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5.8

Mixed or average reviews- based on 398 Ratings

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  1. Dec 4, 2019
    10
    The best game I've bought this year. Though I've only bought about 3 full priced games.
    I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times.
    This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. It has a lot of user QOL
    The best game I've bought this year. Though I've only bought about 3 full priced games.
    I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times.
    This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. It has a lot of user QOL improvements, good graphics and despite a couple of bugs (Overwatch can be flakey) it is a great game already.
    The tutorial does a great job. It explains the basics but leaves so much to discover,a nd that is - after all - a HUGE part of the game. Discovering what to buildm what goes where. There does not seem to be a right way to win, different strategies seem to work if they are well thought out. But the game lets you discover much for yourself and for me that is far preferable to being hand held.
    After the tutorial you can do anything and everything - but only at a superficial level. The rest is for you to find out. That's the ideal tutorial as far as I'm concerned Discovery and imagination are key gameplay ideas that so many developers destroy by forcing you to play a certain way and explaining every nut and bolt of the game
    It's a lot more stable (for me) than XCOM 2 was at launch and looks considerably better, The geoscape is a vast improvement over the Firaxis game. The UI in the base is clean and simple to understand the aliens are wonderful and that game has become a classic with solid developer support, well priced and effective DLC's and a massive boost from an enthusiastic modding community.
    Phoenix Point starts in a better place (as far as I'm concerned) and with good support could (and perhaps should) be a better game in timer than XCOM 2 is with mods, DLC's and bug fixes.
    It's a solid game now. 50-60 hours for a game that costs quite a bit less than most AAA releases.

    I'll be playing this game a lot in the coming months. This and Factorio are the only two games I'll play till Spring probably. Wish I had more time for games and wish there were more games like this :)
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  2. Dec 4, 2019
    9
    I want to note that i rate this game as what it is, a mid budget successor not to FiraxCom but the old Xcom UFO defence. while a tad rough around the edges the out of the box experience is entertaining and loyal to much of the original. the gane will clearly benefit from some DLC, but i stress again that the out of the box experience is a fun one.
  3. Dec 4, 2019
    10
    I must admit that the game is a bit of a slow burner. At the beginning I wasn't very hooked up, but after the first 5–6 hours I just couldn't stop, it is always just one more mission or research. The game get compared to XCOM a lot and for a fair reason. However, to enjoy it truly you should come with a clear mind as you have to unlearn quite a few things as the flow of the game is quiteI must admit that the game is a bit of a slow burner. At the beginning I wasn't very hooked up, but after the first 5–6 hours I just couldn't stop, it is always just one more mission or research. The game get compared to XCOM a lot and for a fair reason. However, to enjoy it truly you should come with a clear mind as you have to unlearn quite a few things as the flow of the game is quite different. Expand
  4. Dec 3, 2019
    10
    Amazing game! Beautiful visuals and great control. If you're a fan of the Xcom series and turn based strategy games that takes real thought then this is a game you must have! I can't wait to see more from the creators and team.
  5. Dec 9, 2019
    10
    Game is tight. Extremely well thought out. Amazing atmosphere. There's occasional stuttered animation when i jumpjet a heavy, but only rarely and only exists while jetting, could be because i have free camera on. Occasional issue with shooting the cover you hiding behind, easy work around is to look down the sights, before firing, which is a fantastic mechanic (sniping weapon arms andGame is tight. Extremely well thought out. Amazing atmosphere. There's occasional stuttered animation when i jumpjet a heavy, but only rarely and only exists while jetting, could be because i have free camera on. Occasional issue with shooting the cover you hiding behind, easy work around is to look down the sights, before firing, which is a fantastic mechanic (sniping weapon arms and shutting down annoying mutations, i sniped someones mounted rocket pack yesterday and blew them up) The inventory and customization is great. Yes people compare it to xcom, why? Because firaxis bought the UFO xcom franchise upon which they based their games (which i find so frustrating i cant play it). This game is very very good. The learning curve may be steep for some, I'm on my 4th restart and now have the hang of the game and can plan my progression accordingly. The amount of game and story content here is massive, when the dlcs become active, it's going to be even more amazing. I have a deep love for well crafted things, whatever they may be and this game gets it. Cannot understand why there is so much meh towards this game. For a 4x tactical squad based game, there is currently no equal. (I suspect that people who have a problem with the freeform narrative format struggle with their imagination, as you explore the world, the story of what happened to the previous earth and the mystery of the virus becomes clearer, dont just click through the encounter scripts... READ THEM!) There are so many different ways you can approach this game and customize units it's really so very great. I only had to look for online aid twice. Once was for the armored buggy you can stick in your ship, still dont know if it's a robot or needs a driver, but i have future plans to drive one in the midst of enemies and dump a crew of shotgun toting super mutants up their noses) game is good, it's a strategy tweakers wet dream. Expand
  6. Dec 4, 2019
    10
    Love it! more like X-Com UFO Defense than Firaxis versions. Incredible lore and could one day be a masterpiece.
  7. Dec 3, 2019
    10
    Amazing game! I loved the backer build so much I have no doubt about the final product
  8. Dec 3, 2019
    10
    A lovely tactical brain teaser. I love the feeling of control that the game gives the player and the surprise when pandoras pop out when you think you have everything in the palm of your hand.
  9. Dec 4, 2019
    10
    Great game! Kept me playing all night. Beautiful graphic, too. Recommended.
  10. Dec 4, 2019
    10
    It is pretty good. Some say that there is a lack of balance, which is not necessarily a bad thing, for me at least.
  11. Dec 5, 2019
    8
    Solid game - Was pushed out a bit too soon - but im sure it will grow and evolve into a better game.] Gave it an 8 just to balance out the unfair 0s . Its a rushed out Day 1 game - so their are some bugs and missing features , but its an indie studio in a niche genre so that expected and im sure will evolve over time.
    It a bit hallow from what it should be but the tactical combat is deep
    Solid game - Was pushed out a bit too soon - but im sure it will grow and evolve into a better game.] Gave it an 8 just to balance out the unfair 0s . Its a rushed out Day 1 game - so their are some bugs and missing features , but its an indie studio in a niche genre so that expected and im sure will evolve over time.
    It a bit hallow from what it should be but the tactical combat is deep and fun. Has a long way to go to be a good game but worth supporting to keep it going .
    It released with a completely unexplained and undocumented stealth system though which is a bit confusing but otherwise fun and solid and another one of those " Just one more round" games
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  12. Dec 6, 2019
    10
    First day I got it, I pumped in 10 hours straight! PP is not genre changing but I addressed all of what was lacking in all of the recent "XCOM-WANNABES"; Firaxis XCOM's lack of strategic depth and overly simplified combat, the Original X-COM's overly complex action points system with unimpressionable characters, the UFO AFTER series lack of a proper combat system. I am glad PP found theFirst day I got it, I pumped in 10 hours straight! PP is not genre changing but I addressed all of what was lacking in all of the recent "XCOM-WANNABES"; Firaxis XCOM's lack of strategic depth and overly simplified combat, the Original X-COM's overly complex action points system with unimpressionable characters, the UFO AFTER series lack of a proper combat system. I am glad PP found the perfect middle ground for real X-COM fans in terms of combat and base management. Particularly in terms of the new action points system. It is dressed up visually to look like the XCOM system but is really internally a simplified X-COM system. Sounds complex? I think the way it is presented makes it too much like XCOM and do not give justice to the genius of this new system. AS a 30 years X-com player, I really love this and I think this along with the real ballistic and aiming system does push the genre forward. I will not be surprised to see more of similar mechanics in future turn based games. Expand
  13. Dec 5, 2019
    8
    I'm about 15 hours in and I must say I quite enjoy Phoenix Point. The big marker of success for this genre of game is whether or not you want to play it to the end— by that marker it works. I offer what I find good about the game and ways I think the game NEEDS to be polished and improved.
    (There's a summary at the bottom)
    It feels like a worthy iteration of one of the most paranoia
    I'm about 15 hours in and I must say I quite enjoy Phoenix Point. The big marker of success for this genre of game is whether or not you want to play it to the end— by that marker it works. I offer what I find good about the game and ways I think the game NEEDS to be polished and improved.
    (There's a summary at the bottom)

