ok, they have backstories and everything, but they never transcend the norm to become truly special and memorable. There is no Morte or Ignus here. The lore tries to offer a lot, but without the rich established DnD background to back it up, it often devolves into a confusing mess.

    The combat feels fine at the start, but as the game progresses, the amount of micromanagement that is required to not die becomes quite ridiculous, even on medium difficulty. Icewind Dale did a great job of streamlining that combat system and making it feel more impactful, but PoE throws most of that work out the window and obfuscates the combat through hidden rolls and mechanics that I think most players won't have the patience to fully research.

    It is obvious that Obsidian tried their absolute best with the means they had. PoE is a beautiful game, and also a surprisingly polished game. A lot of planning, a lot of writing, a lot of drawing and countless sleepless nights went into this game. That much is clear. It's a shame that their best is not enough to deliver something truly spectacular, something that you can't wait to come home from work to play.

    If you want to call it "Baldur's Gate 3", be my guest. There it is. Baldur's Gate 3. Warts and all. It's good. But it's not great.
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  5. Apr 4, 2015
    6
    they decided to cop-out, when crazy person went on tweeter and decided to spew non-sense . Thanks Obsidian as a backer on Kickstarter that made this game happen, now i need to go and pirate the game to get the full original/ non-edited experience. What i meant to say is **** you, you shouldn't change the game with the majority of 77,000 backers agreeing.
  6. Mar 26, 2015
    5
    Typical RPG with an outdated gameplay system from the 90's if you are still living in the past this has its merits but for me it is just a very poorly designed game and i am not exactly a big fan of reading big texts and messages if feels like reading a book than playing a real game.. As about the plot-story it becomes a drag really fast it has a lot of cliche moments from other RPGTypical RPG with an outdated gameplay system from the 90's if you are still living in the past this has its merits but for me it is just a very poorly designed game and i am not exactly a big fan of reading big texts and messages if feels like reading a book than playing a real game.. As about the plot-story it becomes a drag really fast it has a lot of cliche moments from other RPG games that i have played in the past so i was not exactly amazed by this. If you are into the old outdated RPG gameplay and pixel graphics from the Intel Pentium 4 period and you do not mind reading big texts all the time well you should not have a problem with this as for me i was expecting something better and something more pleasant Expand
  7. Sep 11, 2015
    6
    Well there is nearly everything said about this game but what bugs me the most is that such a combat heavy game doesn't give you Exp for defeating foes. That's fine if you can avoid most of it and you have other options to fulfill your quests, but you are constantly forced into. NO EXP FOR COMBAT!!!!

    and it's long and everything needs so much time. that's just painful if your time is
    Well there is nearly everything said about this game but what bugs me the most is that such a combat heavy game doesn't give you Exp for defeating foes. That's fine if you can avoid most of it and you have other options to fulfill your quests, but you are constantly forced into. NO EXP FOR COMBAT!!!!

    and it's long and everything needs so much time. that's just painful if your time is limited.

    So for me is it just mediocre.
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  8. Feb 11, 2019
    7
    I tried to play this game twice. Twice around thirty hours of playtime. Just can't sink my teeth into it though I'm an avid rpg gamer. It just never gets online for me, never really gives me the feeling that those characters are mine, doesn't suck me into the story. No doubt I will try again in some years.
  9. Nov 17, 2018
    6
    Bland story, combat got very boring and repetitive after killing the same thing for 44535 times. It has that good old soul of Baldur's gate though. I enjoyed TYRANNY way more than i enjoyed this game. Do not really worry about your stronghold in the game, just keep playing the main quest, you will get bored way before than...on the plus side it has good graphics and environments.
  10. Feb 13, 2019
    6
    I played Baldur's Gate and Neverwinter Nights and loved them both. Pillars of Eternity, whilst being of a similar genre, was too heavy on the story (with excessive amounts of reading), but very unoriginal and unchallenging in its gameplay. I played for a good 40 hours as I am the type of person who like to finish anything I start, but in this case simply had to give up as the gameplayI played Baldur's Gate and Neverwinter Nights and loved them both. Pillars of Eternity, whilst being of a similar genre, was too heavy on the story (with excessive amounts of reading), but very unoriginal and unchallenging in its gameplay. I played for a good 40 hours as I am the type of person who like to finish anything I start, but in this case simply had to give up as the gameplay simply had nothing more to offer. Expand
  11. Oct 2, 2015
    7
    Tier 2
    + Interesting story and side characters, a lot of nice expository details
    + A pretty world with a lot of spectacular details and environments
    ? Pacing of the story is a bit slow and all over the place
    - Combat feels messy and unrefined, real-time gameplay is very chaotic
    - Character items and models are visually unimpressive and immersion breaking
  12. Apr 11, 2015
    7
    I could blithe on about my history with Baldur's Gate 1&2, Icewind Dale, etc... but this isn't about them and really comparing a game today to a classic game, which was a part of my youth isn't really fair anyway; good memories are hard to beat. And that is how I am judging Pillars. Do I get that, "this will leave a good memory" vibe. If i'm honest, I knew this answer pretty fast andI could blithe on about my history with Baldur's Gate 1&2, Icewind Dale, etc... but this isn't about them and really comparing a game today to a classic game, which was a part of my youth isn't really fair anyway; good memories are hard to beat. And that is how I am judging Pillars. Do I get that, "this will leave a good memory" vibe. If i'm honest, I knew this answer pretty fast and it's no. But it does have most of the components for it.

