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5.8

Mixed or average reviews- based on 398 Ratings

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  1. Dec 13, 2019
    5
    After advancing further in the campaign I'm forced to tone down my previous evaluation of the game (see below). The balance is absolutely broken.
    For the readers I'll give you an example:
    In one mission (Pandora attacking one of my bases) I had 7 (quite skilled unit) against the enemy team composed of 3 Antron and 2 Sirens. The Antron is in theory a md level unit with: Defense -
    After advancing further in the campaign I'm forced to tone down my previous evaluation of the game (see below). The balance is absolutely broken.
    For the readers I'll give you an example:
    In one mission (Pandora attacking one of my bases) I had 7 (quite skilled unit) against the enemy team composed of 3 Antron and 2 Sirens.
    The Antron is in theory a md level unit with:
    Defense
    - health points slightly superior to your average unit
    - armour 2 or 3 times the amount of armour of your average unit
    - shield to limit the visibility on the vulnerable parts
    Attack
    - rifle/railgun in one arm
    - grenade launcher in the other arm
    - melee attack with poison
    Along with that this "mid level" unit returns fire (if the shield is not deployed) when attacked

    The Siren has:
    Defense
    - health points significantly superior to your average unit
    - armour 3 or 4 times the amount of armour of your average unit
    Attack
    - can take possession (for the duration of 2 turns) up to 2 of the enemy units per turn (depending on the will power)
    - melee attack with poison
    Along with that this unit can recover a significant amount of will power.

    To make a long story short I started the mission with 7 friendly units vs 5 enemy units.
    After 3 turns the game was 5 vs 6; 5 remaining friendly units (of which one without weapons because the rifle was disabled) against 4 enemies (I managed to kill one Antron, but the 2 sirens were still in good shape given the insame amount of armour/health) plus two of my units siding with the enemy.
    The following turn it was 3 (2 + 1 useless unit) vs 8 enemies (4 pandora units + 4 "traitors").

    You can guess the outcome.

    With this balance the game is unplayable at veteran level.

    ------ Previous evaluation-----

    Compared to Xcom2 it shows the lack of production quality (lack of cut-scenes, poor customization options, no modding support). It is also true that it costs 50% less than the price of Xcom2 full price when it came out. There are some bugs, not many, but overall it is more polished than Xcom2 initial release. I spent over 1500 hours on Xcom2 (I played everything) and I remember the bad performance which lasted for over 1 year; but still I loved that game. In this regard Phoenix Point is quite polished and with much better performances than Xcom2, let's be fair.
    Technically is not a masterpiece but it is good; maps are fine, textures (in gameplay) are good as well the sounds, and animations are decent.

    World map is a mess and it is hard to find you own bases, but actually, the main flaw of this game so far is the balance. That must be fixed; some enemies (SHILLA for instance, with overkill skills , 1300 health points and over 400 of armour) are a way too powerful.

    So far the bad and the not so good. Let's talk about the good.

    The game mechanics are great with much more depth than Xcom2. Compared to the Xcom2 base game, you can customize the soldier loadout with much more options, there are many more classes, more weapons, more technology trees. But the main great feature of this game is the shooting mechanics that allow you to shoot a specific part of the enemy's body; you can slow down the enemy by shooting at the legs, make it vulnerable removing its armour, rip-off his arms or weapons to diminish the threat, and so on. Simply great idea and overall well executed. And there is much more.

    In conclusion this is a good game. If you haven't played Xcom2, play that. But, if you have played Xcom2, you should consider this game, it's fun.

    Considering the price, it is a 7 out of 10. Could be 8 if they fix the insane balance.
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  2. Dec 12, 2019
    1
    Ужасная игра. Столько багов, что я с трудом могу припомнить где я такое видел. Гвоздем программы так сказать стал баг с которым я не смог пройти игру, а заново перепроходить 20 часов игры..... Ну уж нет. Очень скупой левел дизайн и анимация.Ужасная игра. Столько багов, что я с трудом могу припомнить где я такое видел. Гвоздем программы так сказать стал баг с которым я не смог пройти игру, а заново перепроходить 20 часов игры..... Ну уж нет. Очень скупой левел дизайн и анимация.
  3. Dec 11, 2019
    5
    TL;DR It's unbalanced, completely unfit for Ironman mode (which isn't even in the game yet) and feels like a Beta.

    The good bits: There's 6 classes that all have their uses, which can also dual-class. There's plenty of room for experimentation. Enemy variety is quite good. Lovecraftian feel works well. Atmospheric music. Interesting aiming system which allows for
    TL;DR It's unbalanced, completely unfit for Ironman mode (which isn't even in the game yet) and feels like a Beta.

    The good bits:

    There's 6 classes that all have their uses, which can also dual-class. There's plenty of room for experimentation.

    Enemy variety is quite good.

    Lovecraftian feel works well.

    Atmospheric music.

    Interesting aiming system which allows for greater tactical variety.

    Wide variety of equipment (though something that is definitely a downside is how you unlock it)

    Downsides:

    Very slow start. You can expect the initial 10-15 hours to be comfortable, even on the penultimate difficulty setting, bar a few specific situations here and there. This means that starting a new campaign is tedious and repetitive.

    Missions are, generally, repetitive and many don't feel like they're important. For exmaple, you have to defend other people's bases a lot, and there's not much variety in those missions. You feel like you're running around putting out fires and not getting on with your own objectives.

    Ridiculous yo-yoing of difficulty with some, quite frankly, silly situations that can occur due to enemy composition and/or spawn areas. There will be instances you lose soldiers, or maybe the entire squad, to these kinds of things. That means one of two things; 1: Restart the campaign with all the tedium that brings, as mentioned above. 2: Savescum your way through, which for many will be completely ungratifying.

    Bugs. For example, your team might spawn behind scenery they cannot move out from. Game can get stuck on enemy turns.

    Unbalanced mechanics that make things very unpredictable and either very hard or, sometimes, very easy. On their own turn, for example, you or the enemy can only fire once or twice. However, a mechanic called return fire can mean that guns can be fired up to any number of times when it's NOT the shooters turn. Example;

    You have a squad of 6 soldiers. An enemy stupidly runs into the middle of you and takes no cover. The logical thing to do is blast him, right? Well, not if he's wearing armour. If you shoot him, you'll just chip a bit of health off, but he'll blast you for a quarter of your health. If you were to shoot him twice with all your team, 3-4 of them would be on half health by the time you take him down. Instead of shooting him, you go overwatch and wait for him to run to cover. Everyone shoots him and hopefully, on your next turn, you can finish him off.

    Sniper rifles and armour shred weapons are king since enemies rely on heavy armour to provide a challenge later on. It leads to a shallow experience with little variety, despite there being so many classes, items and weapons.

    The geoscape (world map) is very limited and base management is very shallow. You'll have 6+ bases but you won't really care as you'll just use them to heal troops. They do little else and defending them is sometimes such a pain you'll simply get fed up and just maintain 2-3 on opposite sides of the world so you have global coverage.

    Attacking the big enemy camps is either long and tedious or short and cheesy. You see, if you play like a normal game, the enemy has infinite reinforcements. So instead you just cheaply send in a 'ninja' to stealth-bow the alien hatchery until it's destroyed. Or riskily jump-pack a heavy trooper with a sniper rifle over to it. Not satisfying.

    When you take all this into account, Ironman mode is a non-starter. I think that's why they haven't implemented it yet. They know the game's structure doesn't fit such a mode.
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  4. Dec 10, 2019
    10
    7.5 It's rough around the edges, but it's made by Gollop, one of the brightest minds of the age of computer games, with that said, the story is good, the tactics and animations better than XCOM's, the ufopedia good as usual, the only thing it needs is a bit more game options (like turning off right clicking run) and more to do on the geoscape, the inclusion of the APC is great, finally7.5 It's rough around the edges, but it's made by Gollop, one of the brightest minds of the age of computer games, with that said, the story is good, the tactics and animations better than XCOM's, the ufopedia good as usual, the only thing it needs is a bit more game options (like turning off right clicking run) and more to do on the geoscape, the inclusion of the APC is great, finally snipers are not useless compared to Firaxis version, also the random positioning of the enemies is way better and the surprise factor well done, i suggest you play on the hardest mode to enjoy it the most, music is fantastic and is based on the original scores, the game have some bugs but is mostly optimized and well done, this is probably one of the few good Unity games out there, i know the exclusivity deal with Epic games store is not cool but at least when it launches on Steam, the game will be way better. Expand
  5. Dec 9, 2019
    0
    Disappointed, the game keeps crashing. After failing to load, I decided to get a refund. FIX YOUR DAMN GAME and I'll redo this review.
  6. Dec 9, 2019
    5
    Скорее, не понравилась.
    Интерфейс, как из задницы. Хотел бы я посмотреть на того умника, кто его спроектировал.
    1) Самое ужасное - в игре нет процента попаданий. Его тупо не показывают. Показывают только возможный урон, который, как правило, сильно отличается в одну из сторон. А процента попаданий нет. То есть, выбирать одну из нескольких целей, как мы это делали в XCOM, останавливаясь
    Скорее, не понравилась.
    Интерфейс, как из задницы. Хотел бы я посмотреть на того умника, кто его спроектировал.

    1) Самое ужасное - в игре нет процента попаданий. Его тупо не показывают. Показывают только возможный урон, который, как правило, сильно отличается в одну из сторон. А процента попаданий нет. То есть, выбирать одну из нескольких целей, как мы это делали в XCOM, останавливаясь на той, в которую проще попасть - здесь нельзя. Это так разрабы избежали типа претензий за промахи при 95%.

