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5.8

Mixed or average reviews- based on 398 Ratings

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  1. Mar 15, 2023
    7
    A game in the XCom style which tries to improve on the 2010s versions by adding back features from the 1990s versions. However, it's mired with poor camera controls, glitches and lags

    Good: - the 4AP system is closer to the original 1990s XCom and is a major improvement compared to the 2AP system which sadly became so common in the more recent squad-based tactical games - extensive
    A game in the XCom style which tries to improve on the 2010s versions by adding back features from the 1990s versions. However, it's mired with poor camera controls, glitches and lags

    Good:
    - the 4AP system is closer to the original 1990s XCom and is a major improvement compared to the 2AP system which sadly became so common in the more recent squad-based tactical games
    - extensive character customization and classes taken from the later XComs are good
    - the story is nicely written, it's higher-quality sci-fi with at least no obvious logical inconsistencies. Factions with their ideologies are believable
    - music is great and deserves a download for listening when not playing the game
    - graphics and sfx are good
    - the tutorial does a good job showing you all the numerous game systems
    - the aiming system is a good idea (borrowed from Fallout New Vegas), it works better than I'd expect

    So-so:
    - like in all newer XCom games, overwatch is still king. You can put a few snipers on constant overwatch in the corner of the map and that's it. The game tries to discourage this by putting resource barrels which the enemy will destroy if you don't rush forward - but I guess a bit of lost loot is still far better than a dead soldier. Btw in the original 1990s XComs there was the same issue: there you could just skip 35 turns, the aliens will rush forward to find you, and you put a line of crouched soldiers with laser rifles - the game turns into a shooting practice. The real solution to this was offered by JA2 with its mix of real-time and turn-based modes + interrupts (based on wisdom stat and soldier's line of sight).
    - the game shows approx locations of enemies which makes the game a bit too easy. The original XComs had this tension where you could never know where the next alien will come from - that's lost here

    Bad:
    - can't reconfigure key bindings. E.g. I'd want to flip Q/E, T/G and mouse wheel but that's not possible. Rotating the camera was a constant pain for me. Instead of Q/E, camera should be freely rotatable, say, with middle mouse button, since it's a 3D game. Also, I was constantly trying to zoom out to see where the enemies are - in vain. The camera just refuses to be controlled properly. Most likely, it's because this game was made for consoles first, not PC first. So, everything is optimized for controllers, not mouse and keyboard
    - there are missions where you need to reach a location or pick an item - even after all enemies are dead you still have to move each soldier in turn-based mode
    - performance is bad: even at "low" gfx preset, my gaming laptop with NVidia GTX1100 had noticeable lags. When you move around the cursor, it aparently runs pathfinding all the time, so there are delays when all those lines and borders of movement are shown. This creates a laggy experience overall and takes out much of the fun
    - vehicles are a nusiance. They drive through scenery objects including barrels, explode them and take damage. Instead, vehicles should only enter objects if you explicitely tell them to go there. Or maybe hold "shift" while clicking to move