    Pillars is a fun game; I'm enjoying myself and having fun playing. But what holds the score down for me is the writing. The story line is pretty good, and the quest lines are ok, but it feels more often than not, they used writers who went out of their way to create a civilization and it's cultures with very little knowledge how these things work. The history, the various dialects, the ways of life, all seem so forced. All the user created mods can't fix this fundamental flaw. And then there is the user created "back stories" and epitaphs. Most of them needed an editors hand to help clean up their story, and it doesn't seem this happened. The idea is great, in my opinion. But the application should have been vetted more thoroughly. And the books, with history and lore in them, are bad. I want to read them, and do, but it hurts every-time.

    Additionally, I don't think it's worth the 45 on up, US dollars. But money is a fluid thing, and if you have means to spend that kind of money without worry, then your thoughts will be different. So this is more personal opinion. Still...

    Ok, that out of the way, Pillars is still a lot of fun. The game play is quite fun, and I like the combat system a lot. It requires you play your game based on your party. It also gives you enough choices when leveling up to make a character feel somewhat unique. You also get some unique options how to respond depending on your class, build, and choices you've previously made in the game. To me, that's awesome.

    Overall, this is really fun for me. The writing hurts, but it's not horrible. Probably not nearly as-bad-as I make it seem. That said, it does affect immersion in my opinion and lasting appeal. Still, the game play, battles, interactions, ambiance, etc... all more than make up for it. If you like a good D&D style turn-based game, I would be surprised if you didn't enjoy this. There is so much that is fun and enjoyable. If you're a reader, or lover of a good back-story, you may have issues but reading so many other reviews, I think the majority found the writing just fine. So take my criticism with a grain a salt, I suppose.

    Either way, if you do get it, I hope you find it worth the time and money spent. I know I am.

    Happy gaming.
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  13. Apr 1, 2015
    7
    Is this game as good as it's proponents say it is? No, despite superficial similarities it isnit the second coming of Baldur's Gate.

    Is it a bad game? No, despite mechanical peculiarities and Obsidian's obligatory bugs, its actually good fun. Not great fun, it's a little too grindy for that IMO, but it has an interesting if clichéd world and story, and some solidly written NPC's, as you
    Is this game as good as it's proponents say it is? No, despite superficial similarities it isnit the second coming of Baldur's Gate.

    Is it a bad game? No, despite mechanical peculiarities and Obsidian's obligatory bugs, its actually good fun. Not great fun, it's a little too grindy for that IMO, but it has an interesting if clichéd world and story, and some solidly written NPC's, as you would expect from an Obsidian game.

    Not a great game but a good one, well worth picking up ones the obligatory Obsidian bugs are ironed out.
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  14. Jan 15, 2018
    7
    An enjoyable story in a wondrous land that's spoiled by engine choice and technical problems. Pillars uses the Unity engine which is known for having performance issues and it's no different here, during combat the frame rate swings wildly on hardware that far exceeds the recommended specifications, beyond that the game also suffers with a tremendous amount of load screens which are alsoAn enjoyable story in a wondrous land that's spoiled by engine choice and technical problems. Pillars uses the Unity engine which is known for having performance issues and it's no different here, during combat the frame rate swings wildly on hardware that far exceeds the recommended specifications, beyond that the game also suffers with a tremendous amount of load screens which are also quite long even on a SSD. There's even a delay before you can loot after a fight, everything in Pillars just feels a bit clunky and it all comes down to picking Unity for this project.

    The highlight of the game is the story and voice acting which is absolutely top notch, it's just a shame only about 50% of the dialog is actually voiced which results in a ton of reading which did get a little overwhelming at times. Where the game collapses is the gameplay, the combat is unsatisfying and quite awkward, with really awful pathing issues that prevent your party from attacking.

    Overall the game was good but let down by technical problems and a fairly janky combat system, if you're a fan of RPGs of this type I'm sure you'll enjoy Pillars, I did but I was left a little disappointed.
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  15. Apr 24, 2016
    6
    The game itself is good enough. It does however have one BIG problem. It will waste the MAJORITY of your play time with loading screens. I guess you should definitely have an SSD hard drive. Will that actually fix this? It is 2016. 'Old school' games should load before we fall asleep waiting.
  16. Aug 24, 2015
    5
    This review contains spoilers, click expand to view. Well, I did not expect Pillars of Eternity to be such a failure in terms of world-building and writing.

    First of all, let's recall that Obsidian's main selling point on Kickstarter was to draw inspiration from Baldur's Gate and the likes. So,to some extent, PoE had to use an imaginary world full of magic and wonders: you will find no small amount of mighty heroes, spells, adventures and exotic races in the world Obsidian designed.

    But these are just cosmetics. The true themes are dark and serious: soulless children, obscurantism, death of gods, and so on. It seems like Obsidian was more attracted to dark fantasy (a genre where the magic world falls into chaos/horror).

