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5.8

Mixed or average reviews- based on 398 Ratings

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  1. Dec 13, 2019
    5
    After advancing further in the campaign I'm forced to tone down my previous evaluation of the game (see below). The balance is absolutely broken.
    For the readers I'll give you an example:
    In one mission (Pandora attacking one of my bases) I had 7 (quite skilled unit) against the enemy team composed of 3 Antron and 2 Sirens. The Antron is in theory a md level unit with: Defense -
    After advancing further in the campaign I'm forced to tone down my previous evaluation of the game (see below). The balance is absolutely broken.
    For the readers I'll give you an example:
    In one mission (Pandora attacking one of my bases) I had 7 (quite skilled unit) against the enemy team composed of 3 Antron and 2 Sirens.
    The Antron is in theory a md level unit with:
    Defense
    - health points slightly superior to your average unit
    - armour 2 or 3 times the amount of armour of your average unit
    - shield to limit the visibility on the vulnerable parts
    Attack
    - rifle/railgun in one arm
    - grenade launcher in the other arm
    - melee attack with poison
    Along with that this "mid level" unit returns fire (if the shield is not deployed) when attacked

    The Siren has:
    Defense
    - health points significantly superior to your average unit
    - armour 3 or 4 times the amount of armour of your average unit
    Attack
    - can take possession (for the duration of 2 turns) up to 2 of the enemy units per turn (depending on the will power)
    - melee attack with poison
    Along with that this unit can recover a significant amount of will power.

    To make a long story short I started the mission with 7 friendly units vs 5 enemy units.
    After 3 turns the game was 5 vs 6; 5 remaining friendly units (of which one without weapons because the rifle was disabled) against 4 enemies (I managed to kill one Antron, but the 2 sirens were still in good shape given the insame amount of armour/health) plus two of my units siding with the enemy.
    The following turn it was 3 (2 + 1 useless unit) vs 8 enemies (4 pandora units + 4 "traitors").

    You can guess the outcome.

    With this balance the game is unplayable at veteran level.

    ------ Previous evaluation-----

    Compared to Xcom2 it shows the lack of production quality (lack of cut-scenes, poor customization options, no modding support). It is also true that it costs 50% less than the price of Xcom2 full price when it came out. There are some bugs, not many, but overall it is more polished than Xcom2 initial release. I spent over 1500 hours on Xcom2 (I played everything) and I remember the bad performance which lasted for over 1 year; but still I loved that game. In this regard Phoenix Point is quite polished and with much better performances than Xcom2, let's be fair.
    Technically is not a masterpiece but it is good; maps are fine, textures (in gameplay) are good as well the sounds, and animations are decent.

    World map is a mess and it is hard to find you own bases, but actually, the main flaw of this game so far is the balance. That must be fixed; some enemies (SHILLA for instance, with overkill skills , 1300 health points and over 400 of armour) are a way too powerful.

    So far the bad and the not so good. Let's talk about the good.

    The game mechanics are great with much more depth than Xcom2. Compared to the Xcom2 base game, you can customize the soldier loadout with much more options, there are many more classes, more weapons, more technology trees. But the main great feature of this game is the shooting mechanics that allow you to shoot a specific part of the enemy's body; you can slow down the enemy by shooting at the legs, make it vulnerable removing its armour, rip-off his arms or weapons to diminish the threat, and so on. Simply great idea and overall well executed. And there is much more.

    In conclusion this is a good game. If you haven't played Xcom2, play that. But, if you have played Xcom2, you should consider this game, it's fun.

    Considering the price, it is a 7 out of 10. Could be 8 if they fix the insane balance.
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  2. Dec 12, 2019
    1
    Ужасная игра. Столько багов, что я с трудом могу припомнить где я такое видел. Гвоздем программы так сказать стал баг с которым я не смог пройти игру, а заново перепроходить 20 часов игры..... Ну уж нет. Очень скупой левел дизайн и анимация.Ужасная игра. Столько багов, что я с трудом могу припомнить где я такое видел. Гвоздем программы так сказать стал баг с которым я не смог пройти игру, а заново перепроходить 20 часов игры..... Ну уж нет. Очень скупой левел дизайн и анимация.
  3. Dec 11, 2019
    5
    TL;DR It's unbalanced, completely unfit for Ironman mode (which isn't even in the game yet) and feels like a Beta.