    2) Солдаты не вызывают сочувствия. Вообще никаких эмоций к ним нет, как в Total War, какой-нибудь. Какие-то безликие существа, с которыми у тебя нет никакого душевного контакта. В XCOM было иначе. Там мы брали их из академии, потихоньку прокачивали, изучали кто как выглядит. А тут они почти все в масках - лиц не видно. Боты, которых не жалко отправить на убой.

    3) Врагов видно сразу, как только начинается бой, хоть они на другом конце карты. Они тебя видят тоже сразу. Никакой интриги, и тупо толкотня на маленьком пяточке.

    4) Мини-боссы Сирены, если нападут сразу по 3-4 штуки - всё, начинай сначала. Победить их можно только по одиночке, максимум по 2 штуки. Но то как они бегают - от тебя не зависит, поэтому если Сирены бегут толпой к тебе - перезагружайся.

    Итог: сыро как на морском дне. Такое впечатление, что это даже не бета, а альфа. В игре нет душевности, и тупая система стрельбы. И никакими патчами это не исправить. В общем, надеялся на большее, а получилась посредственность.
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  7. Dec 9, 2019
    8
    Bloody good xcom like game, needs a bit of bug squash and better tutorial, but it's a great game regardless
  8. Dec 9, 2019
    5
    what a dissapointment!
    big fan from the old xcom and the new from firefax is nice too.
    i was hoping for an old x-com with new engine :D or an firaxes xcom with more deepness that game is boring and it lacks at love u can not grow an experience general soldier who done many missions.they are max lvl (7) in very short time. can remember how much fun it was at the old x-com to
    what a dissapointment!
    big fan from the old xcom and the new from firefax is nice too.

    i was hoping for an old x-com with new engine :D
    or an firaxes xcom with more deepness

    that game is boring and it lacks at love

    u can not grow an experience general soldier who done many missions.they are max lvl (7) in very short time.
    can remember how much fun it was at the old x-com to have those "special" soldiers.

    there is not rly any basemanagement.yes u can trade and sell stuff but it is useless.

    the maps are soo damn boring,firaxes did way better job.

    the geoscape is .. yes boring :D and confusing. i miss the ufos

    the soldiers management is a nightmare.

    for what i need another phoenixpoint base? why do i need a better aircraft?all useless.
    with weapons its almost the same.
    its just not fun if the research have new things for u.
    the feeling with that research result, where u get finally the plasma gun to kick the technically superior aliens in the ass are not exist.

    there are so many more things i could write but i spare u people more from my bad english

    lets hope for xenonauts2 than
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  9. Dec 9, 2019
    10
    Game is tight. Extremely well thought out. Amazing atmosphere. There's occasional stuttered animation when i jumpjet a heavy, but only rarely and only exists while jetting, could be because i have free camera on. Occasional issue with shooting the cover you hiding behind, easy work around is to look down the sights, before firing, which is a fantastic mechanic (sniping weapon arms andGame is tight. Extremely well thought out. Amazing atmosphere. There's occasional stuttered animation when i jumpjet a heavy, but only rarely and only exists while jetting, could be because i have free camera on. Occasional issue with shooting the cover you hiding behind, easy work around is to look down the sights, before firing, which is a fantastic mechanic (sniping weapon arms and shutting down annoying mutations, i sniped someones mounted rocket pack yesterday and blew them up) The inventory and customization is great. Yes people compare it to xcom, why? Because firaxis bought the UFO xcom franchise upon which they based their games (which i find so frustrating i cant play it). This game is very very good. The learning curve may be steep for some, I'm on my 4th restart and now have the hang of the game and can plan my progression accordingly. The amount of game and story content here is massive, when the dlcs become active, it's going to be even more amazing. I have a deep love for well crafted things, whatever they may be and this game gets it. Cannot understand why there is so much meh towards this game. For a 4x tactical squad based game, there is currently no equal. (I suspect that people who have a problem with the freeform narrative format struggle with their imagination, as you explore the world, the story of what happened to the previous earth and the mystery of the virus becomes clearer, dont just click through the encounter scripts... READ THEM!) There are so many different ways you can approach this game and customize units it's really so very great. I only had to look for online aid twice. Once was for the armored buggy you can stick in your ship, still dont know if it's a robot or needs a driver, but i have future plans to drive one in the midst of enemies and dump a crew of shotgun toting super mutants up their noses) game is good, it's a strategy tweakers wet dream. Expand
  10. Dec 9, 2019
    8
    Snapshot delivered a good game. It builds on UFO/XCOM mechanics in a fun way and adds own twist on top of that. Geoscape is meaningful and fights are fun. Currectly there are some bugs and balacing issues here and there but nothing that can't be solved by a patch. I do like the difficullty though - it seems player has to adapt to Pandoran evolution too and it is a race with time to win.Snapshot delivered a good game. It builds on UFO/XCOM mechanics in a fun way and adds own twist on top of that. Geoscape is meaningful and fights are fun. Currectly there are some bugs and balacing issues here and there but nothing that can't be solved by a patch. I do like the difficullty though - it seems player has to adapt to Pandoran evolution too and it is a race with time to win.

    I liked the game a lot better than first XCOM and at least on par with XCOM2/Xenonauts.
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  11. Dec 9, 2019
    8
    First, this game didn't deserve a Mass Dislike and review bombing like that...
    For a AAA like BL3 or else i can understand, but not a Kickstarted Indy game...
    If people want to play Xcom from Firaxis, just do it, don't ask a game to be an other one, it's useless. My opinion after some hours, didn't finished the main campaign yet: Good: - Combat are strategics - The 3D visual is
    First, this game didn't deserve a Mass Dislike and review bombing like that...
    For a AAA like BL3 or else i can understand, but not a Kickstarted Indy game...
    If people want to play Xcom from Firaxis, just do it, don't ask a game to be an other one, it's useless.

    My opinion after some hours, didn't finished the main campaign yet:

    Good:
    - Combat are strategics
    - The 3D visual is nice and is really well optimized (60FPS at 1080p with a PC: i7-4790K no-OC + GTX 980 no-OC )
    - There is many way to play, many classe and combo
    - The Ui who is clean, not a mess, easy to understand
    - An in game PhoenixPedia for more info
    - Mechanics are well explained and easy to understand, but not easy to mastery
    - Really cool looking Artistic direction
    - The Real Aim Sight Mechanics !!!! it change A LOT the game play, it's amazing and totally change the feeling from game like this one.
    - The story who seems amazing and very interesting but...

    Bad:
    - ... the Story is not nought present, to mush in the back, why ???
    - The music are to shy, and i think they was composed before the game loosed his horror atmosphere, that why sometime the music seems more dark than what happen in game and doesn't suit well.
    - Combat music have to be a little more punshy, more energetic i think, but it's personal feeling.
    - No cinematic effect during combat, or cut Scene, like when you One shot someone from far away with your sniper, as we can see in Trailer Video, there nothing like this in game.
    This point isn't that important maybe but it add a lot of fun and help the player to feel the grinding of his team and when he grow in power. There isn't to be all the time, but just sometime, when great action happen.
    It's nice to see the effect of our strategy in action in a nice looking scene.
    - Maybe not enough class and different equipment
    - No PvP online :/

    Special case:
    - The lost of the Horror Side of the game.
    I can understand why for this point, this is a niche game and with an horror background and story, maybe too mush people will let the game on the side and look for something else.
    But the game had to be sell one day and earn some money, we musn't forget this, even if it's fan made from people who love video game and what they done, even if it's a kickstarter, there people who need to feed there family behind this game !
    I a saying all of this and i not even backed the game xD

    Well, whatever, the game is nice, interesting, need some adjustment and there will be some before the end of the year with a free DLC.
    Give it a chance, even later, if you like this kind of game.