    As a consequence, humour and delight are close to nonexistent in the world of PoE. That alone doesn't necessarily makes it a bad game: grim worlds can be interesting too. The problem is that the dark fantasy themes are severely underdeveloped. Indeed, Obsidian could not stray too far from high fantasy: they had promised a game similar to Baldur’s Gate, after all. So, compromises had to be made...

    The main storyline is a good example of it. After the first hour or so, your avatar is supposed to be gradually losing his/her sanity.

    You never, ever feel it. Apart from some casual ghosts apparitions. Boo!

    In this instance, the gameplay does little to support the story (Mask of the Betrayer did that better). The consequence is that you are not invested at all in your character’s specific state. But this is only one of the main topics of the game, so what’s the point of developing it, hey?

    Another key feature of the story, the Hollowborn curse, did not convince me either: its concrete presence and influence on the population is hugely overlooked. I can only recall two characters who seemed psychologically affected by the situation: Raedric and the Grieving Mother. It’s as if the game was not at ease with its own main topic.

    So, PoE refuses to be only a high fantasy game, while not really daring to be a dark fantasy one. The result is that this game hugely lacks vision. Ironically, you could say its world has no soul.

    I also think the game suffers from its attempt to reproduce the style of Planescape: Torment, whereas the world of PoE is not quite as inspiring. Torment had an exotic, surprising and mysterious world, full of sense of wonder: an ever-burning corpse in the middle of a tavern, an alley giving birth… Such motifs supported the imaginative, philosophical writing very well. The writers of Torment could constantly show what they meant: the words and graphics merged to create intricate and delightful images.

    In PoE, the writers’ mantra turned into “telling rather than showing”: since the universe lacks vision, the narration mainly embroiders emptiness.

    And it does so in large quantity: the texts seem even longer than in Torment… but they are far less compelling. The descriptions are constantly bloated, trying to inject depth into a world that severely lacks it. For example, the dialogues give systematic descriptions of the characters’ physical attitude (“she frowns”, “he purses his lips”, etc.). Sometimes it can be amusing to read. But a lot of it doesn’t add anything, which dilutes the relevant descriptions into an indigestible mess. I concede that the vocabulary is rich (I certainly improved my English a lot while playing this game). And some passages are genuinely beautiful, as in the dialogues with the gods. But often, the writing is just uselessly verbose.

    A word about the fights: the combat system is nice… but the encounter design is atrocious. 90% of these encounters consist of trash mobs. Only a few fights will make you change your tactics. Too bad. The most challenging fights are entertaining, though.

    Apart from that, there are a few instances where PoE deserves praise.

    Firstly, I liked the roleplay options and the variety of dialogue choices in general. Consequences lack, but at least you can create a personality for your avatar.

    Then, the construction of the secondary quests was mostly excellent. You generally have several options to conclude them, all of which are morally defendable. And the few FedEx missions (the bounty quests) included most of the more interesting fights in the game, so that’s a good compromise.

    Moreover, the companions were well executed and varied. They have a history and a personality, which are not forced upon you: it’s up toyou if you want to know more about them. I found Durance to be particularly fascinating. The Grieving Mother’s tremolos and melodramatic tales, less so.

    And of course, the graphics are stunningly beautiful. The icy tones of Noonfrost are breathtaking.

    So, there are some good points in PoE. But the narrative aspects and the fight design ruined this game for me. At least, PoE provides a valuable warning for the future attempts at building imaginary worlds with depth and soul. Nowadays, a lot of RPG do not even show us mistakes worth reflecting upon.
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  17. Jun 18, 2015
    7
    + + + Pros + + +
    1. Very long campaign with plenty of maps and side quests.
    2. Nice graphics,great level design and amazing soundtrack. 3. Smooth gameplay,interesting characters,writing and dialogues with lots of choices. - - - Cons - - - 1. Plenty of unnecessary loading times (even when you are on the same map). 2. No voiced dialogues (text only). 3. The combat rules,casting and
    + + + Pros + + +
    1. Very long campaign with plenty of maps and side quests.
    2. Nice graphics,great level design and amazing soundtrack.
    3. Smooth gameplay,interesting characters,writing and dialogues with lots of choices.

    - - - Cons - - -
    1. Plenty of unnecessary loading times (even when you are on the same map).
    2. No voiced dialogues (text only).
    3. The combat rules,casting and survival handicaps the player greatly (and the A.I. is one of the worst I´ve seen in a while).

    Classic RPG with modern graphics and some annoying old-school and technical flaws. Overall an enjoyable experience.
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  18. Apr 14, 2015
    5
    This review contains spoilers, click expand to view. PoE is a difficult title to review.
    It claims to be a spiritual successor to old infinity engine games but that couldn't be further from the truth. The truth is that it doesn't compare to Baldur's Gate series on any possible level. As a standalone, isometric RPG, it is okay (some signs of brilliance here and there) but the developers are claiming it is a BG successor, so I will review it as BG successor.

    Story: bland, run-of-the-mill story with interesting moments connected through hours of boredom. Nothing special. Just run to a guy who can help you - oh, he's dead - run to the next guy - oh, he's dead too - run to the next guy - oh, he dies too - find final boss - kill final boss. Save a few exceptions basically no character development at all.

    Graphics: good, albeit generic. Some spell effects are quite pretty.

    Music: oh please don't get me started on this one... Obsidian didn't realize that 50% of BG epicness was music. One boring combat track for the entire game really just doesn't cut it, guys.