    The good bits: There's 6 classes that all have their uses, which can also dual-class. There's plenty of room for experimentation. Enemy variety is quite good. Lovecraftian feel works well. Atmospheric music. Interesting aiming system which allows for
    TL;DR It's unbalanced, completely unfit for Ironman mode (which isn't even in the game yet) and feels like a Beta.

    The good bits:

    There's 6 classes that all have their uses, which can also dual-class. There's plenty of room for experimentation.

    Enemy variety is quite good.

    Lovecraftian feel works well.

    Atmospheric music.

    Interesting aiming system which allows for greater tactical variety.

    Wide variety of equipment (though something that is definitely a downside is how you unlock it)

    Downsides:

    Very slow start. You can expect the initial 10-15 hours to be comfortable, even on the penultimate difficulty setting, bar a few specific situations here and there. This means that starting a new campaign is tedious and repetitive.

    Missions are, generally, repetitive and many don't feel like they're important. For exmaple, you have to defend other people's bases a lot, and there's not much variety in those missions. You feel like you're running around putting out fires and not getting on with your own objectives.

    Ridiculous yo-yoing of difficulty with some, quite frankly, silly situations that can occur due to enemy composition and/or spawn areas. There will be instances you lose soldiers, or maybe the entire squad, to these kinds of things. That means one of two things; 1: Restart the campaign with all the tedium that brings, as mentioned above. 2: Savescum your way through, which for many will be completely ungratifying.

    Bugs. For example, your team might spawn behind scenery they cannot move out from. Game can get stuck on enemy turns.

    Unbalanced mechanics that make things very unpredictable and either very hard or, sometimes, very easy. On their own turn, for example, you or the enemy can only fire once or twice. However, a mechanic called return fire can mean that guns can be fired up to any number of times when it's NOT the shooters turn. Example;

    You have a squad of 6 soldiers. An enemy stupidly runs into the middle of you and takes no cover. The logical thing to do is blast him, right? Well, not if he's wearing armour. If you shoot him, you'll just chip a bit of health off, but he'll blast you for a quarter of your health. If you were to shoot him twice with all your team, 3-4 of them would be on half health by the time you take him down. Instead of shooting him, you go overwatch and wait for him to run to cover. Everyone shoots him and hopefully, on your next turn, you can finish him off.

    Sniper rifles and armour shred weapons are king since enemies rely on heavy armour to provide a challenge later on. It leads to a shallow experience with little variety, despite there being so many classes, items and weapons.

    The geoscape (world map) is very limited and base management is very shallow. You'll have 6+ bases but you won't really care as you'll just use them to heal troops. They do little else and defending them is sometimes such a pain you'll simply get fed up and just maintain 2-3 on opposite sides of the world so you have global coverage.

    Attacking the big enemy camps is either long and tedious or short and cheesy. You see, if you play like a normal game, the enemy has infinite reinforcements. So instead you just cheaply send in a 'ninja' to stealth-bow the alien hatchery until it's destroyed. Or riskily jump-pack a heavy trooper with a sniper rifle over to it. Not satisfying.

    When you take all this into account, Ironman mode is a non-starter. I think that's why they haven't implemented it yet. They know the game's structure doesn't fit such a mode.
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  4. Dec 10, 2019
    10
    7.5 It's rough around the edges, but it's made by Gollop, one of the brightest minds of the age of computer games, with that said, the story is good, the tactics and animations better than XCOM's, the ufopedia good as usual, the only thing it needs is a bit more game options (like turning off right clicking run) and more to do on the geoscape, the inclusion of the APC is great, finally7.5 It's rough around the edges, but it's made by Gollop, one of the brightest minds of the age of computer games, with that said, the story is good, the tactics and animations better than XCOM's, the ufopedia good as usual, the only thing it needs is a bit more game options (like turning off right clicking run) and more to do on the geoscape, the inclusion of the APC is great, finally snipers are not useless compared to Firaxis version, also the random positioning of the enemies is way better and the surprise factor well done, i suggest you play on the hardest mode to enjoy it the most, music is fantastic and is based on the original scores, the game have some bugs but is mostly optimized and well done, this is probably one of the few good Unity games out there, i know the exclusivity deal with Epic games store is not cool but at least when it launches on Steam, the game will be way better. Expand
  5. Dec 9, 2019
    0
    Disappointed, the game keeps crashing. After failing to load, I decided to get a refund. FIX YOUR DAMN GAME and I'll redo this review.
  6. Dec 9, 2019
    5
    Скорее, не понравилась.
    Интерфейс, как из задницы. Хотел бы я посмотреть на того умника, кто его спроектировал.
    1) Самое ужасное - в игре нет процента попаданий. Его тупо не показывают. Показывают только возможный урон, который, как правило, сильно отличается в одну из сторон. А процента попаданий нет. То есть, выбирать одну из нескольких целей, как мы это делали в XCOM, останавливаясь
    Скорее, не понравилась.
    Интерфейс, как из задницы. Хотел бы я посмотреть на того умника, кто его спроектировал.