    It feels like a worthy iteration of one of the most paranoia inducing series in gaming history. The procedural map generation is well done in this game with a lot of variety in design and layout. The inclusion of faction specific classes as well as the balance between resting your squad and the injuries you will inevitably suffer breaks the tendency in X-Com 1 and 2 to have a single super squad that steam rolls all missions. This along with the difficulty in getting new soldiers means you will have a constant rotation of different compositions, sometimes out of experimentation sometimes out of desperation. And importantly classes behave differently and serve very different functions, in this way nothing feels too samey.

    Metaphorically speaking the construction of Phoenix point is tied to its main theme, I describe it thus as mutagenic. There are a lot of different moving parts in terms of game play, the three factions are in conflict with one another pursuing their own research and slinging arrows while the ominous red mist creeps across the globe spreading Lovecraftian horror. The rogue-like quality in this system of diplomacy has a narrative purpose. I find that for the most part the factions bring nuanced story building through the random encounters and dialogue you have. You speak with haven leaders who are associated with a faction but not necessarily the leader of the faction itself, resulting in conversations with folks from different levels of power in the society. You thus get a sense of the gleaming ideals of those at the top and also the average person's experience living in the proposed society. It's a nice touch and well communicated through the various cinematic bits.

    I will say however because it is a mutagenic game a lot of it feels unguided. While there are story missions the game play loop is vaguely pointed to and not structured like X-com 2. A lot of the exploring and doing missions hovers between busy work and immersing yourself in the fantasy. The prospect of scavenging missions, even 10 hours in tends to be, "stop the man crab from hitting the apple barrel." The game itself seems best explored through trial and error, but the payoff is at times vague.

    Even as a veteran player I chose the normal difficulty for the sake of learning the game and thus far I've lost a few soldiers and when it happened I knew it was my fault, which is excellent. Still, most fights feel pretty one-sided at this difficulty at least this early on.

    Now for the critiques;
    The voice acting in the battlescape is uninspired. The recording quality is not consistent which is almost worse than having everything sound uniformly bad. The sound design, I found it momentarily compelling but not particularly engaging; it's serviceable. This in particular is a shame because I have such a strong positive association with the sound effects and score from the Ps1 port of the original X-com. The music is never bad but often times is hardly noticeable, the gun shots, explosions and sounds of the mutants serve their purpose but aren't anything special.

    The graphics are a let down. I find them rudimentary for a 2019 release and it's only by ambition of the ideas that I don't really dislike them. The enemy design is alright, it's not pretty or jaw-dropping. This again is in stark contrast to the excellent design in X-com 2.

    As I said earlier the game play loop is unfocused, a lot is tossed at you at once and you'll always have choices to make (what should I research, what should I build, where should I go) but often times it's just a sheer volume of things without any real satisfaction in doing them.

    Most egregious are the many typos in different descriptions or journal entries. It's wildly disappointing to see something as simple as a spellcheck being overlooked and I think ties to my final assessment of the game.