    But stop Review bombing, it's stupid, Epic or not !
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  12. Dec 9, 2019
    2
    A bug filled mess! This could be as good as Xcom2, but it seems to have been rushed out when clearly it needs at least another 6 months work (or there was zero play testing or the testers need fired!).
    Look back at this game in 6 months or maybe a year, and hopefully it will be on sale!
  13. Dec 9, 2019
    10
    Amazing Game. If you liked classic XCOM or even the newer version, you will love this game. I can see it being a classic for years to come. It's a life stealer though. Set some time aside.
  14. Dec 9, 2019
    10
    Extremely enjoyable game with a long developer commitment for continuous content and support! Can't wait to see what comes next!
  15. Dec 8, 2019
    4
    Наиграл уже больше 15 часов. И если честно, продолжать играть не тянет. В игре много проблем. Если вам нужна атмосфера, то играйте в XCOM: Enemy Unkown. Тут её нет. Вы просто летаете на самолёте по точкам, разведуете карту. Иногда сражаетесь с монстрами. Причем миссии скучные просто пипец. "Защитите ресуры" и "вы попали в засаду". За 15 часов было 3 нормальных миссии: атака на улей,Наиграл уже больше 15 часов. И если честно, продолжать играть не тянет. В игре много проблем. Если вам нужна атмосфера, то играйте в XCOM: Enemy Unkown. Тут её нет. Вы просто летаете на самолёте по точкам, разведуете карту. Иногда сражаетесь с монстрами. Причем миссии скучные просто пипец. "Защитите ресуры" и "вы попали в засаду". За 15 часов было 3 нормальных миссии: атака на улей, момент когда на мою базу напали, и когда я впервые встретил монстра артиллерию. Всё. 15 часов. Тупой скукаты и летания между точками на карте. Сюжет движется ооочень медленно. Причем больше всего меня раздражает, что когда появляется новый монстр, никакого внимание, как в том же XCOM: EU ему не уделяется. Вы просто его убиваете и все. Дальше максимум прочитаете чуток текста про него в лаборатории. Всё. Никакого удивления, никакого внимания на монстра, ни какой близкой камеры, чтобы его полностью посмотреть нет. В том же ХСОМ: EU при первой встречи с новым противником, доктор Вален что-то рассказывала о нём, как и при вскрытии, как и при допросе. Было не только интересно узнавать нлошников, но и пытаться их поймать. Тут же вы всё делаете с покер фейсом. Причем храмает и сама механика. Противник "оглушен" ок да. Ты подходишь и пытаешься его парализовать, а он в ответ по тебе стреляет в притык. НО ВЕДЬ ОН ЖЕ ОГЛУШЕН!!!! Бред. Плюс эти всякие маленькие иконки в инвинтаре, когда ты снаряжение вешаешь на своего бойца. Они все почти одинаковые, как патроны, так и оружие. Отличаются только цветом. Характеристики оружия читать не удобно, что-то сравнивать тоже. Про фракции в игре я вообще молчу, ибо они клешированы (копия фракций из Fallout 4), и тебе просто становится на них плевать. Я игру то пройду, но через силу. В общем в игре много проблем во всём. Пока играть не рекомендую, максимум попробовать в неё сыграть, когда выйдут все длц. Expand
  16. Dec 8, 2019
    4
    This game has a lot of potential. Unfortunately, potential is the thing it already had when the crowfunding was occurring. Now that it's released, I can't help but see it as a disappointment.
    Sure, it has a lot of interesting mechanics (stealth is rather well implemented even if the information feedback is lacking), some weapons, like the viral guns and the spider drone are are fun to use,
    This game has a lot of potential. Unfortunately, potential is the thing it already had when the crowfunding was occurring. Now that it's released, I can't help but see it as a disappointment.
    Sure, it has a lot of interesting mechanics (stealth is rather well implemented even if the information feedback is lacking), some weapons, like the viral guns and the spider drone are are fun to use, the dual classes are a fun thing,... but it has a lot of glaring issues too.
    For one, balancing... The game has none. The special actions are based on a will point system, but this system has a weird value for what counts as an action... Enemies can mind control you for a handful of points, and repeat it on every turn, on different soldiers. Some can snipe you from the other side of the map with crippling explosives as long as one of their allies has a line of sight, and all for one measly will point. They can have heavy armor and run across half the map, while you can't do **** if you have heavy armor. The enemies are all equipped with some sort of shredding weapon while you are not,... And the list continues. I'd say, buy it if you are ready to play only this game for 100 hours, with a stale gameplay compared to other similar titles, and only a handful of strategies worth using (which is ironic considering the "variety" mutations and weapon diversity was supposed to bring to the table)

    Tldr : wait for patches, steam release and (eventual) mods
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  17. Dec 8, 2019
    3
    Sadly bland and uninteresting - and I was waiting for that game a long time. Storytelling is naive (telling the story as some personal journals rather than scientific discovery - this seems as if the game was directed towards 13 years old, who need a simple to understand story).

    Art is silly - the weapons are very elaborate and detailed, which does not really fit a post-apo feel.
    Sadly bland and uninteresting - and I was waiting for that game a long time. Storytelling is naive (telling the story as some personal journals rather than scientific discovery - this seems as if the game was directed towards 13 years old, who need a simple to understand story).

    Art is silly - the weapons are very elaborate and detailed, which does not really fit a post-apo feel.

    Finally, the gameplay is quite meh.

    And finally the sounds - some psychopath decided to put very loud, whistling noise in the "spooky" music - those are super-irritating and way too loud.

    I've supported this game a long time ago, and wanted to love it but it's unfortunately very meh.
    Waiting for Xenonauts 2.
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  18. Dec 8, 2019
    10
    It's revolutionary game for the XCOM genre, you can shoot whatever you want, no matter if it's environment or enemies or even friends. There is no logical abstraction with random chances of the shooting, the randomness comes only from the weapon's spread angle. You can make yourself a hole on the wall and shoot whatever you see through that whole... but it can also shoot you back, it'sIt's revolutionary game for the XCOM genre, you can shoot whatever you want, no matter if it's environment or enemies or even friends. There is no logical abstraction with random chances of the shooting, the randomness comes only from the weapon's spread angle. You can make yourself a hole on the wall and shoot whatever you see through that whole... but it can also shoot you back, it's hilarious, I've never seen such freedom in a turn based game. Yeah it has some bugs, the AI is "thinking" too slow sometimes (which is normal I guess, having in mind this freedom I'm talking about), but It's a first official build after all, we all know how developers launch first, fix bugs later now days. Expand
  19. Dec 8, 2019
    9
    Initially I gave 6/10 to this game, but after playing for couple of days changed to 9/10.
    My problem is that I expected something like X-COM or better yet X-COM with modern graphics and maybe a bit different firing system, the game is not it .
    However, its a great game, I started to love it ! On the bad side there still rather uneventful, blend, research and the learning curve is
    Initially I gave 6/10 to this game, but after playing for couple of days changed to 9/10.
    My problem is that I expected something like X-COM or better yet X-COM with modern graphics and maybe a bit different firing system, the game is not it .
    However, its a great game, I started to love it !
    On the bad side there still rather uneventful, blend, research and the learning curve is unpleasant, also the “switch” from “everything is too easy and world is small” to “damn, I can’t pass any mission and the world is huge” is just too sharp.
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  20. Dec 8, 2019
    3
    Awkward, buggy and unfinished. Some good ideas here and likely had the potential to be better but for whatever reason lacks refinement and polished.

    The outright lies told to backers and investors only to switch the rug out underneath them and go Epic exclusive also cannot be ignored. If the payout was used to bring this game up to a high standard that would be one thing but none of
    Awkward, buggy and unfinished. Some good ideas here and likely had the potential to be better but for whatever reason lacks refinement and polished.

    The outright lies told to backers and investors only to switch the rug out underneath them and go Epic exclusive also cannot be ignored. If the payout was used to bring this game up to a high standard that would be one thing but none of that seems to have shown. The game still looks very rough and amateurish in some areas so wherever that Epic kickback went, it doesn't seem to be in to the game's production.

    I hate to say it but if you are expecting this to be the next XCOM, you will be disappointed.
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  21. Dec 8, 2019
    4
    This is still a prototype: no balance, no final UI (what i see is can not be considered as final at all), no UX.
    A very big disappointment instead of a game.
  22. Dec 8, 2019
    6
    Relatively weak game. It has nice feeling of dying world with alive population counter and some good mechanics, but some bad as well. Why mist an global map looks like red outline, and not like mist? Why mist is totaly absent on tactical battelfield? Why I can't hire crew that I want, instead I have to fly from one haven to another in hope they have a sniper for hire (usually they don't,Relatively weak game. It has nice feeling of dying world with alive population counter and some good mechanics, but some bad as well. Why mist an global map looks like red outline, and not like mist? Why mist is totaly absent on tactical battelfield? Why I can't hire crew that I want, instead I have to fly from one haven to another in hope they have a sniper for hire (usually they don't, so keep flying). Why my heavy soldier sometime dies after landing? Why base managment and diplomacy are so primitive? Why there are so many controller bugs - camera flying off the screen, lists not scrolling, some skills can be called only using mouse. Naming convention - Odin? Eidolon?Acolyte? Do you gues have at least some creativity? it's not a bad game, I like it - but sometimes it feels cheap. Expand
  23. Dec 7, 2019
    10
    Лучшая пошаговая стратегия, за последние лет 10, продуманная и глубокая. И самое главное минимум ТУПОГО РАНДОМА. Почти шедевр. Желаю разработчикам финансового успеха и сам куплю игру и все дополнения.
  24. Dec 7, 2019
    10
    Game is flawless! Similar to Xcom, but way better! Everything Xcom lacks this game has. Way more forgiving than Xcom. Must play!! Support Spattercatgaming on YouTube. Buy through his link please!
  25. Dec 7, 2019
    0
    I want to like this game, I really do. Supported them prior to release and was excited to play. This game is full of bugs, can't even get past the tutorial. Really weird as the alpha/beta seemed to be rock solid. Must be them trying to rush the game out to hit release dates...
  26. Dec 7, 2019
    10
    First time - Low budget boring game.
    Second time - strategic orgy.

    Who loves XCOM2, must play. This game needs time for understanding. I recommend.

