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5.8

Mixed or average reviews- based on 398 Ratings

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  1. Dec 4, 2019
    4
    Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more.

    The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of
    Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more.

    The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of the "XCOM genre" with way more funding?

    Why is everything so lacking in "oomph" using jetpacks in a newer tactics game than using a grappling hook or just door-kicking a door or jumping through a window in a game from 2012? It's neither as elaborate or complex as Xenonauts, nor action-intensive or eye catching as XCOM, and the lack of actual story telling I personally missed: I spent the time I was playing it wondering why I wasn't trying Mutant: Year Zero, replaying XCOM: War of the Chosen, or looking over Xenonauts 2 instead.

    Since I couldn't give myself a satisfying answer to neither question, I reinstalled XCOM 2, and I'd recommend you to make the same. It's just a better game.
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  2. Dec 4, 2019
    4
    The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it.
    Truth is I was bored ten minutes in, 3 hours later? It hadn't changed.
    You start out with two soldiers, rescue a third one (not as much as a hello), afterwards you're told to do some repairs. Then suddenly you have 3 more soldiers the next mission (no introductions, you didn't recruit them,
    The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it.
    Truth is I was bored ten minutes in, 3 hours later? It hadn't changed.
    You start out with two soldiers, rescue a third one (not as much as a hello), afterwards you're told to do some repairs. Then suddenly you have 3 more soldiers the next mission (no introductions, you didn't recruit them, you're just left with a "Huh... where did these guys come from?"

    Story/narrative feels completely absent (save the cutscenes giving you a vague introduction).
    As it's quite impossible to not compare it to Firaxis' games? I've got to say... I -miss- Bradford, Chen, Vahlen, Lily (Xc2). Having characters (that aren't faceless/without personality) did wonders for that game. Truth is? In Phoenix Point I don't feel I -care- for the soldiers under my command, nor any other people you come across.

    Phoenix Point to me, is just a bunch of numbers, menus and stats. I'm a backer (who -really-really-really- hoped the game would be up to expectations. At the very least not be disappointing.
    As reviews are always linked to what you feel about a game (are you having fun or not), I'm having trouble recommending it.

    As for me, personally? I'm not enjoying it (6 hours in). I -do- hope, and I really mean that, that Phoenix Point will keep evolving, and perhaps over time it'll win me over
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  3. Dec 4, 2019
    10
    The best game I've bought this year. Though I've only bought about 3 full priced games.
    I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times.
    This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. It has a lot of user QOL
    The best game I've bought this year. Though I've only bought about 3 full priced games.
    I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times.
    This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. It has a lot of user QOL improvements, good graphics and despite a couple of bugs (Overwatch can be flakey) it is a great game already.
    The tutorial does a great job. It explains the basics but leaves so much to discover,a nd that is - after all - a HUGE part of the game. Discovering what to buildm what goes where. There does not seem to be a right way to win, different strategies seem to work if they are well thought out. But the game lets you discover much for yourself and for me that is far preferable to being hand held.
    After the tutorial you can do anything and everything - but only at a superficial level. The rest is for you to find out. That's the ideal tutorial as far as I'm concerned Discovery and imagination are key gameplay ideas that so many developers destroy by forcing you to play a certain way and explaining every nut and bolt of the game
    It's a lot more stable (for me) than XCOM 2 was at launch and looks considerably better, The geoscape is a vast improvement over the Firaxis game. The UI in the base is clean and simple to understand the aliens are wonderful and that game has become a classic with solid developer support, well priced and effective DLC's and a massive boost from an enthusiastic modding community.
    Phoenix Point starts in a better place (as far as I'm concerned) and with good support could (and perhaps should) be a better game in timer than XCOM 2 is with mods, DLC's and bug fixes.
    It's a solid game now. 50-60 hours for a game that costs quite a bit less than most AAA releases.