    Combat system: clunky and tiresome. Absolutely no automatic AI at all (even BG 1 had AI scripts for those who didn't want to micro manage every single member of the party) - they don't even auto attack by themselves. Waves and waves of the same, generic combat sequences. And the best part - when you complete Bestiary entry for an enemy, you STOP earning XP for that enemy kills. Oh, yes, Obsidian, we completionists really want to get punished for playing our way. Literally go re-play Fallout 1&2 right now to see how non-combat choices should be implemented without gimping combat-oriented approaches.

    RPG system: basically an altered version of DnD 4e. Setting aside the fact that 3e would be far superior, absence of any immunity stats is just hilarious. Dragons killed by fireballs, frightened spectres, oozes slipping to the ground from local version of Grease spell, and so on and on and on. Innovative? Maybe. Immersive and intuitive? Nope. Changes for the sake of changes, not for the sake of system improvement or logic.

    Companions: few glimpses of good writing here and there (Durance and Sagani), otherwise little more than generic drones standing in combat drooling, waiting for you to right click on the enemy.

    All in all, very poor example of classic CRPG games' successor. This game wants to look "old school" so badly but fails to deliver. It is nothing like the old IE games. It wasn't developed by people who loved the old DnD games.
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  19. Apr 4, 2015
    7
    As everybody who marks this lower than an 8, I feel I must justify my taste - I grew up on Infinity Engine cRPGs. All of them, from the first Baldur's Gate to Icewind Dale 2. Hell, just last year I re-played a heavily modded Baldur's Gate 1 TuTu and BG2 and I loved every second of it. I'm also a huge fan of Obsidian. So, when I got this game and "New Game", I was a giddy as a kid in aAs everybody who marks this lower than an 8, I feel I must justify my taste - I grew up on Infinity Engine cRPGs. All of them, from the first Baldur's Gate to Icewind Dale 2. Hell, just last year I re-played a heavily modded Baldur's Gate 1 TuTu and BG2 and I loved every second of it. I'm also a huge fan of Obsidian. So, when I got this game and "New Game", I was a giddy as a kid in a candy store. After years of waiting, I'll finally see two of my favorite things in gaming make a tag-team comeback.

    As it turns out, my enthusiasm didn't last long. The very first dialogue in the game is almost a case study in how not to begin your 60-hour epic that requires nerve and commitment from a very specific player-base. You are immediately bombarded with custom-made fantasy geographical, historical and societal terms that make almost every wall of text a humorless front-loaded slog to read through. A big part of why a classic fantasy setting is so ubiquitous is that familiarity which allows us to immerse ourselves into a new setting with ease. Unfortunately, Obsidian has mashed together a relatively straight-up port of D&D, full of dwarves, elves, sword and sorcery, with a high-fantasy Tolkien-esque attempt to reinvent the wheel in every regard - a new continent! New languages! New histories! New races (if you can count Avatar's Na'vi as new)! New terms for everything - Legacy! Skean! Hollowborn! Woedica! Watcher! Engwithans! Galawain! None of it is too hard to digest, mind you, but when taken in its totality, the game's constant attempts to flesh out its daunting backstory and terminology, rather than its characters and plot kills any immediacy in the game. At about the 30-hour mark, I stopped, read the journal, reviewed everything I learned and realized that I had only the faintest idea why I was on the quest, what my character's motivation was or why I had just tracked half-way across the continent. And that feeling kept coming back, catapulting me out of the experience and making every other new wall of text feel like a history class I walked in on by accident. The story itself, which I won't spoil, is serviceable, but one that I won't remember in T-minus one week. The villain, in particular, is not memorable, only made slightly more interesting through his connection with the player. Planescape, Mask of the Betrayer or Baldur's Gate, this ain't.

    What about the gameplay? It's quite good - the combat is fluid and tactical, with huge replay value. Every class has its own dynamic and the fact that at any point in the game you can create your own party in an inn leads to the fact that no two play-throughs will be the same. I personally rolled with two custom made characters and had a blast. I have two gripes with the combat though - there are no experience points per kill (only per bestiary entry), making it hard to motivate yourself to kill your 300th troll that day. The level of micromanagement is high, and the number of encounters is enormous. If Baldur's Gate 2 had this many fights per square meter, you'd barely be able to leave the first dungeon! It doesn't help that very few encounters can be done on auto-pilot, meaning that you'll have to think about every fight, with no experience rewards and mostly junk loot.

    The art direction in the game is stunning. Incredible detail has been paid to every cobble-stone and bush. You can look for hours and hardly ever notice "assets" being used - only details on beautiful, painstakingly drawn objects and backgrounds. The music is...fine. Nothing to write home about. Same goes for the voice-acting, as rare as it crops up.