    Try it if you're into the newer XCom releases. I'll just wait for Xenonauts 2 instead.
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  2. Nov 17, 2022
    5
    there are some technical flaws and bugs but overall it has managed to be an enjoyable game
  3. Oct 12, 2022
    6
    this game is alright but the pace is too slow and some may find it not engaging enough
  4. Aug 29, 2022
    6
    the graphics wasn't that good and the animations were too slow made the game not as fun
  5. May 11, 2022
    7
    It would be a very good game if not a HUGE number of unnecessary actions that developers add every DLC. For example, what they did with a seemingly good DLC about the weapons of the ancients is simply infuriating. Or an DLC where a Behemoth makes an already difficult game to regret that you yourself are not a mutant with 5 hands. This game deserves a better rating than 7, but so far it isIt would be a very good game if not a HUGE number of unnecessary actions that developers add every DLC. For example, what they did with a seemingly good DLC about the weapons of the ancients is simply infuriating. Or an DLC where a Behemoth makes an already difficult game to regret that you yourself are not a mutant with 5 hands. This game deserves a better rating than 7, but so far it is the only one. Expand
  6. Jan 1, 2022
    5
    Game requires a lot of work: firstly, it is fixing terrible balance. Secondly, soundtrack is quite poor, comparing to such strategies as, for example, XCOM or Divinity. Buges, lags, and other things that require fixing, Nevertheless, developers just keep adding new DLCs without fixing that problems. I understand that they need money, but it is simply terrifying to see this. Overall, gameGame requires a lot of work: firstly, it is fixing terrible balance. Secondly, soundtrack is quite poor, comparing to such strategies as, for example, XCOM or Divinity. Buges, lags, and other things that require fixing, Nevertheless, developers just keep adding new DLCs without fixing that problems. I understand that they need money, but it is simply terrifying to see this. Overall, game has really great ideas, but execution is simply bruh. I hope developers will find the way to fix it all and give the game what it deserves. Expand
  7. Nov 2, 2021
    7
    Great game in terms of mechanics and best shooting for X-COM clones out there, but man micromanagement of items gets tedious over time and just unbearable in the late game.
  8. Jun 8, 2021
    7
    A game which dividing me is rare.
    Absolutely great ideas, great graphics, great gameplay, great story.. but well - why should be this pushing up from the monsters over taking the planet. It's feels like absurd pressure which is with a predicted doom over your small world. This result killing the fun and practically ditching the game.
    Absurdly wrong decision for such a gem. I really hope
    A game which dividing me is rare.
    Absolutely great ideas, great graphics, great gameplay, great story.. but well - why should be this pushing up from the monsters over taking the planet. It's feels like absurd pressure which is with a predicted doom over your small world. This result killing the fun and practically ditching the game.
    Absurdly wrong decision for such a gem.
    I really hope that it will be reconsidered in the next episode. ;)
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  9. Mar 30, 2021
    6
    What would you get if you built a total conversion mod for X-com 2, wherein you were dealing with a Zerg invasion of earth, with a slowly expanding creep from which colonies of the organic invaders would swarm out to attack nearby cities, and then tacked on a faction system where mid-tier equipment was gated based on allying yourself with one of three groups of survivors?

    Phoenix
    What would you get if you built a total conversion mod for X-com 2, wherein you were dealing with a Zerg invasion of earth, with a slowly expanding creep from which colonies of the organic invaders would swarm out to attack nearby cities, and then tacked on a faction system where mid-tier equipment was gated based on allying yourself with one of three groups of survivors?

    Phoenix Point. Its clearly an unfinished game, where some aspects that may have been considered early on were changed and removed with their legacy remaining in the game, never quite balanced out properly, and with a fair number of bugs still held over well after release.

    And when Is say Zerg, I mean Zerg; one of the alien units looks like a more detailed version of a Hydralisk, and the entire faction follows an alien/insect/crustacean aesthetic that means every creature you run into would fit in well with the swarm, including infested terrans. Couple this with an aesthetic on one of the factions that resembles blue-armored starcraft space marines, and this seems like a Starcraft total conversion for X-com.

    That being said... while it wasn't well-designed or balanced, they certainly weren't lazy about it either. A truly ridiculous number of options for equipping and customizing your soldiers by the end, some of which are more useful for fighting specific enemy types, and some vehicles which are incredibly overpowered early on, and later only useful for gimmick tactics.
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  10. Mar 11, 2021
    6
    Can Phoenix Point bring you a proper amount of hours of intense fun ?

    Honestly, the pitch is awesome. Promising. The lore is great, it really did catch my interest. The factions & dialogue are wonderful, you really feel involved with those and want to serve their interests, or burn them to the ground (looking at you Anu). The game design has a nice value proposition. Compared to what
    Can Phoenix Point bring you a proper amount of hours of intense fun ?

    Honestly, the pitch is awesome. Promising. The lore is great, it really did catch my interest. The factions & dialogue are wonderful, you really feel involved with those and want to serve their interests, or burn them to the ground (looking at you Anu).
    The game design has a nice value proposition. Compared to what we usually witness in turn-based strategy games involving shooting, Phoenix Point chooses the simulation of ballistics, for the good and the worse, but it's overall pretty fun.

    However, it is flawed.
    It. Is. Slow. Bugs and overall design don't ease one big disadvantage that turn-based strategy has: it's so slow. Your turn often times takes long minutes to strategize and play in the right order, and the enemies turn, computer-driven, also takes so long to unfold. Fights are long. And sadly, they also are MANY. From what I've understood, your goal is to manage to defend the population, concentrated in fortresses belonging to faction. You do pursue side-stories and quest, but your goal is that of an alien counter-force. However, not every fight holds a worthy challenge, and it's deceiving to have to have to invest minutes into a fight that won't bring you much fun or resource for the sake of the %age of living humans left.
    Another aspect of the game that turned out to be disappointing, is the goal. There seem to be a main quest to pursue, while you do alien-countering on the side, but it does not take much place, neither does it take much of your time, and you just feel left like you have a day-to-day job. Shooting aliens, but still routine.