    Here's my summary:
    Phoenix Point's ambition to expand X-com into something that is simultaneously modern while invoking the complexity and atmosphere of the original is largely successful. It achieves this through the power of its ideas, both regarding that of the hostile invasion that is taking place as well as the interplay between differing ideologies battling in crisis. The mechanics through which it does this however are at this point unpolished. There is a lot of squinting you have to do in order to get sight of the big picture. There are lots of details in of design and implementation that need to be smoothed out in order for it to reach its full potential. I cannot recommend this as a first entry, for veterans go out and buy it for the upcoming free updates.
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  14. Dec 9, 2019
    8
    Bloody good xcom like game, needs a bit of bug squash and better tutorial, but it's a great game regardless
  15. Dec 3, 2019
    8
    Забавляют микрочелики, которые сравнивают эту игру с XCOM, при этом не понимая, что PP является идейным продолжателем X-COM из 90х. В игре много потенциала, надеюсь разработчики доведут все до ума.
  16. Dec 3, 2019
    10
    Aliens are awesome! Look at that Siren! Creeepyyyyy! And that Mutog is looking great.
  17. Dec 8, 2019
    9
    Initially I gave 6/10 to this game, but after playing for couple of days changed to 9/10.
    My problem is that I expected something like X-COM or better yet X-COM with modern graphics and maybe a bit different firing system, the game is not it .
    However, its a great game, I started to love it ! On the bad side there still rather uneventful, blend, research and the learning curve is
    Initially I gave 6/10 to this game, but after playing for couple of days changed to 9/10.
    My problem is that I expected something like X-COM or better yet X-COM with modern graphics and maybe a bit different firing system, the game is not it .
    However, its a great game, I started to love it !
    On the bad side there still rather uneventful, blend, research and the learning curve is unpleasant, also the “switch” from “everything is too easy and world is small” to “damn, I can’t pass any mission and the world is huge” is just too sharp.
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  18. Dec 4, 2019
    8
    Review based on around 8 hours of play. As a fan of Xcom, so far i am really enjoying this game.
    The good -
    Enemy design is great and varied. Enemies of a certain type will not always have the same loadout or the same approach and this leads to a lot of variety. Tactics find a very good balance between making this deeper than the console friendly new Xcoms from Firaxis (which i liked)
    Review based on around 8 hours of play. As a fan of Xcom, so far i am really enjoying this game.
    The good -
    Enemy design is great and varied. Enemies of a certain type will not always have the same loadout or the same approach and this leads to a lot of variety.
    Tactics find a very good balance between making this deeper than the console friendly new Xcoms from Firaxis (which i liked) but not making it too complicated.

    The factions are memorable and seem to take a leaf out of the playbook of Sid Meir's Alpha Centauri i.e. factions are well differentiated by philosophy and the game does a good job of presenting these different perspectives with neutrality. I really like this and more games should do it.

    The meh-
    The game is lacking in the graphic design department - though i do really like the enemy design, the design of everything else is a bit generic and UI is very dated especially in the strategic screens.
    This clearly didn't have a triple A budget and both the cutsene and voice acting quality reflect that. It's not bad per say but it is 'budget'. None of this should put you off buying the game.

    Overall for a kickstarter game this it's great. Looking forward to spending many more hours with this!!
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  19. Dec 3, 2019
    10
    The game has solid mechanics, a deep lore and plot, visually appealing and a great soundtrack. Most important it is just the beginning, 5 DLCs and free patches already announced to add content (not just cosmetic).
  20. Dec 4, 2019
    9
    Ah HUGE step up from the X-Com remake. Captures the flair and angst of the original X-Com. Micromanagement for ammunition, Perks and the free fire option are great implementations for the genre. Also, the frustrating "adjacent miss" that X-Com was infamous for is no more. Dive into that great game and enjoy! Btw, this is not a X-Com ripoff when the creator of the original X-Com made thisAh HUGE step up from the X-Com remake. Captures the flair and angst of the original X-Com. Micromanagement for ammunition, Perks and the free fire option are great implementations for the genre. Also, the frustrating "adjacent miss" that X-Com was infamous for is no more. Dive into that great game and enjoy! Btw, this is not a X-Com ripoff when the creator of the original X-Com made this game. It is more like the next step in evolution!
    Graphics are good, Story is okay, all in all a stable release (at least for me it is). If I could remap my keys now it would be a perfect 10 (or 5 out of 7 if you like)
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  21. Dec 6, 2019
    9
    Quite a good game, it has it's own lore, I love the way every bullet is individually simulated so you never feel like the game just cheats you. It keeps me interested like the XCOM and X-Com games did. Way more flexible in soldier maneuvers than the 'walk-shoot' system in Firaxis games, it fits my careful playstyle more.
    Individual spotting rather thant 'packs' of enemies, that makes it
    Quite a good game, it has it's own lore, I love the way every bullet is individually simulated so you never feel like the game just cheats you. It keeps me interested like the XCOM and X-Com games did. Way more flexible in soldier maneuvers than the 'walk-shoot' system in Firaxis games, it fits my careful playstyle more.
    Individual spotting rather thant 'packs' of enemies, that makes it nice and realistic.
    I really enjoy this game and look forward to many more hours in it!
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  22. Dec 3, 2019
    10
    Best turn based game I have seen. Good job. Very good story, well made tactical and geoscape. The realistic ballistic system is amazingly done for this type of game and really pleased of what i see
  23. Dec 4, 2019
    10
    Хороший наследник старого X-COM. Сюжетно это больше хоррор в стиле Лавкрафта, нежели боевик об войне с инопланетянами. Ибо главные наши враги это мутировавшие люди и животные. Очень радиует балистика стрельбы - каждая пуля в очереди просчитывается отдельно (привет Front Mission 3) - почему так нельзя было сделать в играх Firaxis мне не понятно.
    Да, есть и минусы. Слабый дизайн и графика,
    Хороший наследник старого X-COM. Сюжетно это больше хоррор в стиле Лавкрафта, нежели боевик об войне с инопланетянами. Ибо главные наши враги это мутировавшие люди и животные. Очень радиует балистика стрельбы - каждая пуля в очереди просчитывается отдельно (привет Front Mission 3) - почему так нельзя было сделать в играх Firaxis мне не понятно.
    Да, есть и минусы. Слабый дизайн и графика, кое где не очень удачная анимация. Но лично я готов это простить. Очень надеюсь что 5 грядущих дополнений сделают игру действительно 10 из 10. А пока десятка авансом.
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  24. Dec 9, 2019
    8
    First, this game didn't deserve a Mass Dislike and review bombing like that...
    For a AAA like BL3 or else i can understand, but not a Kickstarted Indy game...
    If people want to play Xcom from Firaxis, just do it, don't ask a game to be an other one, it's useless. My opinion after some hours, didn't finished the main campaign yet: Good: - Combat are strategics - The 3D visual is
    First, this game didn't deserve a Mass Dislike and review bombing like that...
    For a AAA like BL3 or else i can understand, but not a Kickstarted Indy game...
    If people want to play Xcom from Firaxis, just do it, don't ask a game to be an other one, it's useless.