    XCOM2:
    better graphic
    more complex

    PHOENIX POINT:
    similar to old XCOM
    more interesting enemies
    interesting ideas
  27. Dec 7, 2019
    2
    review after finishing the game

    Pros -while the fact that enemies adopt to your style is nice and interesting because finally the battlescape dosent feel boring this is the only good part of the game. AFter a while it bottlenecks to use shred ammo else die -lovecraftian horror vibes and theme -julian gollop Cons -Base management is nonexistent -diplomacy aspect is flawed and
    review after finishing the game

    Pros

    -while the fact that enemies adopt to your style is nice and interesting because finally the battlescape dosent feel boring this is the only good part of the game. AFter a while it bottlenecks to use shred ammo else die
    -lovecraftian horror vibes and theme
    -julian gollop

    Cons

    -Base management is nonexistent
    -diplomacy aspect is flawed and dosent add anything at all,besides the grey area most games adopt is pure pure fail(hey aliums attack but we fight among us because insert needed drama-ideology here)
    -research is not worth it(you can get best weapons-and only weapons oO- early on)
    -You have no idea what base your craft is or which base your personell are,good luck with trying to defend havens,which arent needed but is good to have them
    -You dont have to research best weapons,there are none
    -No need to get better aircraft,all are the same stats wise
    -shot that arm?nice if it did 10 damage you re good,sometimes it does 0 damage,just like grenades do
    -alien bases are not interesting and you can get stuck,there are parts that if you fall you cant get out,and enemies cant kill you,so restart if that soldier is your last one.
    -want to steal tech from a faction?nice. Keep in mind some of these missions cannot be finished.
    -Want interesting soldier classes? We dont do that here son

    This game left a bitter taste,but hey if people are enjoying it more power to them. I refunded my game because yeah.This is not an xcom,this is something resembling xcom and dosent do it well either.On its own the bugs here and there and the slog that most battles have make it a tedious game to enjoy
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  28. Dec 7, 2019
    5
    Before i start i have some bias from the whole steam epic store switch, but still the game is dated and has too many bugs. you can say its good for a kickstarter game or indie dev but at the end of the day they got backed by epic hard so they were no longer a kickstarter in terms of funding. the game truly deserves a 5 or 6 at this point with some polish and maybe see what they do in theBefore i start i have some bias from the whole steam epic store switch, but still the game is dated and has too many bugs. you can say its good for a kickstarter game or indie dev but at the end of the day they got backed by epic hard so they were no longer a kickstarter in terms of funding. the game truly deserves a 5 or 6 at this point with some polish and maybe see what they do in the coming months a 7 or 8 if you get over your bias for the dishonesty Expand
  29. Dec 7, 2019
    3
    I'm so dissapointed at your product. I played your game for 2 days and I have already uninstalled it. I just got stuck in a lair having endless waves of the same enemy attacking me not even knowing what the hell was I suppossed to do. Also, I don't understand how resources even work and there's nowhere to learn about it. I'm used to hard games. I played almost every XCOM game and I loveI'm so dissapointed at your product. I played your game for 2 days and I have already uninstalled it. I just got stuck in a lair having endless waves of the same enemy attacking me not even knowing what the hell was I suppossed to do. Also, I don't understand how resources even work and there's nowhere to learn about it. I'm used to hard games. I played almost every XCOM game and I love playing Dark Souls. And these are hard games. But it always feels fair. In Phoenix Point I'm left wandering why I'm I spending hours hitting my head against a wall. I am terribly dissapointed at having backed this project. Expand
  30. Dec 7, 2019
    6
    I really REALLY wanted to love this.

    As of writing this review, it's nothing more than a slightly polished beta. PROS: Very interesting story premise. Cool enemy visual designs. Interesting warring factions premise. Interesting take on x-com aiming system. Interesting take on global map mechanics. CONS: Direly lacks polish. Horribly un-intuitive user interface, making it an
    I really REALLY wanted to love this.

    As of writing this review, it's nothing more than a slightly polished beta.

    PROS: Very interesting story premise. Cool enemy visual designs. Interesting warring factions premise. Interesting take on x-com aiming system. Interesting take on global map mechanics.

    CONS: Direly lacks polish. Horribly un-intuitive user interface, making it an absolute chore to learn the game. The game tends to hide important information. Game balance is a total mess. Clearly not play-tested enough.

    Some examples of how messy PP is right now:

    1) Mini-bosses called Sirens attack you in handfuls - MINI-BOSSES. HANDFULS. Inexplicably, the devs intentionally actually created the Siren and intended them to be all-powerful with no weaknesses or counters. The only way to survive an encounter with a handful of Sirens is to hope that they don't all attack at once, which is totally outside your control. One or two, you can defeat. But 3 or 4 at a time? You're dead. Dealing with Sirens is RNG. Will your snipers miss hitting breaking the head or tail? How close will they spawn? How small is the map? Which of your allies gets mind-controlled first? Note that Sirens can mind-control AT RANGE, MULTIPLE TIMES, AND IT HAS NO COUNTER. You will encounter squads of Sirens very early in the game, meaning you'll have to save-scum to scrape by. A SINGLE mind-controlled ally often results in a total squad wipe. It's telling that the devs did NOT ship this game with ironman mode.

    2) Random, run-ending base attacks with ONLY 12 HOURS WARNING. Before the 12hrs, it's RNG. You won't know until it's too late because your plane is halfway across the world. Also, of course, a handful of Sirens will join the assault so you need all hands on deck or it's game over.

    3) Allies WON'T DUCK when ally behind wants to shoot, resulting in friendly fire. Seriously?

    4) The game does not show you the percentage to hit. Seriously? In an X-Com-type game? Who thought this was a good idea? The realistic bullet-tracking is cool, but the game needs more consistency. I NEED TO KNOW THE CHANCES OF A HIT. This is especially notable on one-shot soldiers like snipers or heavies. The lack of percentage calculation is very, very infuriating, considering this is a core concept in these types of games. I understand that they wanted to eliminate the comical 99%-to-hit-but-miss-at-point-blank scenario...but at what cost? PP is much worse off for it.

    5) The maps are smaller and the enemies attack you all at once the moment they know where you are. This make combat faster and tighter, which is good, but somehow it's not quite as good as x-com. I'm not a game dev so I'm having a hard time elaborating. One, the combat skills your soldiers get feel very...generic. They don't really feel like they add flavor to the soldier's specialty. Add to that the cross-class system and it makes each soldier feel less special. X-com's leveling system is more fun and more intuitive. It gives you limited but meaningful choices. PP just throws a bunch of generic buffs at you to choose from. Two, somehow the enemies feel very generic, too. Sorry, can't elaborate well. X-com did enemies better, too. For whatever reason, fights play out very same-y in PP. In x-com, they were more dynamic.

    After an additional year of polish and patching the core mechanics, this could be a GREAT game. But as it stands, this is nothing more than a prototype. If you buy it now you're just a beta-tester. It sucks bad because there's a great game hidden under the thick muck.
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  31. Dec 7, 2019
    8
    While some of the mission types pop up far too often (I'm looking at you scavenge missions), there is a lot of detail to get into and depth to explore.

    I prefer the movement mechanics to xcom, though they did take getting used to!

    The story is interesting and I'm currently working with the faction I least thought I would. Enjoyable fun that will keep me going for quite some time!
  32. Dec 6, 2019
    4
    I have been waiting for this game for a LONG time. Too bad i didn't buy it before it migrated to epic games as if i had i would get the rest of the game for free. Now i have to spend another 30$ to get the expansions which i am sure will help this game out.

    I agree with other reviews in that, for now, Install x-com 2 and have a much better time. Perhaps the game will improve. Or
    I have been waiting for this game for a LONG time. Too bad i didn't buy it before it migrated to epic games as if i had i would get the rest of the game for free. Now i have to spend another 30$ to get the expansions which i am sure will help this game out.

    I agree with other reviews in that, for now, Install x-com 2 and have a much better time. Perhaps the game will improve. Or not, and releasing it right before Christmas was a cash grab. I think this hurt them in the long run....... Long War????
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  33. Dec 6, 2019
    3
    Dishonest devs. Less than average game. Low quality no doubt because of epic exclusivity. 6.8 user score is generous.
  34. Dec 6, 2019
    5
    I’ve only played a few hours, but I enjoy the depth and variety of play. Like any complex game, it takes a bit to understand the systems, especially the range your weapons are effective and how to best level up your troops.
  35. Dec 6, 2019
    9
    it's a really great games, i played arround 7 hours of it, if you like the xcom series you will like this.
  36. Dec 6, 2019
    6
    The core game is fine and fun but far from polished. The cover mechanic is broken on many maps as well as the line of sight. In such a strategic game it can break a mission if you rely on the line of sight indicator.