    In the end, it was the combat, variety and presentation that made me last through till the end, weirdly enough. The two elements that I routinely praise in Obsidian games - character and story, turned quickly into obstacles to my enjoyment, rather than center-pieces. I finished the game's campaign more out of a sense of obligation and an appreciation for a well-crafted game than a feeling of intrigue or immersion. I can recommend it and Obsidian deserves your support, but I cannot shake the feeling that I lost more time with Pillars, than I got back in true enjoyment.
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  20. Feb 26, 2016
    5
    We all know this is a low budget game. But it's not a bad game at all. Just can get pretty repetitive and boring because there's no voice acting. So you'll be reading the whole game through which gets tiring after 10 hours in. No cutscenes and not much character animations. And the combat isn't that good too. Lack of immersion and story can get boring cause of more reading. Yeah..... WithWe all know this is a low budget game. But it's not a bad game at all. Just can get pretty repetitive and boring because there's no voice acting. So you'll be reading the whole game through which gets tiring after 10 hours in. No cutscenes and not much character animations. And the combat isn't that good too. Lack of immersion and story can get boring cause of more reading. Yeah..... With so many RPGs out there with voice acting, good story, better combat gameplay, I don't think Pillars of Etternity is that good. I enjoyed Dungeon Siege, Neverwinter, and some other top down text-filled rpgs. But it isn't the 90s it's 2016, act like you care. Put some effort to evolve or innovate the top down rpg genre. Not stay entirely and not improve at all. Oh but you have a low budget? Doesn't mean a thing. If the game isn't good, it isn;t good.

    Play it if you're into old-scool rpg. Many who are stuck in past (oh it reminds me of the 90s wow...) Otherwise, play something else. It's no 10/10 like many people are saying that it is. Alright at the start but after about 8 hours it collapses.
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  21. Sep 13, 2016
    5
    I really wanted to like this game, sadly it has too many issues.
    The game presents itself with a really good dark theme and with the complicity of the visuals and musics it really delivers a great atmosphere. Sadly the first think you discover has many problems is the combat: it has the typical crpg style of combat but there's no mana only a limited amount of usages for any spell, the
    I really wanted to like this game, sadly it has too many issues.
    The game presents itself with a really good dark theme and with the complicity of the visuals and musics it really delivers a great atmosphere. Sadly the first think you discover has many problems is the combat: it has the typical crpg style of combat but there's no mana only a limited amount of usages for any spell, the interface doesn't let you properly understand enemies hp/weakness or your chars positions and there's a really weird gear system: the better the armor the slower you attack (yes, for real), so the optimal way to play at higher difficulties is to have a big tank in the front and all the other characters naked in the back casting spells or throwing arrows ...
    The leveling system disencourages combats and exploration, everything is quest related, after you killed a certain type of enemies a couple of times you won't get any more exp from killing them, it's a really weird system that seems stupid and dumb to implement in a high-fantasy "classic" crpg, maybe it will work better on their next game "Tyranny" but in this game is a disaster. You will end up getting 99% of your experience just by completing quests and the loot you find in dungeons is mostly trash, now join this to the combat system and it ends up it's not only worthless but a bad idea to explore dungeons after you complete the quest.
    Also this game railroads you into making certain choices just because you're not powerful enough to do what you want, it's not that it's hard, it's plain out impossible, for example you have a choice "with me" or "against me" if you choose to go against the enemy he double shots your team, can i go back later ? yes, but why all the dungeon is easy and only the final boss is impossible ? This doesn't make any sense ...
    There's a lot of bad optimization, even on high end pcs everytime you open the map or inventory the framerate drops and the game itself is filled of long loading screens everywhere (and i have a ssd, i can only image how long they are on magnetic disks).
    The world is filled with stupid backers nps : there are tons of npcs that will "tell" you a vision about themselves, all these visions are stories made by the backers and they are so long and extremely boring, completely trowing you out from the immersion of the game.
    I literally had to stop playing because of a bugged quest, i killed a character i had to talk to because it bumped into me earlier and triggered a fight, when i talk to her "side" i can only fight both the sides together all against me, i have no chance of surviving this, and yes, it's a main quest ...
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  22. Apr 19, 2020
    6
    I think many people love Pillars of Eternity and rightfully so.

    I didn't like the game though, for one main reason: it is uselessly complex, and both words in "uselessly complex" matter. First of all, the combat system is quite atypical. While it can be played easily for someone who plays the game in easy mode and doesn't care about tactics, it can rapidly give headaches given the
    I think many people love Pillars of Eternity and rightfully so.

    I didn't like the game though, for one main reason: it is uselessly complex, and both words in "uselessly complex" matter.

    First of all, the combat system is quite atypical. While it can be played easily for someone who plays the game in easy mode and doesn't care about tactics, it can rapidly give headaches given the number of possibility offered: there are (too ?) many classes within the group each having its own gameplay. For each them, too many choices are offered. For instance, the mage has like 30 spells, that can even be customised (maybe there are hundreds of possible spells in the whole game ?). Status are also too numerous. Can't count now but it looks like there are at least 20 of them, which end up being very difficult to sort out for people like me who don't have the patience to learn them all.

    The statistics are yet another example of this useless complexity: the game relies on a system of a double set of statistics. One set can be directly customised at each level up and determines the possible interactions of your character during dialogues and off-combat sequences. The other one determines the strengths of your character in combat, but you cannot tune it manually: each stat is computed based on the first set of statistics in a non-changeable fashion. This makes the RPG aspect of the game "uselessly complex" is the sense that this additional layer of complexity doesn't, in my opinion, serve any purpose. Complexity in a game can be welcome if, through it, you can extend the possibilities offered by the gameplay. That is not the case here.