    I'll be playing this game a lot in the coming months. This and Factorio are the only two games I'll play till Spring probably. Wish I had more time for games and wish there were more games like this :)
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  4. Dec 23, 2019
    3
    I really like xcom and this is a decent clone. Or at least it could have been. The problem is that there is no balancing making some missions impossible thus forcing you to replaying them. Also you can see that the XCOM team is much more experienced, there are many comfort functions missing like switching to the next soldier while the other is still running. The story is interesting badI really like xcom and this is a decent clone. Or at least it could have been. The problem is that there is no balancing making some missions impossible thus forcing you to replaying them. Also you can see that the XCOM team is much more experienced, there are many comfort functions missing like switching to the next soldier while the other is still running. The story is interesting bad badly implemented, you are not really immersed into it and it often feels a bit forced. Also there was no warning that the game will not be on Steam when I kickstarted it, disappointing to see that the developers where bought. Expand
  5. Dec 28, 2019
    5
    After almost a hundred hours into this game, it`s might seem hard to give it a low rating. I do because much of this time was spend grinding for resources, doing the same missions over and over again, running into bugs, looking for story missions (that actually differ from the ordinary kill everything missions). I spend all this time hoping it would get better, but research takes foreverAfter almost a hundred hours into this game, it`s might seem hard to give it a low rating. I do because much of this time was spend grinding for resources, doing the same missions over and over again, running into bugs, looking for story missions (that actually differ from the ordinary kill everything missions). I spend all this time hoping it would get better, but research takes forever and after all this time in the game I'm nowhere near the end - even though I couldn't tell because there's not really a clear story ark.
    The game certainly has it's pros, like flexible class composition and great measure of freedom in planning and executing on the strategic level. Also the diplomacy is a big plus.
    On the other hand, there are only very few types of enemies and the weapons are very similar to each other - most of which you get early in the game. The overall game progression it ridiculously slow. I guess the first 20 hours or so are neat and that's what most reviewers see.

    But then it falls apart. No new missions, enemies, weapons. But grave balancing issues. Some skills and especially combinations of skills are overpowered so that it looks like an exploit: An attack on the third biggest alien base requires you to kill a specific big alien, which you can see from your starting point. With the right skills, you can kill it in one action, ending what is supposed to be one hard type of mission with just that.
    And that's even more sad, as you usually have to kill everything. In missions where you don't, balancing fails. Often in not in your favor, so that half your soldiers get killed the first enemy turn, no matter what you do.
    Oh! I'm a die-hard XCom fans since the original one in the 90s from Micropose. I really would love to see a proper remake. What troubles me in phoenix point also is the practically none-existent base building. You just discover bases (and can't even choose the location) and then you seldomly need to build anything in them. You build one storage unit, one alien containment and it's enough for the game. Hospitals are useless because you can use medipaks instead, base defence non-existent.

    What brings me to the last point at which I quit. If your base get's attacked you'll get a timer. You can move soldiers there, if you have them near. But they need to be relatively near, because even the fastest vessel doesn't cross a third of the globe in that timer. If the timer runs out before you can send in troops, you'll love that base. So - you'll have to reload and send troops before the attack timer even starts. If you did a difficult mission just before or during the timer and don't want to reload to much earlier. Your bad. You'll lose a base without having had any chance to do anything about it.

    And after all those hours spend doing repetitive missions for resources and not being offered anything new to keep you going, that really breaks it for me.

    Could have been much more. I suspect they just ran out of budget. Due to the fact that it's a crowd-founding game. With all the additions build in and a lot of balancing and bugfixing, it could really be better then the Firaxis XCom. Shame I couldn't wait and played it now and not after a year. Maybe I'll take another look then. Glad I bought it, so they can work on it some more.
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  6. Jun 12, 2020
    1
    I really like the premise of this game but the implementation is extremely laking on balancing and quality assurance.

    Even on the lowest difficulty the artificial difficulty makes the game extremely slow and punishing, with the same aliens increasing their HP exponentially between missions while also throwing more and more at you. This wouldn't be a problem if your units could keep up,
    I really like the premise of this game but the implementation is extremely laking on balancing and quality assurance.