    Also the maps and missions get repetetive pretty fast...
  37. Dec 6, 2019
    8
    Just started and i must say the game is very good, have an old laptop so i have to play on low setting but still looks fine, but used to have sinclair so maybe graphics isnt a deal breaker for me. the game works great but some loading times. But i think most of the negative reviews are because people were just expecting too much and some people thought it would be more user friendly likeJust started and i must say the game is very good, have an old laptop so i have to play on low setting but still looks fine, but used to have sinclair so maybe graphics isnt a deal breaker for me. the game works great but some loading times. But i think most of the negative reviews are because people were just expecting too much and some people thought it would be more user friendly like the new XCOM games who are great by the way. And its the same with this game as any other game today that is its probably put out a little bit soon so we have to wait for patches and upgrades for some time and hopefully after few months it will be even better. have been playing Fallout 4 finally and its great and everything works fine and all the dlc's are good too. If you want a great turn based game then check this out Expand
  38. Dec 6, 2019
    4
    Well, nice try, but this game is inferior in comparison to XCOM2 in every aspect. Poor level design, unimaginative character development options, horrible menu icons and fonts, story narrative is almost absent. Other people complain about bugs and crashes, however I did not encounter any major bugs.
    I uninstalled the game after 1,5 hours. Pity.
  39. Dec 6, 2019
    10
    First day I got it, I pumped in 10 hours straight! PP is not genre changing but I addressed all of what was lacking in all of the recent "XCOM-WANNABES"; Firaxis XCOM's lack of strategic depth and overly simplified combat, the Original X-COM's overly complex action points system with unimpressionable characters, the UFO AFTER series lack of a proper combat system. I am glad PP found theFirst day I got it, I pumped in 10 hours straight! PP is not genre changing but I addressed all of what was lacking in all of the recent "XCOM-WANNABES"; Firaxis XCOM's lack of strategic depth and overly simplified combat, the Original X-COM's overly complex action points system with unimpressionable characters, the UFO AFTER series lack of a proper combat system. I am glad PP found the perfect middle ground for real X-COM fans in terms of combat and base management. Particularly in terms of the new action points system. It is dressed up visually to look like the XCOM system but is really internally a simplified X-COM system. Sounds complex? I think the way it is presented makes it too much like XCOM and do not give justice to the genius of this new system. AS a 30 years X-com player, I really love this and I think this along with the real ballistic and aiming system does push the genre forward. I will not be surprised to see more of similar mechanics in future turn based games. Expand
  40. Dec 6, 2019
    9
    Quite a good game, it has it's own lore, I love the way every bullet is individually simulated so you never feel like the game just cheats you. It keeps me interested like the XCOM and X-Com games did. Way more flexible in soldier maneuvers than the 'walk-shoot' system in Firaxis games, it fits my careful playstyle more.
    Individual spotting rather thant 'packs' of enemies, that makes it
    Quite a good game, it has it's own lore, I love the way every bullet is individually simulated so you never feel like the game just cheats you. It keeps me interested like the XCOM and X-Com games did. Way more flexible in soldier maneuvers than the 'walk-shoot' system in Firaxis games, it fits my careful playstyle more.
    Individual spotting rather thant 'packs' of enemies, that makes it nice and realistic.
    I really enjoy this game and look forward to many more hours in it!
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  41. Dec 5, 2019
    4
    Phoenix Point is a grand strategy and tactics game that is really innovative for 2007. Or it would be, if it weren't released 12 years too late to be relevant, and seems not to have learned much from titles released in the last decade. It's main gimmick is a "free fire" mechanism that isn't functionally different from the hitbox doll from titles like Battletech, except for being a lotPhoenix Point is a grand strategy and tactics game that is really innovative for 2007. Or it would be, if it weren't released 12 years too late to be relevant, and seems not to have learned much from titles released in the last decade. It's main gimmick is a "free fire" mechanism that isn't functionally different from the hitbox doll from titles like Battletech, except for being a lot clunkier to work. And given you're expected to use it for every shot, that extra time really drags the game down. So many systems are in the game, not because they make the experience more interesting and fun, but because the designer said "I don't care, I want it in there!" Remembering to constantly refill your characters ammo, or ensuring you've gotten them food, is tedious realism that detracts from enjoyment. Which is funny, because if you stripped away these time sinks the game runs all too quickly given its price tag.

    Character specilization is present, but again feels a decade old. Choosing new character skills is a chore, given the lack of interesting options. Again, it feels like skills were decided upon based on if they were reasonable, rather than being fun, interesting, and balanced. Vehicles in the game aren't very useful, nor worth the cost, robbing the game of another mechanism.

    Overall, I expected to be hooked to this games mechanics but honestly, I find I can't keep myself from putting this game down. It's supposed to be "come on, let me play one more turn" and not "ugh, let's just be done with this mission."

    I think I'll start up a new Long War 2 campaign instead.
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  42. Dec 5, 2019
    3
    Глючная, сырая, скучная, безликая. Разнообразие тактик? Нет. Баланс на высокой сложности? Нет. Хотя бы экшон и графон? Тоже нет. Кто-то купил в EGS за 300р. - вот её цена, а не 1799р.
  43. Dec 5, 2019
    8
    I'm about 15 hours in and I must say I quite enjoy Phoenix Point. The big marker of success for this genre of game is whether or not you want to play it to the end— by that marker it works. I offer what I find good about the game and ways I think the game NEEDS to be polished and improved.
    (There's a summary at the bottom)
    It feels like a worthy iteration of one of the most paranoia
    I'm about 15 hours in and I must say I quite enjoy Phoenix Point. The big marker of success for this genre of game is whether or not you want to play it to the end— by that marker it works. I offer what I find good about the game and ways I think the game NEEDS to be polished and improved.
    (There's a summary at the bottom)

    It feels like a worthy iteration of one of the most paranoia inducing series in gaming history. The procedural map generation is well done in this game with a lot of variety in design and layout. The inclusion of faction specific classes as well as the balance between resting your squad and the injuries you will inevitably suffer breaks the tendency in X-Com 1 and 2 to have a single super squad that steam rolls all missions. This along with the difficulty in getting new soldiers means you will have a constant rotation of different compositions, sometimes out of experimentation sometimes out of desperation. And importantly classes behave differently and serve very different functions, in this way nothing feels too samey.

    Metaphorically speaking the construction of Phoenix point is tied to its main theme, I describe it thus as mutagenic. There are a lot of different moving parts in terms of game play, the three factions are in conflict with one another pursuing their own research and slinging arrows while the ominous red mist creeps across the globe spreading Lovecraftian horror. The rogue-like quality in this system of diplomacy has a narrative purpose. I find that for the most part the factions bring nuanced story building through the random encounters and dialogue you have. You speak with haven leaders who are associated with a faction but not necessarily the leader of the faction itself, resulting in conversations with folks from different levels of power in the society. You thus get a sense of the gleaming ideals of those at the top and also the average person's experience living in the proposed society. It's a nice touch and well communicated through the various cinematic bits.

    I will say however because it is a mutagenic game a lot of it feels unguided. While there are story missions the game play loop is vaguely pointed to and not structured like X-com 2. A lot of the exploring and doing missions hovers between busy work and immersing yourself in the fantasy. The prospect of scavenging missions, even 10 hours in tends to be, "stop the man crab from hitting the apple barrel." The game itself seems best explored through trial and error, but the payoff is at times vague.

    Even as a veteran player I chose the normal difficulty for the sake of learning the game and thus far I've lost a few soldiers and when it happened I knew it was my fault, which is excellent. Still, most fights feel pretty one-sided at this difficulty at least this early on.

    Now for the critiques;
    The voice acting in the battlescape is uninspired. The recording quality is not consistent which is almost worse than having everything sound uniformly bad. The sound design, I found it momentarily compelling but not particularly engaging; it's serviceable. This in particular is a shame because I have such a strong positive association with the sound effects and score from the Ps1 port of the original X-com. The music is never bad but often times is hardly noticeable, the gun shots, explosions and sounds of the mutants serve their purpose but aren't anything special.

    The graphics are a let down. I find them rudimentary for a 2019 release and it's only by ambition of the ideas that I don't really dislike them. The enemy design is alright, it's not pretty or jaw-dropping. This again is in stark contrast to the excellent design in X-com 2.

    As I said earlier the game play loop is unfocused, a lot is tossed at you at once and you'll always have choices to make (what should I research, what should I build, where should I go) but often times it's just a sheer volume of things without any real satisfaction in doing them.

    Most egregious are the many typos in different descriptions or journal entries. It's wildly disappointing to see something as simple as a spellcheck being overlooked and I think ties to my final assessment of the game.

    Here's my summary:
    Phoenix Point's ambition to expand X-com into something that is simultaneously modern while invoking the complexity and atmosphere of the original is largely successful. It achieves this through the power of its ideas, both regarding that of the hostile invasion that is taking place as well as the interplay between differing ideologies battling in crisis. The mechanics through which it does this however are at this point unpolished. There is a lot of squinting you have to do in order to get sight of the big picture. There are lots of details in of design and implementation that need to be smoothed out in order for it to reach its full potential. I cannot recommend this as a first entry, for veterans go out and buy it for the upcoming free updates.
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  44. Dec 5, 2019
    6
    IMO Phoenix Point does everything that XCOM does, but does it worse. And the other game to compare it with - Xenonauts - it only manages to beat it on a handful of occasions. Thats not to say it is a bad game - because it is not. But honestly i was expecting more. One area it falls down in dramatically is in sound. The soldiers sound like their recordings were done in vacuum tubes.IMO Phoenix Point does everything that XCOM does, but does it worse. And the other game to compare it with - Xenonauts - it only manages to beat it on a handful of occasions. Thats not to say it is a bad game - because it is not. But honestly i was expecting more. One area it falls down in dramatically is in sound. The soldiers sound like their recordings were done in vacuum tubes. The music is there, but not tied to the script. It basically has a lot of good ideas and the germ of a good game is there, but it really lacks overall execution. Which is a real shame (im a backer btw). I dont begrudge my backing. But i dont think this will be taking the title of best turn based squad game from XCOM anytime soon. Firaxis's offering is smarter, better designed, and just better in all facets. If you want to play a polished game of a similar ilk then play xenonauts. If you are willing to wait, then Phoenix point may end up surpassing it. But that time is not now. For the vast majority of people, there is not really much to see here. Go play XCOM you fools. Expand
  45. Dec 5, 2019
    10
    An amazing game. I'm new to the genre and feels quite difficult. Still in brings me in a very pleasant way in its dark atmosFEAR. It's quite fun to make mistakes only to find new and new things. Everything is quite beautiful with nice attention to detail. Just love what those guys have done. Keep on!
  46. Dec 5, 2019
    3
    Pros: The taclical aiming feature is what separates the from games like xcom. It makes the tactics side of things far mor enjoyable and adds more variety in gameplay. Adding to that the fact that the enemy load out can be quite varied is a nice touch, so while you may see the same enemy
    Over and over the way they affect combat is different. Cons:The game is incredibly buggy, It has hard
    Pros: The taclical aiming feature is what separates the from games like xcom. It makes the tactics side of things far mor enjoyable and adds more variety in gameplay. Adding to that the fact that the enemy load out can be quite varied is a nice touch, so while you may see the same enemy
    Over and over the way they affect combat is different. Cons:The game is incredibly buggy, It has hard crashed my PC multiple times in the couple of hours I've played. My PC is pretty decent too as I just had a new one built this January.
    Story wise the game is really dull. It's a shame because the lore surrounding the game pre launch was fascinating but the game seems to be completely void of anything remotely interesting. Overall despite it being from one of the original creators of xcom, this game can't hold a candle to it. I'm lucky I was able to get this for £15 on a epic store sale so I didn't get too badly burned, wait for it to drop to a tenner if you're desperate to try it out.
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  47. Dec 5, 2019
    8
    Solid game - Was pushed out a bit too soon - but im sure it will grow and evolve into a better game.] Gave it an 8 just to balance out the unfair 0s . Its a rushed out Day 1 game - so their are some bugs and missing features , but its an indie studio in a niche genre so that expected and im sure will evolve over time.
    It a bit hallow from what it should be but the tactical combat is deep
    Solid game - Was pushed out a bit too soon - but im sure it will grow and evolve into a better game.] Gave it an 8 just to balance out the unfair 0s . Its a rushed out Day 1 game - so their are some bugs and missing features , but its an indie studio in a niche genre so that expected and im sure will evolve over time.
    It a bit hallow from what it should be but the tactical combat is deep and fun. Has a long way to go to be a good game but worth supporting to keep it going .
    It released with a completely unexplained and undocumented stealth system though which is a bit confusing but otherwise fun and solid and another one of those " Just one more round" games
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  48. Dec 5, 2019
    10
    I have been waiting for a game like this forever. The new Xcom 1 and 2 was okay but came with to little depth to scratch that Xcom itch. Phoenix point on the other hand comes with great tactical and strategic mechanics, similar to the original UFO_EU/ Xcom apocalypse and Laser squad.