    So yeah, Phoenix Point has really great arguments thanks to its lore, design and faction. They better be likeable, given the time you'll spend doing the alien police without much challenge. The fights are slow, the progression is slow. There is room for funnier fights, using more verticality that is already in the game design, and some kind of mechanic for dodging easy fights could be so beneficial too.

    However, for the time being, you could spend much time on Phoenix Point without seeing the end of it, but "intense" isn't the word for it from my experience.
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  11. Mar 8, 2021
    6
    Very good unfulfilled intentions.

    The aiming system, the action points and the real ballistic instead of RNG **** is the way to go for this kind of game in the future. But as a game PP need more work, more content: maps, ENEMIES, different kind of missions, maybe bosses...? Because the game feels unfinished and a bit grindy sometimes, making the same havens defence again and again.
    Very good unfulfilled intentions.

    The aiming system, the action points and the real ballistic instead of RNG **** is the way to go for this kind of game in the future. But as a game PP need more work, more content: maps, ENEMIES, different kind of missions, maybe bosses...? Because the game feels unfinished and a bit grindy sometimes, making the same havens defence again and again. Also, on release the game is way too buggy.
    Ending needs more work too. They feels a bit disappointing.

    It's rough around the edges, but with future work it could be a good game.
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  12. Mar 5, 2021
    5
    This is not a poor man XCOM. Oh, no. This is a raped, beaten and starved poor man Xcom. Absolutely everything in this game, from the look and presentation to the content and the gameplay screams budget playing straight from the early 2000s. Something appropriate to gather dust on the 2$ specials on Wallmart’s shelves.
    Just a couple of hours in the game, and I’ve already opened the
    This is not a poor man XCOM. Oh, no. This is a raped, beaten and starved poor man Xcom. Absolutely everything in this game, from the look and presentation to the content and the gameplay screams budget playing straight from the early 2000s. Something appropriate to gather dust on the 2$ specials on Wallmart’s shelves.
    Just a couple of hours in the game, and I’ve already opened the Modbuddy for the first time in
    months. Here, at least some benefit.
    Just because of that and out of respect for Gollop, 4 stars.

    Edit 5.3.2021.
    A large number of patches through 2020 have improved the game somewhat, so I’m raising the initial rating of 4 to 5.
    With some really serious modding, it could turn out to be a solid game. Unfortunately, there is no official modding support.
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  13. Feb 18, 2021
    5
    Phoenix Point is a pretty descent game of that I`m certain after playing for around 15-20 hours. It dosn`t had huge budget and you can feel it but there is enough depth to enjoy it.

    After spending more time with it I must say it gets extremally repetetive unfortunatelly, X-com games offer much more interesting missions and story elements.
  14. Jan 18, 2021
    5
    The campaign could of been good if there was 80% less receptive stuff like constant defending, to find lairs, and citadels...would of been at least an 8/10 if you didn't have to do 100s of repeat levels just to get to citadels maybe 5 would of been acceptable, it just overwhelming and extremely depressing, that repetition ruined my mood and ruined this game......most people would preferThe campaign could of been good if there was 80% less receptive stuff like constant defending, to find lairs, and citadels...would of been at least an 8/10 if you didn't have to do 100s of repeat levels just to get to citadels maybe 5 would of been acceptable, it just overwhelming and extremely depressing, that repetition ruined my mood and ruined this game......most people would prefer a quality game that lasts only 10-20 hours but only 5% repetition, so many producers just stretch everything out too long, it just gets boring. Expand
  15. Dec 28, 2020
    5
    small maps
    no balance
    few content on game
    few types of enemies
    few types of weapons
    random useless skills second tier
    no tactical placement of units
  16. Nov 11, 2020
    5
    This review contains spoilers, click expand to view. Unbalanced. In Late game bored. Last mission is crazy and buggy. I play Last mission About 10hour and no kill boss, because enemy still resurection. Boss have all 4 shields up. **** the game! Expand
  17. Sep 28, 2020
    5
    Au bout d'un moment on s'ennuie a mourir. Ça devient répétitif les missions ne sont pas variées , l'histoire n'avance pas, il y a trop d'armes différentes pour que ce soit stimulant d'en choisir une plutôt qu'une autre et de spécialiser les équipes d'intervention en fonction de la mission. Les attaques de bases se succèdent sur un modèle toujours absolument identique.. C’est rasoir..
  18. Aug 26, 2020
    5
    I loved the new XCOM games. I played each of them twice, which is rare for me. I'm not completely sure what's turning me off with Pheonix Point. It might be the repetitive gameplay, there's not much variety. Or maybe it's the geoscape with the constant allies under attack. I also don't much like how the story is doled out.