    I am sorry to drop this game midway, because for the rest the lore is very interesting, the world and atmosphere imagined by the devs are great and the decision mechanics make this experience very customisable. But the truth is I was forcing myself to play this game up to now. Giving up.
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  23. May 31, 2015
    7
    If I had 2 words to describe this game it would be "Repetitive micro-management..." or is that three word? How about 2 words and a hyphen...

    EDIT 5/30/15: This game has gotten extremely monotonous and boring. I jumped straight into the hardest difficulty and once I understood the system it became extremely boring. Every battle is exactly the same and there are so many useless trash mobs
    If I had 2 words to describe this game it would be "Repetitive micro-management..." or is that three word? How about 2 words and a hyphen...

    EDIT 5/30/15: This game has gotten extremely monotonous and boring. I jumped straight into the hardest difficulty and once I understood the system it became extremely boring. Every battle is exactly the same and there are so many useless trash mobs to kill that it really does get old very fast. by the time I hit level 8, all battles became trivial because all you need to do to win is have 2 tanks and they can hold anything back forever. Then its a matter of whittling the enemy down. I restarted and tried playing as a rogue and tried to play with no tanks but it turns out that without tanks the game is basically impossible. So you are stuck with either boredom or impossible (requiring cheese strategies to win). I deducted 1 point and I stopped playing the game. I did not finish it but I might come back to it some other day.

    I have to admit that this is a good (above average) game; and this is coming from someone who absolutely hates Obsidian (their lazy backsides mucked up some of my favorites like KotOR II and especially NWN2). The story is fine, and characters are ok and gameplay is above average however it really gets dragged down by lack of companion AI. I really got tired of casting the same thing over and over and over in every single encounter and the short timers on skills and spells make it that much worse. They really needed to implement some better automation to take care of repetitive tasks.

    I did not like the itemization in this game... gear in this game is unbelievably boring. I can tell that they wanted to maintain a tight grip on game difficulty but seriously... its a single player game... what is the point? They keep wasting time re-balancing classes and spells in patches as if there were some sort of competition to be had when there is not... They should spend that time to add more items, spells, skills and feats to the game to give it more flavor and add fun to the game.

    The game is satisfactory in difficulty. I played it out of the gate on "Path of the Damned" and was happy to see that the game actually managed to kill me a few times while I learned the ropes. The bad news is that it seems that on that difficulty, you pretty much have to resort to cheap tricks to get through the 1st 4-5 levels depending on what class you pick at the start. This does not bother me very much because I enjoy the progression from being weak to becoming something that no longer needs to resort to cheap tactics but clearly the beginning of the game needed better balancing. I assume on "normal," this game is a cake walk.

    The game tries a few odd gameplay methods such as doing away with healing hit points and making it so that you can only heal endurance (fatigue) during combat. Endurance essentially becomes a second form of "hit points" and you can use spells to replenish it during fights but you dont die entirely unless your hit points go to 0. When endurance hits 0 you simply get knocked out but if your party wins, you will get back up, recover your endurance, and carry on with however many hit points you had left. You can only recover hit points by resting outside of combat. It sounds more complicated than it really is and frankly, it is just a convolution of the original system we are all used to and I dont think it adds much to the game (it also cheapens the value of hit points significantly).

    The one thing I dont like is how easy it is to reduce endurance even on tank built characters since many spells and abilities target it directly though other resistance (like reflex and such). I've frequently see my warriors knocked out while still having more than 90% of their hit points in tact... its a bit silly when you see that happen and it completely negates the value of hit points.

    There are other nagging issues like the need to walk around a lot due to lack of camping supplies (you have to return to town to rest instead) and other minor things but overall id say this is a good game. Characters are well written although not much humor in this game. Story progression is good. I wish they spent more time on the keep but it was not bad either. A solid above average 7 (recall average is 5 on these online sites due to how the statics play out with more people voting).
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  24. Apr 5, 2015
    6
    Decent, but inferior to its predecessors.

    This game is being horribly overrated because the genre is so rare these days that people want to support it. Thats fine, but understand that this game is a very average western RPG, and inferior to its predecessors such as Planescape Torment or Baldurs Gate. If you like this kind of game, i have no doubt that you will enjoy Pillars, as i am,
    Decent, but inferior to its predecessors.

    This game is being horribly overrated because the genre is so rare these days that people want to support it. Thats fine, but understand that this game is a very average western RPG, and inferior to its predecessors such as Planescape Torment or Baldurs Gate.

    If you like this kind of game, i have no doubt that you will enjoy Pillars, as i am, but im not going to delude myself.

    The art direction, music, story and character development are all very weak sauce compared to the likes of PST. Nothing is memorable. I am about 25 hours in yet lack a firm grasp on what the story is even meant to be.

    The combat annoys me, you can't loot until about 4 seconds after the last enemy has died, often the character models and unit collision is so bad, you cannot possibly identify your party members in battle. There is far too much irrelevant writing, such as dozens of NPCs in every map who you can "read the soul" of, to learn their story, but you can't talk to them, there is no interaction, their story is irrelevant, and because there are so many, you just end up not bothering for any of them which, rather than engrossing you in the game, achieves the exact opposite.