    My opinion after some hours, didn't finished the main campaign yet:

    Good:
    - Combat are strategics
    - The 3D visual is nice and is really well optimized (60FPS at 1080p with a PC: i7-4790K no-OC + GTX 980 no-OC )
    - There is many way to play, many classe and combo
    - The Ui who is clean, not a mess, easy to understand
    - An in game PhoenixPedia for more info
    - Mechanics are well explained and easy to understand, but not easy to mastery
    - Really cool looking Artistic direction
    - The Real Aim Sight Mechanics !!!! it change A LOT the game play, it's amazing and totally change the feeling from game like this one.
    - The story who seems amazing and very interesting but...

    Bad:
    - ... the Story is not nought present, to mush in the back, why ???
    - The music are to shy, and i think they was composed before the game loosed his horror atmosphere, that why sometime the music seems more dark than what happen in game and doesn't suit well.
    - Combat music have to be a little more punshy, more energetic i think, but it's personal feeling.
    - No cinematic effect during combat, or cut Scene, like when you One shot someone from far away with your sniper, as we can see in Trailer Video, there nothing like this in game.
    This point isn't that important maybe but it add a lot of fun and help the player to feel the grinding of his team and when he grow in power. There isn't to be all the time, but just sometime, when great action happen.
    It's nice to see the effect of our strategy in action in a nice looking scene.
    - Maybe not enough class and different equipment
    - No PvP online :/

    Special case:
    - The lost of the Horror Side of the game.
    I can understand why for this point, this is a niche game and with an horror background and story, maybe too mush people will let the game on the side and look for something else.
    But the game had to be sell one day and earn some money, we musn't forget this, even if it's fan made from people who love video game and what they done, even if it's a kickstarter, there people who need to feed there family behind this game !
    I a saying all of this and i not even backed the game xD

    Well, whatever, the game is nice, interesting, need some adjustment and there will be some before the end of the year with a free DLC.
    Give it a chance, even later, if you like this kind of game.

    But stop Review bombing, it's stupid, Epic or not !
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  25. Dec 9, 2019
    8
    Snapshot delivered a good game. It builds on UFO/XCOM mechanics in a fun way and adds own twist on top of that. Geoscape is meaningful and fights are fun. Currectly there are some bugs and balacing issues here and there but nothing that can't be solved by a patch. I do like the difficullty though - it seems player has to adapt to Pandoran evolution too and it is a race with time to win.Snapshot delivered a good game. It builds on UFO/XCOM mechanics in a fun way and adds own twist on top of that. Geoscape is meaningful and fights are fun. Currectly there are some bugs and balacing issues here and there but nothing that can't be solved by a patch. I do like the difficullty though - it seems player has to adapt to Pandoran evolution too and it is a race with time to win.

    I liked the game a lot better than first XCOM and at least on par with XCOM2/Xenonauts.
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  26. Dec 6, 2019
    8
    Just started and i must say the game is very good, have an old laptop so i have to play on low setting but still looks fine, but used to have sinclair so maybe graphics isnt a deal breaker for me. the game works great but some loading times. But i think most of the negative reviews are because people were just expecting too much and some people thought it would be more user friendly likeJust started and i must say the game is very good, have an old laptop so i have to play on low setting but still looks fine, but used to have sinclair so maybe graphics isnt a deal breaker for me. the game works great but some loading times. But i think most of the negative reviews are because people were just expecting too much and some people thought it would be more user friendly like the new XCOM games who are great by the way. And its the same with this game as any other game today that is its probably put out a little bit soon so we have to wait for patches and upgrades for some time and hopefully after few months it will be even better. have been playing Fallout 4 finally and its great and everything works fine and all the dlc's are good too. If you want a great turn based game then check this out Expand
  27. Dec 7, 2019
    8
    While some of the mission types pop up far too often (I'm looking at you scavenge missions), there is a lot of detail to get into and depth to explore.

    I prefer the movement mechanics to xcom, though they did take getting used to!

    The story is interesting and I'm currently working with the faction I least thought I would. Enjoyable fun that will keep me going for quite some time!
  28. Dec 10, 2019
    10
    7.5 It's rough around the edges, but it's made by Gollop, one of the brightest minds of the age of computer games, with that said, the story is good, the tactics and animations better than XCOM's, the ufopedia good as usual, the only thing it needs is a bit more game options (like turning off right clicking run) and more to do on the geoscape, the inclusion of the APC is great, finally7.5 It's rough around the edges, but it's made by Gollop, one of the brightest minds of the age of computer games, with that said, the story is good, the tactics and animations better than XCOM's, the ufopedia good as usual, the only thing it needs is a bit more game options (like turning off right clicking run) and more to do on the geoscape, the inclusion of the APC is great, finally snipers are not useless compared to Firaxis version, also the random positioning of the enemies is way better and the surprise factor well done, i suggest you play on the hardest mode to enjoy it the most, music is fantastic and is based on the original scores, the game have some bugs but is mostly optimized and well done, this is probably one of the few good Unity games out there, i know the exclusivity deal with Epic games store is not cool but at least when it launches on Steam, the game will be way better. Expand
  29. Dec 4, 2019
    10
    Потом напишу полноценный обзор, как пройду со всеми дополнениями, пока игра великолепна! Чувствуется рука автора оригиналов хоть и осовремененная и всё ещё нуждающаяся в развитии. Подождем-увидим.
    justlikeme, не позорься на весь земной шар! Эта игра от создателей оригинальных X-COMов 90х годов, а не той шляпы с названием Enemy Unknown, создатели которой не имеют ничего общего с
    Потом напишу полноценный обзор, как пройду со всеми дополнениями, пока игра великолепна! Чувствуется рука автора оригиналов хоть и осовремененная и всё ещё нуждающаяся в развитии. Подождем-увидим.
    justlikeme, не позорься на весь земной шар! Эта игра от создателей оригинальных X-COMов 90х годов, а не той шляпы с названием Enemy Unknown, создатели которой не имеют ничего общего с оригиналом. Даже Xenonauts больше X-COM чем Enemy Unknown!
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  30. Dec 5, 2019
    10
    An amazing game. I'm new to the genre and feels quite difficult. Still in brings me in a very pleasant way in its dark atmosFEAR. It's quite fun to make mistakes only to find new and new things. Everything is quite beautiful with nice attention to detail. Just love what those guys have done. Keep on!
  31. Dec 9, 2019
    10
    Extremely enjoyable game with a long developer commitment for continuous content and support! Can't wait to see what comes next!
  32. Dec 3, 2019
    10
    Much needed true successor to the original Xcom. Well done Snapshot Games!!!
  33. Dec 5, 2019
    8
    Disclaimer: As of the writing of this review, I have played this game for 10 hours. These are my initial thoughts on Phoenix Point.