    Date Dropped: 2020-08-10 Playtime: ~ 10h Enjoyment: 5/10
    I loved the new XCOM games. I played each of them twice, which is rare for me. I'm not completely sure what's turning me off with Pheonix Point. It might be the repetitive gameplay, there's not much variety. Or maybe it's the geoscape with the constant allies under attack. I also don't much like how the story is doled out.

    Date Dropped: 2020-08-10
    Playtime: ~ 10h
    Enjoyment: 5/10
    Recommendation: It didn't do it for me, so no.
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  19. May 1, 2020
    7
    Julian Gollop als einer der Erfinder der UFO/Xcom Reihe hat versucht Xcom von Fireaxis Konkurrenz zu machen. Wir nehmen die Grundfrage Vorweg: Ist Phoenix Point das bessere Xcom. Antwort: Nein! Aber es macht ganz viel richtig! Die Taktikkämpfe sind herausfordernd und selten unfair. Die Gegner sind sehr abwechslungsreich, und jeder erfordert eine andere Taktik. Die Waffen und Utilities dieJulian Gollop als einer der Erfinder der UFO/Xcom Reihe hat versucht Xcom von Fireaxis Konkurrenz zu machen. Wir nehmen die Grundfrage Vorweg: Ist Phoenix Point das bessere Xcom. Antwort: Nein! Aber es macht ganz viel richtig! Die Taktikkämpfe sind herausfordernd und selten unfair. Die Gegner sind sehr abwechslungsreich, und jeder erfordert eine andere Taktik. Die Waffen und Utilities die man seinen Teams mitgeben kann ergänzen das Spiel sinnvoll. Die Strategiekarte mit den einzelnen Basen ist.. naja OK. Vielmehr war bei Xcom 2 diesbezüglich aber auch nicht drin! Das Spiel ist also recht gut, aber warum nur eine 7/10? Bietet es doch so noch so viel mehr wie verschiedene Fraktionen, eine solide Storyline, die auch zum mehrfachen durchspielen anregt. Die Antwort ist: Es zieht sich wie Kaugummi! Mein Gott Walter, warum ist das Endgame so künstlich verlängert? Ständig sich wiederholende Missionen und im letzten Viertel machen ein gutes Spiel mit sehr guten Ansätzen zum Sisyphosarbeit. Schade! Sehr Schade, denn das Potential den Genrekönig Xcom 2 vom Thron zu stoßen war in Ansätzen vorhanden. Expand
  20. Apr 14, 2020
    5
    Overall, I like the game and see it has potential. Sadly, its wasted potential. Notice I said I like the game, not that I enjoy the game. The game itself has a fantastic framework and some intuitive ideas. But sadly it's patched together in a way to frustrate the player, rather than challenge the player. I would say most of the issues stem from odd balance decisions exacerbated by in-gameOverall, I like the game and see it has potential. Sadly, its wasted potential. Notice I said I like the game, not that I enjoy the game. The game itself has a fantastic framework and some intuitive ideas. But sadly it's patched together in a way to frustrate the player, rather than challenge the player. I would say most of the issues stem from odd balance decisions exacerbated by in-game bugs.
    The Overwatch mechanic, for instance, is almost pointless to use. Not only do you have to risk the fact that your soldier might naturally miss. But also have to roll the die on if the ability will activate at the correct time. There have been so many instances where the enemy would run through the engagement zone I set without triggering the ability. Then when they cross an object that is obstructing the line of sight of my soldier is when my soldier would decide to start shooting.
    On a similar note, your troops shooting at their cover is also an issue. It's just a glaring and obvious bug that you think would be the first thing the developers would fix. When you see it happen, you're dumbfounded. It's the sort of thing you would see from an Early Access game, not the final product.
    Other issues are that your grenades sometimes do no damage for no reason, troops missing shots on Pandorans when the area of fire within the body of the Pandoran.
    For the balance side:
    Sirens mind control - this has been the bane of my existence, mainly because of how one-sided this mechanic is. First of all, it requires no line of sight from the enemy doing it. If you're within range, you get mind-controlled. Your "Will" stat contrary to what you might assume, doesn't actually help. This ability also comes at the cost of the victim. Even if you manage to kill the Siren, it uses up the turn of the victim. What makes this worse is past the early game, there is usually more than one of them. In similar tittles, units that could mind control are balanced by being physically weak. Not the Siren, she has high armor, as well as blades for arms that also make her deadly in close combat.
    Chiron's ICBM's - It's an organic lifeform the size of a tank and armored like one too. That, for some reason, behaves like it has some sort of laser-guided missile system. It can accurately shoot you from across the map without even seeing you. Is this fair? No. Is it fun to deal with? No.
    The Spawn System - Enemies can attack the same turn they spawn in. I don't even know how to describe how unfair this is. There is no amount of skill in the world that can help you against an enemy that essentially cheats. You are at the mercy of the game and simply have to hope luck is on your side.
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  21. Apr 8, 2020
    6
    Love it so far. It's reasonably easy to get into, easier if you're versed in micromanagement from earlier UFO games. It contains enough new mechanics to distinguish itself from its equivalents, but also contains enough familiar mechanics so as not to appear repellent to anyone. Enemies have interesting designs, and so do player characters, and playable factions (in the form of theLove it so far. It's reasonably easy to get into, easier if you're versed in micromanagement from earlier UFO games. It contains enough new mechanics to distinguish itself from its equivalents, but also contains enough familiar mechanics so as not to appear repellent to anyone. Enemies have interesting designs, and so do player characters, and playable factions (in the form of the occasional recruits). Huge fan of the mutated sea creatures (lovecraftian horrors)! I do hope, however, that there's no timer mechanic present, because i am currently having a lot of fun just finishing random missions, if only to study the enemy behavior (and have their AI study mine, apparently) and to accrue necessary materials/loot. The mission variety is similar to that of the last XCOM games, with a twist towards eldritch horror, rather than science fiction alone. I think this is a worthy addition of the turn-based sci-fi horror genre. I am not a backer, and i got the latest build of the game, and again, so far, it's been very stable. No crashes, bugs, nothing. Every XCOM/UFO fan owes it to themselves to play this. 9/10