    The overwhelming sense i get from this game is that the creators are like old men, trying to recreate the former glories of their prime, but they've been out of the circuit so long they are clumsy and cack-handed, needing far more practice to get back to speed. I hope they get that practice, and we see more ISO RPG's, perhaps eventually reproducing something as awesome as PST was, but this is far away from that.
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  25. Apr 8, 2015
    6
    Need to curb the enthusiasm of the kids here. Yes it is a good game but not deserving of such high scores as it basicly is a modern graphic update of all the ideas used by previous titles, plus some shortcomings.

    Storywise BG2 still is more complex, enganging and interesting. This one is full of overused cliches and tropes and has waaaaay to much text. Voice acting is bland. The D20
    Need to curb the enthusiasm of the kids here. Yes it is a good game but not deserving of such high scores as it basicly is a modern graphic update of all the ideas used by previous titles, plus some shortcomings.

    Storywise BG2 still is more complex, enganging and interesting. This one is full of overused cliches and tropes and has waaaaay to much text. Voice acting is bland.

    The D20 rule set adaption they did is weak. Basicly they just changed some names and removed some things to pretend it is a unique system but it is not. It is D&D just poorer and with less class specialization. Your warrior can have more lore than your mage and the cleric can be the trap master.

    Party management is bad. You have to micromanage every action except for auto-attack. BG2 had character AI that cast spells/abilities.
    All the "unique" ideas are copies, like the stronghold being a copy of NWN2.

    Again it is a good game and welcomed because the Infinty engine rocks but lets keep the score at a realistic level please.
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  26. Apr 20, 2015
    5
    Quick review for those not interested in the deeper details: This is Baldur's Gate II with better graphics, except that you have a level 12 cap, the writing is far worse, and the gameplay tries to achieve a more tactical aspect, but ultimately fails to do so due to poor design. For those that played them, this is Icewind Dale not BG2.

    Full Review This is an utterly derivative re-hash
    Quick review for those not interested in the deeper details: This is Baldur's Gate II with better graphics, except that you have a level 12 cap, the writing is far worse, and the gameplay tries to achieve a more tactical aspect, but ultimately fails to do so due to poor design. For those that played them, this is Icewind Dale not BG2.

    Full Review
    This is an utterly derivative re-hash of better games (BG2 for the most part, with a little Torment thrown in), with a meaningless, and meandering story. The mostly static enemies, with only two or three pre-fab groups per map, are quite predictable and easy to defeat when not cheating (towards the latter game).

    A particularly critical failure are the story & gameplay elements that are made out to be so important, yet are not developed over the course of the game. The "inspect soul" that can be performed only many NPCs, turns out to be one of these. There is no reason aside from OCD to do this on anyone that is not associated with your missions. Upgrading you weapons also falls into this category. They are so limited, and better weapons found so regularly, there was little benefit to crafting anything in the game.
    Then there is the stronghold, which you would expect to see developed into more than just a random encounter genenerator as the game progresses, especially due to story driven elements, yet it does not. It is not even as engaging as the original version in BG 2, where you had to dispense high justice. Like most of Pillars of Eternity, is it a pale reminder of better games.

    You will also notice a distinct reduction in quality and map size as the game progresses as they were forced to rush to get the game finished. If you have even a mediocre memory, you will be quite shocked at the level of discrepency between the initial maps (used to sell the game), and the latter ones. While not new for Obsidian (Alpha Protocol, FNV, heck every one of their games dating back to KOTORII), it does not bode well for them. They could not find outside funding for their projects, and nearly went bankrupt for this very reason.

    Claims that this is a "RPG based on their own intellectual property" is laughable, given how much of it comes directly from D&D games. Obsidian would not be able to prosecute a copyright infringement case, as they could not show the elements someone else was using did not come from the earlier D&D games. So 'reviewers' repeating Obsidian's PR line should be summarily ingored in your pre-evaluation of this game. If they cannot be bothered to know the history of these games, they will not be able to review them reliably.

    There also seem to be a lot of fanatic fans/haters, which seem to plague metacritic these days. I suggest filtering out anyone claiming PoE is a 9-10 or 0-3.
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  27. Apr 10, 2015
    7
    As a longtime fan of CRPGs, JRPGs, and with hundreds of hours of Fallout 1, 2, Baldur's Gate, etc, I came to this game with very high expectations and perhaps they were a bit too high. While this is definitely a good game, there are aspects which hold it back from being great.

    First, the art assets and graphics. They are very inconsistent in quality and I feel like the early design
    As a longtime fan of CRPGs, JRPGs, and with hundreds of hours of Fallout 1, 2, Baldur's Gate, etc, I came to this game with very high expectations and perhaps they were a bit too high. While this is definitely a good game, there are aspects which hold it back from being great.

    First, the art assets and graphics. They are very inconsistent in quality and I feel like the early design choice to go with a Semi-Realism art style really hurt the game. I think it would have been a better use of their resources to stylize it, as style can make low graphics much more appealing. Most of the characters look similar to Taric from League of Legends. While he's fabulous, he's also a bit blocky. Since the first thing we are thrown into is the character creator, it also puts a bit too much emphasis on one of the poorer parts of the game. That said, the team is very imaginative with area designs. If you want some very cool places to explore, they are here, there are many of them.