    This game was made by the creator of Xcom so he knows what he's doing. I bought it on release and
    I have been waiting for a game like this forever. The new Xcom 1 and 2 was okay but came with to little depth to scratch that Xcom itch. Phoenix point on the other hand comes with great tactical and strategic mechanics, similar to the original UFO_EU/ Xcom apocalypse and Laser squad.

    This game was made by the creator of Xcom so he knows what he's doing. I bought it on release and have not stopped playing since. It has a few bugs but nothing game-breaking bugs that you would expect on release. They are busy making a patch so no worry's there.

    Phoenix point it your true Xcom baby and is a fantastic game.
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  49. Dec 5, 2019
    10
    Big game, not only xcom clone. Gameplay choices that make it much more tactical and compelling than xcom. In general less refined than xcom but will follow patches and dlc to fix.
  50. Dec 5, 2019
    3
    A good add-on for XCOM2, I don’t see the creator of "UFO Defense" here. There were a lot of words, but it turned out as always!
  51. Dec 5, 2019
    1
    Raw, unfinished product which looks like PAID BETA
    Critical game breaking bugs on release
    Dumb but cheating AI
    Unbalanced fights
    Useless cinematics
    Failed localisations
    Repetitive maps
    Animations ... ugh it hurts.

    WASTED potential
  52. Dec 5, 2019
    10
    +
    Game from one of the creators of original xcom/ufo series
    Simply best aiming in xcom history Grim setting Pretty tasty storytelling Imho Various opponents - Weak graphics Small squad size and problem with soldiers rotation (every soldier should me maximally cared) No terminator mode Not a big options for various base upgrades
    +
    Game from one of the creators of original xcom/ufo series
    Simply best aiming in xcom history
    Grim setting
    Pretty tasty storytelling Imho
    Various opponents
    -
    Weak graphics
    Small squad size and problem with soldiers rotation (every soldier should me maximally cared)
    No terminator mode

    Not a big options for various base upgrades
    ----------------------------------------------------------------
    For those who compaining about cover system, look, there is no percents like in firaxis games, its not like if you are shooting someone in cover you will always have less than 50% hit chance . Its more like real life , with proper aiming you will be able to shoot visible part of your opponents body ! Such aiming is one of the biggest upgrades for modern xcom games!
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  53. Dec 5, 2019
    4
    В игре разочаровался есть интересные механики но графическая составляющай очень слабая, ИИ врагов тупой, неудобный инетерфейс, слабый лвл дизайн в целом игра выглядит как ранний доступ а не финальный релиз.
  54. Dec 5, 2019
    8
    Disclaimer: As of the writing of this review, I have played this game for 10 hours. These are my initial thoughts on Phoenix Point.

    As a long-time fan of XCOM 2 (125h in the game), I was very excited when the news about Phoenix Point dropped. But has this game, clearly a love letter to the XCOM franchise, lived up to the hype? XCOM 3? One thing is for certain, the game certainly
    Disclaimer: As of the writing of this review, I have played this game for 10 hours. These are my initial thoughts on Phoenix Point.

    As a long-time fan of XCOM 2 (125h in the game), I was very excited when the news about Phoenix Point dropped. But has this game, clearly a love letter to the XCOM franchise, lived up to the hype?

    XCOM 3?
    One thing is for certain, the game certainly *feels* like XCOM. The cover system, the overworld hub, crazy alien enemies, three factions to ally yourself with, and a customizable army at your command all help with the perceiving of this game as an XCOM successor. If you're looking for anything that's remotely XCOM, you shouldn't hesitate to pick this game up. Also, I will stop saying XCOM now.

    THE BAD
    For first-time players in the genre, the first few hours of the game may feel like you being thrown in at the deep end. The tutorial throws a significant amount of information at you; action points, will points, the VATS-like targeting system, the Overwatch system, cover, base-building... The depth in the game is great (more on that later), but the easing-in of players could, in my opinion, have been done better.

    In the visual department, Phoenix Point is nothing tremendously special. The overworld globe lacks detail, and consists of hardly anything but little circle-blips indicating locations to explore and faction bases to trade with. In battle, too, the graphics seem a little outdated, and not as polished as we have come to expect in 2019. It's not *ugly*, mind you - but it could have been better.

    Some reviews I've read have talked about bugs. So far, I have yet to encounter any game-breaking bugs. Loading times on the enemy turns can be a little long, and can make you feel like something's gone wrong, but have resolved themselves every time they happened to me. The largest bug I have encountered is that of line-of-sight indicators. Whenever you select one of your units and hover over potential movement destinations, a small sight indicator allows you to see which enemies you can target from that position. It's happened to me a few times that the indicator revealed itself for a certain location, but when I move to it, the game doesn't allow me to fire on any enemies from that location. This is annoying.

    Finally, the most major thing that has irked me is the 'end-turn'-button (Backspace). It has happened to me three times already that I accidentally pressed Backspace rather than Escape to cancel a proposed action - but when this is done, you automatically skip your turn, no confirmation required. This has led to soldiers lost and angry restarts. What's worse - you can't re-bind the button to something you definitely won't use. So you're stuck worrying about possibly pressing the button and outright losing your game.

    THE GOOD
    Besides the previously-mentioned similarities to XCOM (which is a good thing), so far I am enjoying the story. Information about the world is drip-fed to you rather than being exposited all over immediately, and I am curious to see where exactly the Campaign will lead to.

    The missions are also, so far, fun to play. Enemies are varied and well-designed, and the VATS-like aiming system is great, although not *always* as accurate as it seems to me. I am enjoying the Willpower system which allows you to spend a certain number of points each mission to perform special feats, like a small extra movement for no action cost or lowering the action cost of shooting. Snipers so far are my favorite, with their high damage output and pin-point precision.

    There's plenty of depth in the game for the micro-managers, too; you'll spend quite some time assigning your favorite gear to your favorite characters, building your base from the ground up, manufacturing and scrapping new weapons, etc. Whilst the customizability can be a little confusing at some parts (I myself am not particularly keen on the dozen of different stats for each soldier) and lacking in some elements (there's no real character design customization options), it's still sufficiently deep to be enjoyed.

    CONCLUSION
    Whilst there's certainly more to come in the game that can change my verdict, so far I can say that Phoenix Point is likely to be enjoyed by fans of the XCOM franchise and strategy fans at large. Whilst there are some issues that will hopefully be solved in later patches, the game is fine to play as-is, and is certainly an enjoyable experience.

    7/10 GRAPHICS
    8,5/10 GAMEPLAY
    -1 Information overload in tutorial
    -1 Small bugs & Missing features
    +2 Combat experience (Aiming & Willpower systems, enemy variety)
    +0 Customizability (Nice and deep in some parts, lacking in others)

    TOTAL SCORE
    15,5/20 = [8-]
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  55. Dec 4, 2019
    1
    I don't know how to express how sad I am for this game, it's so buggy and glitchy that it's just nearly unplayable. half the cover does nothing and enemies can shoot you through, or walk though walls (and i'm talking 10x worse than xcom 2).

    On top of the cover doing nothing there's a body part damage system that either does nothing or makes your character useless - i.e. you can disable
    I don't know how to express how sad I am for this game, it's so buggy and glitchy that it's just nearly unplayable. half the cover does nothing and enemies can shoot you through, or walk though walls (and i'm talking 10x worse than xcom 2).