    1) Самое ужасное - в игре нет процента попаданий. Его тупо не показывают. Показывают только возможный урон, который, как правило, сильно отличается в одну из сторон. А процента попаданий нет. То есть, выбирать одну из нескольких целей, как мы это делали в XCOM, останавливаясь на той, в которую проще попасть - здесь нельзя. Это так разрабы избежали типа претензий за промахи при 95%.

    2) Солдаты не вызывают сочувствия. Вообще никаких эмоций к ним нет, как в Total War, какой-нибудь. Какие-то безликие существа, с которыми у тебя нет никакого душевного контакта. В XCOM было иначе. Там мы брали их из академии, потихоньку прокачивали, изучали кто как выглядит. А тут они почти все в масках - лиц не видно. Боты, которых не жалко отправить на убой.

    3) Врагов видно сразу, как только начинается бой, хоть они на другом конце карты. Они тебя видят тоже сразу. Никакой интриги, и тупо толкотня на маленьком пяточке.

    4) Мини-боссы Сирены, если нападут сразу по 3-4 штуки - всё, начинай сначала. Победить их можно только по одиночке, максимум по 2 штуки. Но то как они бегают - от тебя не зависит, поэтому если Сирены бегут толпой к тебе - перезагружайся.

    Итог: сыро как на морском дне. Такое впечатление, что это даже не бета, а альфа. В игре нет душевности, и тупая система стрельбы. И никакими патчами это не исправить. В общем, надеялся на большее, а получилась посредственность.
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  7. Dec 9, 2019
    8
    Bloody good xcom like game, needs a bit of bug squash and better tutorial, but it's a great game regardless
  8. Dec 9, 2019
    5
    what a dissapointment!
    big fan from the old xcom and the new from firefax is nice too.
    i was hoping for an old x-com with new engine :D or an firaxes xcom with more deepness that game is boring and it lacks at love u can not grow an experience general soldier who done many missions.they are max lvl (7) in very short time. can remember how much fun it was at the old x-com to
    what a dissapointment!
    big fan from the old xcom and the new from firefax is nice too.

    i was hoping for an old x-com with new engine :D
    or an firaxes xcom with more deepness

    that game is boring and it lacks at love

    u can not grow an experience general soldier who done many missions.they are max lvl (7) in very short time.
    can remember how much fun it was at the old x-com to have those "special" soldiers.

    there is not rly any basemanagement.yes u can trade and sell stuff but it is useless.

    the maps are soo damn boring,firaxes did way better job.

    the geoscape is .. yes boring :D and confusing. i miss the ufos

    the soldiers management is a nightmare.

    for what i need another phoenixpoint base? why do i need a better aircraft?all useless.
    with weapons its almost the same.
    its just not fun if the research have new things for u.
    the feeling with that research result, where u get finally the plasma gun to kick the technically superior aliens in the ass are not exist.

    there are so many more things i could write but i spare u people more from my bad english