    Edit. After a full week of playing i found out that i often had to resort to save scumming to be able to progress due to the game being terribly unbalanced. On top of that, Bosses just destroy everything in their path and trample anyone found under them just by moving. Why? I mean the game is fine as is, why resort to such cheap, borderline unfair mechanics? Are they really going for realism THERE? So great, it's a tank. Fully armored, highest HP in the game, shoots literal nukes. Why the trample mechanic? Such a detriment to an otherwise great game. Insult to injury, i managed to kill set boss but had to evac because an enemy got stuck behind an indestructible wall becoming unkillable, making all my effort a waste of time. Also why am i stuck with the crappy weapons and armor while the pandorans are evolved to hell in like 10 missions? The Sirens kind of feel cheaper than the rest and multiple ones in the same mission just isn't fun or fair. I can deal with one of them, but again, savescumming. Also, i feel as if i'm bottle necked to lose the campaign because i feel no progress in research, or armor and weapons upgrades.That said, Had to detract two points from grade. Must be re-balanced and fixed stat. Still good, just not as good as previously thought. 7/10

    Edit 2. Just had a mission with two Sirens. Mind-controlled 4 of my 6 characters in one turn. It's worth mentioning that they are fully armored and can't be killed by anything less than 3-4 subsequent attacks. I can't pretend this is any sort of fair anymore. I'm all for learning to play but this is clearly not that. I'm also starting to feel that this is somehow by design, to prevent players from reaching an end point to a game that is in reality unfinished. 6/10