    On top of the cover doing nothing there's a body part damage system that either does nothing or makes your character useless - i.e. you can disable the head, which literally does nothing, same with the legs. or you can disable the arms which makes it so 2h weapons cant be used. that sounds like a good mechanic on paper, but in reality its just infuriating, 2.3rds of the enemies have explosives that they can chuck half way across the map over buildings and blow off your arms. there is no way to fix your body parts so if you're shot in the arm your soldier is completely and utterly useless, sure you can bring a pistol, but only snipers are proficient in using a pistol so you will get a -75% accuracy to your shots.

    speaking of accuracy, its not the same as in xcom, in this you can a circle like in an FPS and anything in the cross-hair has a chance to be hit, the better your accuracy the smaller the circle. this is a nice system except, as I said before, half of the set pieces on the maps do not count as cover, so you may think that wall is a nice solid cover, but no your soldier instead stands 5 feet away from the wall and is super easy to hit.

    as for the enemies you fight, some are rightly balanced where as others (like the siren imo) are stupidly overpowered and ( the siren can literally mindcontrol your whole team, which by the way she can sometimes do through walls because as I said before the enemies don't care about walls, also if you do get your whole team mindcrontrolled it soft-locks your game.) I've put a few hours in to the game so i'm sure there's ways around this via tech or such but currently if you don't kill them fast enough its an instant squad wipe.

    recruiting soldiers is a bit expensive and your cant just batch recruit like it xcom, no you must first find a friendly city which happens to have a training center, then wait for them to produce a soldier. on my save the RNG on the training centers were far and few in-between and I had to nearly fly across the map to pick up soldiers.

    I've even had some missions where I spawned and half of my crew was stuck at the edge of the map behind a table that they couldn't jump over. I had to restart the mission to even play it

    one of the smallest things yet one of my biggest gripes about the game it that after a mission you don't collect any of the loot unless you throughout the mission actively pick up every piece of loot an enemy drops or open and loot every single thing in a chest, it would make sense to not get the loot if it was a mission like an ambush where you need to get your people out immediately and need to leave loot behind, but every single mission you shouldn't need to hunt down every dead person to pickup their load-out
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  56. Dec 4, 2019
    10
    10/10 Игра очень понравилась. (наиграл часов 8) Есть плюсы и минусы. Будут сравнения с ХСOM 2 ибо в нее играли, и ближайший аналог
    + Интересный геймплей в себя включает стрельбу по частям тела, разрушаемость, на карте можно почти все подорвать к чертовой матери. В Х2 это все было стерильно.
    + Огромная возможность костома у персонажей. + Графа не убивает глаза учитывая что ее делали на
    10/10 Игра очень понравилась. (наиграл часов 8) Есть плюсы и минусы. Будут сравнения с ХСOM 2 ибо в нее играли, и ближайший аналог
    + Интересный геймплей в себя включает стрельбу по частям тела, разрушаемость, на карте можно почти все подорвать к чертовой матери. В Х2 это все было стерильно.
    + Огромная возможность костома у персонажей.
    + Графа не убивает глаза учитывая что ее делали на коленках.
    + Сюжет средняк, но нужен ли он в тактической игре
    Минусы
    - Баги, но какие игры сейчас без багов. Вон редредемшион 2 вовсе вылетает, хотя ее делали за овердофига милионов
    - Не интуитивный интерфейс, иногда не понятно что нужно сделал ради чего либо
    - раздражающие мелочи такие как нужно производить патроны для солдат, которые иной раз делаются долговато, так же с оружием тратим ресурсы так еще и время на ее производство.
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  57. Dec 4, 2019
    8
    Review based on around 8 hours of play. As a fan of Xcom, so far i am really enjoying this game.
    The good -
    Enemy design is great and varied. Enemies of a certain type will not always have the same loadout or the same approach and this leads to a lot of variety. Tactics find a very good balance between making this deeper than the console friendly new Xcoms from Firaxis (which i liked)
    Review based on around 8 hours of play. As a fan of Xcom, so far i am really enjoying this game.
    The good -
    Enemy design is great and varied. Enemies of a certain type will not always have the same loadout or the same approach and this leads to a lot of variety.
    Tactics find a very good balance between making this deeper than the console friendly new Xcoms from Firaxis (which i liked) but not making it too complicated.

    The factions are memorable and seem to take a leaf out of the playbook of Sid Meir's Alpha Centauri i.e. factions are well differentiated by philosophy and the game does a good job of presenting these different perspectives with neutrality. I really like this and more games should do it.

    The meh-
    The game is lacking in the graphic design department - though i do really like the enemy design, the design of everything else is a bit generic and UI is very dated especially in the strategic screens.
    This clearly didn't have a triple A budget and both the cutsene and voice acting quality reflect that. It's not bad per say but it is 'budget'. None of this should put you off buying the game.

    Overall for a kickstarter game this it's great. Looking forward to spending many more hours with this!!
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  58. Dec 4, 2019
    0
    Not at all what I was expecting in terms of quality. Also getting some crashing issues with the game unfortunately. I do not recommend.
  59. Dec 4, 2019
    3
    Very boring Game.

    No sense lore, very bad copy if XCOM 2. El juego es muy aburrido. Empieza a saco, con muy poco contexto. La inclusión de soldados Es aleatoria, no hay proceso de expansión inicial, sencillamente re subes a un coche y cada vez hay más soldados aliados. La IA enemiga es toros,el sistema de apuntado es absurdo, está fuera de sitio. No entiendo las notas, ni sí quiera a
    Very boring Game.

    No sense lore, very bad copy if XCOM 2.

    El juego es muy aburrido. Empieza a saco, con muy poco contexto. La inclusión de soldados
    Es aleatoria, no hay proceso de expansión inicial, sencillamente re subes a un coche y cada vez hay más soldados aliados. La IA enemiga es toros,el sistema de apuntado es absurdo, está fuera de sitio.

    No entiendo las notas, ni sí quiera a nivel gráfico está a la altura.
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  60. Dec 4, 2019
    10
    I must admit that the game is a bit of a slow burner. At the beginning I wasn't very hooked up, but after the first 5–6 hours I just couldn't stop, it is always just one more mission or research. The game get compared to XCOM a lot and for a fair reason. However, to enjoy it truly you should come with a clear mind as you have to unlearn quite a few things as the flow of the game is quiteI must admit that the game is a bit of a slow burner. At the beginning I wasn't very hooked up, but after the first 5–6 hours I just couldn't stop, it is always just one more mission or research. The game get compared to XCOM a lot and for a fair reason. However, to enjoy it truly you should come with a clear mind as you have to unlearn quite a few things as the flow of the game is quite different. Expand
  61. Dec 4, 2019
    10
    Love it! more like X-Com UFO Defense than Firaxis versions. Incredible lore and could one day be a masterpiece.
  62. Dec 4, 2019
    10
    Хороший наследник старого X-COM. Сюжетно это больше хоррор в стиле Лавкрафта, нежели боевик об войне с инопланетянами. Ибо главные наши враги это мутировавшие люди и животные. Очень радиует балистика стрельбы - каждая пуля в очереди просчитывается отдельно (привет Front Mission 3) - почему так нельзя было сделать в играх Firaxis мне не понятно.
    Да, есть и минусы. Слабый дизайн и графика,
    Хороший наследник старого X-COM. Сюжетно это больше хоррор в стиле Лавкрафта, нежели боевик об войне с инопланетянами. Ибо главные наши враги это мутировавшие люди и животные. Очень радиует балистика стрельбы - каждая пуля в очереди просчитывается отдельно (привет Front Mission 3) - почему так нельзя было сделать в играх Firaxis мне не понятно.
    Да, есть и минусы. Слабый дизайн и графика, кое где не очень удачная анимация. Но лично я готов это простить. Очень надеюсь что 5 грядущих дополнений сделают игру действительно 10 из 10. А пока десятка авансом.
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  63. Dec 4, 2019
    4
    Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more.

    The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of
    Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more.

    The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of the "XCOM genre" with way more funding?

    Why is everything so lacking in "oomph" using jetpacks in a newer tactics game than using a grappling hook or just door-kicking a door or jumping through a window in a game from 2012? It's neither as elaborate or complex as Xenonauts, nor action-intensive or eye catching as XCOM, and the lack of actual story telling I personally missed: I spent the time I was playing it wondering why I wasn't trying Mutant: Year Zero, replaying XCOM: War of the Chosen, or looking over Xenonauts 2 instead.