    lets hope for xenonauts2 than
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  9. Dec 9, 2019
    10
    Game is tight. Extremely well thought out. Amazing atmosphere. There's occasional stuttered animation when i jumpjet a heavy, but only rarely and only exists while jetting, could be because i have free camera on. Occasional issue with shooting the cover you hiding behind, easy work around is to look down the sights, before firing, which is a fantastic mechanic (sniping weapon arms andGame is tight. Extremely well thought out. Amazing atmosphere. There's occasional stuttered animation when i jumpjet a heavy, but only rarely and only exists while jetting, could be because i have free camera on. Occasional issue with shooting the cover you hiding behind, easy work around is to look down the sights, before firing, which is a fantastic mechanic (sniping weapon arms and shutting down annoying mutations, i sniped someones mounted rocket pack yesterday and blew them up) The inventory and customization is great. Yes people compare it to xcom, why? Because firaxis bought the UFO xcom franchise upon which they based their games (which i find so frustrating i cant play it). This game is very very good. The learning curve may be steep for some, I'm on my 4th restart and now have the hang of the game and can plan my progression accordingly. The amount of game and story content here is massive, when the dlcs become active, it's going to be even more amazing. I have a deep love for well crafted things, whatever they may be and this game gets it. Cannot understand why there is so much meh towards this game. For a 4x tactical squad based game, there is currently no equal. (I suspect that people who have a problem with the freeform narrative format struggle with their imagination, as you explore the world, the story of what happened to the previous earth and the mystery of the virus becomes clearer, dont just click through the encounter scripts... READ THEM!) There are so many different ways you can approach this game and customize units it's really so very great. I only had to look for online aid twice. Once was for the armored buggy you can stick in your ship, still dont know if it's a robot or needs a driver, but i have future plans to drive one in the midst of enemies and dump a crew of shotgun toting super mutants up their noses) game is good, it's a strategy tweakers wet dream. Expand
  10. Dec 9, 2019
    8
    Snapshot delivered a good game. It builds on UFO/XCOM mechanics in a fun way and adds own twist on top of that. Geoscape is meaningful and fights are fun. Currectly there are some bugs and balacing issues here and there but nothing that can't be solved by a patch. I do like the difficullty though - it seems player has to adapt to Pandoran evolution too and it is a race with time to win.Snapshot delivered a good game. It builds on UFO/XCOM mechanics in a fun way and adds own twist on top of that. Geoscape is meaningful and fights are fun. Currectly there are some bugs and balacing issues here and there but nothing that can't be solved by a patch. I do like the difficullty though - it seems player has to adapt to Pandoran evolution too and it is a race with time to win.

    I liked the game a lot better than first XCOM and at least on par with XCOM2/Xenonauts.
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  11. Dec 9, 2019
    8
    First, this game didn't deserve a Mass Dislike and review bombing like that...
    For a AAA like BL3 or else i can understand, but not a Kickstarted Indy game...
    If people want to play Xcom from Firaxis, just do it, don't ask a game to be an other one, it's useless. My opinion after some hours, didn't finished the main campaign yet: Good: - Combat are strategics - The 3D visual is
    First, this game didn't deserve a Mass Dislike and review bombing like that...
    For a AAA like BL3 or else i can understand, but not a Kickstarted Indy game...
    If people want to play Xcom from Firaxis, just do it, don't ask a game to be an other one, it's useless.

    My opinion after some hours, didn't finished the main campaign yet:

    Good:
    - Combat are strategics
    - The 3D visual is nice and is really well optimized (60FPS at 1080p with a PC: i7-4790K no-OC + GTX 980 no-OC )
    - There is many way to play, many classe and combo
    - The Ui who is clean, not a mess, easy to understand
    - An in game PhoenixPedia for more info
    - Mechanics are well explained and easy to understand, but not easy to mastery
    - Really cool looking Artistic direction
    - The Real Aim Sight Mechanics !!!! it change A LOT the game play, it's amazing and totally change the feeling from game like this one.
    - The story who seems amazing and very interesting but...

    Bad:
    - ... the Story is not nought present, to mush in the back, why ???
    - The music are to shy, and i think they was composed before the game loosed his horror atmosphere, that why sometime the music seems more dark than what happen in game and doesn't suit well.
    - Combat music have to be a little more punshy, more energetic i think, but it's personal feeling.
    - No cinematic effect during combat, or cut Scene, like when you One shot someone from far away with your sniper, as we can see in Trailer Video, there nothing like this in game.
    This point isn't that important maybe but it add a lot of fun and help the player to feel the grinding of his team and when he grow in power. There isn't to be all the time, but just sometime, when great action happen.
    It's nice to see the effect of our strategy in action in a nice looking scene.
    - Maybe not enough class and different equipment
    - No PvP online :/

    Special case:
    - The lost of the Horror Side of the game.
    I can understand why for this point, this is a niche game and with an horror background and story, maybe too mush people will let the game on the side and look for something else.
    But the game had to be sell one day and earn some money, we musn't forget this, even if it's fan made from people who love video game and what they done, even if it's a kickstarter, there people who need to feed there family behind this game !
    I a saying all of this and i not even backed the game xD

    Well, whatever, the game is nice, interesting, need some adjustment and there will be some before the end of the year with a free DLC.
    Give it a chance, even later, if you like this kind of game.