    Edit: Apr 04. Updated to hell, STILL has weird difficulty spikes. Sirens still spawn 2 at a time. Still able to hijack two soldiers in one turn. On the side of new things BioArmor looks nice. The Pure are just another unnecessary stumble you're set to slip on. Weapons still feel waaay too slow to research, forcing you to either steal or slowly grind diplomacy missions. It's like, there's a ton of choices and stuff to do, but all of them leading to the realization that the leaders in this world are illogical narcissistic caricatures of men/women, inevitably bent on mutual self-destruction. God i want to like this game, i really do. It's got great, GREAT ideas. Some of them well executed even. But it's just not for me. Guess i just want a coherent tactical turn-based strategy that'll let me win every once in a while, without giving me anxiety and forcing me to choke the HDD with saves. Also, why do my characters still miss shots at unobstructed targets a literal FOOT in front of them? What sort of RNG is this exactly?
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  22. Apr 3, 2020
    5
    As a platinum backer I been disappointed several times throughout its development but let's keep it short and stick to the game at hand: It still needs a lot of work until it's in actual release-ready state. Mechanics feel clunky, animations feel drawn out, the storytelling is a bit lacking in regards of depth and and in general after a short time you've had already your fill of theAs a platinum backer I been disappointed several times throughout its development but let's keep it short and stick to the game at hand: It still needs a lot of work until it's in actual release-ready state. Mechanics feel clunky, animations feel drawn out, the storytelling is a bit lacking in regards of depth and and in general after a short time you've had already your fill of the game. After all the trouble I really thought the team could pull at least something on XCOM 2 level but this feels like are just only aspiring to be as good as Firaxis latest sequel in this series which started off as Gollop's brainchild after all. Expand
  23. Mar 13, 2020
    5
    [Edit 14-Mar-20 - I'm going to bump this up to a 5/10, because the March patches have done a lot to address the issues. That said, I still had to cheat the final level (and it was horrible even with cheats), so I'm still not persuaded it deserves more than 5/10]

    I am so bitterly disappointed in this game. First and foremost, it is *stupidly* difficult and unforgiving. There's nothing
    [Edit 14-Mar-20 - I'm going to bump this up to a 5/10, because the March patches have done a lot to address the issues. That said, I still had to cheat the final level (and it was horrible even with cheats), so I'm still not persuaded it deserves more than 5/10]

    I am so bitterly disappointed in this game. First and foremost, it is *stupidly* difficult and unforgiving. There's nothing innovative about the monsters, they just hit really hard, and can take repeated sniper rifle shots to the face without dying. I should note that I've played similar games without issues, *and* I had Phoenix Point on the easiest setting. Worse, it's often not apparent that you've made a critical error until literally twenty hours of gameplay later, by which stage it's much too late to actually do anything about it.

    Secondly, the devs repeatedly pushed the release date out, ostensibly to make sure that it was polished and bug free. I also waited a month after it came out to avoid the worst of the (inevitable) bugs. Despite this, it was buggy as all hell, and even the hotfixes just seemed to solve one set of problems while creating another.

    Finally, it is very poorly optimised. My PC is relatively high-end, but it runs like a pig, and frequently hangs on enemy turns (which, as it happens, cannot be halted or interrupted so you can reload).
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  24. Mar 12, 2020
    5
    Aporta algunas ideas más al Xcom2, pero también comete muchos errores en mi opinión.

    Por el lado estético: La dirección de arte y el diseño de menús y demás es horrible, hasta las letras se pixelan si haces zoom. Técnicamente (texturas, iluminación...) no aporta nada, cumple y ya está. En serio los menús y la interfaz son muy feos y anticuados. Por el lado jugable: Añade ciertas
    Aporta algunas ideas más al Xcom2, pero también comete muchos errores en mi opinión.

    Por el lado estético: La dirección de arte y el diseño de menús y demás es horrible, hasta las letras se pixelan si haces zoom. Técnicamente (texturas, iluminación...) no aporta nada, cumple y ya está. En serio los menús y la interfaz son muy feos y anticuados.

    Por el lado jugable: Añade ciertas mecánicas como las clases dobles, los vehículos y las criaturas que me parecen muy adecuados (de ahí el aprobado), de resto el juego está desbalanceado, el diseño del tutorial y el inicio del juego es muy poco imaginativo y horrible, muy poco orgánico, con flechas amarillas enormes que te indican donde picar, como el típico juego casual malo de la PlayStore.