    Since I couldn't give myself a satisfying answer to neither question, I reinstalled XCOM 2, and I'd recommend you to make the same. It's just a better game.
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  64. Dec 4, 2019
    10
    It is pretty good. Some say that there is a lack of balance, which is not necessarily a bad thing, for me at least.
  65. Dec 4, 2019
    9
    I want to note that i rate this game as what it is, a mid budget successor not to FiraxCom but the old Xcom UFO defence. while a tad rough around the edges the out of the box experience is entertaining and loyal to much of the original. the gane will clearly benefit from some DLC, but i stress again that the out of the box experience is a fun one.
  66. Dec 4, 2019
    10
    Потом напишу полноценный обзор, как пройду со всеми дополнениями, пока игра великолепна! Чувствуется рука автора оригиналов хоть и осовремененная и всё ещё нуждающаяся в развитии. Подождем-увидим.
    justlikeme, не позорься на весь земной шар! Эта игра от создателей оригинальных X-COMов 90х годов, а не той шляпы с названием Enemy Unknown, создатели которой не имеют ничего общего с
    Потом напишу полноценный обзор, как пройду со всеми дополнениями, пока игра великолепна! Чувствуется рука автора оригиналов хоть и осовремененная и всё ещё нуждающаяся в развитии. Подождем-увидим.
    justlikeme, не позорься на весь земной шар! Эта игра от создателей оригинальных X-COMов 90х годов, а не той шляпы с названием Enemy Unknown, создатели которой не имеют ничего общего с оригиналом. Даже Xenonauts больше X-COM чем Enemy Unknown!
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  67. Dec 4, 2019
    10
    The best game I've bought this year. Though I've only bought about 3 full priced games.
    I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times.
    This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. It has a lot of user QOL
    The best game I've bought this year. Though I've only bought about 3 full priced games.
    I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times.
    This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. It has a lot of user QOL improvements, good graphics and despite a couple of bugs (Overwatch can be flakey) it is a great game already.
    The tutorial does a great job. It explains the basics but leaves so much to discover,a nd that is - after all - a HUGE part of the game. Discovering what to buildm what goes where. There does not seem to be a right way to win, different strategies seem to work if they are well thought out. But the game lets you discover much for yourself and for me that is far preferable to being hand held.
    After the tutorial you can do anything and everything - but only at a superficial level. The rest is for you to find out. That's the ideal tutorial as far as I'm concerned Discovery and imagination are key gameplay ideas that so many developers destroy by forcing you to play a certain way and explaining every nut and bolt of the game
    It's a lot more stable (for me) than XCOM 2 was at launch and looks considerably better, The geoscape is a vast improvement over the Firaxis game. The UI in the base is clean and simple to understand the aliens are wonderful and that game has become a classic with solid developer support, well priced and effective DLC's and a massive boost from an enthusiastic modding community.
    Phoenix Point starts in a better place (as far as I'm concerned) and with good support could (and perhaps should) be a better game in timer than XCOM 2 is with mods, DLC's and bug fixes.
    It's a solid game now. 50-60 hours for a game that costs quite a bit less than most AAA releases.

    I'll be playing this game a lot in the coming months. This and Factorio are the only two games I'll play till Spring probably. Wish I had more time for games and wish there were more games like this :)
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  68. Dec 4, 2019
    4
    The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it.
    Truth is I was bored ten minutes in, 3 hours later? It hadn't changed.
    You start out with two soldiers, rescue a third one (not as much as a hello), afterwards you're told to do some repairs. Then suddenly you have 3 more soldiers the next mission (no introductions, you didn't recruit them,
    The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it.
    Truth is I was bored ten minutes in, 3 hours later? It hadn't changed.
    You start out with two soldiers, rescue a third one (not as much as a hello), afterwards you're told to do some repairs. Then suddenly you have 3 more soldiers the next mission (no introductions, you didn't recruit them, you're just left with a "Huh... where did these guys come from?"

    Story/narrative feels completely absent (save the cutscenes giving you a vague introduction).
    As it's quite impossible to not compare it to Firaxis' games? I've got to say... I -miss- Bradford, Chen, Vahlen, Lily (Xc2). Having characters (that aren't faceless/without personality) did wonders for that game. Truth is? In Phoenix Point I don't feel I -care- for the soldiers under my command, nor any other people you come across.

    Phoenix Point to me, is just a bunch of numbers, menus and stats. I'm a backer (who -really-really-really- hoped the game would be up to expectations. At the very least not be disappointing.
    As reviews are always linked to what you feel about a game (are you having fun or not), I'm having trouble recommending it.

    As for me, personally? I'm not enjoying it (6 hours in). I -do- hope, and I really mean that, that Phoenix Point will keep evolving, and perhaps over time it'll win me over
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  69. Dec 4, 2019
    10
    Great game! Kept me playing all night. Beautiful graphic, too. Recommended.
  70. Dec 4, 2019
    9
    Ah HUGE step up from the X-Com remake. Captures the flair and angst of the original X-Com. Micromanagement for ammunition, Perks and the free fire option are great implementations for the genre. Also, the frustrating "adjacent miss" that X-Com was infamous for is no more. Dive into that great game and enjoy! Btw, this is not a X-Com ripoff when the creator of the original X-Com made thisAh HUGE step up from the X-Com remake. Captures the flair and angst of the original X-Com. Micromanagement for ammunition, Perks and the free fire option are great implementations for the genre. Also, the frustrating "adjacent miss" that X-Com was infamous for is no more. Dive into that great game and enjoy! Btw, this is not a X-Com ripoff when the creator of the original X-Com made this game. It is more like the next step in evolution!
    Graphics are good, Story is okay, all in all a stable release (at least for me it is). If I could remap my keys now it would be a perfect 10 (or 5 out of 7 if you like)
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  71. Dec 3, 2019
    10
    The game has solid mechanics, a deep lore and plot, visually appealing and a great soundtrack. Most important it is just the beginning, 5 DLCs and free patches already announced to add content (not just cosmetic).
  72. Dec 3, 2019
    10
    Amazing game! Beautiful visuals and great control. If you're a fan of the Xcom series and turn based strategy games that takes real thought then this is a game you must have! I can't wait to see more from the creators and team.
  73. Dec 3, 2019
    8
    Забавляют микрочелики, которые сравнивают эту игру с XCOM, при этом не понимая, что PP является идейным продолжателем X-COM из 90х. В игре много потенциала, надеюсь разработчики доведут все до ума.
  74. Dec 3, 2019
    5
    OK game. Tactics are more like the old X com titles which I was looking forward too.
    The visual design though is a bit different. You know someone else was drawing and creating the stuff here.
    Has some bugs and a lot of stuff is unexplained. You dont even know that you can build stuff in your base when you dont explore every button in this game. Feels like a very low budget game whit
    OK game. Tactics are more like the old X com titles which I was looking forward too.
    The visual design though is a bit different. You know someone else was drawing and creating the stuff here.
    Has some bugs and a lot of stuff is unexplained. You dont even know that you can build stuff in your base when you dont explore every button in this game.
    Feels like a very low budget game whit really nothing innovative in it. I couldnt tell if some random was making this game or a well known game designer in the industry.
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  75. Dec 3, 2019
    5
    Какой позор. Кто эти продажные журналисты-обзорщики, которые ставят такие положительные отзывы? Просто не пишите больше обзоров, не позорьтесь.
    Поиграл пока только обучение, но уже вижу насколько плоха игра. Лет 10 назад она была бы хороша, и выход XCOM Enemy Unknown было бы логическим развитием этого жанра. А вышло наоборот - деградация от лучшего в 2012 и 2016 годах к худшему в 2020.
    Какой позор. Кто эти продажные журналисты-обзорщики, которые ставят такие положительные отзывы? Просто не пишите больше обзоров, не позорьтесь.
    Поиграл пока только обучение, но уже вижу насколько плоха игра. Лет 10 назад она была бы хороша, и выход XCOM Enemy Unknown было бы логическим развитием этого жанра. А вышло наоборот - деградация от лучшего в 2012 и 2016 годах к худшему в 2020.
    Во время прохождения обучения вспомнил невольно первую атмосферную обучающую миссию в Enemy Unknown, насколько она была атмосферной и технически отполированной. Игра погружала в себя с первых шагов. Здесь же никакого сочувствия этим кускам мяса в кривом интерфейсе нет, и обучающая миссия каждый ход заставляет меня отдать их на растерзание, как-будто хочет заставить меня считать их расходным материалом.
    Игру пройду (скорее всего), но не надейтесь на что-то качественное если думаете о покупке. И не сравнивайте её с XCOM, это лишь её дешевая реплика.
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  76. Dec 3, 2019
    4
    so much good ideas... so much they **** it up.

    QA / release is really... WTF ? So many bugs... So many ! 1. Game freezes constantly 2. You cant see damage done by aliens when zoomed 3. zooming and focus is just bugged Here you see the difference between AAA Studio vs start up ... Oh **** I really wanted to love the game. But I can not start over every mission over and over
    so much good ideas... so much they **** it up.

    QA / release is really... WTF ?

    So many bugs... So many !

    1. Game freezes constantly
    2. You cant see damage done by aliens when zoomed
    3. zooming and focus is just bugged

    Here you see the difference between AAA Studio vs start up ... Oh **** I really wanted to love the game. But I can not start over every mission over and over again because of the constant freezes

    be careful with nvidia 1080 / 1080ti these seem to have problems

    Hope they will fix the game. It has so much potential
    Expand
  77. Dec 3, 2019
    10
    A lovely tactical brain teaser. I love the feeling of control that the game gives the player and the surprise when pandoras pop out when you think you have everything in the palm of your hand.
  78. Dec 3, 2019
    10
    Best turn based game I have seen. Good job. Very good story, well made tactical and geoscape. The realistic ballistic system is amazingly done for this type of game and really pleased of what i see
  79. Dec 3, 2019
    10
    Great game! I've been following the development of the game from the very beginning, and am very pleased with the game!!!
  80. Dec 3, 2019
    10
    Much needed true successor to the original Xcom. Well done Snapshot Games!!!
  81. Dec 3, 2019
    10
    Aliens are awesome! Look at that Siren! Creeepyyyyy! And that Mutog is looking great.
  82. Dec 3, 2019
    10
    Amazing game! I loved the backer build so much I have no doubt about the final product
Metascore
74

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 48
  2. Negative: 0 out of 48
  1. May 7, 2020
    80
    Even with all its technical flaws and strategic hiccups, Phoenix Point manages to pull together some of the best aspects of classic and contemporary turn-based tactical design and, in doing so, it somehow leaves me wanting more. It’s not a recommendation that comes without caveats thanks to the bugs and hiccups, but the struggle is worth it.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    In some ways, the game may look simple, but the opposite is true. Thanks to the difficulty and intriguing environment you will spend dozens of hours playing the game. [Issue#301]
  3. Feb 28, 2020
    80
    This is a true spiritual successor to X-Com games. The tense atmosphere and terribly lopsided fight to save humanity make this a wonderful strategic experience.