    The lore and history are a strong point. Many people have low standards when it comes to these things and confuse shallow/broad/vague lore with deep lore. A lot of love was given to story telling and history and it pays off in a big way. A minor gripe is that you can take certain actions in the game and their consequences are ignored. For example, within the first 15 minutes of the game, you get the option to throw your weapon in a text choice. However, even if you make that choice, you will still have your weapon.

    The actual game-play feels fairly unimpressive, clunky, and not intuitive. Most of the time I was playing I thought-- there has to be a way to make this more satisfying. The class designs are also a bit stacked-- some classes are absolute monsters, others feel entirely unimpressive even in the area they are supposed to be good at. The stat system is extremely weird, with a stat like Might that improves spellpower and physical weapon power.

    Strategy feels a bit limited since the ideal setup seems to be 2 strong front line people who tank, then 4 damage dealers. I don't think anything else would really work that well. The blunderbuss is also perhaps a bit too powerful.

    There's loads of bugs but I don't really mind that, since I've played CRPGs that are basically made of bugs. It comes with the territory.

    Overall, the gameplay is the weakest element when it should be the strongest. The art could be better-- it feels like so little progress was made since Arcanum. However, if you want a long and enjoyable game and are willing to learn the systems in place, and you can look past the graphics, it's a great experience.
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  28. Apr 6, 2015
    7
    I'm digging it so far, I just have 7 hours under my belt, but I am liking the graphics ad the story so far.

    Combat is fluid and fun, a little clunky with path finding or guys not attacking when something is smashing their faces in. Level design so far is really good and I am a big fan of the infinity engine from baldurs gate and icewind dale series. Having a hard time with certain
    I'm digging it so far, I just have 7 hours under my belt, but I am liking the graphics ad the story so far.

    Combat is fluid and fun, a little clunky with path finding or guys not attacking when something is smashing their faces in.

    Level design so far is really good and I am a big fan of the infinity engine from baldurs gate and icewind dale series.

    Having a hard time with certain classes though, like having a cleric with me in the middle of my group. I send in my warriors first to get initial agro, then they just switch to my cleric and literally rape him... over.. and over again.. I just got to the point of replacing him with another warrior.
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  29. May 4, 2015
    6
    Obsidian's homage to Baldur's Gate, Icewind Dale, and all of the other Infinity Engine titles comes across as a bland romp across a bland world. The lore is overdone and soulless in and of itself. The fact that Obsidian chose to litter immersion-breaking NPC's and tombstones throughout the game, knocks at least two points off the rating of this game to begin with. Not the big dealObsidian's homage to Baldur's Gate, Icewind Dale, and all of the other Infinity Engine titles comes across as a bland romp across a bland world. The lore is overdone and soulless in and of itself. The fact that Obsidian chose to litter immersion-breaking NPC's and tombstones throughout the game, knocks at least two points off the rating of this game to begin with. Not the big deal everybody is making it out to be. Expand
  30. Jun 21, 2015
    5
    This game tried really hard to bring new life to this genre. I have to give them props for trying new things. Unfortunately for me a lot of these changes don't work for me.

    XP: You only get this from quests and some other things like finishing a bestiary log (10 skeletons). I see how this could be good, the rogue who used stealth instead of farming all the enemies. For me I find
    This game tried really hard to bring new life to this genre. I have to give them props for trying new things. Unfortunately for me a lot of these changes don't work for me.

    XP: You only get this from quests and some other things like finishing a bestiary log (10 skeletons). I see how this could be good, the rogue who used stealth instead of farming all the enemies. For me I find doing a lengthy dungeon run and walking away with no progression makes me mad.

    Items: They tried to have interesting items and you can even enchant them with extra abilities, but I never found that "Whoa!" item. I was constantly calculating stats that have been renamed. Do I need +2 Reflexes or +1 Perception?

    Combat: All characters get more abilities that they can use more frequently, great! Unfortunately with a party of six I am constantly clicking 6 sets of abilities to fight wolves, because automated AI is for softcore players I guess.

    Story and Writing: Its sooo much. They have good writing but it quickly overloads you and I began to just skip through it because I was getting frustrated at the incredibly slow pacing.

    Quests: A lot of the sidequests are very basic and unimportant. Combine this with no compass or marker (Which older games did too) and I found myself wandering around a lot. Also a lot of these are really a let down. *Minor Spoiler* I fought my way through the castle of a corrupt king and killed him. I saved the land and took over a castle ... except some guy came up and said "Thanks, we'll take it from here." Take it for what you will, this game is trying and I hope it brings back the genre, but I just can't call it BG3.
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Metascore
89

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 70 out of 71
  2. Negative: 0 out of 71
  1. Jul 7, 2015
    70
    Pillars is a title that should make old-schoolers happy while still offering a solid core game, story, and a rich setting for new-schoolers.
  2. May 25, 2015
    93
    Pillars of Eternity stands on its own merits without resorting to nostalgia too much. Truly a CRPG masterpiece, the game offers old school, real-time strategic combat, and a vivid world to explore. Not only do you get an overall well-made experience, but also a challenge you haven't seen since the 90's.
  3. Games Master UK
    May 24, 2015
    82
    A sprawling game in a familiar setting, and a clever tune-up for the cRPG. Just what the backers hoped for. [June 2015, p.74]