    As a long-time fan of XCOM 2 (125h in the game), I was very excited when the news about Phoenix Point dropped. But has this game, clearly a love letter to the XCOM franchise, lived up to the hype? XCOM 3? One thing is for certain, the game certainly
    Disclaimer: As of the writing of this review, I have played this game for 10 hours. These are my initial thoughts on Phoenix Point.

    As a long-time fan of XCOM 2 (125h in the game), I was very excited when the news about Phoenix Point dropped. But has this game, clearly a love letter to the XCOM franchise, lived up to the hype?

    XCOM 3?
    One thing is for certain, the game certainly *feels* like XCOM. The cover system, the overworld hub, crazy alien enemies, three factions to ally yourself with, and a customizable army at your command all help with the perceiving of this game as an XCOM successor. If you're looking for anything that's remotely XCOM, you shouldn't hesitate to pick this game up. Also, I will stop saying XCOM now.

    THE BAD
    For first-time players in the genre, the first few hours of the game may feel like you being thrown in at the deep end. The tutorial throws a significant amount of information at you; action points, will points, the VATS-like targeting system, the Overwatch system, cover, base-building... The depth in the game is great (more on that later), but the easing-in of players could, in my opinion, have been done better.

    In the visual department, Phoenix Point is nothing tremendously special. The overworld globe lacks detail, and consists of hardly anything but little circle-blips indicating locations to explore and faction bases to trade with. In battle, too, the graphics seem a little outdated, and not as polished as we have come to expect in 2019. It's not *ugly*, mind you - but it could have been better.

    Some reviews I've read have talked about bugs. So far, I have yet to encounter any game-breaking bugs. Loading times on the enemy turns can be a little long, and can make you feel like something's gone wrong, but have resolved themselves every time they happened to me. The largest bug I have encountered is that of line-of-sight indicators. Whenever you select one of your units and hover over potential movement destinations, a small sight indicator allows you to see which enemies you can target from that position. It's happened to me a few times that the indicator revealed itself for a certain location, but when I move to it, the game doesn't allow me to fire on any enemies from that location. This is annoying.

    Finally, the most major thing that has irked me is the 'end-turn'-button (Backspace). It has happened to me three times already that I accidentally pressed Backspace rather than Escape to cancel a proposed action - but when this is done, you automatically skip your turn, no confirmation required. This has led to soldiers lost and angry restarts. What's worse - you can't re-bind the button to something you definitely won't use. So you're stuck worrying about possibly pressing the button and outright losing your game.

    THE GOOD
    Besides the previously-mentioned similarities to XCOM (which is a good thing), so far I am enjoying the story. Information about the world is drip-fed to you rather than being exposited all over immediately, and I am curious to see where exactly the Campaign will lead to.

    The missions are also, so far, fun to play. Enemies are varied and well-designed, and the VATS-like aiming system is great, although not *always* as accurate as it seems to me. I am enjoying the Willpower system which allows you to spend a certain number of points each mission to perform special feats, like a small extra movement for no action cost or lowering the action cost of shooting. Snipers so far are my favorite, with their high damage output and pin-point precision.

    There's plenty of depth in the game for the micro-managers, too; you'll spend quite some time assigning your favorite gear to your favorite characters, building your base from the ground up, manufacturing and scrapping new weapons, etc. Whilst the customizability can be a little confusing at some parts (I myself am not particularly keen on the dozen of different stats for each soldier) and lacking in some elements (there's no real character design customization options), it's still sufficiently deep to be enjoyed.

    CONCLUSION
    Whilst there's certainly more to come in the game that can change my verdict, so far I can say that Phoenix Point is likely to be enjoyed by fans of the XCOM franchise and strategy fans at large. Whilst there are some issues that will hopefully be solved in later patches, the game is fine to play as-is, and is certainly an enjoyable experience.

    7/10 GRAPHICS
    8,5/10 GAMEPLAY
    -1 Information overload in tutorial
    -1 Small bugs & Missing features
    +2 Combat experience (Aiming & Willpower systems, enemy variety)
    +0 Customizability (Nice and deep in some parts, lacking in others)

    TOTAL SCORE
    15,5/20 = [8-]
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  34. Dec 5, 2019
    10
    Big game, not only xcom clone. Gameplay choices that make it much more tactical and compelling than xcom. In general less refined than xcom but will follow patches and dlc to fix.
  35. Dec 3, 2019
    10
    Great game! I've been following the development of the game from the very beginning, and am very pleased with the game!!!
  36. Dec 7, 2019
    10
    First time - Low budget boring game.
    Second time - strategic orgy.

    Who loves XCOM2, must play. This game needs time for understanding. I recommend.