    But stop Review bombing, it's stupid, Epic or not !
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  12. Dec 9, 2019
    2
    A bug filled mess! This could be as good as Xcom2, but it seems to have been rushed out when clearly it needs at least another 6 months work (or there was zero play testing or the testers need fired!).
    Look back at this game in 6 months or maybe a year, and hopefully it will be on sale!
  13. Dec 9, 2019
    10
    Amazing Game. If you liked classic XCOM or even the newer version, you will love this game. I can see it being a classic for years to come. It's a life stealer though. Set some time aside.
  14. Dec 9, 2019
    10
    Extremely enjoyable game with a long developer commitment for continuous content and support! Can't wait to see what comes next!
  15. Dec 8, 2019
    4
    Наиграл уже больше 15 часов. И если честно, продолжать играть не тянет. В игре много проблем. Если вам нужна атмосфера, то играйте в XCOM: Enemy Unkown. Тут её нет. Вы просто летаете на самолёте по точкам, разведуете карту. Иногда сражаетесь с монстрами. Причем миссии скучные просто пипец. "Защитите ресуры" и "вы попали в засаду". За 15 часов было 3 нормальных миссии: атака на улей,Наиграл уже больше 15 часов. И если честно, продолжать играть не тянет. В игре много проблем. Если вам нужна атмосфера, то играйте в XCOM: Enemy Unkown. Тут её нет. Вы просто летаете на самолёте по точкам, разведуете карту. Иногда сражаетесь с монстрами. Причем миссии скучные просто пипец. "Защитите ресуры" и "вы попали в засаду". За 15 часов было 3 нормальных миссии: атака на улей, момент когда на мою базу напали, и когда я впервые встретил монстра артиллерию. Всё. 15 часов. Тупой скукаты и летания между точками на карте. Сюжет движется ооочень медленно. Причем больше всего меня раздражает, что когда появляется новый монстр, никакого внимание, как в том же XCOM: EU ему не уделяется. Вы просто его убиваете и все. Дальше максимум прочитаете чуток текста про него в лаборатории. Всё. Никакого удивления, никакого внимания на монстра, ни какой близкой камеры, чтобы его полностью посмотреть нет. В том же ХСОМ: EU при первой встречи с новым противником, доктор Вален что-то рассказывала о нём, как и при вскрытии, как и при допросе. Было не только интересно узнавать нлошников, но и пытаться их поймать. Тут же вы всё делаете с покер фейсом. Причем храмает и сама механика. Противник "оглушен" ок да. Ты подходишь и пытаешься его парализовать, а он в ответ по тебе стреляет в притык. НО ВЕДЬ ОН ЖЕ ОГЛУШЕН!!!! Бред. Плюс эти всякие маленькие иконки в инвинтаре, когда ты снаряжение вешаешь на своего бойца. Они все почти одинаковые, как патроны, так и оружие. Отличаются только цветом. Характеристики оружия читать не удобно, что-то сравнивать тоже. Про фракции в игре я вообще молчу, ибо они клешированы (копия фракций из Fallout 4), и тебе просто становится на них плевать. Я игру то пройду, но через силу. В общем в игре много проблем во всём. Пока играть не рекомендую, максимум попробовать в неё сыграть, когда выйдут все длц. Expand
  16. Dec 8, 2019
    4
    This game has a lot of potential. Unfortunately, potential is the thing it already had when the crowfunding was occurring. Now that it's released, I can't help but see it as a disappointment.
    Sure, it has a lot of interesting mechanics (stealth is rather well implemented even if the information feedback is lacking), some weapons, like the viral guns and the spider drone are are fun to use,
    This game has a lot of potential. Unfortunately, potential is the thing it already had when the crowfunding was occurring. Now that it's released, I can't help but see it as a disappointment.
    Sure, it has a lot of interesting mechanics (stealth is rather well implemented even if the information feedback is lacking), some weapons, like the viral guns and the spider drone are are fun to use, the dual classes are a fun thing,... but it has a lot of glaring issues too.
    For one, balancing... The game has none. The special actions are based on a will point system, but this system has a weird value for what counts as an action... Enemies can mind control you for a handful of points, and repeat it on every turn, on different soldiers. Some can snipe you from the other side of the map with crippling explosives as long as one of their allies has a line of sight, and all for one measly will point. They can have heavy armor and run across half the map, while you can't do **** if you have heavy armor. The enemies are all equipped with some sort of shredding weapon while you are not,... And the list continues. I'd say, buy it if you are ready to play only this game for 100 hours, with a stale gameplay compared to other similar titles, and only a handful of strategies worth using (which is ironic considering the "variety" mutations and weapon diversity was supposed to bring to the table)

    Tldr : wait for patches, steam release and (eventual) mods
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  17. Dec 8, 2019
    3
    Sadly bland and uninteresting - and I was waiting for that game a long time. Storytelling is naive (telling the story as some personal journals rather than scientific discovery - this seems as if the game was directed towards 13 years old, who need a simple to understand story).