    Vamos que el juego es durito en sus primeras horas. Si soportas más horas te llevarás algunas alegrías, pero realmente es un juego de 5-6 de Nota, incomparable con el X-COM 2 que fue un juego con una calidad y unos añadidos excepcionales.
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  25. Feb 26, 2020
    5
    I could write for hours about this game but for God’s sake I’d just point out the main issues that pushed me to give the score of 5.
    Fist of all, the game is boooooooring. The missions are always the same. There are 7 types of enemy. They said that Pandora could mutate; the true is that the kind of enemy, mutated or not, is always the same (crabman is always a crabman, with shield or
    I could write for hours about this game but for God’s sake I’d just point out the main issues that pushed me to give the score of 5.
    Fist of all, the game is boooooooring. The missions are always the same. There are 7 types of enemy. They said that Pandora could mutate; the true is that the kind of enemy, mutated or not, is always the same (crabman is always a crabman, with shield or machine gun). So the missions are always the same.
    Second: the game play is not balanced. Some classes are a waste of time, other are overpowered. The skills are always the same with very little options. So every assault or priest or heavy soldier, at the end, is always the same.
    Third: base attack is awful, terrible, boring. At the end of the game you would defend your base a lot of times (10, 15, 20 times) with attacks every 30-40 minutes of gameplay and the mission are always the same and the same and the same. The only things that change is the starting position of the soldier. So booring (did I say it?). And by the way: what is the sense of having the pandoran attack preannounced 16 hours before if you can’t choose the starting position of your man? So you find all your soldier scattered in the base and you lose 3-4 turns just to regroup. It’s not realism is wasting my time!
    Fourth: what is the sense of making me recharge every magazine of very weapon of the squad?? Can’t it be automatic? Again we’re to talking about hardcore game, etc… but about boredom.
    Fifth: research? What? After 5-6 hours of gameplay you’ll have all the weapons researched. No improvement, no surprise. So in the end: same enemies for the same soldiers with the same weapons, armors, gears, from the start to the end.
    The true good ideas are: the aim system (XCOM should take note), the movement system (versatile) and the lovercraftian background.
    We are far far far away from fireaxis (maybe just because XCOM are fun…).
    Try it if you have times (a lot) to waste.
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  26. Feb 20, 2020
    6
    It is hard to say for me but I am bit disappointed with game. I loved to tune airplains and base in X-Com Apocalypse. I loved X-Com 1 and 2 tactics missions, but nothing from it is here. Base is just picture - not very clear what room is it. And airplains cannot be modified. Research is not very interesting since not very usefull equipment is there (at least in the beggining) and mainly anIt is hard to say for me but I am bit disappointed with game. I loved to tune airplains and base in X-Com Apocalypse. I loved X-Com 1 and 2 tactics missions, but nothing from it is here. Base is just picture - not very clear what room is it. And airplains cannot be modified. Research is not very interesting since not very usefull equipment is there (at least in the beggining) and mainly an absurdly high level of difficulty. First missions were fine, but suddenly it increased difficulty madly. No joy to play on such level. Hopefully They will work on it yet but I am afraid that it will not be the game I was expecting. Expand
  27. Feb 12, 2020
    6
    This game is the shining example of how to make something absolutely mediocre. Whoever said that this was from the creators of X-Com, is lied. There is a retextured X-Com game with the missing about 70% of the fun, an added 40% not fun, including unnecessary game mechanics, like AMMO.

    This game shows the difference between professional game making and amateur game making. You can feel
    This game is the shining example of how to make something absolutely mediocre. Whoever said that this was from the creators of X-Com, is lied. There is a retextured X-Com game with the missing about 70% of the fun, an added 40% not fun, including unnecessary game mechanics, like AMMO.

    This game shows the difference between professional game making and amateur game making. You can feel that the creators absolutely not loved the game at all, and they aren't really even players.
    You get CRABS (???) instead of aliens, a terrifyingly bad MOBILE HUD instead of a clean and professional one, an overtextured, terribly optimized graphics instead of a nice and clean one and the most boring campaign you ever had.

    The story is just simply idiotic.

    I really wanted to love it, but I caught myself falling asleep constantly.

    Why did they even had to make this game?

    EDIT:

    After playing 20+ hours, I have to say that this is pretty much a decent game. While I still don't like the art-style, the game mechanics is pretty interesting and contains lots of stuff which was missed from X-Com2. Only, you have to take time to unravel this. But there is still no interesting story-line. The optimization is terrible, including the huge loading time.