    XCOM2:
    better graphic
    more complex

    PHOENIX POINT:
    similar to old XCOM
    more interesting enemies
    interesting ideas
  37. Dec 9, 2019
    10
    Amazing Game. If you liked classic XCOM or even the newer version, you will love this game. I can see it being a classic for years to come. It's a life stealer though. Set some time aside.
  38. Dec 7, 2019
    10
    Лучшая пошаговая стратегия, за последние лет 10, продуманная и глубокая. И самое главное минимум ТУПОГО РАНДОМА. Почти шедевр. Желаю разработчикам финансового успеха и сам куплю игру и все дополнения.
  39. Dec 7, 2019
    10
    Game is flawless! Similar to Xcom, but way better! Everything Xcom lacks this game has. Way more forgiving than Xcom. Must play!! Support Spattercatgaming on YouTube. Buy through his link please!
  40. Dec 8, 2019
    10
    It's revolutionary game for the XCOM genre, you can shoot whatever you want, no matter if it's environment or enemies or even friends. There is no logical abstraction with random chances of the shooting, the randomness comes only from the weapon's spread angle. You can make yourself a hole on the wall and shoot whatever you see through that whole... but it can also shoot you back, it'sIt's revolutionary game for the XCOM genre, you can shoot whatever you want, no matter if it's environment or enemies or even friends. There is no logical abstraction with random chances of the shooting, the randomness comes only from the weapon's spread angle. You can make yourself a hole on the wall and shoot whatever you see through that whole... but it can also shoot you back, it's hilarious, I've never seen such freedom in a turn based game. Yeah it has some bugs, the AI is "thinking" too slow sometimes (which is normal I guess, having in mind this freedom I'm talking about), but It's a first official build after all, we all know how developers launch first, fix bugs later now days. Expand
  41. Dec 6, 2019
    9
    it's a really great games, i played arround 7 hours of it, if you like the xcom series you will like this.
  42. Dec 15, 2019
    9
    I was very surprised. First from the game and then from a lot of Xcom veterans here on metacritic who polarize on the game.
    To me this was one of the best Xcom experiences across the last couple of years minus a few flaws.
    At the start, and with my high hopes, i felt a little bit disapointed about the game and I thought "well, it is not very deep, only 3 character classes, and the
    I was very surprised. First from the game and then from a lot of Xcom veterans here on metacritic who polarize on the game.
    To me this was one of the best Xcom experiences across the last couple of years minus a few flaws.

    At the start, and with my high hopes, i felt a little bit disapointed about the game and I thought "well, it is not very deep, only 3 character classes, and the gameplay and customization is a abit shallow"
    But then with more and more hours in the game pretty much exploded in my face and soon i almost lost the overview of all my soldiers, all the classes and builds and loadouts and so forth. And while it became a lot to care about it did not become this behemoth like LW2 where things become messy after a while. In short - the game started to shine a lot later than expected.

    The gamplay works better for me than in the last two xcom titles, because it manages two things very well:
    1. The tactical games are much more predictable and therefore planable and "tactical"
    2. I did not need or want to save scum all the time although it was dificult every now and then. Which makes the gameply so much more fluid.

    There is one thing that is mentioned often in the critics which is "the soldiers dont have personality" which is true but i felt it to be a kind of advantage. I had loved characters in Xcom1 and 2 too. OFC.
    but this led to sad faces when the loved ones get hurt or killed.
    But Xcom has always been about exactly that: expendable soldiers, about losses and the hurt of war.
    Adn this does phoenix point manage very well the soldiers dont get too close to our heart and the skill trees are not toooo deep and this makes them expendable and taht makes the game concept work since we dont care(too much) about a soldier getting badly hurt or leaving someone in the base for a couple of days.
    Still- while I love the "new" aim mechanics so much more tahn the "old" (after some getting used to it)

    Still while this stuff worked good, and replayability is there because of the factions system there is some minor to major flaws imho.

    First , as metioned, it starts too late to develop its qualities. Second the game scales somehow strange. In the first twenty hours it was kinda (too) easy and by now it is really hard. All my soldiers have to be snipers because the storm rifle does 40 dmg max and almost all my enemies have 40 -60 armor. Ending in 0 dmg for "normal" rifles. I dont kow if I missed some research somewhere though...
    Anyways I feel extremely outdated with my weapons.
    The Story is not reeeally engaging thats true. I am not a lore guy- in fact I never in my gamer career was a guy who reads quests or backgrounds since I always found game lore very badly written even in "praised" games. But I like and need immersion and that is a little bit off in phoenix point.

    So all in all - it is a definitve recommend from my side. It is not Xcom3 but it is an awesome Xcom2.5 with great ideas and dynamics.
    And if you compare the Budget from Xcom 2 and Phoenix point - Phoenix Point CLEARLY did the better job in almost every aspect of the game.
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  43. Dec 17, 2019
    10
    It's a great game in the tradition of the old and venerable XCom (not the recent games, but the old ones from the 90s), made by the creator of that games. Its true it is made with a low budget and it shows in sound that could have been better, between scenes graphics of variable quality and some small details like that. But the problems are all in these non-essential issues. The core ofIt's a great game in the tradition of the old and venerable XCom (not the recent games, but the old ones from the 90s), made by the creator of that games. Its true it is made with a low budget and it shows in sound that could have been better, between scenes graphics of variable quality and some small details like that. But the problems are all in these non-essential issues. The core of the game, the playability, the game itself, is great. Its well thought and implemented. No clicking wrong soldier or place (unless you *really* mess it), easy to understand interface. The game itself isn't easy to master and that's a great thing, you have to think, learn, play to get the hang of it. I'm currently on my third play and already seeing I made something wrong, but still can't say precisely what. So lets go on and discover!

    One point I complain a bit about is that we could have sceneries related to the places in the world where they are. Or more variation at least. This limitation was an aspect of the original games but by then we had games on 3 1/4 disquettes, now we have much more freedom so this could have been addressed.

    Another thing I'm asking myself, will it be possible to customize things around? I mean, at least the cosmetic part? I would love to be able to recreate my team of Hollywood actors as soldiers like I did on the original XCom games! (: By then we only had the photos of faces and names to change, now it would be much more complex, but...