    Art is silly - the weapons are very elaborate and detailed, which does not really fit a post-apo feel.
    Sadly bland and uninteresting - and I was waiting for that game a long time. Storytelling is naive (telling the story as some personal journals rather than scientific discovery - this seems as if the game was directed towards 13 years old, who need a simple to understand story).

    Art is silly - the weapons are very elaborate and detailed, which does not really fit a post-apo feel.

    Finally, the gameplay is quite meh.

    And finally the sounds - some psychopath decided to put very loud, whistling noise in the "spooky" music - those are super-irritating and way too loud.

    I've supported this game a long time ago, and wanted to love it but it's unfortunately very meh.
    Waiting for Xenonauts 2.
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  18. Dec 8, 2019
    10
    It's revolutionary game for the XCOM genre, you can shoot whatever you want, no matter if it's environment or enemies or even friends. There is no logical abstraction with random chances of the shooting, the randomness comes only from the weapon's spread angle. You can make yourself a hole on the wall and shoot whatever you see through that whole... but it can also shoot you back, it'sIt's revolutionary game for the XCOM genre, you can shoot whatever you want, no matter if it's environment or enemies or even friends. There is no logical abstraction with random chances of the shooting, the randomness comes only from the weapon's spread angle. You can make yourself a hole on the wall and shoot whatever you see through that whole... but it can also shoot you back, it's hilarious, I've never seen such freedom in a turn based game. Yeah it has some bugs, the AI is "thinking" too slow sometimes (which is normal I guess, having in mind this freedom I'm talking about), but It's a first official build after all, we all know how developers launch first, fix bugs later now days. Expand
  19. Dec 8, 2019
    9
    Initially I gave 6/10 to this game, but after playing for couple of days changed to 9/10.
    My problem is that I expected something like X-COM or better yet X-COM with modern graphics and maybe a bit different firing system, the game is not it .
    However, its a great game, I started to love it ! On the bad side there still rather uneventful, blend, research and the learning curve is
    Initially I gave 6/10 to this game, but after playing for couple of days changed to 9/10.
    My problem is that I expected something like X-COM or better yet X-COM with modern graphics and maybe a bit different firing system, the game is not it .
    However, its a great game, I started to love it !
    On the bad side there still rather uneventful, blend, research and the learning curve is unpleasant, also the “switch” from “everything is too easy and world is small” to “damn, I can’t pass any mission and the world is huge” is just too sharp.
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  20. Dec 8, 2019
    3
    Awkward, buggy and unfinished. Some good ideas here and likely had the potential to be better but for whatever reason lacks refinement and polished.

    The outright lies told to backers and investors only to switch the rug out underneath them and go Epic exclusive also cannot be ignored. If the payout was used to bring this game up to a high standard that would be one thing but none of
    Awkward, buggy and unfinished. Some good ideas here and likely had the potential to be better but for whatever reason lacks refinement and polished.

    The outright lies told to backers and investors only to switch the rug out underneath them and go Epic exclusive also cannot be ignored. If the payout was used to bring this game up to a high standard that would be one thing but none of that seems to have shown. The game still looks very rough and amateurish in some areas so wherever that Epic kickback went, it doesn't seem to be in to the game's production.