    Therefore I give it a 6 score instead of a 3, after all.
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  28. Feb 7, 2020
    6
    I want to like this game, but it still has numerous bugs like enemies getting stuck inside objects. It just feels unfinished.
  29. Feb 6, 2020
    5
    A good beginning and a terrible mid game.
    Enemies are bullet sponges, or can ruin your day too suddenly in no time (two bombarding artillery aliens one shooting your soldiers from across the map)
    Equipment doesn’t scale well to be competitive I found many missions to be boring and a slugfest, chipping away enemy hp slowly. Some map designs are horrible. (Alien hives, with endless
    A good beginning and a terrible mid game.
    Enemies are bullet sponges, or can ruin your day too suddenly in no time (two bombarding artillery aliens one shooting your soldiers from across the map)
    Equipment doesn’t scale well to be competitive I found many missions to be boring and a slugfest, chipping away enemy hp slowly.
    Some map designs are horrible. (Alien hives, with endless reinforcements)
    When it takes over 30-50 mins for a single resource run map due to slow AI turns, I decided to uninstall.
    Had high hopes. Waiting for the patches.
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  30. Dec 28, 2019
    5
    After almost a hundred hours into this game, it`s might seem hard to give it a low rating. I do because much of this time was spend grinding for resources, doing the same missions over and over again, running into bugs, looking for story missions (that actually differ from the ordinary kill everything missions). I spend all this time hoping it would get better, but research takes foreverAfter almost a hundred hours into this game, it`s might seem hard to give it a low rating. I do because much of this time was spend grinding for resources, doing the same missions over and over again, running into bugs, looking for story missions (that actually differ from the ordinary kill everything missions). I spend all this time hoping it would get better, but research takes forever and after all this time in the game I'm nowhere near the end - even though I couldn't tell because there's not really a clear story ark.
    The game certainly has it's pros, like flexible class composition and great measure of freedom in planning and executing on the strategic level. Also the diplomacy is a big plus.
    On the other hand, there are only very few types of enemies and the weapons are very similar to each other - most of which you get early in the game. The overall game progression it ridiculously slow. I guess the first 20 hours or so are neat and that's what most reviewers see.

    But then it falls apart. No new missions, enemies, weapons. But grave balancing issues. Some skills and especially combinations of skills are overpowered so that it looks like an exploit: An attack on the third biggest alien base requires you to kill a specific big alien, which you can see from your starting point. With the right skills, you can kill it in one action, ending what is supposed to be one hard type of mission with just that.
    And that's even more sad, as you usually have to kill everything. In missions where you don't, balancing fails. Often in not in your favor, so that half your soldiers get killed the first enemy turn, no matter what you do.
    Oh! I'm a die-hard XCom fans since the original one in the 90s from Micropose. I really would love to see a proper remake. What troubles me in phoenix point also is the practically none-existent base building. You just discover bases (and can't even choose the location) and then you seldomly need to build anything in them. You build one storage unit, one alien containment and it's enough for the game. Hospitals are useless because you can use medipaks instead, base defence non-existent.

    What brings me to the last point at which I quit. If your base get's attacked you'll get a timer. You can move soldiers there, if you have them near. But they need to be relatively near, because even the fastest vessel doesn't cross a third of the globe in that timer. If the timer runs out before you can send in troops, you'll love that base. So - you'll have to reload and send troops before the attack timer even starts. If you did a difficult mission just before or during the timer and don't want to reload to much earlier. Your bad. You'll lose a base without having had any chance to do anything about it.

    And after all those hours spend doing repetitive missions for resources and not being offered anything new to keep you going, that really breaks it for me.

    Could have been much more. I suspect they just ran out of budget. Due to the fact that it's a crowd-founding game. With all the additions build in and a lot of balancing and bugfixing, it could really be better then the Firaxis XCom. Shame I couldn't wait and played it now and not after a year. Maybe I'll take another look then. Glad I bought it, so they can work on it some more.
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Metascore
74

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 48
  2. Negative: 0 out of 48
  1. May 7, 2020
    80
    Even with all its technical flaws and strategic hiccups, Phoenix Point manages to pull together some of the best aspects of classic and contemporary turn-based tactical design and, in doing so, it somehow leaves me wanting more. It’s not a recommendation that comes without caveats thanks to the bugs and hiccups, but the struggle is worth it.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    In some ways, the game may look simple, but the opposite is true. Thanks to the difficulty and intriguing environment you will spend dozens of hours playing the game. [Issue#301]
  3. Feb 28, 2020
    80
    This is a true spiritual successor to X-Com games. The tense atmosphere and terribly lopsided fight to save humanity make this a wonderful strategic experience.