    All in all, I'm loving to play this game. I like a lot the new XCom, played 1 and 2 to the end many times vamilla and customized, but Phoenix Point is like returning to the *real* thing.
    Can't wait to see the DLCs!
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  44. Dec 4, 2019
    10
    10/10 Игра очень понравилась. (наиграл часов 8) Есть плюсы и минусы. Будут сравнения с ХСOM 2 ибо в нее играли, и ближайший аналог
    + Интересный геймплей в себя включает стрельбу по частям тела, разрушаемость, на карте можно почти все подорвать к чертовой матери. В Х2 это все было стерильно.
    + Огромная возможность костома у персонажей. + Графа не убивает глаза учитывая что ее делали на
    10/10 Игра очень понравилась. (наиграл часов 8) Есть плюсы и минусы. Будут сравнения с ХСOM 2 ибо в нее играли, и ближайший аналог
    + Интересный геймплей в себя включает стрельбу по частям тела, разрушаемость, на карте можно почти все подорвать к чертовой матери. В Х2 это все было стерильно.
    + Огромная возможность костома у персонажей.
    + Графа не убивает глаза учитывая что ее делали на коленках.
    + Сюжет средняк, но нужен ли он в тактической игре
    Минусы
    - Баги, но какие игры сейчас без багов. Вон редредемшион 2 вовсе вылетает, хотя ее делали за овердофига милионов
    - Не интуитивный интерфейс, иногда не понятно что нужно сделал ради чего либо
    - раздражающие мелочи такие как нужно производить патроны для солдат, которые иной раз делаются долговато, так же с оружием тратим ресурсы так еще и время на ее производство.
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  45. Dec 5, 2019
    10
    +
    Game from one of the creators of original xcom/ufo series
    Simply best aiming in xcom history Grim setting Pretty tasty storytelling Imho Various opponents - Weak graphics Small squad size and problem with soldiers rotation (every soldier should me maximally cared) No terminator mode Not a big options for various base upgrades
    +
    Game from one of the creators of original xcom/ufo series
    Simply best aiming in xcom history
    Grim setting
    Pretty tasty storytelling Imho
    Various opponents
    -
    Weak graphics
    Small squad size and problem with soldiers rotation (every soldier should me maximally cared)
    No terminator mode

    Not a big options for various base upgrades
    ----------------------------------------------------------------
    For those who compaining about cover system, look, there is no percents like in firaxis games, its not like if you are shooting someone in cover you will always have less than 50% hit chance . Its more like real life , with proper aiming you will be able to shoot visible part of your opponents body ! Such aiming is one of the biggest upgrades for modern xcom games!
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  46. Dec 5, 2019
    10
    I have been waiting for a game like this forever. The new Xcom 1 and 2 was okay but came with to little depth to scratch that Xcom itch. Phoenix point on the other hand comes with great tactical and strategic mechanics, similar to the original UFO_EU/ Xcom apocalypse and Laser squad.

    This game was made by the creator of Xcom so he knows what he's doing. I bought it on release and
    I have been waiting for a game like this forever. The new Xcom 1 and 2 was okay but came with to little depth to scratch that Xcom itch. Phoenix point on the other hand comes with great tactical and strategic mechanics, similar to the original UFO_EU/ Xcom apocalypse and Laser squad.

    This game was made by the creator of Xcom so he knows what he's doing. I bought it on release and have not stopped playing since. It has a few bugs but nothing game-breaking bugs that you would expect on release. They are busy making a patch so no worry's there.

    Phoenix point it your true Xcom baby and is a fantastic game.
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  47. K0O
    Jun 26, 2020
    9
    Very nicely balanced. Very addictive and interesting gameplay. Good solid game engine. Nice sounds and graphics. A bit repetitive, but still one of the very best turn-based strategy/tactical XCOM-type games. Recommended highly, if you liked the newer XCOM.
  48. Dec 19, 2020
    9
    Great different look on XCOM formula with very alive world and many random and non-linear things.
    Now devs just released Year One edition and they will keep improoving the game in 2021.
  49. Dec 23, 2019
    9
    I think this game is really really good. The roots (and trunk) are XCOM(2), but there are a tons of hitherto unknown to me little mechanics sprinkled all over it. I like the troops & inventory management à la Soldiers of Fortune. I also like the eerie atmosphere that emanates from the whole package (lore, design, music, ...).

    If my understanding is correct, the dev team is basically one
    I think this game is really really good. The roots (and trunk) are XCOM(2), but there are a tons of hitherto unknown to me little mechanics sprinkled all over it. I like the troops & inventory management à la Soldiers of Fortune. I also like the eerie atmosphere that emanates from the whole package (lore, design, music, ...).

    If my understanding is correct, the dev team is basically one guy, or at least one dude made most of FP. Anyway, there are a few bugs, a few problems, and some things are not clear at first glance. That said, the versatility and originality of the combat mechanics as well as the overall quality of the game in general outweighs the occasional frustration or quirkiness for me so far (about 200hrs).

    Also, the first patch that came out recently was decent and left me hopeful the the dev(s) will keep on fixing for a little wile before DLCs come out..
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  50. Apr 9, 2020
    10
    I really didn't want to give this game a 10, but considering the ridiculous reviews about Epic Games or from people who expected an action RPG, I have to. It's superior to XCOM2 in principle (and occasionally performance), but it lacks the same polish and amazing toolset. YET. More DLC and the toolset are coming.
  51. Dec 22, 2019
    8
    This game is something that XCOM from Firaxis does not have. Phoenix Point has atmosphere of X-COM classic. I like this game.
  52. Feb 9, 2020
    8
    Game have better core gameplay, combat mechanic and variety then XCOM. But still need some better interface, tutorial and polished.
  53. Dec 25, 2019
    9
    I like classic XCOMs and Firaxis' XCOM2: WotC as well. Now I've played Phoenix Point about 30-35 hours.
    All visuals, sounds and music made very well - stylish and congruent. Really good job!
    The core game mechanics is rock-solid. Gameplay is addictive that leads me to insomnia. Lore/narrative content implemented good enough (btw, do not expect strong storyline or something, because this
    I like classic XCOMs and Firaxis' XCOM2: WotC as well. Now I've played Phoenix Point about 30-35 hours.
    All visuals, sounds and music made very well - stylish and congruent. Really good job!
    The core game mechanics is rock-solid. Gameplay is addictive that leads me to insomnia. Lore/narrative content implemented good enough (btw, do not expect strong storyline or something, because this game {like original XCOMs} is much more about gameplay, not storytelling).
    Also, I must admit, some game aspects are unpolished yet, but noncritical. No doubt the game is definitely worth to buy and has a great potential that (I'm sure) will be properly unleashed in the future DLCs.
    9/10.
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  54. Mar 11, 2020
    9
    A revolutionized engine for the "X-Com Like" genre.

    Granted, the original Xcom had a similar mechanic - Phoenix Point's free aim systems makes any other game that uses percentages feel seriously dated. The factions are a great addition and allow multiple play throughs with different endings and outcomes. The factions lack a little asymmetry but with the mods there are out there, one
    A revolutionized engine for the "X-Com Like" genre.