    I hate to say it but if you are expecting this to be the next XCOM, you will be disappointed.
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  21. Dec 8, 2019
    4
    This is still a prototype: no balance, no final UI (what i see is can not be considered as final at all), no UX.
    A very big disappointment instead of a game.
  22. Dec 8, 2019
    6
    Relatively weak game. It has nice feeling of dying world with alive population counter and some good mechanics, but some bad as well. Why mist an global map looks like red outline, and not like mist? Why mist is totaly absent on tactical battelfield? Why I can't hire crew that I want, instead I have to fly from one haven to another in hope they have a sniper for hire (usually they don't,Relatively weak game. It has nice feeling of dying world with alive population counter and some good mechanics, but some bad as well. Why mist an global map looks like red outline, and not like mist? Why mist is totaly absent on tactical battelfield? Why I can't hire crew that I want, instead I have to fly from one haven to another in hope they have a sniper for hire (usually they don't, so keep flying). Why my heavy soldier sometime dies after landing? Why base managment and diplomacy are so primitive? Why there are so many controller bugs - camera flying off the screen, lists not scrolling, some skills can be called only using mouse. Naming convention - Odin? Eidolon?Acolyte? Do you gues have at least some creativity? it's not a bad game, I like it - but sometimes it feels cheap. Expand
  23. Dec 7, 2019
    10
    Лучшая пошаговая стратегия, за последние лет 10, продуманная и глубокая. И самое главное минимум ТУПОГО РАНДОМА. Почти шедевр. Желаю разработчикам финансового успеха и сам куплю игру и все дополнения.
  24. Dec 7, 2019
    10
    Game is flawless! Similar to Xcom, but way better! Everything Xcom lacks this game has. Way more forgiving than Xcom. Must play!! Support Spattercatgaming on YouTube. Buy through his link please!
  25. Dec 7, 2019
    0
    I want to like this game, I really do. Supported them prior to release and was excited to play. This game is full of bugs, can't even get past the tutorial. Really weird as the alpha/beta seemed to be rock solid. Must be them trying to rush the game out to hit release dates...
  26. Dec 7, 2019
    10
    First time - Low budget boring game.
    Second time - strategic orgy.

    Who loves XCOM2, must play. This game needs time for understanding. I recommend.

    XCOM2:
    better graphic
    more complex

    PHOENIX POINT:
    similar to old XCOM
    more interesting enemies
    interesting ideas
  27. Dec 7, 2019
    2
    review after finishing the game

    Pros -while the fact that enemies adopt to your style is nice and interesting because finally the battlescape dosent feel boring this is the only good part of the game. AFter a while it bottlenecks to use shred ammo else die -lovecraftian horror vibes and theme -julian gollop Cons -Base management is nonexistent -diplomacy aspect is flawed and
    review after finishing the game

    Pros

    -while the fact that enemies adopt to your style is nice and interesting because finally the battlescape dosent feel boring this is the only good part of the game. AFter a while it bottlenecks to use shred ammo else die
    -lovecraftian horror vibes and theme
    -julian gollop

    Cons

    -Base management is nonexistent
    -diplomacy aspect is flawed and dosent add anything at all,besides the grey area most games adopt is pure pure fail(hey aliums attack but we fight among us because insert needed drama-ideology here)
    -research is not worth it(you can get best weapons-and only weapons oO- early on)
    -You have no idea what base your craft is or which base your personell are,good luck with trying to defend havens,which arent needed but is good to have them
    -You dont have to research best weapons,there are none
    -No need to get better aircraft,all are the same stats wise
    -shot that arm?nice if it did 10 damage you re good,sometimes it does 0 damage,just like grenades do
    -alien bases are not interesting and you can get stuck,there are parts that if you fall you cant get out,and enemies cant kill you,so restart if that soldier is your last one.
    -want to steal tech from a faction?nice. Keep in mind some of these missions cannot be finished.
    -Want interesting soldier classes? We dont do that here son

    This game left a bitter taste,but hey if people are enjoying it more power to them. I refunded my game because yeah.This is not an xcom,this is something resembling xcom and dosent do it well either.On its own the bugs here and there and the slog that most battles have make it a tedious game to enjoy
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  28. Dec 7, 2019
    5
    Before i start i have some bias from the whole steam epic store switch, but still the game is dated and has too many bugs. you can say its good for a kickstarter game or indie dev but at the end of the day they got backed by epic hard so they were no longer a kickstarter in terms of funding. the game truly deserves a 5 or 6 at this point with some polish and maybe see what they do in theBefore i start i have some bias from the whole steam epic store switch, but still the game is dated and has too many bugs. you can say its good for a kickstarter game or indie dev but at the end of the day they got backed by epic hard so they were no longer a kickstarter in terms of funding. the game truly deserves a 5 or 6 at this point with some polish and maybe see what they do in the coming months a 7 or 8 if you get over your bias for the dishonesty Expand
  29. Dec 7, 2019
    3
    I'm so dissapointed at your product. I played your game for 2 days and I have already uninstalled it. I just got stuck in a lair having endless waves of the same enemy attacking me not even knowing what the hell was I suppossed to do. Also, I don't understand how resources even work and there's nowhere to learn about it. I'm used to hard games. I played almost every XCOM game and I loveI'm so dissapointed at your product. I played your game for 2 days and I have already uninstalled it. I just got stuck in a lair having endless waves of the same enemy attacking me not even knowing what the hell was I suppossed to do. Also, I don't understand how resources even work and there's nowhere to learn about it. I'm used to hard games. I played almost every XCOM game and I love playing Dark Souls. And these are hard games. But it always feels fair. In Phoenix Point I'm left wandering why I'm I spending hours hitting my head against a wall. I am terribly dissapointed at having backed this project. Expand
  30. Dec 7, 2019
    6
    I really REALLY wanted to love this.