    Even on the lowest difficulty the artificial difficulty makes the game extremely slow and punishing, with the same aliens increasing their HP exponentially between missions while also throwing more and more at you. This wouldn't be a problem if your units could keep up, but this is impossible unless you use some of the exploits that the community already consider mandatory for the game, forcing everyone to play exactly the same way if they don't want to fail after 7 or 8 mission inevitably.

    Another Issue I have with the devs is that they notice that the community was asking for valance changes, they asked for feedback and I was hopeful for the game again. But they decided to implement some of the community recommendations as DLC! Basically a pay to win circumstances.
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  7. Dec 25, 2019
    5
    Promising game that is crippled by an absurdly high level of difficulty. Even on Easy I have to use a trainer to have a chance in later missions. But that destroys the fun of the game completely. Even if I hate to give up, I have to realize now that it makes no sense to torture myself with it any longer. This isn't a game, it's frustrating, hopeless work without any pay. That's really aPromising game that is crippled by an absurdly high level of difficulty. Even on Easy I have to use a trainer to have a chance in later missions. But that destroys the fun of the game completely. Even if I hate to give up, I have to realize now that it makes no sense to torture myself with it any longer. This isn't a game, it's frustrating, hopeless work without any pay. That's really a pity, because the game mechanics and the story would in principle be a lot of fun. Expand
  8. Dec 25, 2019
    5
    The game quickly bored me and began to annoy. You will not see anything new in this game. Better to play XCOM again.
  9. Jan 20, 2020
    2
    Do you like deceptive game trailers? Are you a fan of paying full retail for half a game, and then paying full retail twice more for base content sold as DLC? Do you like frequent bugs that make the game unplayable, self-corrupt save games, "balance" in a game that's an unplayable mess and a customer service department that practically sings "COMPLIMENTS ONLY PLOX, NO REFUNDS KEK"?Do you like deceptive game trailers? Are you a fan of paying full retail for half a game, and then paying full retail twice more for base content sold as DLC? Do you like frequent bugs that make the game unplayable, self-corrupt save games, "balance" in a game that's an unplayable mess and a customer service department that practically sings "COMPLIMENTS ONLY PLOX, NO REFUNDS KEK"? Buddy, have I got the game for you: Phoenix Point. A spiritual successor to XCom: Apocalypse (the worst XCom game from the 90s) with an update of Terror From The Deep's aesthetic, (admittedly, I like this portion--the main reason for one of the two stars [out of ten]) with all the effort and attention to detail you've come to expect from an industry that doesn't care what they ship as long as they can make money on pre-orders. Content that appeared in the trailers does not exist in the game, and likely will not until it drops (who-knows-when) as paid dlc, graphics that don't measure up to what's shown on the best settings, unoptimized engine, frequent freezes, crashes and zero guarantee that your return to your saved game will not result in a failure to load error. The UI is something you'd expect from someone who's learned nothing about graphic interfaces in the last 30 years, gameplay is lacking in everything--except unnecessary time sinks to pad play time and repetition, and once you buy this game, your hopes of getting your money back are as minimal as your chances of actually enjoying the lies that are Phoenix Point. Expand
  10. Dec 23, 2019
    4
    This game is an improvement (idea wise only) from XCOM 1 , it has nothing on XCOM 2, I was stupid enough to pay for the full game with the pass to get everything and it is really bad. I played 27 hours and It is a waste of money.
    I like the vehicles and the aircrafts, I like the faction warring, but the game is not new player friendly, the characters are very unremarkable, the classes are
    This game is an improvement (idea wise only) from XCOM 1 , it has nothing on XCOM 2, I was stupid enough to pay for the full game with the pass to get everything and it is really bad. I played 27 hours and It is a waste of money.
    I like the vehicles and the aircrafts, I like the faction warring, but the game is not new player friendly, the characters are very unremarkable, the classes are bad, the graphics are bad and the maps are very limited.
    I regret paying for that game. If you want to try it still don't pay the full price for it, wait till it drops below 20 $.
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  11. Feb 4, 2020
    0
    Horrible animations, the game engine is outdated and boring. The menus look like a mobile game and the combat is slow and boring as well.