    Granted, the original Xcom had a similar mechanic - Phoenix Point's free aim systems makes any other game that uses percentages feel seriously dated.

    The factions are a great addition and allow multiple play throughs with different endings and outcomes. The factions lack a little asymmetry but with the mods there are out there, one can customize the differences and provide a truly unique feel for each one.

    It feels great to have another strategy game with a turn based tactical layer and geoscape strategic layer that isn't centered around the traditional sense of an Alien Invasion. Phoenix Point's story is very unique, eerie and provides the same novel feeling Julian Gollops originally produced X-COM: UFO Defense had given us, so many years ago.

    Not to mention Vehicles. There is vehicles! I always want there to be vehicles and too many developers just skip out on this part.

    I am very excited to see the additional content drops for this game and I truly think this is going to change the sub-genre, for the better.
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  55. Dec 20, 2019
    10
    real best game, fans of the genre I advise you to play. thanks to the developers
  56. Jun 20, 2020
    8
    I think it's a pretty underrated game. There are quite interesting mechanics. It was not boring throughout the game.
  57. Jun 26, 2020
    10
    I am playing on legend difficulty without save load and having a lot of fun, It is my 60-th try and i almost got it to the last mission, however got wiped out again, Best x-come like game in the last couple of years.
  58. Feb 28, 2020
    10
    After finishing my last game I was looking for something isometric strategy or RPG and after trying many xcom wannabes I went back to play another round of XCOM2, until, this little gem came along. Creator of the original XCOM was enough to pull me in and I am so glad it did. If you played XCOm, you will feel at home fairly quick, not a huge learning curve for us, a lot of the sameAfter finishing my last game I was looking for something isometric strategy or RPG and after trying many xcom wannabes I went back to play another round of XCOM2, until, this little gem came along. Creator of the original XCOM was enough to pull me in and I am so glad it did. If you played XCOm, you will feel at home fairly quick, not a huge learning curve for us, a lot of the same mechanics and layout, with some improvements and a few not so much. Combat improve the are the most notable for me, the zooming in to shoot and target areas of the body and such I love, where the ship building leaves a lot to be desired, no improvements and maybe less challenging since you can place new rooms anywhere, no challenge figuring out how or where to place your rooms. It does go into a lot more detail about diplomacy, factions and with so many decision to change the outcome of the game, it seems it will be Very repayable. So far I love it, it’s fun, challenging and is helping relieve the XCOM 3 cravings, for now. game. Expand
  59. Jun 13, 2020
    10
    While game has it's gripes and difficulties user score on meta is not representative of the quality of the game. It's a bit on the low side.
    First thing to know about it - it's slow. Very slow. I've wasted 60+ hours on a single campaign and I'm still not finished.
    Second thing - research tree is... unique. Unlike X-COM series where research is very straightforward, here it's not. You'll
    While game has it's gripes and difficulties user score on meta is not representative of the quality of the game. It's a bit on the low side.
    First thing to know about it - it's slow. Very slow. I've wasted 60+ hours on a single campaign and I'm still not finished.
    Second thing - research tree is... unique. Unlike X-COM series where research is very straightforward, here it's not. You'll be getting most of your tech from factions, be it stealing, gifted or even collaborations.
    Third - experience from similar tactical games will help, but also impede with you. Unlike most of tactics where range and dice toss are the king, here it's range, aiming reticle AND dice toss. It's still clunky but fun to operate. Takes time getting used to.
    As for the gripes - squad requires MICRO management (goes as far as reloading BETWEEN missions and healing ONLY on bases or in battles (despite having all the medkits in the world and an assumed ability to use them in between; that's just dumb)); sheer volume of numbers makes it impossible to deduce most things, you'll be lost operating thousands of numbers each turn (there is a reason that X-COM series doesn't like going beyond 20 - not only does it enhance tactical experience, it also keeps them manageable (players need to be able to compute SOME numbers and possibilities on the fly)); enemy types are limited - while the enemy variations can be described as shifting and changing, the game suffers from lack of enemy types, this in turn backfires on the stuff you'll be spending 80% of your time on - tactical combat; more types = more fun; a whole pleiad of technical issues/bugs/freezes.
    Back in the day game release has suffered a lot of blowback due to EGS exclusivity. Despite all the negative it looks like team is set on continued support and developement of the game. I cannot help but support that. Hope that developers will keep on shaping this project into a game they can be proud of.
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  60. Oct 12, 2021
    10
    - Excelent turn-based combat
    - Good graphics and sound effects
    - As good as XCom 2 - Good management options (research, build bases, manufacture equipment) - Diplomacy adds a new dynamic do the game, comparing do XCom series - Loading maps is very slow on Xbox One, but game is very good - Game still have some minor bugs on Xbox One and I had 3 crashes after 50 hours gameplay. But the
    - Excelent turn-based combat
    - Good graphics and sound effects
    - As good as XCom 2
    - Good management options (research, build bases, manufacture equipment)
    - Diplomacy adds a new dynamic do the game, comparing do XCom series
    - Loading maps is very slow on Xbox One, but game is very good
    - Game still have some minor bugs on Xbox One and I had 3 crashes after 50 hours gameplay. But the game is good and worth your pattience.
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  61. Oct 9, 2022
    10
    Great game. Plenty of interesting ideas, great tactical combat, beautiful graphic, good enemis-story-factions. Definitely right step forward for x-com type games.
  62. Dec 9, 2020
    10
    Player over 40 hours on the first week alone. Extremelly addictive. Stay away.
Metascore
74

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 48
  2. Negative: 0 out of 48
  1. May 7, 2020
    80
    Even with all its technical flaws and strategic hiccups, Phoenix Point manages to pull together some of the best aspects of classic and contemporary turn-based tactical design and, in doing so, it somehow leaves me wanting more. It’s not a recommendation that comes without caveats thanks to the bugs and hiccups, but the struggle is worth it.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    In some ways, the game may look simple, but the opposite is true. Thanks to the difficulty and intriguing environment you will spend dozens of hours playing the game. [Issue#301]
  3. Feb 28, 2020
    80
    This is a true spiritual successor to X-Com games. The tense atmosphere and terribly lopsided fight to save humanity make this a wonderful strategic experience.