    As of writing this review, it's nothing more than a slightly polished beta. PROS: Very interesting story premise. Cool enemy visual designs. Interesting warring factions premise. Interesting take on x-com aiming system. Interesting take on global map mechanics. CONS: Direly lacks polish. Horribly un-intuitive user interface, making it an
    I really REALLY wanted to love this.

    As of writing this review, it's nothing more than a slightly polished beta.

    PROS: Very interesting story premise. Cool enemy visual designs. Interesting warring factions premise. Interesting take on x-com aiming system. Interesting take on global map mechanics.

    CONS: Direly lacks polish. Horribly un-intuitive user interface, making it an absolute chore to learn the game. The game tends to hide important information. Game balance is a total mess. Clearly not play-tested enough.

    Some examples of how messy PP is right now:

    1) Mini-bosses called Sirens attack you in handfuls - MINI-BOSSES. HANDFULS. Inexplicably, the devs intentionally actually created the Siren and intended them to be all-powerful with no weaknesses or counters. The only way to survive an encounter with a handful of Sirens is to hope that they don't all attack at once, which is totally outside your control. One or two, you can defeat. But 3 or 4 at a time? You're dead. Dealing with Sirens is RNG. Will your snipers miss hitting breaking the head or tail? How close will they spawn? How small is the map? Which of your allies gets mind-controlled first? Note that Sirens can mind-control AT RANGE, MULTIPLE TIMES, AND IT HAS NO COUNTER. You will encounter squads of Sirens very early in the game, meaning you'll have to save-scum to scrape by. A SINGLE mind-controlled ally often results in a total squad wipe. It's telling that the devs did NOT ship this game with ironman mode.

    2) Random, run-ending base attacks with ONLY 12 HOURS WARNING. Before the 12hrs, it's RNG. You won't know until it's too late because your plane is halfway across the world. Also, of course, a handful of Sirens will join the assault so you need all hands on deck or it's game over.

    3) Allies WON'T DUCK when ally behind wants to shoot, resulting in friendly fire. Seriously?

    4) The game does not show you the percentage to hit. Seriously? In an X-Com-type game? Who thought this was a good idea? The realistic bullet-tracking is cool, but the game needs more consistency. I NEED TO KNOW THE CHANCES OF A HIT. This is especially notable on one-shot soldiers like snipers or heavies. The lack of percentage calculation is very, very infuriating, considering this is a core concept in these types of games. I understand that they wanted to eliminate the comical 99%-to-hit-but-miss-at-point-blank scenario...but at what cost? PP is much worse off for it.

    5) The maps are smaller and the enemies attack you all at once the moment they know where you are. This make combat faster and tighter, which is good, but somehow it's not quite as good as x-com. I'm not a game dev so I'm having a hard time elaborating. One, the combat skills your soldiers get feel very...generic. They don't really feel like they add flavor to the soldier's specialty. Add to that the cross-class system and it makes each soldier feel less special. X-com's leveling system is more fun and more intuitive. It gives you limited but meaningful choices. PP just throws a bunch of generic buffs at you to choose from. Two, somehow the enemies feel very generic, too. Sorry, can't elaborate well. X-com did enemies better, too. For whatever reason, fights play out very same-y in PP. In x-com, they were more dynamic.

    After an additional year of polish and patching the core mechanics, this could be a GREAT game. But as it stands, this is nothing more than a prototype. If you buy it now you're just a beta-tester. It sucks bad because there's a great game hidden under the thick muck.
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Metascore
74

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 48
  2. Negative: 0 out of 48
  1. May 7, 2020
    80
    Even with all its technical flaws and strategic hiccups, Phoenix Point manages to pull together some of the best aspects of classic and contemporary turn-based tactical design and, in doing so, it somehow leaves me wanting more. It’s not a recommendation that comes without caveats thanks to the bugs and hiccups, but the struggle is worth it.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    In some ways, the game may look simple, but the opposite is true. Thanks to the difficulty and intriguing environment you will spend dozens of hours playing the game. [Issue#301]
  3. Feb 28, 2020
    80
    This is a true spiritual successor to X-Com games. The tense atmosphere and terribly lopsided fight to save humanity make this a wonderful strategic experience.