    I would NEVER buy this game or recommend it to anyone.

    The voice acting is laughable, it sounds like some dev recorded himself with his phone...
  12. Feb 12, 2020
    6
    This game is the shining example of how to make something absolutely mediocre. Whoever said that this was from the creators of X-Com, is lied. There is a retextured X-Com game with the missing about 70% of the fun, an added 40% not fun, including unnecessary game mechanics, like AMMO.

    This game shows the difference between professional game making and amateur game making. You can feel
    This game is the shining example of how to make something absolutely mediocre. Whoever said that this was from the creators of X-Com, is lied. There is a retextured X-Com game with the missing about 70% of the fun, an added 40% not fun, including unnecessary game mechanics, like AMMO.

    This game shows the difference between professional game making and amateur game making. You can feel that the creators absolutely not loved the game at all, and they aren't really even players.
    You get CRABS (???) instead of aliens, a terrifyingly bad MOBILE HUD instead of a clean and professional one, an overtextured, terribly optimized graphics instead of a nice and clean one and the most boring campaign you ever had.

    The story is just simply idiotic.

    I really wanted to love it, but I caught myself falling asleep constantly.

    Why did they even had to make this game?

    EDIT:

    After playing 20+ hours, I have to say that this is pretty much a decent game. While I still don't like the art-style, the game mechanics is pretty interesting and contains lots of stuff which was missed from X-Com2. Only, you have to take time to unravel this. But there is still no interesting story-line. The optimization is terrible, including the huge loading time.

    Therefore I give it a 6 score instead of a 3, after all.
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  13. Dec 24, 2019
    3
    Interesting at first. it get's boring on the long way. Diplomacy is so flat it makes me cry. They should rather remove it that make it this awfull. Rather stick with XCOM or Xenonauts
  14. Dec 25, 2019
    3
    Game seems to have such a big potential. Great mechanics for tactical combats and new solutions for this kind of games.

    But what makes my score so low it's: there are plenty of bugs! Game constantly freezes (Laptop user) and there is no autosave every turn. Freezes can happened every 4th mission or often making this game unplayable. Enemy can move at surface inaccessible for your
    Game seems to have such a big potential. Great mechanics for tactical combats and new solutions for this kind of games.

    But what makes my score so low it's:

    there are plenty of bugs! Game constantly freezes (Laptop user) and there is no autosave every turn.
    Freezes can happened every 4th mission or often making this game unplayable.
    Enemy can move at surface inaccessible for your crew.
    Interfaces are not convenient to manage your team members, and aircraft (after having more than 3 its very hard to to maintain geo-scape map.
    Researching does not bring you a lot of useful stuff (other havens have all you need to progress)
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  15. Jan 5, 2020
    2
    This game is nearly a **** even though I like turn-based tactic games particularly and strategies as a whole.
    Gameplay copies XCOM while screaming everywhere that it's not XCOM. Literally, this game took the worst mechanics from XCOM and added their own fails. Ok, there is no % hit chance, however, the covers work absolutely awful. I mean part and full covers. There is no difference
    This game is nearly a **** even though I like turn-based tactic games particularly and strategies as a whole.
    Gameplay copies XCOM while screaming everywhere that it's not XCOM. Literally, this game took the worst mechanics from XCOM and added their own fails. Ok, there is no % hit chance, however, the covers work absolutely awful. I mean part and full covers. There is no difference between cover types and my soldiers got hit even behind the walls. Most of the time covers work against me as they don't allow to shoot or overwatch enemies (WHILE THEY CAN HIT MY SOLDIERS AT THE SAME TIME). That is also another point that makes me mad: soldiers can't turn or peek in covers. Staying near the door they literally look into the wall, while are expected to look into the next room or at least be able to peek and shoot there. Line of sight works pretty bad while shooting and even worse during the overwatch.
    Next. You can't research new weapons or gear. Yes, you can disassemble and copy them, but "scientists with guns" as someone says about Phoenix organization can't make something new or improve the existing gear. Factions are... well, they could have been interesting. However, their principles and differences are pretty uncertain, so I couldn't choose any to ally, although I have to. And why do I have to? Aren't they all humans and the game idea is "humans vs crabs"? Moreover, if I choose to ally with New Jericho, as I want to get their guns and stuff (as my own scientists are morons), I have to fight against other factions - against humans (instead of the real threat) and loot their gear (while I want New Jericho's ones).
    Enemies are pretty interesting and well-designed (mostly the crabs). But the battle mechanics are bad, so it's not interesting to fight. Almost forgot! The aiming and the ability to shoot off some body parts. Do you know that the head is not so important for humans? **** headshot from **** sniper rifle DOES NOT instantly kill the human. That is so stupid that I couldn't believe in this ****.
    The graphic is usual (worse than XCOM 2). However, the details are awful, for example, the hairstyles. The effects are mediocre as well. Music and sounds? Well, nothing to remember. The story? Dialogs? They just exist. Nothing new, nothing interesting. WE ARE NOT XCOM - that's the main idea of the story.
    To summarize, the game doesn't worth the attention of the players (and it absolutely won't be interesting for the players new to turn-based tactics).
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  16. Jan 17, 2020
    0
    Suffers from the same design flaw as nearly every X-Com wannabe including the terrible rebooted X-Com games: enemies get free attack after free attack and usually bonus movement as well. My first battle with other humans consisted of me moving, getting hit by free reaction shots, firing back, getting hit by free return fire, repeat ad infinitum. Even after enemies use full movement theySuffers from the same design flaw as nearly every X-Com wannabe including the terrible rebooted X-Com games: enemies get free attack after free attack and usually bonus movement as well. My first battle with other humans consisted of me moving, getting hit by free reaction shots, firing back, getting hit by free return fire, repeat ad infinitum. Even after enemies use full movement they can do this. Couldn't uninstall fast enough. Expand
  17. Mar 13, 2020
    5
    [Edit 14-Mar-20 - I'm going to bump this up to a 5/10, because the March patches have done a lot to address the issues. That said, I still had to cheat the final level (and it was horrible even with cheats), so I'm still not persuaded it deserves more than 5/10]

    I am so bitterly disappointed in this game. First and foremost, it is *stupidly* difficult and unforgiving. There's nothing
    [Edit 14-Mar-20 - I'm going to bump this up to a 5/10, because the March patches have done a lot to address the issues. That said, I still had to cheat the final level (and it was horrible even with cheats), so I'm still not persuaded it deserves more than 5/10]

    I am so bitterly disappointed in this game. First and foremost, it is *stupidly* difficult and unforgiving. There's nothing innovative about the monsters, they just hit really hard, and can take repeated sniper rifle shots to the face without dying. I should note that I've played similar games without issues, *and* I had Phoenix Point on the easiest setting. Worse, it's often not apparent that you've made a critical error until literally twenty hours of gameplay later, by which stage it's much too late to actually do anything about it.

    Secondly, the devs repeatedly pushed the release date out, ostensibly to make sure that it was polished and bug free. I also waited a month after it came out to avoid the worst of the (inevitable) bugs. Despite this, it was buggy as all hell, and even the hotfixes just seemed to solve one set of problems while creating another.

    Finally, it is very poorly optimised. My PC is relatively high-end, but it runs like a pig, and frequently hangs on enemy turns (which, as it happens, cannot be halted or interrupted so you can reload).
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  18. Jan 29, 2020
    4
    Has real potential, but it is clearly unfinished, even text is missing, it says so.

    It's unbalanced, the game is an uphill struggle and it never gets better and I ended up cheating just to finish it, even with that I found myself depending on them way too much, not because I had them available, it seemed necessary to have them on. Mind you, I have completed several of these turn based
    Has real potential, but it is clearly unfinished, even text is missing, it says so.

    It's unbalanced, the game is an uphill struggle and it never gets better and I ended up cheating just to finish it, even with that I found myself depending on them way too much, not because I had them available, it seemed necessary to have them on. Mind you, I have completed several of these turn based tactics games and never turned to cheating in them, as they progressed naturally; Enemies gets harder, but you get so much better, not just by your own experience, but because you have better equipment and stronger people. That's not how it works here, you get stronger, but the enemy gets much sronger and starts attacking factions and your bases frequently, because you need to buy people from the other factions, you'll never have the manpower to protect yourself and help those factions fend off attacks, even defending yourself will be too big of a task, as you might have enough people, but you won't be able to afford the equipment to give them a fighting chance or vice versa.

    Ressources needs to be found, stolen or traded for. You can only produce food, so you can use that for trade, but you can only find or raid tech ressource, which is needed for everything of worth. This breaks the economy system as you have way too much to do, with defending, raiding/finding, attacking and following the quests.

    It seems like they tried hard to make XCOM with a few twists, but they never really bothered trying out how those twists or adding all they needed from XCOM. They could have added stuff to take the pressure off from the frequent tasks, like protecting your bases, where they could have made made the ships fast enough to get there in time when they're close, added defenses, maybe guards that stays put, added ressource production for the other 2 ressources, they could just produce very little with the possibilty of upgrades, so you don't need to raid or search for it all the time.
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  19. Feb 6, 2020
    5
    A good beginning and a terrible mid game.
    Enemies are bullet sponges, or can ruin your day too suddenly in no time (two bombarding artillery aliens one shooting your soldiers from across the map)
    Equipment doesn’t scale well to be competitive I found many missions to be boring and a slugfest, chipping away enemy hp slowly. Some map designs are horrible. (Alien hives, with endless
    A good beginning and a terrible mid game.
    Enemies are bullet sponges, or can ruin your day too suddenly in no time (two bombarding artillery aliens one shooting your soldiers from across the map)
    Equipment doesn’t scale well to be competitive I found many missions to be boring and a slugfest, chipping away enemy hp slowly.
    Some map designs are horrible. (Alien hives, with endless reinforcements)
    When it takes over 30-50 mins for a single resource run map due to slow AI turns, I decided to uninstall.
    Had high hopes. Waiting for the patches.
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  20. Dec 30, 2019
    4
    I have played the first xcom game and since then absolutely loved the franchise. Needless to say, enjoyed some titles and dropped some very quickly. This is conditional love. Some time back I watched the phoenix point trailer and completely forgot about the game. Few months later... or years and I can see this gem in the xbox beta pc store. I thought about it for like 0.1 second andI have played the first xcom game and since then absolutely loved the franchise. Needless to say, enjoyed some titles and dropped some very quickly. This is conditional love. Some time back I watched the phoenix point trailer and completely forgot about the game. Few months later... or years and I can see this gem in the xbox beta pc store. I thought about it for like 0.1 second and installed it. Some annoying things from the XCOM series were removed. It was always funny to have rifle in the face of the enemy (standing next to him) and having 85% chance of hitting him. This time they fixed it with double aiming reticle. There is 100% chance that it will hit the circle and 50% to hit the inner circle. Well... this is the beginning of the issue. Not sure what has happened but my guys kept missing that 100%. It wasn't often that this happened, but 100% is broken. There were no obstacles on the way so I guess the hit zones are somewhat broken here and there. Then there was the biggest deal breaker for me. The difficulty. I enjoy the learning curve on bits of the game but at some point most of the enemies got an upgrade in armor. The most powerful weapons were not so powerful anymore. One of the enemies had to be shot by my guys x6 4 turns in a row. Problem is there were other guys coming in. Also the enemy was spawning more enemies. So pretty quickly, from challenging the game turned into ridiculous. I heard that they AI adjusts the game so it matches your play style, but it is my play style that I enjoy in the game. Most powerful sniper rifle with armour piercing felt more like a pistol. At this point I thought that maybe I'll get a better armor like in the xcom series. That would be a redeeming feature. ...well turns that that 'super' armor was already reverse-engineered by my scientists at the beginning of the game, and it didn't feel like an upgrade. It added 3x the armor but removed the aiming, perception and movement bonuses to what I already had. This meant that all my snipers needed to be dropped for new heavy troops. There is more explanation that is needed but cutting to the chase I googled all weapons and armors and turns out, there is nothing more. I immediately stopped playing this, as it felt more like a punishment for surviving so many days.

    CONS: game sucks, still filled with bugs

    PROS: got it via xbox pass so it was for free... a free disappointment.
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  21. Mar 7, 2020
    4
    Are you an X-Com aficionado? Have you amassed massive hours into the genre? If you did, then avoid this game—buggy, boring, unbalanced, and unplayable.
  22. Dec 20, 2019
    4
    Buggy on release, although that may be fixed over the time. What can't be fixed so easily are the repetetive and boring missions. Go there, kill that, finished. Over and over again. Tech tree is virtually non-existant. You are forced to ally with at least one of three equally appaling factions to get some useful tech and gear. The map design of combat missions is lacking, to say the least,Buggy on release, although that may be fixed over the time. What can't be fixed so easily are the repetetive and boring missions. Go there, kill that, finished. Over and over again. Tech tree is virtually non-existant. You are forced to ally with at least one of three equally appaling factions to get some useful tech and gear. The map design of combat missions is lacking, to say the least, as are the construction options when building your bases. Everything that added salt&pepper to the classic xcom not to say the 2012 re-release has been dumbed down in Phoenix Point. Expand
  23. May 10, 2020
    4
    Released in a buggy and unbalanced state; after two patches some bugs have been fixed, but balance issues remain.

    Initial missions start off quite well, but before too long both your own soldiers and the enemies that you'll face become terribly overpowered - This leads to a situation where the game ends up being more about trying to alpha strike the enemy with your superhuman squad
    Released in a buggy and unbalanced state; after two patches some bugs have been fixed, but balance issues remain.

    Initial missions start off quite well, but before too long both your own soldiers and the enemies that you'll face become terribly overpowered - This leads to a situation where the game ends up being more about trying to alpha strike the enemy with your superhuman squad before they can do the same to you. Top tier soldiers, moving at top speed, are able to reach any point on the map in a single turn and whilst doing so still have the possibility to shoot multiple enemies and regain actions along the way, thus making the whole 'turn based' aspect of turn based strategy redundant. None of this is helped by the fact that the maps themselves are tiny, meaning that you and your opponent will nearly always be right on top of each other from the start of every mission and rarely experience any change of pace.

    Basic features such as change of stance and different firing modes for weapons aren’t present, instead the game relies on its USP of a free-aiming system - This was an interesting idea in theory, but I found that trying to estimate what area of a targeting reticule was filled became stale fast and would have preferred at least the option to be able to switch to seeing the percentage chance to hit whatever I was aiming at instead. The free aim system also creates problems of its own when combined with an automatic cover system - head shots for example aren't fatal (as they would be too easy to make), but you will be able to experience death by being shot in the toe.

    If you liked the modern Firaxis XCom games then you might enjoy this, but if you were a fan of the original XComs/UFO titles then don’t expect Phoenix Point to be in the same vein.
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  24. Dec 19, 2019
    1
    Я вообще не понимаю кто и почему ставит этому... оценку 10. Это просто неиграбельный кусок долгостроя, который откладывали миллион раз и лучше бы закрыли. Патчи ломают 25 вещей, 10 чинят. В итоге чем дальше в лес, тем больше "веселья".

    Каждая миссия это рандом, где может заспавниться 10 неубиваемых врагов. Или таких же 10 убиваемых. Не получилось, реролим карту и мобов. Мобы всегда в
    Я вообще не понимаю кто и почему ставит этому... оценку 10. Это просто неиграбельный кусок долгостроя, который откладывали миллион раз и лучше бы закрыли. Патчи ломают 25 вещей, 10 чинят. В итоге чем дальше в лес, тем больше "веселья".

    Каждая миссия это рандом, где может заспавниться 10 неубиваемых врагов. Или таких же 10 убиваемых. Не получилось, реролим карту и мобов.

    Мобы всегда в курсе о враге, не важно в какой точке карты они стоят. Аим мобов в 90/100 не мажет.

    Вариативность карт, нет не слышали. Разнообразие врагов, нет не слышали.

    Лучше перепройти Х-Сом чем эту пародию.
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  25. Feb 17, 2020
    0
    this game is very buggy and unbalanced. content feels a bit repetitive and boring.
  26. Apr 15, 2020
    0
    Going back to X-com 2, Phoenix Point is too awful to play. Buggy missions, missing dialog (I hope it is missing and not a case of "Who reads it anyway. Skip it") Backed it early, very disappointing.
  27. Feb 7, 2020
    6
    I want to like this game, but it still has numerous bugs like enemies getting stuck inside objects. It just feels unfinished.
  28. Jan 18, 2020
    2
    There is no way to describe how annoying filled with bugs and broken the game is.

    If you’re gonna do a literal copy and paste of another game, you should make sure you are better then the other one.

    Don’t spend more then 20$ on this, it’s probably what it’s worth
  29. Feb 26, 2020
    5
    I could write for hours about this game but for God’s sake I’d just point out the main issues that pushed me to give the score of 5.
    Fist of all, the game is boooooooring. The missions are always the same. There are 7 types of enemy. They said that Pandora could mutate; the true is that the kind of enemy, mutated or not, is always the same (crabman is always a crabman, with shield or
    I could write for hours about this game but for God’s sake I’d just point out the main issues that pushed me to give the score of 5.
    Fist of all, the game is boooooooring. The missions are always the same. There are 7 types of enemy. They said that Pandora could mutate; the true is that the kind of enemy, mutated or not, is always the same (crabman is always a crabman, with shield or machine gun). So the missions are always the same.
    Second: the game play is not balanced. Some classes are a waste of time, other are overpowered. The skills are always the same with very little options. So every assault or priest or heavy soldier, at the end, is always the same.
    Third: base attack is awful, terrible, boring. At the end of the game you would defend your base a lot of times (10, 15, 20 times) with attacks every 30-40 minutes of gameplay and the mission are always the same and the same and the same. The only things that change is the starting position of the soldier. So booring (did I say it?). And by the way: what is the sense of having the pandoran attack preannounced 16 hours before if you can’t choose the starting position of your man? So you find all your soldier scattered in the base and you lose 3-4 turns just to regroup. It’s not realism is wasting my time!
    Fourth: what is the sense of making me recharge every magazine of very weapon of the squad?? Can’t it be automatic? Again we’re to talking about hardcore game, etc… but about boredom.
    Fifth: research? What? After 5-6 hours of gameplay you’ll have all the weapons researched. No improvement, no surprise. So in the end: same enemies for the same soldiers with the same weapons, armors, gears, from the start to the end.
    The true good ideas are: the aim system (XCOM should take note), the movement system (versatile) and the lovercraftian background.
    We are far far far away from fireaxis (maybe just because XCOM are fun…).
    Try it if you have times (a lot) to waste.
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  30. May 3, 2020
    2
    There's still so many issues with this game and the devs are now shipping DLCs for cash.
    I've played so many Gollop games over the years and it seems sadly you can't teach this old dog any new tricks. I would not recommend the game to anyone other than hardcore Xcom2 fans.
Metascore
74

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 48
  2. Negative: 0 out of 48
  1. May 7, 2020
    80
    Even with all its technical flaws and strategic hiccups, Phoenix Point manages to pull together some of the best aspects of classic and contemporary turn-based tactical design and, in doing so, it somehow leaves me wanting more. It’s not a recommendation that comes without caveats thanks to the bugs and hiccups, but the struggle is worth it.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    In some ways, the game may look simple, but the opposite is true. Thanks to the difficulty and intriguing environment you will spend dozens of hours playing the game. [Issue#301]
  3. Feb 28, 2020
    80
    This is a true spiritual successor to X-Com games. The tense atmosphere and terribly lopsided fight to save humanity make this a wonderful strategic experience.